Advertisement

Gen


  • Currently 4.1/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.1/5 (124 votes)
| Comments (19) | Views (19)

ArtbegottiGenEver play Crack the Whip? Get a bunch of people to hold hands in a line. The goal of one person at one end of the line is to push, pull, drag, and yank the rest of the people around, and to get someone to lose hold of their neighbor's hand. It's good fun; the most fun you can have breaking your arm, really. Not that we've experimented with different methods or anything.

Consider then, the case of Gen, a physics game with the same whippy slingshotty action. Your goal is to bring all the yellow cells to the blue goal blob, without hitting the red barriers. What makes this tricky is the way you move the cells along. Click the mouse to turn your green controller cell yellow, and any yellow cell within a certain distance will be attracted to it like a magnet. Clicking again removes the attractive force, but a cell's momentum is maintained. Remember, if you move your mouse away from a group of attracted cells too quickly, you might lose control of them.

Along the game's 20 levels, you'll have to find your way around red blobs which instantly kill off your cells, as well as movable barriers, green forms that repel your yellow cells, and other obstacles. You'll often have to plan your moves ahead of time, so as not to accidentally drag one group of cells into a barrier while trying to manipulate another one. Twenty levels doesn't sound like very many, but the increasing difficulty will keep you swimming around in the petri dish for a while.

From Eugene Karataev, creator of Splitter. Art by Alexey Egoshin.

Play Gen

Thanks to Ryan for sending this one in!

19 Comments

How to

disconnect the ropes?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

sirgen:

one click to attract/attach ropes, another click to turn the ropes off

any help on level 11?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

interesting, but i'm stuck on level 14. as for the ropes,

the only way i see is to run a piece into the red, breaking the ropes connected to it

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
JohnnyCaps Author Profile Page March 16, 2009 7:45 PM

Level 14's got me hung up, too.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
wildflower March 16, 2009 7:46 PM

I'm stuck on 14 too. This got a little harder than I thought it would.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

haven't quite managed 14, but i think i might know how to do it

if you can manage to grab one block and not the other, drag it as quickly as possible into the repelling blobs - making sure you don't lose contact with them - and you fly straight through, hopefully keeping losses to a minimum

let me know if you have any success

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

figured out 14, finished game, too short, i would've liked more levels, but really good nonetheless.
as for 14

brute force did it for me, just move the squares, one at a time, as fast as possible, straight at, and through the repellers. i actually managed to get the required fifteen using just the big square

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

stuck on 15 now!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
JohnnyCaps Author Profile Page March 16, 2009 8:08 PM

I managed 14. But level 15 is where I realized that this game is too frustrating to be any fun.

Thumbs down for me.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

15 is probably the most annoying thing I've ever done in correlation with a game featured by JIG. Eugene Karataev can sizzle in a fiery doom of red globs.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Egad, 19 looks impossible.
Help?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

There must be something I don't understand about level 13 "magnexit." I can't get more than 5 in there.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Level 19 hint:

Take your time.

Even more specific Level 19 hint:

After you grab the two down below, you need to take all the rest verrrrrrry slooooooowly and thread them through the little obstacle course. If you stand right next to each repeller you can keep them just controlled enough to stop them bursting on the walls.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
BuenoCabra Author Profile Page March 17, 2009 12:42 AM

For those having trouble with the antimagnets,

it's all about momentum. If you sling the spheres toward the antimagnet, it's going to rocket them back in the opposite direction (or sling them around, depending on the trajectory). Thus, if you move slowly and carefully, the spheres will just kind of roll along the "antimagnetic field," as it were.



Briguy,

Look carefully, and you'll notice that the goal sphere is pulsing to a slow and steady rhythm. You'll do best to get the spheres to the goal when it's dim.

In my opinion, there was absolutely no reason to know that, since it doesn't affect any other levels. Not a great level, gameplay-wise.


Oh, and I can't pretend like I beat the game without a little help on a couple of levels. I found a great walkthrough on another site, which I didn't think very nice to repost here without permission.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

How do you get past level 13.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
BuenoCabra Author Profile Page March 18, 2009 3:20 AM

Evidently, somebody else didn't think it was very nice for me to provide a link to the blog with the walkthrough I used, since they removed it from my comment.

Oh, well. Just Google it, I guess.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Lever 13, the magnet one

for level 13, I just flung the spheres against the goal, building up momentum until they broke through the magnetic field sort of thing

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Finally got level 15. Here ya go:

you have to turn the rectangle to where it is in a vertical position. I did this by pulling the bottom left corner down a little first, the grabbing the bottom right corner before it touches the red spots. After it's vertical, grab the new bottom right corner and slowly drag it into the cell, carefully making sure that the top left corner doesn't catch on the green cell. When you get all four from the bottom right, then take the bottom left corner and bring it in. After that allow the remaining corners to lie flat, then pull them in individually. Glad I could help!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

how do i get through lever 13?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Mystery Trackers: Blackrow's Secret> Dora The district of Blackrow has been under quarantine for over two hundred years, but when a young actress is abducted, you have no choice but to dig into its dark secrets in the latest gorgeous hidden-object adventure from Elephant Games.  ...
282 Views
0 Comments
CrazyBox> Lori.h Tap this crazy little box through obstacles, around dangerous lines, and solve puzzles to reach the always desired, dotted line across the screen. Each level has a new twist and new ways to make you grind your teeth.  ...
2,143 Views
10 Comments
Generation Ship> Tricky Generation Ship is a sci-fi Unity adventure game developed by Shide for the Ludum Dare 30 "connected worlds" competition. Trapped in space with only a snarky AI, players must solve the cold equations and bring your crew to safety. While maybe a little heavy on the too snark, and maybe a little too light letting you know what things will kill you before they've done so, Generation Ship is a satisfying space puzzle to unravel.  ...
4,560 Views
2 Comments
Tiny Tower Vegas> Dora Nimblebit is back for more as you build a tower to the sky filled with Stormtroopers, Elvis impersonators, zombies, and other tourists in this free sim/idle game for iOS and Android! Unlock and build new rooms and play Poker, slots, or more to win big!  ...

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Mystery Trackers: Blackrow's Secret

Browser game of the week

Gridland

Mobile game of the week

History Museum Escape

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Popular on JiG


The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.