Someone out there is making a fortune off of these inescapable boxes. Between arena shooters and room escape games, this is probably the only business growing in our economy. Neuron Is one of the latest additions to the ever growing army of Geometry Wars clones. In case you aren't familiar with the concept, I'll fill you in: everything wants you dead. Enemies spawn around the arena in waves, and your job is to kill them dead before they do the same to you. Move with the [WASD] keys, aim and fire with the mouse, drop bombs with the [space] bar. Kill or be killed. Seems simple enough right?
Not quite. Neuron provides all your standard GeoWars enemy types, from the simple "moves at you slowly", to the "faster than you could ever hope to be", and let's not forget the classic "dodges your bullets so you better trap it before it kills you". Okay so maybe they spent a little too much on their inescapable box, and not enough in the naming department, but they've got a few new types of enemies up their proverbial sleeves too. Unlike in GeoWars, some of these bad guys shoot back, as well as being able to take multiple hits.
Your enemies aren't the only ones that have had some upgrades though. For each enemy you kill, you will get some data points you can spend on upgrades like improved fire power, additional health, or a faster ship. You can also buy extra lives and bombs. On top of the upgrades you also unlock perks every few levels, which can, among other things, make your ship smaller, regenerate your health, or make your bullets explode on impact. And for those of you with a burning desire to accomplish everything there is to offer in a game, there is also a set of achievements to be earned.
Analysis: Although there seems to be a veritable smorgasbord of similar games out there, Neuron manages to feel fresh and new. The stylized particle effects make looking at the game almost as much fun as playing it, although some older machines may have to turn the effects down to run the game at a decent rate. Although it's a little on the short side, the perks and upgrades keep this game from fading into the crowd of other arena shooters. For those of you with OCD, the achievements will add some replay value to the game, however it would have benefited greatly from an endless mode. The game does a great job of being what it is, a short fun shooter that will help you be slightly less productive than normal. Excuse me while I go invest in some of those inescapable boxes...