Women's Murder Club:
A Darker Shade of Grey


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Women's Murder Club: A Darker Shade of Grey

JohnBWomen's Murder Club: A Darker Shade of Grey (or, if you want to get really fancy and see the full title, James Patterson Women's Murder Club: A Darker Shade of Grey) is the latest installment in the mystery/hidden object adventure series started by Women's Murder Club: Death in Scarlet, both of which are based on the books and television program of the same name. Investigating the death of a young boy, you play the role of several different experts, each with a specialization and accompanying gameplay mode. Gather evidence and clues and piece things together in the forensics lab to solve the mystery!

womensmurderclub3.jpgMost of your time in Women's Murder Club: A Darker Shade of Grey will be spent playing as Detective Lindsay Boxer, an investigator with the San Francisco police department. You'll be the first on the scene to question suspects, gather information by talking to witnesses, collect evidence and take photographs for later analysis. These first-person scenarios are much like a hidden object game, though there's a good variety in the types of tasks you'll undertake. One scene has you searching for a way to turn off a fan, for example.

After some evidence has been gathered, it's back to the forensics lab where medical examiner Claire Washburn performs her magic. By completing simple mini-games you'll distill facts from the evidence gathered by Lindsay. For example, the first mini-game involves mixing various chemicals from three moving belts to determine the blood type of two samples taken from the crime scene.

Much of the game progresses in this manner, with Lindsay's hidden object scenes gathering data while the other women play supporting roles. You visit a number of locations to interview suspects and question locals who may have a connection with the deceased. The story unfolds in a rather linear manner, but the mystery is well-cooked, so you'll want to sink your teeth in for bite after bite of delicious (and intelligent) plot.

womensmurderclub4.jpgAnalysis: The first Women's Murder Club game took the familiar mystery/hidden object concept and made things a bit different with a more crime-focused slant. The sequel continues in the same vein and doesn't really change the formula beyond adding different mini-games and an entirely new plot. The puzzles in A Darker Shade of Grey are where things get interesting, as they're very well-thought-out and actually make you think, not just blindly go through the motions. This doesn't carry through to some of the mini-games, unfortunately, as most of them (especially the forensic games) are pointless busywork.

While the story is intriguing, I have to admit I wasn't really drawn into the experience as much as I was in the other game. Many of the characters seem stiff and unresponsive with dialogue that's almost completely void of flavor. Sometimes you might as well be reading from a textbook. The strength of a game like this is often in its writing, and here I can't help but feel it slightly missed the mark.

Despite its few writing flaws and less-than-stellar mini-games, the story and progression of events in Women's Murder Club: A Darker Shade of Grey make it worth a visit. Murder and mystery drench every scene, and playing as three different characters, each with her own unique gameplay mode, livens things up to make this hidden object adventure a tier above the rest.

WindowsWindows:
Download the demo
Get the full version

Mac OS XMac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.

Women's Murder Club: A Darker Shade of Grey is available to download from these affiliates:
Arcade TownBig Fish Games

Walkthrough Guide


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Women's Murder Club:Darker Shade of Grey - Walkthrough

General Tips

  • You have no time limit, but a scoring system

  • For each right answer and solving of the scene, you will get points

  • The highest score to reach is 540 points

  • Wrong answers, using hints, or skipping a puzzle will reduce your points

  • For each investigation, you will get 5 hints

  • There is no way to add hints in an investigation

  • But when you do not use all hints in one investigation, they will be added to your hint amount in the next investigation

Investigation 1

Crime scene

  • Take photos by clicking the shimmering areas of the dead body

  • Click first hand, then finger tips

  • Click first head, then tongue

  • Click first the hip - then pick up the red thread, after this click the letter on the shorts

  • A mini game will open

  • screen shot - Crime scene

Mini game: Re-do the letters

  • Your goal is to complete the words by writing the letters to the end

  • To do so, grab the pink marker out of your inventory on the left side

  • Now use the marker on the missing parts of the letter

  • Hold the left mouse button down

  • Take care that you always have a connection with the original letter and that you stay in the light outlines you can still see

  • You have to do it one way - when you need two lines, it won't work out

  • In this case, click the marker back into the inventory and grab the eraser

  • Delete your writing with the eraser and try again

  • When you have done it right, the letter will be shown in complete white (but you can still see your marker lines)

  • You have to complete all letters

  • The words show: JACKSON MOORE ACADEMY

  • screen shot - Crime scene

  • Go to the map and choose Commander's Office

Office - The Fan

  • The fan is running and papers fly around

  • Turn off the fan by clicking the fuse box on the left side

  • screen shot - Office

  • The only way to shut down the fan is to provoke a short-circuit by putting on all fuses

  • Each fuse acts different

  • 1 puts on or off 1 and 8

  • 2 puts on or off 2, 4 and 7

  • 3 puts on or off 3

  • 4 puts on or off 4, 2 and 1

  • 5 puts on or off 5

  • 6 puts on or off 6

  • 7 puts on or off 5

  • 8 puts on or off 8

  • To put all on, press the fuses in the following order

  • 1 - ON are now 1 and 8

  • 2 - ON are now 1, 2, 4, 7 and 8

  • 6 - ON are now 1, 2, 3, 4, 6, 7, 8

  • 5 - now all fuses are ON

  • screen shot - fuse box

Barrack 4

  • It's your goal to find what connects the clues from the crime scene with items laying on the cadets' beds

  • Click a bed to get a closer look

  • You will see three pictures at the side, the clues

  • Click on the picture and then on the item that you think matches it. A line will connect the two times. Click on the word "item match"

  • If it's correct, you will have an item match.

  • If it's not correct, you will have to keep looking until you find the one bed that matches all 3 pictures

  • Always click the pillow to see what is below

  • The bed you are looking for is

  • Number 104 - left side, the bed that is second closest to the back wall

  • The pajama jacket matches with the thread of the victim's shorts

  • The blue tongue matches with the candy under the pillow

  • The purple fingertips match with the color of the pen ink under the pillow

  • screen shot - Office 1

Crime scene with Claire

  • Examine the dead body at the shimmering parts

  • Head - click at neck and tongue

  • Hip - click thread and wound

  • right hand - click palm and fingertips

  • right knee - click the marks

  • Then examine the stone, located left of the victim

  • screen shot - Crime scene

  • Click at the rock, an arrow is pointing to the top, so click it

  • On the top, you will find a foot step and blood behind this footstep

  • Get the cotton swab out of your inventory and click the blood to get a sample

  • screen shot - Get blood sample

The Lab

  • Click the shelf in the back right and you will get a closer look

  • It's your goal to get a blood typing

  • To do so, first get the dropper from the middle of the table and click it into the blood sample left

  • Empty the dropper with a click into the flat bowl on the right

  • screen shot - Blood Sample 1

  • The display under the bowl shows you the number of the liquid bottle you need and the amount of drops

  • In the back you see the shelves as kind of a roundabout - find the bottle you need and click the needed amount of drops into the bowl

  • When you have enough, the display will show you the next bottle number

  • There is no harm when you click too often - if you did not click often enough, you want see the new information

  • Place the bottle back where you got it from and get the next one

  • The results will show

that both blood samples are AB

Investigation 2

Academy

  • You have to ask questions to the cadets

  • Have a good look at the screen

  • After each question, one of the cadets will make a (sometimes very slightly move)

  • Click the cadet, that made a movement and he will answer

  • There will be two answers that won't be answered right away

  • You will have to ask them at the end again until you get an answer

  • These are the questions:

  • "Did anyone see Winston leave the morning he died?" 5

  • "Did he say or do anything unusual lately?" no one answered

  • "Was he planning to jog with someone?" 1

  • "Was there any reason he might have been prone to falling?" 3

  • "Was Winston having any problems lately?" No answer

  • "Did Winston always get up so early to run?" No one answers

  • "How did Winston fall during practice?" 1

  • "He went out running the next morning with a badly scraped knee?" Drill Sergeant

  • "What happened after Winston scraped his knee?" 1

  • "Was Winston having any problems lately?" 10

  • "I asked if Winston always got up so early to run?" 9

  • "Was Winston having any problems lately?" 1

  • "What happened after Winston scraped his knee?" 8

  • It might be, that the solution is random about who is answering, but not about the not answered questions

  • Each number means a cadet, seen from left to right

  • screen shot - Cadets Questioning

Sports Field

  • Your goal is to find a soccer ball with traces of blood

  • To do so, you have to organize the balls

  • When a ball appears in the middle, click the right arrow to get them into appropriate sections

  • The soccer ball goes to the top

  • The basketball goes to the left

  • The football goes to the right

  • When you see the soccer ball with the blood marks, click the arrow in the lower part of the scene, pointing to the south

  • screen shot - Ball with blood marks

Cemetery

  • You goal is it to place the flowers in the right buckets that are in front of the gravestones

  • Look at the gravestones, letters of the names are the same letters you use for the flower names

  • Syaid Canifar = Daisy

  • Ethel Yill = Lilly

  • Jose and Maude Sores = Roses

  • P. Yopp = Poppy

  • Tyna Chiam = Hyacinth

  • Peter Putil = Tulip

  • For more details please have a look at the screen shot

  • screen shot - Flowers

  • After finishing this job, the cemetery guard will give you Winston's cell phone

  • Get it from the gravestone, left

12 Envelopes

Investigation 3

The video

  • You need to find the tape of July 12, 2009 and we know that Winston died in the early morning of this day

  • As you have no clue about the code that is used to store the tape, just grab one out of the inventory

  • In the right lower corner you can see the date and the time

  • Now try to figure out what connection is between the real date and time shown on the tape and the numbers written on the tape

  • The first letter gives you the months - July = 7th month = 7th letter= G

  • The next two letters are giving you the date of the day = 12

  • The following two 0 do have no meaning

  • A number in the 70th is following, the last number give you the year - 79 = 2009

  • Alpha shows that the tape was made a.m., Beta is for p.m. - Winston died in the morning = Alpha

  • We are looking for the tape G 1200 79 Alpha

  • The position of this tape is random, but it's always the same tape

  • Put it in the player

  • Remember what the technician said? The camera is standing around 5 minutes away from the place where Winston fell

  • Winston died at 6:30 a.m.

  • So we need to see the part of the tape from around 6:25 a.m.

  • Use the arrow above the time to change the numbers

  • The 6 is ok

  • Change the first 0 to 2 and the second one to 5

  • Click play

  • After looking at the video, click on ZOOM to see a nearby view of the shirt

  • At last click print to take a picture as evidence with you

  • screen shot - Tape

Sheriff's Office

  • Click the note hanging at the door to read it

  • Click the red fax machine in front of the window

  • Now find all 12 paper scraps

  • screen shot - 12 Paper Scraps

  • After finding them all, you will have to pick them up from the left side of the desk to open the mini game

  • You have to assemble the fax

  • By clicking two pieces, they will change their places

  • Please have a look at the screen shot for the solution

  • screen shot - Fax

Crime scene

  • After the conversation, examine the dead body

  • Click the upper part of the body to zoom in for a closer look

  • Click the face

  • Click the pepper spray in the breast pocket of the shirt

  • Click the shirt at one other part and read Lindsay's conclusions

  • Exit the zoom view and click at the top of the screen

  • You will see an arrow, click it for a nearby look of the window, Rebecca falls out

  • Leave the nearby look and click the picture from cadet Lydell to talk to him

  • screen shot Crime scene

Attic

  • First look for the leaves and the seedpods

  • Click the dot on the floor

  • Click the picture of Cadet Lydell and try to get rid of him

  • Now get the bowling ball from the floor and let it fall onto the left side of the see-saw

  • When Lydell leave, get the evidence bag from your inventory and click it at the liquid

  • screen shot - Attic

  • In the lab, you have to test the liquid the same way as you did before with the blood

Investigation 4

Foyer

  • You have to put the things that are laying on the chest left of the stairs back to where they belong

  • Flag - top right of the door

  • Vase - left at the wall next to the door

  • Hat - on the coat rack

  • Pillow - on the chair in front of the table

  • Wooden ball - on the banister lower right side

  • screen shot - Foyer

  • Click the chest and find the key parts

  • screen shot - Chest

  • Get the key out of the inventory and open the chest

  • Grab the little bottle on the left side

Room 34

  • Click the bird nest in the upper right corner of the window

  • Find 21 scraps of a letter in the zoom view

  • screen shot - 21 Letter Pieces

  • You now have to assemble the torn pieces

  • If needed, you can turn the pieces around by clicking them with the right mouse button

  • screen shot - Letter

Locker

  • Click the closets on the locker to get a nearby view

  • You have to find out which of the ones was the locker from Winston

  • By clicking the cadets, they will give you hints

  • Analyze the hints and click away the lockers that can't be Winston's

  • When you analyze all hints, there will be only one locker left at the end

  • From the left cadet to the right one

  • It can't be 13

  • The number can't be even - so it can't be:10, 12, 13, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38

  • It can't be in the same row as number 33, so not in the lowest row - so it can't be: 10, 12, 13, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • It can't be number 27 or the one above - so it can't be 10, 12, 13, 14, 16, 17, 18, 20, 22, 24, 26, 27, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • It can't be a number with two equal numbers - so it cant be:10, 11, 12, 13, 14, 16, 17, 18, 20, 22, 24, 26, 27, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • It can't be number 14 or lower, but we already had all these numbers: 10, 11, 12, 13, 14, 16, 17, 18, 20, 22, 24, 26, 27, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • It can't be at the end: 10, 11, 12, 13, 14, 16, 17, 18, 19, 20, 22, 24, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • It can't be a number with a 5 included: 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • It can't be directly before or after the 24: 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • Winston's locker HAS to be the number 24

  • Click it, read the letter and have a look at the book

  • screen shot - Locker

Becky's Room

  • Click on everything that is shimmering in the room

  • screen shot - Becky's Room

  • Only the journal on the bed an the jewelry chest is of any interest

  • Your goal is to move the pieces around until you can get the piece that says "Rebecca Davis" to move downwards

  • The tile pieces can be moved left to right or up and down. The only piece that will only move in one direction is the tile in the middle

  • Once the bottom part is cleared, drag it downwards to show what is underneath

  • screen shot - Chest 1

  • Click the part and the box will open

  • screen shot - Chest 2

  • Click the envelope you see there

Investigation 5

Charleston Reporter

  • Find all 25 micro fiches

  • screen shot - 25 Micro Fiches

  • You have to bring them in the right order, but first you have to find out which system the journalist uses

  • By clicking on micro fiches, they change their positions

  • At the screen, left side, you see a note with punctuation marks

  • Now bring the first row from the top in the order according to the order on the note

  • Start with the ! and end with % >

  • The colors do have to start with light and go to dark

  • For the second row you now start with the second punctuation mark on the note @ and go on until you are at the &

  • The colors always have to start with the lightest and go on until the darkest

  • The third row starts with the # and ends with *

  • The fourth row starts with a $ and ends with (

  • The last row starts with % and ends with+

  • A micro fiche that sits at the right place will get a little in the back and gets paler

  • screen shot - Order Micro Fiches

  • Now click the screen

  • Write (with your keyboard) in the first empty slot on the top Jackson More Academy and click submit

  • Two articles will be shown, click the box with from the year 2004 and click it at the reading machine in front of the shelf

  • After reading the article, put the box back where you got it from

  • Get the second article from 2009

  • Put it back after reading also

  • Now you have to find out something about General Hogenback

  • Write General Hogenback in the first empty field and click submit

  • This time you only will get one article

  • Get it and read it

  • screen shot - Article

Bar

  • Click the video game

  • It's kind of memory, but with another goal

  • You have to find a card with a chick and a farmer, so that the farmer can save the chick

  • A snake is swimming in the water will randomly eat one of the cards >

  • If the snake eats the chicken you have to start again

  • You have 3 lives and have to save the chicken 5 times

  • If you loose all three lives, you will have to start all over again

  • You can skip the puzzle any time

  • If you do so, you won't get any points for your score

Locker

  • Click first the letter that is laying on the wooden bench in the middle of the scene

  • Now click the intercom in the back, right next to the door

  • It needs batteries

  • Leave the close up view and look for 2 batteries, a screwdriver, a wrench and tape

  • Please have a look at the screen shot for the locations

  • screen shot - Locker

  • Click the intercom again and use the screwdriver to loosen all four screws

  • Put the batteries in the empty slot

  • One battery does not fit right, click the tape on it

  • Now use the wrench at the yellow cable in the middle of the intercom

  • It's working again, press the button in the lower right corner and talk to the coach

House of Rebecca's parents

  • Find all 25 cards in the flower bouquets

  • After the last card, a letter from Rebecca to her mother will come through the mailbox in the door

  • Click it and read it

  • screen shot - Cards

Sheriff's office

  • Talk to the Sheriff

  • When you are brought into the inventory, place all items you find left on the table

  • It doesn't matter which order you use

  • screen shot - Proofs for the Sheriff

Investigation 6

Laundry Room

  • Before you do anything else, look at the numbers on the bins in the shelf

  • The bottom row starts with 20, the next one with 30, the second from the top with 40 and the top row with 50

  • Click the red handle

  • The display above shows you the number of the bin you will need next

  • Get the bin, click it and place it quickly under the opening of the slide

  • As soon as the wash is in, put the bin back and take the next one - the number is again shown on the display

  • You have to be quick

  • Loosing two or three won't matter, most of it will come back and you will only lose a few points

  • When you lose too much laundry, you will have to start again

  • screen shot - Laundry Room

Dorm Hallway/Room 22

  • Your goal is to find room 22 without being seen by the guard

  • Go forwards by clicking on the floor in the desired direction

  • When you want to go to the left or right, you have to stand directly in front of the alley

  • The game is random about the moving of the guard, so I do not have a solution, just try to stay out of his way

  • The guard can see you when you are standing in the front of the alley

  • When you walk along the doors, the numbers will be shown

  • Room number 22 two is

Room 22

  • When you are inside, look for the three pieces of evidence

  • The newspaper under the mattress

  • The pea shooter that is on the desk

  • Click the window and it will open

  • screen shot - Room 22

  • You will come into a close up view of a vine

  • Get the pea shooter out of your inventory and get rid of twelve dead leaves (brown) by clicking on them

  • screen shot - Leaves

  • Now you have to climb

  • You have to click on a bare spot on the wall and your cursor will turn into a hand. Your goal is to move your way down the lower right corner of the trellis

  • Place the hand over one of the empty spots that you cleared and the hand will grip that section of the wall

  • You can't jump over empty sections; you have to follow the empty spots until you get to the right side of the scene.

  • screen shot - Way to Climb

Investigation 7

Café

  • Get the silver coffee pot from behind the bar and fill 9 cups

  • Click a cup and hold the mouse pressed for a moment

  • When a cup is filled, you will see a little bit of steam

  • To see all positions of the cups, please have a look at the screen shot

  • screen shot - Cups

  • Now click the glass bowl

  • Click on the handle of the whisk and the batter will spin around, moving the cake batter around

  • Once you've turned it sufficiently, some ingredients will pop up to the surface

  • Click on all the items in the cake batter (except for the egg yolks)

  • Do it again, until you found everything and a note appears


  • li>Click the note

  • screen shot - Cake

Foyer

  • After the cadet leaves, click the board - right side in the back

  • Read, was is standing there and click the left board after

  • screen shot - Foyer

  • You can see that some letters in the names are missing

  • screen shot - Board 1

  • It's your goal to put back the missing letters in the right empty spots

  • Click one of the letters on the bottom and click it at the part of the board, you think is right

  • When you are right, the letter locks and you can't move it anymore

  • When you are mistaken, the letter will fall down again

  • The easiest way is to first fix the names where you are sure

  • You have to try out the rest of the names

  • Please see the correct names in the screen shot

  • screen shot - Board 2

Sheriff Office

  • Find all 12 paper scraps of the fax

  • They are located exactly at the same place as the first time

  • screen shot - 12 Paper Scraps

  • After getting the scraps from the left side of the desk and assemble them

  • By clicking two pieces, they will change their positions

  • screen shot - Fax

Academy / Code

  • Click all shimmering items in the rooms

  • You will find a paper inside the books on Rebecca's desk

  • Your goal is to decipher what the paper says by placing all the right letters in the right places

  • The book explains how the code works

  • A normal word is a keyword - in Rebecca's case, it's WINSTON

  • If a letter is double, like the N in Winston, the last one will be taken away

  • This shortened word has to be placed in front of the normal alphabet now

  • The Caesar alphabet, in our case, now looks like this

  • WINSTOABCDEFGHJKLMPQRUVXYZ

  • When you now write a coded word, the numeric order will still be used

  • A is still the first letter, but in the Caesar code, the first letter is a W

  • For example, the word AND would be spelled: WHS

  • Now drag the letters from the bottom line in the correct order on the row above

  • Right letters are turning gray and combining with the letter, wrong letters just stay a piece of paper

  • In the note above, the letters change with every correct letter you set below

  • The complete text is:

  • dear sir, Winston Adams told me something terrible about Mr. r.j. i need to see you in private. i feel it's my duty to pass this along to my superior officer. i didn't want this falling into the wrong hands so i put it in cipher. cadet rebecca davis

  • screen shot - Code

Investigation 8

Staff Room

  • First click the white board in the background left

  • Read what it says - it's a recipe to remove coffee from paper

  • Get the paper that is laying on the floor, right side, in front of the trash bin

  • It's full of coffee, so to remove it you need soda, baking soda and sugar

  • Get the coin from the chair in the front

  • Click it on the soda machine and grab the soda can

  • Click it on the big bowl on the table

  • Get the little bowl with sugar, behind the big bowl

  • Click the sugar onto the big bowl also

  • On the top of the soda machine, you will find a box with baking soda

  • Click it also in the bowl

  • Click the bowl once again to access the mini game

  • screen shot - Staff Room

  • Click the cloth and dip it into the bowl

  • Now click it on the coffee spots on the paper

  • When the cloth gets dry, dip it into the bowl again

  • Do this until the paper is clean

  • screen shot - Mini Game Coffee

Mr. Reynolds' Room

  • Click everything that shimmers

  • Painting at the window

  • Picture on the table

  • Shirt on the coat rack left

  • The fire in the fireplace

  • screen shot - Room Mr. Reynolds

Charleston Reporter

  • Find all micro fiches

  • They are laying at the same place below, but have other signs now

  • screen shot - Charleston Reporter

  • When you find all fiches, click the screen

  • On top of the shelf, you see a note with a hint for the order

  • The Bull's Eye of a Dart board

  • The micro fiche with the red dot in the middle has to be in the middle of the shelf

  • Place the boxes with the purple signs around the red dot, so that they show a circle

  • Next are the orange parts - arrange them also in a circle

  • The black signs show the edges

  • screen shot - Charleston Reporter 2

  • Write the name John Reynolds in the first field and Coach in the second

  • Get the micro fiche from 2005 and read the article

  • Go back to the bar and play the video game again

Investigation 9

Lt. Burke

  • Get all the evidence from your inventory and place it on the table

  • After Burke gives you the list of students, click four at all

  • Make sure, that one of the students is Andrew Pierce

Bookstore

  • Get the bottle with insect spray

  • Click all spiders with it until they are gone

  • Take care that you don't have one of Lindsay's sentences at the bottom of the screen, as you won't see all the spiders in this case

  • After all are gone, grab the book, which is shimmering on the right side in the middle shelf

  • screen shot - Book Store

Café

  • Find the 16 letters

  • screen shot - 16 Letters

  • Click the white board, right side

  • With the letters, you have to spell out the question, Lindsay want to ask Andrew Pliers

  • By clicking two letters, they will swap places

  • You want to spell out

  • After that, click the letters in the correct order in the Morse book

Interrogation Room

  • As you can't talk, you have to Morse your question to Andrew

  • Get the pencil

  • For a dot, click one time

  • For a dash, hold your left mouse button pressed and drag your mouse a centimeter to the side

  • screen shot - Morse Code 1

  • Andrew answers, so you have to find out what he said

  • Click the right letters according to the Morse signs you received from Andrew, in the Morse book

Investigation 10

Utility

  • First click the alarm system left of the door and click the button DISARM

  • It does not work

  • screen shot - Alarm System

  • Click the pink ripped paper, left of the alarm system, you will receive the order to find the missing pieces

  • Find the 13 paper pieces

  • screen shot - 13 Papers

  • After finding the last one, a puzzle opens

  • Click the paper scraps and place them in the right places of the puzzle

  • A part that is laying at the right place will be locked

  • With right click you can turn the pieces around

  • screen shot - Pink Paper

  • Read what it is saying

Laundry Machine Room

  • Click on the notice that is on the back wall

  • Collect all the coins in the room

  • Your goal in this game is to have all the machines running at the same time so you can obtain a power surge, which in turn will disable the alarms

  • Once you've collected all the coins, grab them and place them on each machine. As you do that, all the machines will turn on

  • Do the same thing for all the machines as quickly as you can so you can have all of them turned on

  • If you're close to having all the machines turned on and one of them goes off, just grab another coin and deposit it quickly before others shut down as well

  • Try to place the machines in order so you can get all the machines done at one time

  • If the machine starts flashing between red and green, it means that it is about to turn off. Just try to have everything done before the light turns solid red

  • screen shot - Laundry Room

  • Go back to the Utility room and click the alarm system again

  • As soon as you come into the close up view, the system will be disarmed

Office Lt. Col. Burns

  • After clicking away Linday's sentence, you will see her handbag

  • Click it and the object will go into your inventory

  • Grab the credit card and place it in the middle of the long wooden beam in the window

  • screen shot - Window

  • After clicking away Linday's sentence, you are inside the office

  • Click the desk and all drawers, but there is nothing important

  • Click the very left square above the drawers and it will fall down

  • Now push all the other squares one step to the left

  • The fifth one is under the last one and can be pushed up

  • It shows a hole

  • Grab the Allen wrench on the desk, right back corner, half hidden behind the cactus and click it at the hole

  • It opens the drawer

  • Click the white note

  • screen shot - Desk

Dormer

  • Your goal is to reach room 23 - the room of Andrew Pierce

  • The movements work the same as they did before in this place

  • If you get caught, you will have to start again

  • li>But after doing a few steps, Cadet Lydell comes out of his room

  • Make sure that he does not see you

  • Enter room 50, which is the first room on the left, bottom

  • Click the shelf and the pc

  • The screen shows you a hotel reservation

  • Leave the room and find room 23

  • It's the room in the middle block of the top row, the room at the right

  • screen shot - Dormer Hallway

A special thank you to Kayleigh for writing this walkthrough!

21 Comments

in investigation 4 in the foyer I can't drop an item and I can' figure out what it is or where it goes so I'm stuck! help?

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ThemePark Author Profile Page March 13, 2009 9:01 PM

I haven't played any of the previous games in the series, but I'm already stuck on the first scene.

I'm supposed to use a marker, it says, to draw up the remaining parts of the letters, but there is no marker in my inventory from the beginning, and I can't see any marker anywhere.

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ThemePark Author Profile Page March 13, 2009 10:54 PM

Right you are, JohnB. Somehow I had missed seeing that in my inventory. Thanks.

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@Kat - Investigation 4/Foyer

  • You have to take back the things, that are laying on the chest left to the stairs, to where they belong to

  • Flag - top right of the door

  • Vase - left at the wall next to the door

  • Hat - on the coatrack

  • Pillow - on the chair in front of the table

  • Wooden ball - on the bannister lower right side

  • screen shot - Foyer

  • Click the chest and find the key parts

  • screen shot - Chest

  • Get the key out of the inventory and open the chest

  • Grab the little bottle on the left side

Greetings, Kayleigh

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Women's Murder Club:Darker Shade of Grey - Walkthrough

General Tips

  • You have no time limit, but a scoring system

  • For each right answer and solving of the scene, you will get points

  • The highest score to reach is 540 points

  • Wrong answers, using hints, or skipping a puzzle will reduce your points

  • For each investigation, you will get 5 hints

  • There is no way to add hints in an investigation

  • But when you do not use all hints in one investigation, they will be added to your hint amount in the next investigation

Investigation 1

Crime scene

  • Take photos by clicking the shimmering areas of the dead body

  • Click first hand, then finger tips

  • Click first head, then tongue

  • Click first the hip - then pick up the red thread, after this click the letter on the shorts

  • A mini game will open

  • screen shot - Crime scene

Mini game: Re-do the letters

  • Your goal is to complete the words by writing the letters to the end

  • To do so, grab the pink marker out of your inventory on the left side

  • Now use the marker on the missing parts of the letter

  • Hold the left mouse button down

  • Take care that you always have a connection with the original letter and that you stay in the light outlines you can still see

  • You have to do it one way - when you need two lines, it won't work out

  • In this case, click the marker back into the inventory and grab the eraser

  • Delete your writing with the eraser and try again

  • When you have done it right, the letter will be shown in complete white (but you can still see your marker lines)

  • You have to complete all letters

  • The words show: JACKSON MOORE ACADEMY

  • screen shot - Crime scene

  • Go to the map and choose Commander's Office

Office - The Fan

  • The fan is running and papers fly around

  • Turn off the fan by clicking the fuse box on the left side

  • screen shot - Office

  • The only way to shut down the fan is to provoke a short-circuit by putting on all fuses

  • Each fuse acts different

  • 1 puts on or off 1 and 8

  • 2 puts on or off 2, 4 and 7

  • 3 puts on or off 3

  • 4 puts on or off 4, 2 and 1

  • 5 puts on or off 5

  • 6 puts on or off 6

  • 7 puts on or off 5

  • 8 puts on or off 8

  • To put all on, press the fuses in the following order

  • 1 - ON are now 1 and 8

  • 2 - ON are now 1, 2, 4, 7 and 8

  • 6 - ON are now 1, 2, 3, 4, 6, 7, 8

  • 5 - now all fuses are ON

  • screen shot - fuse box

Barrack 4

  • It's your goal to find what connects the clues from the crime scene with items laying on the cadets' beds

  • Click a bed to get a closer look

  • You will see three pictures at the side, the clues

  • Click on the picture and then on the item that you think matches it. A line will connect the two times. Click on the word "item match"

  • If it's correct, you will have an item match.

  • If it's not correct, you will have to keep looking until you find the one bed that matches all 3 pictures

  • Always click the pillow to see what is below

  • The bed you are looking for is

  • Number 104 - left side, the bed that is second closest to the back wall

  • The pajama jacket matches with the thread of the victim's shorts

  • The blue tongue matches with the candy under the pillow

  • The purple fingertips match with the color of the pen ink under the pillow

  • screen shot - Office 1

Crime scene with Claire

  • Examine the dead body at the shimmering parts

  • Head - click at neck and tongue

  • Hip - click thread and wound

  • right hand - click palm and fingertips

  • right knee - click the marks

  • Then examine the stone, located left of the victim

  • screen shot - Crime scene

  • Click at the rock, an arrow is pointing to the top, so click it

  • On the top, you will find a foot step and blood behind this footstep

  • Get the cotton swab out of your inventory and click the blood to get a sample

  • screen shot - Get blood sample

The Lab

  • Click the shelf in the back right and you will get a closer look

  • It's your goal to get a blood typing

  • To do so, first get the dropper from the middle of the table and click it into the blood sample left

  • Empty the dropper with a click into the flat bowl on the right

  • screen shot - Blood Sample 1

  • The display under the bowl shows you the number of the liquid bottle you need and the amount of drops

  • In the back you see the shelves as kind of a roundabout - find the bottle you need and click the needed amount of drops into the bowl

  • When you have enough, the display will show you the next bottle number

  • There is no harm when you click too often - if you did not click often enough, you want see the new information

  • Place the bottle back where you got it from and get the next one

  • The results will show

that both blood samples are AB

Investigation 2

Academy

  • You have to ask questions to the cadets

  • Have a good look at the screen

  • After each question, one of the cadets will make a (sometimes very slightly move)

  • Click the cadet, that made a movement and he will answer

  • There will be two answers that won't be answered right away

  • You will have to ask them at the end again until you get an answer

  • These are the questions:

  • "Did anyone see Winston leave the morning he died?" 5

  • "Did he say or do anything unusual lately?" no one answered

  • "Was he planning to jog with someone?" 1

  • "Was there any reason he might have been prone to falling?" 3

  • "Was Winston having any problems lately?" No answer

  • "Did Winston always get up so early to run?" No one answers

  • "How did Winston fall during practice?" 1

  • "He went out running the next morning with a badly scraped knee?" Drill Sergeant

  • "What happened after Winston scraped his knee?" 1

  • "Was Winston having any problems lately?" 10

  • "I asked if Winston always got up so early to run?" 9

  • "Was Winston having any problems lately?" 1

  • "What happened after Winston scraped his knee?" 8

  • It might be, that the solution is random about who is answering, but not about the not answered questions

  • Each number means a cadet, seen from left to right

  • screen shot - Cadets Questioning

Sports Field

  • Your goal is to find a soccer ball with traces of blood

  • To do so, you have to organize the balls

  • When a ball appears in the middle, click the right arrow to get them into appropriate sections

  • The soccer ball goes to the top

  • The basketball goes to the left

  • The football goes to the right

  • When you see the soccer ball with the blood marks, click the arrow in the lower part of the scene, pointing to the south

  • screen shot - Ball with blood marks

Cemetery

  • You goal is it to place the flowers in the right buckets that are in front of the gravestones

  • Look at the gravestones, letters of the names are the same letters you use for the flower names

  • Syaid Canifar = Daisy

  • Ethel Yill = Lilly

  • Jose and Maude Sores = Roses

  • P. Yopp = Poppy

  • Tyna Chiam = Hyacinth

  • Peter Putil = Tulip

  • For more details please have a look at the screen shot

  • screen shot - Flowers

  • After finishing this job, the cemetery guard will give you Winston's cell phone

  • Get it from the gravestone, left

12 Envelopes

Investigation 3

The video

  • You need to find the tape of July 12, 2009 and we know that Winston died in the early morning of this day

  • As you have no clue about the code that is used to store the tape, just grab one out of the inventory

  • In the right lower corner you can see the date and the time

  • Now try to figure out what connection is between the real date and time shown on the tape and the numbers written on the tape

  • The first letter gives you the months - July = 7th month = 7th letter= G

  • The next two letters are giving you the date of the day = 12

  • The following two 0 do have no meaning

  • A number in the 70th is following, the last number give you the year - 79 = 2009

  • Alpha shows that the tape was made a.m., Beta is for p.m. - Winston died in the morning = Alpha

  • We are looking for the tape G 1200 79 Alpha

  • The position of this tape is random, but it's always the same tape

  • Put it in the player

  • Remember what the technician said? The camera is standing around 5 minutes away from the place where Winston fell

  • Winston died at 6:30 a.m.

  • So we need to see the part of the tape from around 6:25 a.m.

  • Use the arrow above the time to change the numbers

  • The 6 is ok

  • Change the first 0 to 2 and the second one to 5

  • Click play

  • After looking at the video, click on ZOOM to see a nearby view of the shirt

  • At last click print to take a picture as evidence with you

  • screen shot - Tape

Sheriff's Office

  • Click the note hanging at the door to read it

  • Click the red fax machine in front of the window

  • Now find all 12 paper scraps

  • screen shot - 12 Paper Scraps

  • After finding them all, you will have to pick them up from the left side of the desk to open the mini game

  • You have to assemble the fax

  • By clicking two pieces, they will change their places

  • Please have a look at the screen shot for the solution

  • screen shot - Fax

Crime scene

  • After the conversation, examine the dead body

  • Click the upper part of the body to zoom in for a closer look

  • Click the face

  • Click the pepper spray in the breast pocket of the shirt

  • Click the shirt at one other part and read Lindsay's conclusions

  • Exit the zoom view and click at the top of the screen

  • You will see an arrow, click it for a nearby look of the window, Rebecca falls out

  • Leave the nearby look and click the picture from cadet Lydell to talk to him

  • screen shot Crime scene

Attic

  • First look for the leaves and the seedpods

  • Click the dot on the floor

  • Click the picture of Cadet Lydell and try to get rid of him

  • Now get the bowling ball from the floor and let it fall onto the left side of the see-saw

  • When Lydell leave, get the evidence bag from your inventory and click it at the liquid

  • screen shot - Attic

  • In the lab, you have to test the liquid the same way as you did before with the blood

Investigation 4

Foyer

  • You have to put the things that are laying on the chest left of the stairs back to where they belong

  • Flag - top right of the door

  • Vase - left at the wall next to the door

  • Hat - on the coat rack

  • Pillow - on the chair in front of the table

  • Wooden ball - on the banister lower right side

  • screen shot - Foyer

  • Click the chest and find the key parts

  • screen shot - Chest

  • Get the key out of the inventory and open the chest

  • Grab the little bottle on the left side

Room 34

  • Click the bird nest in the upper right corner of the window

  • Find 21 scraps of a letter in the zoom view

  • screen shot - 21 Letter Pieces

  • You now have to assemble the torn pieces

  • If needed, you can turn the pieces around by clicking them with the right mouse button

  • screen shot - Letter

Locker

  • Click the closets on the locker to get a nearby view

  • You have to find out which of the ones was the locker from Winston

  • By clicking the cadets, they will give you hints

  • Analyze the hints and click away the lockers that can't be Winston's

  • When you analyze all hints, there will be only one locker left at the end

  • From the left cadet to the right one

  • It can't be 13

  • The number can't be even - so it can't be:10, 12, 13, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38

  • It can't be in the same row as number 33, so not in the lowest row - so it can't be: 10, 12, 13, 14, 16, 18, 20, 22, 24, 26, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • It can't be number 27 or the one above - so it can't be 10, 12, 13, 14, 16, 17, 18, 20, 22, 24, 26, 27, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • It can't be a number with two equal numbers - so it cant be:10, 11, 12, 13, 14, 16, 17, 18, 20, 22, 24, 26, 27, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • It can't be number 14 or lower, but we already had all these numbers: 10, 11, 12, 13, 14, 16, 17, 18, 20, 22, 24, 26, 27, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • It can't be at the end: 10, 11, 12, 13, 14, 16, 17, 18, 19, 20, 22, 24, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • It can't be a number with a 5 included: 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • It can't be directly before or after the 24: 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39

  • Winston's locker HAS to be the number 24

  • Click it, read the letter and have a look at the book

  • screen shot - Locker

Becky's Room

  • Click on everything that is shimmering in the room

  • screen shot - Becky's Room

  • Only the journal on the bed an the jewelry chest is of any interest

  • Your goal is to move the pieces around until you can get the piece that says "Rebecca Davis" to move downwards

  • The tile pieces can be moved left to right or up and down. The only piece that will only move in one direction is the tile in the middle

  • Once the bottom part is cleared, drag it downwards to show what is underneath

  • screen shot - Chest 1

  • Click the part and the box will open

  • screen shot - Chest 2

  • Click the envelope you see there

Investigation 5

Charleston Reporter

  • Find all 25 micro fiches

  • screen shot - 25 Micro Fiches

  • You have to bring them in the right order, but first you have to find out which system the journalist uses

  • By clicking on micro fiches, they change their positions

  • At the screen, left side, you see a note with punctuation marks

  • Now bring the first row from the top in the order according to the order on the note

  • Start with the ! and end with % >

  • The colors do have to start with light and go to dark

  • For the second row you now start with the second punctuation mark on the note @ and go on until you are at the &

  • The colors always have to start with the lightest and go on until the darkest

  • The third row starts with the # and ends with *

  • The fourth row starts with a $ and ends with (

  • The last row starts with % and ends with+

  • A micro fiche that sits at the right place will get a little in the back and gets paler

  • screen shot - Order Micro Fiches

  • Now click the screen

  • Write (with your keyboard) in the first empty slot on the top Jackson More Academy and click submit

  • Two articles will be shown, click the box with from the year 2004 and click it at the reading machine in front of the shelf

  • After reading the article, put the box back where you got it from

  • Get the second article from 2009

  • Put it back after reading also

  • Now you have to find out something about General Hogenback

  • Write General Hogenback in the first empty field and click submit

  • This time you only will get one article

  • Get it and read it

  • screen shot - Article

Bar

  • Click the video game

  • It's kind of memory, but with another goal

  • You have to find a card with a chick and a farmer, so that the farmer can save the chick

  • A snake is swimming in the water will randomly eat one of the cards >

  • If the snake eats the chicken you have to start again

  • You have 3 lives and have to save the chicken 5 times

  • If you loose all three lives, you will have to start all over again

  • You can skip the puzzle any time

  • If you do so, you won't get any points for your score

Locker

  • Click first the letter that is laying on the wooden bench in the middle of the scene

  • Now click the intercom in the back, right next to the door

  • It needs batteries

  • Leave the close up view and look for 2 batteries, a screwdriver, a wrench and tape

  • Please have a look at the screen shot for the locations

  • screen shot - Locker

  • Click the intercom again and use the screwdriver to loosen all four screws

  • Put the batteries in the empty slot

  • One battery does not fit right, click the tape on it

  • Now use the wrench at the yellow cable in the middle of the intercom

  • It's working again, press the button in the lower right corner and talk to the coach

House of Rebecca's parents

  • Find all 25 cards in the flower bouquets

  • After the last card, a letter from Rebecca to her mother will come through the mailbox in the door

  • Click it and read it

  • screen shot - Cards

Sheriff's office

  • Talk to the Sheriff

  • When you are brought into the inventory, place all items you find left on the table

  • It doesn't matter which order you use

  • screen shot - Proofs for the Sheriff

Investigation 6

Laundry Room

  • Before you do anything else, look at the numbers on the bins in the shelf

  • The bottom row starts with 20, the next one with 30, the second from the top with 40 and the top row with 50

  • Click the red handle

  • The display above shows you the number of the bin you will need next

  • Get the bin, click it and place it quickly under the opening of the slide

  • As soon as the wash is in, put the bin back and take the next one - the number is again shown on the display

  • You have to be quick

  • Loosing two or three won't matter, most of it will come back and you will only lose a few points

  • When you lose too much laundry, you will have to start again

  • screen shot - Laundry Room

Dorm Hallway/Room 22

  • Your goal is to find room 22 without being seen by the guard

  • Go forwards by clicking on the floor in the desired direction

  • When you want to go to the left or right, you have to stand directly in front of the alley

  • The game is random about the moving of the guard, so I do not have a solution, just try to stay out of his way

  • The guard can see you when you are standing in the front of the alley

  • When you walk along the doors, the numbers will be shown

  • Room number 22 two is

Room 22

  • When you are inside, look for the three pieces of evidence

  • The newspaper under the mattress

  • The pea shooter that is on the desk

  • Click the window and it will open

  • screen shot - Room 22

  • You will come into a close up view of a vine

  • Get the pea shooter out of your inventory and get rid of twelve dead leaves (brown) by clicking on them

  • screen shot - Leaves

  • Now you have to climb

  • You have to click on a bare spot on the wall and your cursor will turn into a hand. Your goal is to move your way down the lower right corner of the trellis

  • Place the hand over one of the empty spots that you cleared and the hand will grip that section of the wall

  • You can't jump over empty sections; you have to follow the empty spots until you get to the right side of the scene.

  • screen shot - Way to Climb

Investigation 7

Café

  • Get the silver coffee pot from behind the bar and fill 9 cups

  • Click a cup and hold the mouse pressed for a moment

  • When a cup is filled, you will see a little bit of steam

  • To see all positions of the cups, please have a look at the screen shot

  • screen shot - Cups

  • Now click the glass bowl

  • Click on the handle of the whisk and the batter will spin around, moving the cake batter around

  • Once you've turned it sufficiently, some ingredients will pop up to the surface

  • Click on all the items in the cake batter (except for the egg yolks)

  • Do it again, until you found everything and a note appears


  • li>Click the note

  • screen shot - Cake

Foyer

  • After the cadet leaves, click the board - right side in the back

  • Read, was is standing there and click the left board after

  • screen shot - Foyer

  • You can see that some letters in the names are missing

  • screen shot - Board 1

  • It's your goal to put back the missing letters in the right empty spots

  • Click one of the letters on the bottom and click it at the part of the board, you think is right

  • When you are right, the letter locks and you can't move it anymore

  • When you are mistaken, the letter will fall down again

  • The easiest way is to first fix the names where you are sure

  • You have to try out the rest of the names

  • Please see the correct names in the screen shot

  • screen shot - Board 2

Sheriff Office

  • Find all 12 paper scraps of the fax

  • They are located exactly at the same place as the first time

  • screen shot - 12 Paper Scraps

  • After getting the scraps from the left side of the desk and assemble them

  • By clicking two pieces, they will change their positions

  • screen shot - Fax

Academy / Code

  • Click all shimmering items in the rooms

  • You will find a paper inside the books on Rebecca's desk

  • Your goal is to decipher what the paper says by placing all the right letters in the right places

  • The book explains how the code works

  • A normal word is a keyword - in Rebecca's case, it's WINSTON

  • If a letter is double, like the N in Winston, the last one will be taken away

  • This shortened word has to be placed in front of the normal alphabet now

  • The Caesar alphabet, in our case, now looks like this

  • WINSTOABCDEFGHJKLMPQRUVXYZ

  • When you now write a coded word, the numeric order will still be used

  • A is still the first letter, but in the Caesar code, the first letter is a W

  • For example, the word AND would be spelled: WHS

  • Now drag the letters from the bottom line in the correct order on the row above

  • Right letters are turning gray and combining with the letter, wrong letters just stay a piece of paper

  • In the note above, the letters change with every correct letter you set below

  • The complete text is:

  • dear sir, Winston Adams told me something terrible about Mr. r.j. i need to see you in private. i feel it's my duty to pass this along to my superior officer. i didn't want this falling into the wrong hands so i put it in cipher. cadet rebecca davis

  • screen shot - Code

Investigation 8

Staff Room

  • First click the white board in the background left

  • Read what it says - it's a recipe to remove coffee from paper

  • Get the paper that is laying on the floor, right side, in front of the trash bin

  • It's full of coffee, so to remove it you need soda, baking soda and sugar

  • Get the coin from the chair in the front

  • Click it on the soda machine and grab the soda can

  • Click it on the big bowl on the table

  • Get the little bowl with sugar, behind the big bowl

  • Click the sugar onto the big bowl also

  • On the top of the soda machine, you will find a box with baking soda

  • Click it also in the bowl

  • Click the bowl once again to access the mini game

  • screen shot - Staff Room

  • Click the cloth and dip it into the bowl

  • Now click it on the coffee spots on the paper

  • When the cloth gets dry, dip it into the bowl again

  • Do this until the paper is clean

  • screen shot - Mini Game Coffee

Mr. Reynolds' Room

  • Click everything that shimmers

  • Painting at the window

  • Picture on the table

  • Shirt on the coat rack left

  • The fire in the fireplace

  • screen shot - Room Mr. Reynolds

Charleston Reporter

  • Find all micro fiches

  • They are laying at the same place below, but have other signs now

  • screen shot - Charleston Reporter

  • When you find all fiches, click the screen

  • On top of the shelf, you see a note with a hint for the order

  • The Bull's Eye of a Dart board

  • The micro fiche with the red dot in the middle has to be in the middle of the shelf

  • Place the boxes with the purple signs around the red dot, so that they show a circle

  • Next are the orange parts - arrange them also in a circle

  • The black signs show the edges

  • screen shot - Charleston Reporter 2

  • Write the name John Reynolds in the first field and Coach in the second

  • Get the micro fiche from 2005 and read the article

  • Go back to the bar and play the video game again

Investigation 9

Lt. Burke

  • Get all the evidence from your inventory and place it on the table

  • After Burke gives you the list of students, click four at all

  • Make sure, that one of the students is Andrew Pierce

Bookstore

  • Get the bottle with insect spray

  • Click all spiders with it until they are gone

  • Take care that you don't have one of Lindsay's sentences at the bottom of the screen, as you won't see all the spiders in this case

  • After all are gone, grab the book, which is shimmering on the right side in the middle shelf

  • screen shot - Book Store

Café

  • Find the 16 letters

  • screen shot - 16 Letters

  • Click the white board, right side

  • With the letters, you have to spell out the question, Lindsay want to ask Andrew Pliers

  • By clicking two letters, they will swap places

  • You want to spell out

  • After that, click the letters in the correct order in the Morse book

Interrogation Room

  • As you can't talk, you have to Morse your question to Andrew

  • Get the pencil

  • For a dot, click one time

  • For a dash, hold your left mouse button pressed and drag your mouse a centimeter to the side

  • screen shot - Morse Code 1

  • Andrew answers, so you have to find out what he said

  • Click the right letters according to the Morse signs you received from Andrew, in the Morse book

Investigation 10

Utility

  • First click the alarm system left of the door and click the button DISARM

  • It does not work

  • screen shot - Alarm System

  • Click the pink ripped paper, left of the alarm system, you will receive the order to find the missing pieces

  • Find the 13 paper pieces

  • screen shot - 13 Papers

  • After finding the last one, a puzzle opens

  • Click the paper scraps and place them in the right places of the puzzle

  • A part that is laying at the right place will be locked

  • With right click you can turn the pieces around

  • screen shot - Pink Paper

  • Read what it is saying

Laundry Machine Room

  • Click on the notice that is on the back wall

  • Collect all the coins in the room

  • Your goal in this game is to have all the machines running at the same time so you can obtain a power surge, which in turn will disable the alarms

  • Once you've collected all the coins, grab them and place them on each machine. As you do that, all the machines will turn on

  • Do the same thing for all the machines as quickly as you can so you can have all of them turned on

  • If you're close to having all the machines turned on and one of them goes off, just grab another coin and deposit it quickly before others shut down as well

  • Try to place the machines in order so you can get all the machines done at one time

  • If the machine starts flashing between red and green, it means that it is about to turn off. Just try to have everything done before the light turns solid red

  • screen shot - Laundry Room

  • Go back to the Utility room and click the alarm system again

  • As soon as you come into the close up view, the system will be disarmed

Office Lt. Col. Burns

  • After clicking away Linday's sentence, you will see her handbag

  • Click it and the object will go into your inventory

  • Grab the credit card and place it in the middle of the long wooden beam in the window

  • screen shot - Window

  • After clicking away Linday's sentence, you are inside the office

  • Click the desk and all drawers, but there is nothing important

  • Click the very left square above the drawers and it will fall down

  • Now push all the other squares one step to the left

  • The fifth one is under the last one and can be pushed up

  • It shows a hole

  • Grab the Allen wrench on the desk, right back corner, half hidden behind the cactus and click it at the hole

  • It opens the drawer

  • Click the white note

  • screen shot - Desk

Dormer

  • Your goal is to reach room 23 - the room of Andrew Pierce

  • The movements work the same as they did before in this place

  • If you get caught, you will have to start again

  • li>But after doing a few steps, Cadet Lydell comes out of his room

  • Make sure that he does not see you

  • Enter room 50, which is the first room on the left, bottom

  • Click the shelf and the pc

  • The screen shows you a hotel reservation

  • Leave the room and find room 23

  • It's the room in the middle block of the top row, the room at the right

  • screen shot - Dormer Hallway

A special thank you to Kayleigh for writing this walkthrough!

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I can't get the articles to close in Investigation 5!!!

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@Connie
What do you mean with ... you can't get them? Did you have a look at the walkthrough for what you have to give in the searchfields for the computer?

Greetings, Kayleigh

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This may sound like an odd question, but is there actually a scene by scene walkthrough? If so, I cannot seem to locate it on the page. Am I just a widget? You make a reference, "Did you have a look at the walkthrough for what you have to give in the searchfields for the computer?" and this is exactly where I am stuck. I cannot figure out the correct search terms. Thanks in advance for any and all help.

[Edit: The walkthrough is located on this page at the top of the comments section. It's in blue. All the scenes are in the spoilers. -Pam]

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Hi!
Can anyone answer me a question concerning the content of the game? I must have overread it somehow. Who was it that killed Winston Adams? The guy in the grey hoodie....I know it wasn't the coach and I know it was the guy who also attacked Lindsay...but...who was it in the end? Did they explicitly say it was Lydell?

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OmaCamper April 4, 2009 4:59 AM

In investigation 5 Im stuck on the computer. I cant get the microfiche 2009 out of the machine. I took a hint, got a piece of newspaper (custodial staff needed) and now I cant do anything. So everytime a click on the computer i get the piece of paper and cant do anything with it.

Please help ;-)

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jasdermom Author Profile Page April 27, 2009 2:45 AM

I need help, please, with Investigation 4. I have the key needed, but can't get it to open the trunk. I have clicked in every position imaginable, but still can't get it to be accepted to unlock the trunk. What am I doing wrong?

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@jasdermom-invest. 4

Did you put back all other items before? This is the only thing, I can imagine right now

Greetings, Kayleigh

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jasdermom Author Profile Page April 27, 2009 3:05 AM

Okay, my fault. I couldn't get the key to work because I didn't have all the key parts. Found them and was able to open the trunk.

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I see some other people have reported the same problem, but I'm stuck on Investigation Five because the article about the custodial job offer won't close. I can't seem to figure out how to get it off the screen. I thought maybe it was a glitch so I closed the game a couple of times but I'm still stuck.

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Did anyone watch the short-lived TV series based on James Patterson's Women's Murder Club? It used to air on ABC last airing season. Angie Harmon (used to be ADA Abbie Carmichael on Law & Order the original) played Lindsay Boxer. I liked the show, I was sad to see it go.

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Korilian July 18, 2009 6:17 PM

I liked the mini games and the 3D art was pretty nice. But what was up with the story art? So ugly it hurt the eyes. And it was really annoying that you couldn't speed up the story dialog.

Seriously, who needs 5 minutes to read a single line of dialog?

Other then that. Short but satisfying.

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Walkthrough is great but I'm having a problem with the part of Investigation 5 that takes place at the Sheriff's Office:

even though I present all the evidence to the Sheriff,

after he speaks I get "The end" and that's pretty much it, the game doesn't proceed to the other investigations. It immediately sends me to the main menu. Maybe there's something that affects the ending of this game?

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i see many of the comments are about the same problem i am having. Investigation 5 will not let me close out the 1st microfiche and put in the second one. I have done what the walkthru said, have also closed the game thinking it was a cliche in the game. can someone please post the answer to this problem. it is on here several times with no resolution. thank u in advance someone smarter than me

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I think there's something wrong with the game. It says 'The End' after investigation 5. I can't continue!

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Stuart Herman December 21, 2010 9:25 PM

i'm stuck with the same news paper thats wont go away how can you do it and i want the answer to.

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