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Mobile Monday


Mobile Monday

JohnBAaaaand we're back! This edition of Mobile Monday teaches us that spiders eat bugs and spin webs, bell-bottoms are necessary to "ride grooves", and it's perfectly acceptable to swing around the city with an infinite supply of rope. Tell your parents, they'll be proud!

spider-iphone.jpgSpider: The Secret of Bryce Manor - You play a tiny little spider (not the EWW OMG GROSS kind, this one's sorta cute) crawling around a gorgeously drawn series of levels. You need to eat bugs to survive, but in order to nab them, you have to spin a web. Tap Mr. Spidey to crouch down, then swipe your finger across the screen to leap with a web trailing behind. Create a geometrical pattern and the web spins itself, trapping any bugs that happen to be there. It's a great little artsy game with enough action to give it a substantial amount of gameplay to go along with the eye candy.

electricbox-iphone.gifElectric Box - Coming off a successful run as a popular Flash-based game, Electric Box from Candystand brings its power puzzles to iPhone and iPod Touch. Puzzles that deal with getting electricity to move from one end to another. But it's the way that you do this that makes this puzzler so unique and fun. You'll use items such as boiling kettles of water, lasers, magnets, and other unusual items to complete these Rube Golberg-esque tasks. With 50 levels of fun, it's not hard to recommend, especially for such a polished puzzler.

ropenfly.gifRope'n'Fly - It's kind of embarrassing when a game this rudimentary ends up being so entertaining. I mean, aren't we supposed to be living in the mystical magical future where we eat meals from pills and play with holograms all day? Science fiction aside, Rope'n'Fly features very simple block-style visuals and a one trick physics-based gameplay mechanic. The goal is to swing from building to building for as long as you can. Touching the ground = bad, but staying airborne like Spiderman = good. Don't let its somewhat amateurish look fool you, this game will keep you hooked. A free Rope'n'Fly Lite is also available.

mevo-iphone.jpgMevo and the Grooveriders - A miniaturized version of the PC game of the same name, Mevo is a musical platformer that borrows a few tricks from the Guitar Hero/Dance Dance Revolution book of tricks. In order to keep running and jumping, you must keep time with the music by tapping arrows that correspond to the icon Mevo touches. Faster rhythms, long "tap and hold" beats and plenty more musical surprises can be had in this full-featured port. Plus, I have to admit, the music is pretty good.

NOTE: Games listed may not be available outside of North America. Prices are subject to change and are therefore unlisted. Please see the individual game pages for purchasing info.

7 Comments [leave a comment]

I'm surprised Spider didn't get its own write-up like Orbital. It's a terrific game. My absolute favorite on the iPhone.

WM users need love, too! I'd love to see a Mobile Monday section for us non-Iphone users.

Wow. Wow. Woooooow!

Electric Box!!
I love that game and now I can have it on my iPod!

*goes to iTunes and downloads immediately*

Will report back on my findings if I get round to it. :)

Yeup! It's wonderful as my lack of sleep will testify. :D

Also Mevo and the Grooveriders was pretty good.

So, the first fifteen levels of Electric Box are the same as in the original. After that, the difficulty decreases sharply, with not too many exceptions so far. One tricky timing puzzle (Level 32), but the rest have mostly been disappointingly easy.

Something that surprises me, though, is that several of the post-15 levels seem to be directly lifted from user-created ones left in the comments on this very site. Are the authors credited anywhere?

A few of the levels in the iPhone game represent some of our favorites that we've seen over the past several months. Understanding your concerns, we're currently working on an update that will provide credit to each level's creator. Thanks for playing and be on the lookout for more Electric Box level packs soon.

Candystand.com

Candystand,

Well, I suppose that explains the variability in the later levels. Some are truly great (I really enjoyed 43, for instance). Others should be edited for future updates—I solved 42 using just seven out of fifteen parts.

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