The Wedding Anniversary


Weekday Escape

JessAh, l'amour. The tingling bubbles in your belly, effervescent like champagne. The delight at the mere thought of seeing your beloved's face, the raw happiness that fills you to near-bursting; nothing, surely, could be more intoxicating than this initial infatuation. Even as the years go by and rapture subsides into loving companionship, it is impossible to forget that early, bright passion.

The Wedding AnniversaryThe Wedding Anniversary, a sweet, compact escape game from Japanese designer Robamimi, takes place on the night of (surprise!) one couple's anniversary. Your rather mischievous spouse has locked you into a bar and hidden away your ring... ok, kind of an odd way to celebrate, but perfect for all the married puzzle-lovers out there, right? Now, you must escape and rejoin your unseen love.

While The Wedding Anniversary is not terribly difficult, it is certainly satisfying; the puzzles you encounter are varied and interesting, and Robamimi has succeeded in avoiding any of the questionable "leaps of logic" that plague the majority of even high-quality escape games. The game is also quite good-looking, with graphics reminiscent of Gotmail's venerable series of escape games; unlike Gotmail, however, Robamimi has chosen not to include much in the way of pixel-hunting (hooray!). The game's interface is clean and friendly and a handy save feature is included. Perfect!

These are all excellent qualities, but what is perhaps most appealing about the game is its cool, easy-going ambiance. A simple piano tune floats through the air, melodious enough to enhance the game's atmosphere without unduly distracting the player; the deserted bar is decorated in a sophisticated and minimalist style. All in all, the game has an air of unhurried relaxation, inviting you to complete the puzzles at your own pace and enjoy the ride along the way.

With just enough challenge to engage, but not overtax, the mind, The Wedding Anniversary is a perfectly mellow respite from the workday world. Relax, kick back and indulge in a bit of sentimentality... it's more fun than a chick flick.

Play The Wedding Anniversary

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Walkthrough

click on table, get clue for first safe

count the numbers of each type of glass, do multiplication and enter into safe located behind bar, bottom cupboard

code is 16*16*12=3072

take present, take ribbon from box,take binoculars, from box, take knife from top left drawer on same screen

use knife on box to get blue panel

open to left drawer of screen to the left, click inside drawer and press button

take winecooler from cupboard beneath

turn around, open ice tray, use winecooler on tray to fill with ice, use ribbon on winecooler

hang winecooler on lever above the first safe, now we need a second code

leave teh bar area, and look at table with pictures of bears, take pencil, use knife on pencil, use pencil on yellow notepad to get a codeword

using binoculars, look at bridge to get the letters bami_i b_r, determine what letters are missing

missing letters are roma, as in the name of the bar, robamimi bar

look at the dates of the spirits on the bar, one of them relates to roma

roma is in italy, the code is 1892

take red panel

examine shrub near door, click randomly until u get green panel

insert 3 panels into position on cupboard next to ice tray

take black card,open safe

code is 30,10,70 left right left

u get a love letter and the missing ring

use knife on both sides of black card to get id card, and a date

use id card on door lock and enter date remember that some people do month first, not date first - that had me stuck for a little while :P

open door. escape!

39 Comments

it was a hard one.

I am stuck? Is anyone else playing

I'm stuck at the notepad... I know the 'standard' method to read a message, but I'm stuck on this one.

I actually found it pretty straightforward.

I struggled at first because I

clearly don't know how to count

But now that I have

hung the cooler on the lever to view the second safe, what do I do?
The same code doesn't work and there doesn't seem to be any more numbers, besides the blue thing with the bear symbol saying the number 70.

What about the Black card? any help there?

ok, nevermind that, some parts are a bit of a stretch but otherwise good game

Ok, I'm evidently terrible at point-and-click games. I'm stuck at

the start. When it says to multiply those numbers together, I got both the wine glasses, but what's that rectangle supposed to be???

OMG, power of posting indeed, I figured it out, nvm!

Walkthrough

click on table, get clue for first safe

count the numbers of each type of glass, do multiplication and enter into safe located behind bar, bottom cupboard

code is 16*16*12=3072

take present, take ribbon from box,take binoculars, from box, take knife from top left drawer on same screen

use knife on box to get blue panel

open to left drawer of screen to the left, click inside drawer and press button

take winecooler from cupboard beneath

turn around, open ice tray, use winecooler on tray to fill with ice, use ribbon on winecooler

hang winecooler on lever above the first safe, now we need a second code

leave teh bar area, and look at table with pictures of bears, take pencil, use knife on pencil, use pencil on yellow notepad to get a codeword

using binoculars, look at bridge to get the letters bami_i b_r, determine what letters are missing

missing letters are roma, as in the name of the bar, robamimi bar

look at the dates of the spirits on the bar, one of them relates to roma

roma is in italy, the code is 1892

take red panel

examine shrub near door, click randomly until u get green panel

insert 3 panels into position on cupboard next to ice tray

take black card,open safe

code is 30,10,70 left right left

u get a love letter and the missing ring

use knife on both sides of black card to get id card, and a date

use id card on door lock and enter date remember that some people do month first, not date first - that had me stuck for a little while :P

open door. escape!

The main screen where you press start says that there is two endings.

I've gotten the ending where you don't use the notepad on one of the black stools.

Anyone got any ideas on the second one?

Hint Through

The first hint:

"How many shapes as red marks are there?"

Well, there seem to be some red marks on that table...

Where do you you see those objects like those red marks?

Behind the bar, how many glasses do you see?

Multiply them together.

12x16x16 = 3072

Now where can we use a four-digit code?

No, not the door yet. Did you look at the cabinets behind the bar?

Look, a gift for you!

The second hint:

"It needs a weight to press the lever down"

What needs a weight? What lever? Look around.

There is a rectangular white machine to the right behind the bar. Check it out.

So what could you use to weight down that lever?

Have you looked in all the cabinets?

Even the bottom one on the far left?

Can't get it open?

Check the drawer above it.

I bet it could open further...

If you clicked where that arrow is pointing.

Got the ice bucket (wine cooler)?

Well, let's use that on the lever!

Hrm. That didn't work. Maybe its bottom is too round. I wonder how we could attatch it to the lever...

Did you open your present?

Use the ribbon from the present on the ice bucket, then use that on the lever.

Did that work?

Nope. Not heavy enough. What could we put in it?

It is an ice bucket... Did you see any ice?

There is a freezer to the left of the door that leads out of the bar area.

Fill the bucket with ice, then use it on the lever.

Okay! Now it looks like we need another four digit number.

The third hint:

"The memo teach a place to look at"

Did you see a memo?

Well, there is a note pad on a bar stool, but I don't see anything on it. Maybe someone wrote something and tore the page off...

We could rub it with a pencil...

Do you have a pencil?

On the other table, with the bears.

But it isn't sharp... What could you use to sharpen it?

Did you look in all the drawers?

Use the knife to sharpen the pencil, then rub it on the memo pad.

But what does the memo mean?

Did you open your present?

Can you find a bridge to look at with your binoculars?

The lower brown bridge you can see through the window.

Figuring out the four digits

"BAMI I B R"? That looks like the name of the bar written on the wall, with some letters missing.

Which letters?

ROMA - what could that mean?

Look at the bottles behind the bar.

Check the date on the bottle from Italy, and use that as the code in the white machine.

The fourth hint:

"An useless item is removed. Is there a leftover?"

Well, what can we use this little bear for? Have you seen a red square somewhere?

Put the red tile on the small case next to the ice freezer.

This seems to imply we nees a green tile

Where might a green tile hide in this room?

Check in the plant by the front door.

and a blue tile.

Well, I can't find it hidden anywhere in the room. Maybe I already have it.

Look again at the present box.

That is a lot of padding... I bet you could hide something under it.

Cut through that white padding with the knife, and take the blue tile.

So now we've got a safe. What could the combination be? Did we see three numbers?

On those tiles?

Click on the right of the dial to get to 30, then the left of the dial to get to 10, then right to 70.

In the safe we have...

A card and a box with a ring... Very important for the wedding, but not to our escape.

But what else is in here?

Did you see the black card on top of the safe?

Okay! So now we've got the ID card for the door. Unfortunately, we still need the passcode.

The fifth hint:

"When you see the black card, cock your head to the left side"

What does that mean?

Well, do it. Look at the inside of the black card, sideways.

The grey lines spell "CUT"

Well, do it! Use the knife on the left side of the card.

The sixth hint (if you need it):

"For example, April Fools Day is 0401"

What date did you see inside the black card?

Feb 11 = 0211, the passcode for the front door.

OPEN!

Thank you always! I never forget this feeling!

[Edit: Spoiler tags added to save space. -Pam]

The two endings:

One ending is if you don't take the ring with you, the other ending is if you do.

@Lily
The ending depends on whether you

take the ring or not.The notepad has nothing to do with it. It just tells you where to look with the binoculars.

I really enjoyed this one. Managed to complete it without using spoilers for a change!! Needed a few of the gameplay hints though. It is nice when the puzzles are somewhat logical. Minimum of pixel-hunting. Great job to the inventors.

Nice one Jay, it was my wedding anniversary last week!

I'm stuck! Code 1982 seems not work. Someone can help me?

i tried typing:

1892

as the code for the white code box behind the bar but it wouldn't accept it. Gotmail always gets tricky with me everytime. Anyone know what to do?

Well, I got out. But I never opened the safe so obviously I didn't really get out. Back to try again.

Wow. Something is wrong. This is the first time I've ever completed a GOTMAIL game without resorting to the walkthrough. Anyone remember STRAWBERRY TOMATO? Cripes.

Anyway, I finished this one. Yay.

This isn't a Gotmail game. The review says it is reminiscent of one, though. :)

@Priha

I found the notepad to be essential. I could not use the binoculars properly before I found the message. Either that or I clicked just wrong.

finished! using a couple hints... :(
couldnt find the alternative ending though.

No wonder I solved it. LOL!

Well, I made it through the game (by myself, yay! That's a first for me, at least when it comes to these nice looking ones).

But what about the safe?

about the safe:

the code is 30,10,70 right, left, right

I have tried it the other way but it did not work.

How did people figure out the code for the safe (the one in the white container next to the ice). I tried everything before reading the spoilers here, but no one said how they discovered it.

Brooke

you need 3 colored tiles for that.

the first one appears in the safe behind the bar. after collecting the ribbon and getting the binoculars,you use the knife on the box and you get your first tile.

the second one appears after you have typed in the code for the second code on the far right bar after putting the cooler with ribbon on the lever,then get a pencil from the far right table,use your knife on it,then go to the pad by the front of the bar and use your pencil on that. then look at the bridge using your binoculars by clicking the top brick then go to the middle of the bridge and click your mouse so you see missing letters. then go back to the far right code box with the wine cooler on it and type 1892 and you get your second.

the third is on the far right of the room outside the bar on the plant.

put all 3 colored tiles where they go and click the handle.

Man, what does anybody else think of that interface? I love the blue/green buttons and how good everything looks...the amazing Japanese room escape game type rendering.

about the safe

the numbers are on the tiles (green, blue, red) but somehow they don't work for me :)

:)

Okay, I'm almost done. But the door doesn't open. The code is correct, but the door doesn't move. :( Is it a bug or something? I'm sure I forgot nothing.

I can't get the wine cooler to hang on the lever!!! How do you do it??

For the safe:

On the table with the bears ad, the three bears each have a hand raised. Which hand, left or right, tells you which way to turn the dial.

The site has changed it's host, the links should probably be changed.

Stupid me. I forgot the ring.
"Excuse me, didn't you forget something?"
So I realised that I forgot the ring.
But I have to admit the game was fun! And the interface is great!

Most annoying dial-turning ever.

i have been trying the dial so many times going 30 left 10 right and then 70 left but it still won't open, HELP!

@Chrissyheg,

to open the safe,

the 30, 10, 70 doesn't mean go 30 units left, 10 units right, then 70 units left again.

it means to go to the number 30, then go to the number 10, then go to the number 70.

I thought all the puzzles were pretty logical, but the safe is a pain in the ass. I spend way to long trying to get it open by going

RLR/LRL respectively

.

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