Neptune


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Rating: 4.4/5 (155 votes)
| Comments (55) | Views (189)

Weekday Escape

SonicLoverNone of us are familiar with the folks at GUMP, right? We don't know them because they haven't made such terrible room escape games as Charisma and Boat House. Recently they didn't produce another travesty that doesn't go by the name of Neptune.

NeptuneNeptune is quite different from GUMP's previous room-escape games. It doesn't begin with an interesting introductory movie in which a pink-haired character does not encounter a huge building and doesn't decide to enter it, not passing an enigmatic red ladies' shoe that isn't resting on the ground outside.

After that, you are not trapped in a bizarre room that isn't filled with all sorts of puzzles you don't have to solve to escape the room. Of course, there are no inventory items for you to collect. You can't use these items by clicking once on them to select them, nor can you examine them in further detail by double-clicking them.

Analysis: GUMP has not done it again. Neptune does not offer a similar atmosphere to its previous games, and its puzzles are quite different from those. This is a bad thing, because they have typically received bad reviews for their past games.

One thing that isn't worth mentioning is that you will find the infamous Energy Z vending machine that did not appear in all of GUMP's previous games. This is not disconcerting at all, as that machine is not one of their trademarks. However, the unusual save feature is not there, so you can't put the game on hold for a while if you don't get stuck on something.

All in all, Neptune is one of the worst games I haven't played, although overall it was a bit long and didn't seem as linear as most room escapes that don't exist. (Also, GUMP appears to hate magic squares and hasn't been using them at all recently in their puzzles. Puzzles of that variety aren't particularly easy to figure out, but they are not tedious at all, so I would prefer that they kept using them.)

Don't Play Neptune

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Here's a walkthrough. It was a short game, so I thought I'd whip one up real quick.

Note the heart inscribed on the wall. If you click the top of the screen you'll look at the ceiling. The shapes can be put together to make a number.


It's a 5.

Back up to the first screen, then hang a left to look at the bed. You can zoom in where the foot of the bed meets the wall, and there's a plug you need to grab. Zoom back out.

Click the pillow to lift it, and grab the key underneath.

Turn left twice. On the bottom of the door you'll see another broken number. Zoom in, note the spade below, and piece them together.

8

Zoom out.

You can zoom in below the gray box on the left, so do that. There's a keyhole on the left witch unlocks the panel. Unlock, open, and retrieve the note and companion cube. Zoom back out and head for the bed again.

Zoom on the note in your inventory (double click) and click it to open it. Note the five square symbols on the top right, and that all of them are on the grid to the left. The grid's a magic square, and you can deduce what the symbols stand for. I think this changes every game. Figure out the code and close the note.

This code opens the gray keypad box in front of you, so open it, grab the second plug and the bottle, and note the diamond on the box and the broken number.

a 3

Zoom out and turn left twice.

Take another look at the cube. It has a club on top, and you can click the bottom to reveal a broken number.

It's a 2

Zoom out.

Take another look at the note. In the bottom right are all the suits we've seen. Replace those with the numbers associated to get the second code. I think the order changes. Zoom out.

Use the second code to open the second keypad box. Pick up the second key and bottle. Zoom out.

Turn right twice. In the bottom you can zoom in and open another panel with the new key. Do so and grab the mallet. Zoom out and turn right twice.

Now open both bottles by zooming in and clicking the lids. Zoom in on the cube, select the bottles, and dump them both in the hole on top of the cube. Zoom back out.

Zoom in on the gray box and open it. Insert both plugs. Zoom out.

Zoom in on the green trash can thing. Click the top to open it. Put the cube in, close it, and hit the switch. Let it go crazy, then open it back and get your cube.

Zoom in on your cube, then smack it with the mallet. This should crack it open and give you a little orange dude. Zoom out all the way and turn right twice.

Open the box beside the door and put the little dude inside. Zoom out and turn right.

Open the gray box and throw the switch.

Win!

Neptune Walkthrough

from where you start go left. look under the pillow get key, look to the left of the bed and get the 1st orange plug

go left twice and under the keypad use the key, get cube and piece of paper

ok now here's where it gets fun :} open the piece of paper and you will see a puzzle(it changes each game)but its pretty easy each row has to equal up to 25 (Example. 7 2 (X) 5 6 the missing one would be 5) after u get the value for each shape look to the right of the paper and put the numbers in order

go right twice and put that number in the keypad slide the panel down and get orange bottle and 2nd orange plug

go left twice now to open this keypad(these numbers don't seem to change just the order does) Heart=5,Diamond=3,Club=3 and Spade=8
use the piece of paper for the order. if the numbers do change u can find them. Heart is at the start screen just look up. the Diamond is behind the panel (left once from start screen). Club is on the cube you get from panel(right twice from start screen). and Spade u get from the right of the wall(right twice from start screen)after you put in the code open it and take the purple bottle and the key

go right once and use key on the panel and take the mallet

go right twice and open the panel and put in the two orange plugs

double click the orange bottle(to show it in the window) and take off the cap(do the same with the purple bottle) double click on the cube and pour both bottles in the hole

open the green machine and put the cube in it close it then hit the button. after the sparks stop open it and take it out. double click it again and hit it with the mallet. take the person piece

go right twice and open the panel to the right put in the person piece. go right one screen and open that panel. pull the handle
CONGRATS YOU WIN!!! :D

55 Comments

Haha!

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okay, i get it. the game sucks. but just because it's april now does not mean something can pop up and scare me! i'm trusting your ratings on this terrible excuse for a game.

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aw man, stuck almost to the end... I have

opened all four compartments and persuaded the cylindrical machine to hum and emit wavy lines

and now I cannot find

anything to use the mallet on; nothing else in inventory, and neither door will open.

Any help?

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I don't agree, this game is definitely as bad as Boat House and slightly worse than Charisma.

It's not worth playing at all, I particularly didn't like the way that the minority of the puzzles weren't logical. Although, as not mentioned in the review, the magic square was really interesting and fun.

Just one thing:

Where was the 'club' value? Knowing the other three values I just forced the 4-digit code

No thanks to SL for an awful review.

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Very easy, not often I don't have to get help. Did anyone find anything to do with the door/wall marked (X)?

@Zack:

There is another item you can pick up. You've already had it once

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bigbadthor Author Profile Page April 1, 2009 2:58 AM

Here you go:

try unplugging thing to use the hammer on.

Man, this was a stinker though I agree that the magic square was unique.

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I have no idea how to arrange the symbols to get my 6 digit code. Any suggestions?

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By far the easiest of his games.

I hope GUMP will walk the path of high quality "room escape" games again.

Looking forward for the next one.

couldn't find the "Club" value either. Brute force ftw!!

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bigbadthor Author Profile Page April 1, 2009 3:10 AM

@ jimbog:

I assume that because "heart" has five letters that the number is 5. That's all I can think of, I didn't find any other picture clues to say otherwise...

@ Dave:

I think that is the door you come into the room with. I just beat it again (in less than a minute) and again found no use for it.

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Heh. I'd think the heart value would be harder than the club one was...

Just consult your friendly Companion Cube Canteen! ;-)

BTW, anyone find anything to do with that door that looks like it has a locking wheel, or is it just a red herring? I managed to get out anyway, without doing anything with it.

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bigbadthor Author Profile Page April 1, 2009 3:14 AM

@jimbog whoops, wrong suit, nevermind! :P

Look under the magic box for the club clue. Where was the heart clue?

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bigbadthor Author Profile Page April 1, 2009 3:17 AM

LOL answered my own question...

it's on the ceiling

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What's up with this ending?

Neptune complete.
No.

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What's up with this ending?

Neptune complete.
No.

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Miketron Author Profile Page April 1, 2009 4:13 AM

Here's a walkthrough. It was a short game, so I thought I'd whip one up real quick.

Note the heart inscribed on the wall. If you click the top of the screen you'll look at the ceiling. The shapes can be put together to make a number.


It's a 5.

Back up to the first screen, then hang a left to look at the bed. You can zoom in where the foot of the bed meets the wall, and there's a plug you need to grab. Zoom back out.

Click the pillow to lift it, and grab the key underneath.

Turn left twice. On the bottom of the door you'll see another broken number. Zoom in, note the spade below, and piece them together.

8

Zoom out.

You can zoom in below the gray box on the left, so do that. There's a keyhole on the left witch unlocks the panel. Unlock, open, and retrieve the note and companion cube. Zoom back out and head for the bed again.

Zoom on the note in your inventory (double click) and click it to open it. Note the five square symbols on the top right, and that all of them are on the grid to the left. The grid's a magic square, and you can deduce what the symbols stand for. I think this changes every game. Figure out the code and close the note.

This code opens the gray keypad box in front of you, so open it, grab the second plug and the bottle, and note the diamond on the box and the broken number.

a 3

Zoom out and turn left twice.

Take another look at the cube. It has a club on top, and you can click the bottom to reveal a broken number.

It's a 2

Zoom out.

Take another look at the note. In the bottom right are all the suits we've seen. Replace those with the numbers associated to get the second code. I think the order changes. Zoom out.

Use the second code to open the second keypad box. Pick up the second key and bottle. Zoom out.

Turn right twice. In the bottom you can zoom in and open another panel with the new key. Do so and grab the mallet. Zoom out and turn right twice.

Now open both bottles by zooming in and clicking the lids. Zoom in on the cube, select the bottles, and dump them both in the hole on top of the cube. Zoom back out.

Zoom in on the gray box and open it. Insert both plugs. Zoom out.

Zoom in on the green trash can thing. Click the top to open it. Put the cube in, close it, and hit the switch. Let it go crazy, then open it back and get your cube.

Zoom in on your cube, then smack it with the mallet. This should crack it open and give you a little orange dude. Zoom out all the way and turn right twice.

Open the box beside the door and put the little dude inside. Zoom out and turn right.

Open the gray box and throw the switch.

Win!

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waycooler Author Profile Page April 1, 2009 4:24 AM

so, I've beaten the game, and it tells me,

Neptune complete?
NO

does this have anything to do with the red x door?

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Got it !

it's not a No, it's No. (for number). I'm No. 5504.

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Anonymous April 1, 2009 4:55 AM

okay, the

Neptune Complete
No.

the no. just stands for number..like what escapee number you are, haha..

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About the ending:

The Neptune Complete. No. #### thing is just your place in the number of people who completed the game. In this case "No." is the abbreviation of "Number". Doesn't mean anything...

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Yes! all by myself. great game. distilled to a few pixel hunts and trick puzzles but not enough to explode your brain. the visual puzzles were a great new brain teaser. great cut scenes. yay.

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cocacolatam Author Profile Page April 1, 2009 9:33 AM

For the heart value puzzle

look up

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cocacolatam Author Profile Page April 1, 2009 10:00 AM

I am not good with the magic cube things. Anywhere I can get help with that part of this game?

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Aww...the site is down. Anyone have an alt link?

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Alkalannar Author Profile Page April 1, 2009 11:29 AM

We JiGged it up but good. Now when's that stupid 503 page going to go away?

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Anonymous April 1, 2009 11:30 AM

Is there any chance that you introduce one more week escape game because this one doesn't count even half a game.

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Seems to be working fine now. I just played and got onto the game without any problems.
Short and easy. I still enjoyed it though.
About the end

I too got the "Neptune Complete. No." message but without a number after the No. I think the people who have posted with confusion might have seen the same sort of thing and the others are getting a number displayed somehow. Is there a trick to get the number to display or might this just be a bug? When I flipped the blue switch my thought turned to the door with the red X and when Neptune Complete. No. was displayed I thought there was perhaps another ending. So after looking everywhere I could think of during a second play through I had to turn to the posts only to find I had probably been wasting my time and the flash player had perhaps just not bothered to put up a number.

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Played through a couple of times but still no number at the end. Oh well.

@-cocacolatam
A magic square example in the link below.
http://en.wikipedia.org/wiki/File:Magicsquareexample.svg
Hope that helps :)

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This game was not fun. It's not one of the few that I could not finish without using any hints. I did not give it a 5 shroom rating. (:

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This is an easily comprehensible review, and displays inordinate amounts of wit and charm.

Hate the game, it was very bumpy and ugly.

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The music in this game was not annoying at all and I don't wish there was an option to turn it off.

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I hate this game. I mean, the puzzles are simply not logical, and the way the values of the suits were found was not original at all. Luckily, there was a magic square to save the game from being a total waste of time. Because, you know, magic squares are awesome!
All in all, GUMP has disapointed me again. This is why I just hate GUMP.

- Definetly not Donut

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nice game but short and very easy :)
and to all of you who could not find the club number it is

on the bottom of the cube you picked up in the first compartment, just click on it and it will flip

and the heart

is not 5 because of the number of the letters, look above the heart

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ChronosSpinner Author Profile Page April 1, 2009 6:43 PM

Anyone betting on the next game's name? I'm personally putting my hypothetical money on

Uranus

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Escapee #10443. Did it all by myself without looking at any hints at all. That means they'll pay me to go to the college of my choice, right?

LOL!

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cocacolatam Author Profile Page April 1, 2009 9:41 PM

thanks sillybuttons that really helped and cleared up the magic box issue, and I finished the escape room as well.

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joeynow Author Profile Page April 1, 2009 9:44 PM

Ok, Okay, enough with the satire. My brain don't process it well :? Just shout april fools allllready and tell me what you really think!

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The magic square in my puzzle was broken!


6 2 x 9 4
3 x x x 11
7 7 5 x 3
3 7 9 3 3
6 2 x 7 4

If you add up the right column you get 25. Add up the other two completed lines and you get 26. Yes, I'm sure I copied it down right.

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Adam: You may be good at copying, but you're not so good at adding. All the completed lines sum to 25.

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Anonymous April 2, 2009 1:25 PM

Is there going to be a sequel? Cause otherwise I don't get the ending at all. What's up with the red shoe?

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roywillburnu Author Profile Page April 2, 2009 4:12 PM

Neptune Walkthrough

from where you start go left. look under the pillow get key, look to the left of the bed and get the 1st orange plug

go left twice and under the keypad use the key, get cube and piece of paper

ok now here's where it gets fun :} open the piece of paper and you will see a puzzle(it changes each game)but its pretty easy each row has to equal up to 25 (Example. 7 2 (X) 5 6 the missing one would be 5) after u get the value for each shape look to the right of the paper and put the numbers in order

go right twice and put that number in the keypad slide the panel down and get orange bottle and 2nd orange plug

go left twice now to open this keypad(these numbers don't seem to change just the order does) Heart=5,Diamond=3,Club=3 and Spade=8
use the piece of paper for the order. if the numbers do change u can find them. Heart is at the start screen just look up. the Diamond is behind the panel (left once from start screen). Club is on the cube you get from panel(right twice from start screen). and Spade u get from the right of the wall(right twice from start screen)after you put in the code open it and take the purple bottle and the key

go right once and use key on the panel and take the mallet

go right twice and open the panel and put in the two orange plugs

double click the orange bottle(to show it in the window) and take off the cap(do the same with the purple bottle) double click on the cube and pour both bottles in the hole

open the green machine and put the cube in it close it then hit the button. after the sparks stop open it and take it out. double click it again and hit it with the mallet. take the person piece

go right twice and open the panel to the right put in the person piece. go right one screen and open that panel. pull the handle
CONGRATS YOU WIN!!! :D

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I'm confused on this number combination puzzle.

Every time I get the number that supposedly matches to make 25 and I put it in the correct order, it says it's wrong. What's going on here?

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THIS STATEMENT IS A LIE

Couldn't resist ;D

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Jezabel April 2, 2009 6:30 PM

I'm a bit disappointed. I love this series of games, but I think there may be a glitch. I am trying to input the second code. It is definitely meant to be

3538

and it just won't accept it. I have tried all the possible combinations with this number...still nothing.

HELP.

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OKtomcat Author Profile Page April 2, 2009 9:07 PM

@ Jezabel

roywillburnu's walkthrough is incorrect. The club number

is 2, not 3. The correct numbers are (in no particular order) 2, 3, 5, and 8.

Personally (and without satire), I enjoy a magic square here and there.

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This game does not actually contain a magic square. A number square, yes, but it does not have one of the features that make a magic square a magic square, namely each number used once and only once.

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i'm confused, how can the game be different to the others from the creator and that be BAD, if they other games got bad reviews?

surely, this game would be good if it was different to those that weren't recieved well?

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Wow, this was the hardest and longest GUMP game ever. I completely didn't solve it with a lot of outside assistance. The part I enjoyed the least is the little white paper - it looked so simple at first but less I thought about it more confusing and hard it got until the solution suddenly eluded me.

I only liked the fact that we find out what the shoe was all about in the end.

I wish you all an utterly miserable day.

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Oh, and jadeyy, your comment was brilliantly insightful and thought-provoking. You probably shouldn't look at the date this review wasn't posted on.

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stupid game wouldnt even load
but im sure its not as bad as everyone thinks?!?!?!

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Dark-Angel-x08 Author Profile Page April 13, 2009 4:52 PM

It is as bad as everyone thinks
None of the codes I've tried even work!
Hate CUMP games they're so poorly made

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mandarin June 22, 2009 1:10 PM

What's with the reverse psychology?! TT-TT you people are confusing. But amazingly helpful. What's with the paper?

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this game is horrible. *reverse psychology*

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I'm with the guy who asked about the shoe, is there a some significance about that red shoe? Does it have something to do with the red valve wheel inside the room? If I remember correctly, aside from the

red heart and diamonds drawn on the paper

those are the only two objects that were red in the game.

And oh yes, the game was bad, terrible! *wink*

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How do you get the magic square numbers to work? every time I put it in all it does is buzz

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I did an excel file to solve the MagicBox.

Hope it helps.

:3

http://spreadsheets.google.com/pub?key=tN32SPTbvN44CKMSoXHyWAA&output=html

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