Bermuda Triangle Escape


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SonicLoverTower CoreAs Bermuda Triangle Escape begins, you find yourself behind the wheel of a white yacht. Your mission is to investigate a crashed airplane in the Bermuda Triangle and figure out why it crashed. You take a moment to gather your diving gear and review your captain's log, when suddenly and for no apparent reason your vessel goes nuts and sinks to the bottom of the ocean. Before you floats a mysterious and gigantic sphere, probably of alien origin (and possibly inspired by the previously reviewed "Core" games).

Well, at least that's one less problem you have to solve, but it brings up another: how are you going to get back home to New Providence?

It's not hard to deduce that Bermuda Triangle Escape is the new point-and-click adventure from Mateusz Skutnik's studio. The smooth inventory system, the method of navigating forwards and back by clicking in appropriate locations, the environmental components that are fun to play with despite their lack of function, the puzzles rooted in logic and experimentation. These are all hallmarks of a Pastel Games production. What surprised me was that the game's story and art are by Barbara Jarosik, the lead designer and artist for the much daintier Escape Artist and Charger Escape.

There are a few problems with the game, including a somewhat abrupt ending. The quality of the puzzles fluctuates between hitting the sweet spot of difficulty and being either a little too obvious or a little too obscure. The second cube puzzle, case in point, requires some trial and error before any clues are to be found.

But pushing that aside, Bermuda Triangle Escape is an excellent game if I've ever seen one, with attractive artwork and a compelling story. It will easily eat up a good fifteen minutes of your time.

Play Bermuda Triangle Escape

Walkthrough Guide


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Bermuda Triangle Escape Walkthrough

  • Click on the boat to start the game.

  • There are two inventories in this game, your regular inventory and your scuba inventory. Access the scuba inventory by clicking on the little swimmer symbol in the upper left corner of the screen.

  • On the dashboard is a mask and a knife. Take them both. They will go into your scuba inventory.

  • Open the left cupboard and take the book. Click on the book to open it and turn the pages until you reach the broken tile piece. Take the tile piece. Turn the page again and notice the strange shape. screenshot. Click outside the book to put it down.

  • Open the right cupboard. Take the wetsuit and the swimming vest. At this point the boat systems will go into catastrophic failure and the boat will sink.

  • Once the boat has sunk turn to the right and open the cupboard. Take all the objects in the cupboard. The fins will go into your scuba inventory and the octopus (breather) will go into your regular inventory. Pick up the octopus and attach it to the oxygen tank. screenshot. Pick up the assembly and it will now go into your scuba inventory. Click on your scuba inventory and it should say "ready to go".

  • Go out of the broken window. On the left you will see the wreckage of an airplane. Click on it.

  • Click on the stingrays scattered on the bottom until one of them reveals an object in the sand. Click on the object. You now have an unbroken tile. Examine the plane wreckage under the wing that is buried in the sand. There is a small ball there, click on it (crystal ball). screenshot. Go back.

  • Now go to the right. Examine the seaweed closely, there is an object in it, click on it (broken tile piece). Examine the rocks closely, there is a pattern of three symbols that you will need later. screenshot. Pick up one of the broken tile pieces in your inventory and place it on the other. You should now have two complete tile pieces. Go back.

  • Click on the sphere in the center of the screen, surrounded by circling sharks. Click on the sphere again. Click on the sphere a third time to get a close-up of the central circular window, surrounded by two square areas. Place the tiles in the squares on either side of the window. Click on the window to enter the sphere.

  • You are now in a room with wet suits hanging in alcoves in the wall. Take the ball on the floor on the lower left. In the three circles on the wall in the center reproduce the pattern you saw on the rock, from top to bottom: 4 diamonds, circle, large diamond. The door will open. Go through.

  • In this puzzle each cube needs to be turned until you have reproduced the strange symbol from the book on the boat. screenshot. Once this is done a blue matrix piece will come out of the floor. Take it. Go forward to the next puzzle.

  • In this puzzle each cube needs to be turned until three symbols are intersecting at a center point. In the upper left three cubes the squares need to intersect, in the upper right three cubes the circles need to intersect, and in the bottom three cubes the triangles need to intersect. When each section has properly intersected a glowing symbol will appear at the intersection. screenshot. Take the red matrix which appears from the floor and move forward to the next puzzle.

  • In this puzzle you are recreating a 3D "twisted" triangle pattern. screenshot. Take the green matrix which appears. The door will open. Before you move forward examine the walls. On the lower right there will be a ball embedded in the wall. screenshot. Take the ball. Move forward.

  • Take the ball on the floor on the right. Place the blue matrix in the top circle. Take the cube that appears. Place the red matrix in the middle circle. Take the cube that appears. Place the green matrix in the bottom circle. Take the cube. Go forward.

  • Take the ball on the floor on the left. Place the blue cube in the lower left cube space, place the red cube in the middle cube space, and place the green cube in the lower right cube space. Doors will open on the right and left.

  • Go through the right door. On the wall in the corridor between the purple stripes you will see rectangles on both sides of the wall. Click on the rectangles to open them until you find the ball. Take the ball. screenshot. Go back.

  • Go through the left door. On the wall are a large number of "bouncy" balls. You will also notice 6 small empty circles on the walls, floor, and ceiling. Pick up one of the balls in your inventory (you should have six) and click it in the circles until you find where it goes. When you find the right place it will attach itself to the wall/floor/ceiling. Repeat the process with the other five balls until all circles are filled. A symbol will appear (key code). Take it. Go back.

  • Go through the right door again. Continue down the corridor until you reach a room with six spheres that are floating in the water. On the floor next to each sphere is a symbol. Find the symbol that matches the one you just picked up in the rubber ball room and lay the symbol on the space in the floor (lower right). screenshot. The sphere next to that symbol will light up.

  • Click on the round window in the lighted sphere to enter. Once in the sphere click on the window to close. You are about to go on a little trip. Enjoy!

37 Comments

Darn second cube puzzle!

Indeed :/ need a clue!

This game was pretty lacking in the puzzle department. Other than the 3 cube puzzles, it's pretty much just finding objects and putting them in their blatantly obvious locations

Aah i got the second puzzle now..

ah it was that short..

Bermuda Triangle Escape Walkthrough

  • Click on the boat to start the game.

  • There are two inventories in this game, your regular inventory and your scuba inventory. Access the scuba inventory by clicking on the little swimmer symbol in the upper left corner of the screen.

  • On the dashboard is a mask and a knife. Take them both. They will go into your scuba inventory.

  • Open the left cupboard and take the book. Click on the book to open it and turn the pages until you reach the broken tile piece. Take the tile piece. Turn the page again and notice the strange shape. screenshot. Click outside the book to put it down.

  • Open the right cupboard. Take the wetsuit and the swimming vest. At this point the boat systems will go into catastrophic failure and the boat will sink.

  • Once the boat has sunk turn to the right and open the cupboard. Take all the objects in the cupboard. The fins will go into your scuba inventory and the octopus (breather) will go into your regular inventory. Pick up the octopus and attach it to the oxygen tank. screenshot. Pick up the assembly and it will now go into your scuba inventory. Click on your scuba inventory and it should say "ready to go".

  • Go out of the broken window. On the left you will see the wreckage of an airplane. Click on it.

  • Click on the stingrays scattered on the bottom until one of them reveals an object in the sand. Click on the object. You now have an unbroken tile. Examine the plane wreckage under the wing that is buried in the sand. There is a small ball there, click on it (crystal ball). screenshot. Go back.

  • Now go to the right. Examine the seaweed closely, there is an object in it, click on it (broken tile piece). Examine the rocks closely, there is a pattern of three symbols that you will need later. screenshot. Pick up one of the broken tile pieces in your inventory and place it on the other. You should now have two complete tile pieces. Go back.

  • Click on the sphere in the center of the screen, surrounded by circling sharks. Click on the sphere again. Click on the sphere a third time to get a close-up of the central circular window, surrounded by two square areas. Place the tiles in the squares on either side of the window. Click on the window to enter the sphere.

  • You are now in a room with wet suits hanging in alcoves in the wall. Take the ball on the floor on the lower left. In the three circles on the wall in the center reproduce the pattern you saw on the rock, from top to bottom: 4 diamonds, circle, large diamond. The door will open. Go through.

  • In this puzzle each cube needs to be turned until you have reproduced the strange symbol from the book on the boat. screenshot. Once this is done a blue matrix piece will come out of the floor. Take it. Go forward to the next puzzle.

  • In this puzzle each cube needs to be turned until three symbols are intersecting at a center point. In the upper left three cubes the squares need to intersect, in the upper right three cubes the circles need to intersect, and in the bottom three cubes the triangles need to intersect. When each section has properly intersected a glowing symbol will appear at the intersection. screenshot. Take the red matrix which appears from the floor and move forward to the next puzzle.

  • In this puzzle you are recreating a 3D "twisted" triangle pattern. screenshot. Take the green matrix which appears. The door will open. Before you move forward examine the walls. On the lower right there will be a ball embedded in the wall. screenshot. Take the ball. Move forward.

  • Take the ball on the floor on the right. Place the blue matrix in the top circle. Take the cube that appears. Place the red matrix in the middle circle. Take the cube that appears. Place the green matrix in the bottom circle. Take the cube. Go forward.

  • Take the ball on the floor on the left. Place the blue cube in the lower left cube space, place the red cube in the middle cube space, and place the green cube in the lower right cube space. Doors will open on the right and left.

  • Go through the right door. On the wall in the corridor between the purple stripes you will see rectangles on both sides of the wall. Click on the rectangles to open them until you find the ball. Take the ball. screenshot. Go back.

  • Go through the left door. On the wall are a large number of "bouncy" balls. You will also notice 6 small empty circles on the walls, floor, and ceiling. Pick up one of the balls in your inventory (you should have six) and click it in the circles until you find where it goes. When you find the right place it will attach itself to the wall/floor/ceiling. Repeat the process with the other five balls until all circles are filled. A symbol will appear (key code). Take it. Go back.

  • Go through the right door again. Continue down the corridor until you reach a room with six spheres that are floating in the water. On the floor next to each sphere is a symbol. Find the symbol that matches the one you just picked up in the rubber ball room and lay the symbol on the space in the floor (lower right). screenshot. The sphere next to that symbol will light up.

  • Click on the round window in the lighted sphere to enter. Once in the sphere click on the window to close. You are about to go on a little trip. Enjoy!

Might the abrupt ending be a sign for a work in progress game? The diverse shuttles in the last hall promise more pathyways to explore which might hopefully follow up.

Hmmm, now where is that last

crystal ball?

Abrupt ending again. I don't know why the updated pastel games have to shut off so quickly. There are often nice graphics and music as rewards that you only get to enjoy for less than a second.

Otherwise, a real nice memory / logic game. Not a bad IQ test.

Well, the second wall puzzle was really hard - but only until you figure out what to do. and you get feedback when you - by chance - strat out well.

I liked this one.

bio

after placing the code key screen went black, no chance to enter the floating thing

I don't really see why people think the ending was abrupt. It was the logical place to end the game.

Your ship sinks while in the Bermuda Triangle. You find a big sphere, which turns out to be your rescue. You get into the sphere submarine which, after having saved you, although I have no idea if it left you on dry land or on a piece of driftwood, zooms back to where it came from, be it the big sphere or its alien planet.

Anyway, you're rescued, end of game.

I can understand why the ending seemed abrupt. I couldn't find that last crystal ball at first and instead spent a significant amount of time trying to solve the bobbing spheres puzzle (which turned out to not be a puzzle). When I did find that last ball, the game ended right afterward. Kind of anticlimactic?

I have a question about the final...

...ball. When I put all the balls I found before on the empty circles in the rubber ball room I don't get any sign that I can use later in the final room on the right. They just stick to their place turning rubber balls and that's all... What am I doing wrong?

Fun, challenging...and definitely weird.

My kind of game. :]

Hmmm, it IS an abrupt ending... all of a sudden, WHOOSH! then you finish the game. Wow.

Squirrel,

the very same here :)

bio

@Mago:

Once you have placed all the balls, you should get a symbol. But there are a total of 6 balls, and one of them is well hidden within a wall full of holes.

What now? It doesn't sink! Help wanted!

eMil -

What doesn't sink?

eMil, click on the boat to start the game. :)

I immediately recognized Jarosik's art and it was quite welcome. I really dislike the trademark sloppy Skutnik/Kochanski/Frankowski artwork in Pastel games such as the Covert, Great Escape and Tortuga series (although I love the art in the Daymare Town and Submachine series which I presume is Skutnik's). Don't anyone get their feathers ruffled; it's just a matter of preference. Not everyone likes Picasso or Pollack either but that doesn't mean they aren't great artists.

As far as the game itself, it's not hard at all if you like this genre enough to be content poking around (I do). My one complaint is that I agree completely that the ending is abrupt. It's irrelevant if it is indeed part of a planned series. Any game should stand on its own and feel like a complete episode. This one doesn't.

Nevertheless, it is a high quality offering from a high quality studio.

This game was kinda trippy...

It was very easy, unlike the - this is only in my opinion - better games from Pastel, like the Submachine series. The artwork was great, but everything else was lacking. Did anyone else notice the Apple Command symbol in the game? A possible Apple conspiracy!

Jayisgames,
Please introduce us to more worthwhile games in the future. Maybe drop the weekly escape if games like Bermuda Escape are all you can find.

Introduce you to more worthwhile games?!

I believe enough people enjoyed playing Bermuda Escape to justify its feature here (just look at the rating).

I realize that not every game will appeal to everyone, but there are thousands of excellent games we have covered over the years, surely there is something here you haven't played before.

Have you already played through the list of the top 500 best-rated games on JIG?

http://jayisgames.com/best-games

Maybe if you're disappointed with a game that we feature you should take a look through our very deep archives for something more interesting to you.

Also, click on any of the tags you see in the review headers to see a listing of other games like it. From there you can sort by rating to see only the best ones we have featured.

I hope that helps you get more from your experience here at JIG. :)

The 'feel' of the game is just right for me, the graphics really add quality and the interaction is solid. I even enjoyed the 2nd cube puzzle (which took me a while). Feels more immersive than some games. And it's got originality. Kudos to the authors and more like this please!

A decent game, though I had a few "d'oh!" moments while trying to figure out the puzzles. The artistry, especially of the plane underwater, felt like I had briefly seen a still from the original (1960s) Johnny Quest series.

I wonder if the Pastel team had recently read Michael Crichton's "Sphere" (scifi) prior to creating this game, given the various obscure elements I feel remind me of the book (or the related movie). Anyone else have thoughts on this?

Liked it. All in all it was pretty easy except for the second puzzle. Maybe would have liked it a bit harder, and definitely would have liked it longer (sequel?)!

I think the length was the most "disappointing" part, but the quality of the game was very nice, very well produced and was a fun play. I think this one would be an excellent introduction to a newbie to the genre of point-and-click escape games. Not too hard, short, and very well made.

Jay, not sure why all the disappointment, seems kind-of strange with all that you offer and these are free so not sure why it is such a waste of time for people. Personally, I say keep them coming and if I don't dig on one I'll just move on and look forward to digging around your archives and the next week's edition.

took me one hour to solve this game without the walkthrough because it took me to do some random clicking and guessing to figure out the second cube puzzle with the triangles, the circles, and the squares.

That was extremely easy, but thankfully very logical. (Every object, besides the ones you got from puzzles, were literally right in front of your face to pick up.) The thing that saved this was the second cube puzzle. That took me a few minutes; it may have taken me a little longer, but I accidentally got one of the shapes to light up, hah. It was fun, but I don't think it deserves over a four... Whatever. I still think it was good enough for a feature here. :)
And I found the ending to be just as random as pretty much every other escape game, lol. I wouldn't call it "abrubt," though.

The interface was slick, and the experience was enjoyable, though I believe people feeling the ending is abrupt is because

the puzzles are significantly easier after halfway through. The challenge sort of left the game after the second cube puzzle.

I don't see anything wrong with the ending, quite cool really. It does make me want more, but that's hardly a bad thing.

The difficulty of the game is a bit too easy overall, I think, with the exception of that second puzzle. It might be fixed simply by giving a player more room to move and more objects to look at and through when searching for relevant items.

All in all, a perfectly enjoyable, delightfully surreal escape-game, a genre I can't get enough of.

I actually quite enjoyed the puzzles in this one, although as many people pointed out, the 2nd wall puzzle wasn't immediately obvious what I was supposed to do.

Haha, I ran into the same problem as Squirrel too =P But I guess that makes this game more "realistic". In real life, we often have access to things we don't need to have access to. Then again, in real life we don't get stuck underwater with diving gear and an alien ball very often! Just be glad they didn't allow you to accidentally drop all your crystal balls into the water XD

In SonicLover's review, he said "Well, at least that's one less problem you have to solve..." What problem do I no longer need to solve? How the plane crashed? I personally don't see how that was solved, unless you count "suddenly and for no apparent reason your vessel goes nuts and sinks to the bottom of the ocean" as a good explanation. The fact that I then encounter a mysterious sphere, possibly of alien origin, doesn't help either. It was static, how did it cause my ship to sink? Why did it cause me to sink? Why does it have a built in mechanism to help me escape afterward? Why did the alien ball leave me in the middle of the ocean? If I just wanted to get to the surface without going home, couldn't I have done that with my diving gears? Did the escape pod go back to where I found it? Or would the next poor soul to sink here be stuck because I stole the only functioning pod? Would the next dude need to do all these puzzles again to gain access to the escape pod room? Ahhh.. these questions will haunt me for the rest of the day... So much for writing my thesis >

Why couldn't the diver just swim up? Or turn around the whole way?

You said there is 6 crystal balls, I checked your walkthrough, but noooooo, only 5 crystal balls, after you unlock the door from the wetsuits, the next walkway you will need to look at the right side, where there is a purple crystal ball hanging from one of the holes, Problem solved.

Yep, I beat the game. What I don't understand why the diver couldn't of just swam to the surface....?

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