Everything Nice


  • Currently 4.5/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.5/5 (21 votes)
| Comments (1) | Views (9)

Everything Nice

JohnBWhile it may be built upon the same time management foundation we're already familiar with, Everything Nice skirts the perimeter of the genre with a recipe-based setup reminiscent of Miriel the Magical Merchant. Fed up with all the violent toys flooding the market, Abby has the idea to create classic, "happy" toys such as teddy bears and jack-in-the-boxes. A local businessman rejects her idea, but then she stumbles across the Wondermachine9000, a magical device that can create anything her imagination conjures. Just the thing she needs to start her own factory!

everythingnice.jpgAs toys appear on the conveyor belt below, its your job to set a number of machines in motion that create the ingredients you need. Click on a toy to see its recipe. A teddy bear, for example, requires one button, one ball of fluff, and one bolt of velvet. Click each machine to prepare the ingredients, then pick up the products from their respective bins. Remember, you can queue actions to free your cursor up to do other tasks while Abby does her thing.

Items in hand, carry everything to the Wondermachine9000, place it on the belt, flip the switch and wait for the magic to happen. Moments later a finished toy appears on the other side, ready to be boxed, ribboned and set on the shipping table. Complete each package before it falls off the conveyor belt to get paid, and make a few bonus toys to get a little extra coinage to buy an upgrade or two.

Between levels you have the option of improving Abby's equipment, making things move faster, more efficiently, and sometimes, automatically! Your cash piles up pretty quickly, and you'll be making purchases every few levels, but spend the money wisely, as the upgrades have a noticeable affect on the main game. Fast-walking shoes for the win!

everythingnice2.jpgAnalysis: The strategy in Everything Nice is unlike most time management games out there. Multi-tasking is, as always, your key to victory, but here you divide your attention between two major processes: building toys and packaging toys. Abby takes care of the former, guided by your clicking, but as soon as you drag the toy off the Wondermachine9000, it's all you. Abby continues her duties while you set the empty box out, drop the toy in, seal it up and place it on the shipping table. To further differentiate the two production lines, everything Abby does requires single clicks, while the packaging process is a drag-and-drop affair. It creates an interesting duality that I had some trouble wrapping my head around at first, if only because it's different from the vast majority of games in the genre.

The visual presentation doesn't impress me on any particular front, as I felt everything looked a little too dark, drab and stilted. But the art style is certainly unique in the casual realm of happy colors and shiny objects, so I still appreciated it on some levels. Many of the hotspots are a little awkward to reach (material machines, I'm looking at you), and I felt the draging mechanic used when placing and wrapping boxes was a bit unreliable. Sometimes, it seemed, the item would "stick" to my cursor, other times I had to click twice.

The challenge level in Everything Nice is a notch or two higher than most casual time management games. I was sort of shocked when I didn't breeze through half the game with an expert score on every level. Part of this comes from the need to memorize recipes (almost three dozen!) in order to be more efficient. It wastes valuable time clicking on each toy to check its composition before setting Abby to work.

Despite a few mechanical shortcomings, Everything Nice churns out a challenging game of quick clicking and fast recalling. It's like you took took one ball of time management, one recipe book, and one pinch of Miriel the Magical Merchant, put it all in a Wondermachine9000 and poof, out comes Everything Nice.

WindowsWindows:
Download the demo
Get the full version

Mac OS XMac OS X:
Download the demo
Get the full version

1 Comment

rascalmom August 12, 2009 7:30 PM

Hi. Hasn't anyone played through this game and created a complete walkthrough yet? I love, love, love it, but the statue recipe remains elusive. I have checked other forums and still gotten no help. I've tried many, many combos. Anyone over here know the recipe? This is always my last resort to check because this seems to be the very best forum...like when no one else can help, you guys can. Anyone? Thanks;)

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
On the Edge of Earth: 5000> Tricky On the Edge of Earth: 5000 is a sci-fi adventure game by Roope Tamminen, originally developed for the Ludum Dare 48 game jam under the theme of "Connected Worlds". In it, you play as an astronaut attempting to terraform a world, using a whole bunch of sciencey stuff he doesn't quite remember how to use. While enjoyment will on the player's tolerance for tinkering, On the Edge of Earth: 5000 is a charming experience that rewards experimentation.  ...
1,741 Views
3 Comments
Hero and Daughter> Dora Tongue firmly planted in cheek and, um, assets spilling out all over the place, this dungeoncrawling RPG translated by vgperson and created by Tachi follows Ralph, a hero busted back down to level one, as he summons powerful female companions to help defeat the Dark Lord.  ...
Aries Escape: Episode No.14> elle While browsing a new display at the fine arts museum one day, you wind up trapped inside a strange exhibition. The artwork here is quite puzzling—literally. To escape these rooms, to even find the door, you need to collect clues and useful items, then use them to solve a series of puzzles.  ...
1,622 Views
14 Comments
Button Escape 24> Dora There are eleven buttons you need to find and click in order to escape from this challenge by Tototo Room, but first you need to get in touch with nature to solve the puzzles in your way...  ...

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

9 Clues: The Ward

Browser game of the week

On the Edge of Earth: 5000

Mobile game of the week

Twelve

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Popular on JiG


The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.