New Casual Game Releases [ one | two ]
Dream Sleuth
Dream Sleuth
Wisegal
Wisegal
Delicious: Emily's Holiday Season
Delicious: Emily's Holiday Season
Engineering: Mystery of the Ancient Clock
Engineering: Mystery of the Ancient Clock
Hide & Secret 3: Pharaoh's Quest
Hide & Secret 3: Pharaoh's Quest
Party Planner
Party Planner
Gardenscapes
Gardenscapes
Island Realms
Island Realms
Nat Geo Eco Rescue: Rivers
Nat Geo Eco Rescue: Rivers
1912 Titanic Mystery
1912 Titanic Mystery

I SPY  Spooky Mansion Deluxe
I SPY Spooky Mansion Deluxe
Luxor Adventures
Luxor Adventures
Escape the Museum 2
Escape the Museum 2
Nikopol: Secrets of the Immortals
Nikopol: Secrets of the Immortals
Picket Fences
Picket Fences
The Mystery of the Crystal Portal
The Mystery of the Crystal Portal
Cake Shop 2
Cake Shop 2
Murder, She Wrote
Murder, She Wrote
Alabama Smith in the Quest of Fate
Alabama Smith in the Quest of Fate
Season of Mystery: The Cherry Blossom Murders
Season of Mystery: The Cherry Blossom Murders

Bonus Link Dump Friday:
Expansion Edition


Link Dump Fridays

PsychotronicI tried to warn you, Professor. I told you they would try to stop us. The Army. The Air Patrol. The angry neighbors with their grill-bows and lawn guns. But you wouldn't listen. You just had to test your Ultra-Hyper-Matter-Expansion Ray to try and pack more levels into innocent games! You've packed them full to bursting! And now, Professor, now… a second Link Dump is upon us!

  • icon_stormwindslostcampaigns.gifStorm Winds: The Lost Campaigns - Now where did I put those campaigns? Oh hey, I found 'em! Hero Interactive's gorgeous steam-punk action/defense game Storm Winds gets seven beefy new levels, with a ton of new weapons and enemies. Mmm. Steamy punks are my favorite kind.
  • icon_magnumopus.gifThe Codex of Alchemical Engineering: Magnum Opus Challenge Edition - Yes, that's exactly what cerebral puzzler The Codex of Alchemical Engineering needed. A longer title. Anyway, there are fifteen new brain-teasers here, created by both the author of the original game and its fans. When Zach (the author) says that this expansion may destroy the minds of those who haven't finished the first game, do not take his words lightly.
  • icon_ragdollcannonremake.gifRagdoll Cannon: Remake - In the wake of Ragdoll Cannon, Ragdoll Cannon 1.5, and Ragdoll Cannon 2, can there be any ragdolls left alive? Apparently so. Your job, as always, is to feed them and give them shelter blast them out of a cannon into solid bricks and targets. Hey, it's not torture if they look like notebook doodles!
  • icon_hammerfest.gifHammerfest: The Parallel Dimensions - The English server for finely-tuned arcade platformer The Caverns of Hammerfest finally gets the Parallel Dimensions levels, previously only available in French and Spanish. Look for secret wormholes hidden in the main levels to access the new areas, just so they can thrash you mercilessly. English Hammerfest now also features a full translation, with item names and everything. That weird spotty thing you've got 85 of? That's a "surprise cake". Warning: The subscription plan has changed slightly. You can now play only once a day for free, or you can pay to accumulate daily games as usual. If you bought games way back in 2007, you should have quite a pile of them by now.

23 Comments [leave a comment]

"If you bought games way back in 2007, you should have quite a pile of them by now."

...Yeah. Unless they rebooted your account without having warning you.

Hammerfest got Parallel Dimensions? This is truly unexpected..

I stopped playing Hammerfest a while ago after entering the Hall of Fame (twice, second time by accident on another account without buying a single game). I was pretty disgusted with the attitude of the game's developers who blatantly stated that they will not expand the english version because "there's no use" and then started banning for life everyone who dared asked why.

I guess things have changed in the last few months. Also, thanks to me winning the Hall of Fame I know have over 500 games to spare on each of the two accounts. Well... I guess I could check it out now a little bit.. :)

I was surprised to see the translation finished already on COH. I went on and listened to the carrotian council and imagine my surprise when I saw ME! Yes, me ARR8, was in the council! And I only helped with grammar....It's so amazing!

Lol. I am so horrible at Hammerfest. More money for them, I guess. XD

I am appalled that Totem Destroyer 2 was not on this list. Blasphemy!

But, otherwise, great list. I like the Ragdoll Cannon games.

Has anyone else found the levels/screens below the exit door in the tutorial mode? On level 15 of the tutorial mode you can use a red bomb to get up on the ledge on the right and bypass the next few levels. You drop to level 19 and the box on the top of the screen says, "oh well, how did you end up here?" If you make it to the exit of this board you get the message, "No! Don't go there!" You then fall into level 20. The message at the top of the screen says something like, "well, that's enough of that." There doesn't seem to be any way out of this level though. Is there any point to these levels or are they an Easter egg of some sort?

I have a picture of the game in V1 that pretty much prove that ragdolls can feel pain.

Love the CoAE sequel. Shall hope for a walkthrough soon (hint hint)

I worked my way through the first 5 Codex levels... I love this game! I'm really enjoying how the challenges have been mixed up a little since the last incarnation of this gem.

Anyway, here are my solutions for now.

I'm looking forward to Monday when I have time to work through the rest.

Level 1:

b,6,12;
b,2,9;
t,10,6;
t,10,8;
t,7,10;
m,7,14,0,2,cdloru;
m,4,12,90,1,clorww;
m,2,14,0,1,wwcluuoddrww;
m,3,12,0,2,lorc11;
m,2,7,90,1,wwlorucd11ww;
m,7,7,270,3,dlwwcrrrlluo;

Level 2:

b,11,9;
d,7,12;
b,1,8;
m,8,9,90,2,clor;
m,9,9,0,3,ddcuwuwo;
m,11,6,90,2,lluodllc;
m,10,12,90,1,wwwwwwwjcrol;
m,8,14,0,1,wwwwwjclor;
m,11,12,180,2,wjcrolwwww;
m,5,9,0,1,cruojw;
m,3,12,0,1,wwwcu2wjw2w12211;
m,8,8,90,2,droluucd;
m,0,12,270,1,llwcrrow;
m,2,10,0,1,rrollwwc;
m,2,14,0,1,wwwwwwwjcrrollww;
m,4,12,270,1,wwwwwwwjllwwcrro;
m,3,10,180,2,wjcdou;
m,4,8,0,1,wwcllorr;
m,1,6,90,3,cdwdouuw;
m,1,12,270,3,oddwcuwu;
m,2,6,90,1,wwrolc11;
m,4,6,180,3,wwwcrolw;

Level 3:

b,3,10;
b,9,10;
c,1,8;
b,4,6;
m,4,12,90,1,cllorr;
m,7,10,270,1,orucdwwwwww2wwwwwl;
m,10,12,90,1,cllorr;
m,1,10,270,1,orucdwwwwww2wwwwwl;
m,7,11,270,2,cuodwwwwwwwwwwwwww;
m,9,6,180,1,wwcuuoddwwwwwwwwww;
m,1,6,90,1,clu1wwww21ordwwwww;
m,3,2,90,3,wwwwwwwwwwcld1ourw;

Level 4:

d,3,11;
b,8,7;
m,4,9,0,2,clldojw;
m,4,7,0,3,orclorclorcl;
m,8,11,180,3,crolwwwwcrol;
m,7,11,90,2,wwwwcrolcrol;
m,9,11,90,2,wwwclluodrrw;
m,11,14,180,3,cddouuwwwwww;
m,4,14,0,2,wjwwwwclorclor;
m,11,7,180,1,w1wwrolcw1w1;
m,2,7,90,1,wwwwcuu1j1w;
m,11,2,90,2,wwwwwcruodlw;
m,3,2,0,3,c1o;

Level 5:

b,5,10;
b,5,4;
t,3,6;
t,3,8;
d,8,7;
m,11,7,0,1,crol;
m,9,9,270,1,orcl;
m,9,10,270,2,cdluorww;
m,5,7,0,1,cjw1ww;
m,9,4,180,2,olwwcdru;
m,5,1,0,1,cruodlww;
m,5,13,270,2,drwwcluo;
m,8,3,0,3,oddcuu11;
m,10,5,90,1,cllorrww;
m,5,8,180,1,olwwcrud;
m,6,8,180,2,wwwwwwwwcullorrd;
m,5,6,270,1,cludorww;
m,6,6,0,3,owwwwwwwwlldcurr;
m,1,9,0,1,cr2uodlwwwwwwwww;
m,1,5,0,1,wwwwcl2uodrwwwww;
m,8,11,0,1,cuuoddww;
m,10,9,90,1,orrwcwll;

Oh no! More CoAE! My brain may indeed explode.

Btw english version of Hammerfest now includes 2-player cooperative mode, too.

You just need to unlock it, but the quest is fairly quick and a skilled enough player won't need more then 2-3 games...

Whew! Finally done with Magnum Opus (started on Wednesday when I saw it in a comment on CoAE). On some of the levels, it was hard to see what had to be done. For example, in VI. Tychic Alloy,

10 atoms of Mercury are required, but only one can be grabbed every 2 cycles, and there's an 18-cycle limit in programming. The answer? Use programs that don't loop back until two or four times through.

Here's a couple of my favorite solutions:

VII. Resina Draconis

t,6,8;
p,8,11;
b,11,8;
b,2,5;
c,2,12;
b,12,3;
m,7,14,180,2,wwwwwwclorwwwwclor;
m,7,13,0,3,orwwwwwwclorwwwwcl;
m,11,10,90,2,clorwwwwwwclorwwww;
m,8,8,90,2,wwclorwwwwwwclorww;
m,2,14,0,1,clorclorclorclorww;
m,4,12,180,1,olcrolwwwwcrolwwcr;
m,2,9,0,3,rdwwcrruolldcrruor;
m,8,14,0,1,wwwcluodrwwcluodrw;
m,3,8,0,2,wwclorwwwwwwwwwwww;
m,6,12,180,3,wwcrolcrolcrolcrol;
m,6,11,0,2,olwwcrolcrolcrolcr;
m,5,5,180,3,odwwwwwwcdouwwwwcu;
m,2,8,90,3,clorwwwwwwwwwwwwww;
m,6,5,180,2,wwwwcrrdoullwwwwww;
m,12,10,0,1,wwclorwwwwwwclorww;
m,11,6,90,1,wwwwwwwwwwwwwwclor;
m,13,1,90,2,douuwwwwwwwwwwwwcd;
m,10,3,90,1,wwwwwwwwcluodrwwww;
m,12,6,90,1,wwwwc2wwwrrollwwww;
m,12,0,90,2,wwwwwwwwwwwcrolwww;
m,4,2,0,3,wwwwwwwwwwwwwc2oww;

XII. Camphor

t,11,9;
c,13,11;
p,8,6;
b,2,7;
c,1,12;
t,1,4;
t,1,2;
m,7,10,90,3,wwclorww;
m,13,14,180,2,crol;
m,10,11,0,2,orcl;
m,11,11,0,1,clor;
m,13,9,180,1,olcr;
m,11,7,90,2,wwwwcrol;
m,11,12,270,3,odcu;
m,11,5,90,3,cdou;
m,9,8,0,1,clor;
m,11,6,180,1,olcr;
m,8,10,270,3,odwwwwcu;
m,8,9,180,2,orwwwwcl;
m,1,9,90,1,rrollucd;
m,2,10,270,1,llcrruod;
m,1,14,0,1,clor;
m,2,9,90,1,rrollucd;
m,2,14,0,1,wwwwwwwwwwwjclor;
m,0,14,0,3,wwwwwwwwwjcdou;
m,1,10,270,1,llcrruod;
m,5,7,180,2,oucd;
m,3,9,0,1,clorwwww;
m,3,10,270,2,owc1w1w1;
m,0,6,0,2,clorwwww;
m,4,3,0,2,llcdurro;
m,10,3,180,2,1owwwwwc;

Can someone help me? I'm not an engineer, but I'm pretty logical. I can't work out why this doesn't work beyond the first molecule:

Level I:

b,7,12;
b,7,7;
b,4,9;
t,1,11;
t,13,3;
t,13,1;
m,8,14,0,1,clorwwww;
m,4,7,90,1,cl2uordw;
m,11,7,90,2,wwwwjwc1druol;
m,8,5,90,1,wwwwjcluodrww;
m,13,5,180,1,cr1rlolw;
m,10,2,0,2,wwwwwjcll1orrw;
m,7,14,180,2,cdroluww;
m,4,11,90,2,wjwcrrdoullwwwwww;
m,8,10,90,1,wwwwjcruodlww;
m,8,9,90,2,wwwwwwwwjwwclorww;

Is there someone who can take a look and give me a hint for fixing it? THANKS!!

Sarah: The 'start script after' symbol actually uses a unit of time to process, so it counts like a wait symbol. It's only processed once. To get your one salt arm working, I removed a wait symbol from the start and put it at the end so the cycle would be sixteen beats after the "start after" symbol. It locks up later on on another arm, but I think it is the same "start after" symbol problem there too.

I had not noticed that about that symbol. Thanks! I'll try it again.

Thanks to the advice and a little bit of experimentation (and a belief that my design was sound) I have a cool little mechanism for the new CoAE Level 1:

b,7,12;
b,7,7;
b,4,9;
t,1,11;
t,13,3;
t,13,1;
m,4,7,90,1,cl2uordw;
m,11,7,90,2,wwwwjwc1druol;
m,8,5,90,1,wwwwjcluodrww;
m,13,5,180,1,cr1rlolw;
m,10,2,0,2,wwwwwjcll1orrw;
m,4,11,90,2,wjwcrrdoullwwwwwww;
m,7,14,180,2,cdroluww;
m,8,14,0,1,clorwwww;
m,8,10,90,1,wjwwcruodlwwcruodl;
m,8,9,90,2,clorwwwwwwwclorw;

In case anyone else lost their progress when the CoAE link changed to kongregate, here is the old link.
http://www.zachtronicsindustries.com/magnumopus/magnumopus.htm

I remember playing the first Stormwinds and finding it very easy. I'm glad they added more options and made everything harder, but some of the game feels especially hard-to-believe.

Even if you fight off every single enemy contraption and have all your turrets in more or less good condition, it's assumed you lost or had to leave anyway? Or is everyone in the country pulling a massive WW2-era Russian-style retreat, denying enemy troops everything? The mission information could go either way.

Oh, and I beat the bonus stage, but I barely made it on the final wave. Considering how ridiculously long it is, I'm glad I made it. Are the enemy troops remote-controlled, or just really, really expendable?

The CoAE has some very nice levels.
I especially liked tychic alloy VI

p,6,7;
p,7,12;
b,4,10;
m,13,7,90,3,wwwwcdoucddruolujw;
m,12,8,90,3,wwcddroljw;
m,12,9,90,2,wwwwwwcdroljw;
m,12,10,90,1,wwwwwwwwwwcroljw;
m,13,6,90,3,wwwwwwcddruoljw;
m,10,11,90,2,wwclorclorjw;
m,12,14,180,1,crolcrolcroljw;
m,4,12,90,1,lorwwclorwwwwclorc;
m,10,12,90,1,wwwwwwwwwwwwwjcrol;
m,8,14,270,1,wwwwwwwwwwwwwjorcl;
m,3,12,0,3,dcuodwwcuodwwwwcuo;
m,0,14,0,3,wwwwcrojw;
m,2,14,0,1,wcrrollwwwwwwwwwww;
m,0,10,90,3,clorwwwwwwwwwwwwww;
m,5,12,270,1,rclorwwclorwwwwclo;
m,2,10,0,1,wwucdouwwcdoudwwww;
m,2,7,90,2,cdluuodrwwwwwwwwww;
m,10,4,90,1,wwwwcuodwwwwwwwwww;
m,10,5,90,1,wwwwcuodwwwwwwwwww;
m,10,6,90,1,wwwwcuodwwwwwwwwww;
m,10,7,90,1,wwwwcuodwwwwwwwwww;
m,7,10,0,2,wwwcdluorwwwwwwwww;
m,3,6,0,2,wwwwwclu11odrwwwww;
m,0,2,0,1,wwwwwwwwwwcuodwwww;
m,1,2,0,1,wwwwwwwwwwwwcuuodd;

124 cycles

I love this game.

I. Elixir of Youth (144 symbols, 103 cycles)

t,2,12;
t,4,10;
b,7,7;
b,11,10;
b,10,12;
m,4,12,90,1,crrorrcllorrcrroll;
m,4,7,0,2,rwwclorwwclorwwclo;
m,11,7,180,3,ulorwcdouwwcdowwwc;
m,8,14,0,1,wwwwwwwwwwwwwwclor;
m,12,14,180,1,wwwwwwwwwwcruuoldd;
m,6,12,0,1,wwcuuoddwwwwwwwwww;
m,11,6,90,3,wwwwwcllorrwwwwwww;
m,13,2,180,1,wwwwwwwwc2uuoddwww;

II. Potash & Oripment (198 symbols, 94 cycles)

d,8,9;
b,11,7;
b,3,10;
m,10,12,90,1,clorclorclorclorww;
m,11,5,90,1,cllorrwwwwwwwwwwww;
m,9,7,0,1,orwwclorwwwwclorcl;
m,12,9,90,2,wwcrolcrolcrolcrol;
m,7,6,90,2,cwww22wwr1lwww1www;
m,14,7,180,2,wwwwwwcdouwwwwcdou;
m,9,12,270,2,wwwwwwwwclorwwwwww;
m,2,14,0,1,cluuoddrcluuoddrww;
m,6,10,90,1,wwwwwwwwwwcrolwwww;
m,0,10,0,1,wwwwcuodwwwwwcuodw;
m,4,6,270,3,orrwwwwwwwwwc11wrr;

III. Yohimbine (104 symbols, 79 cycles)

b,12,12;
b,1,12;
c,4,9;
b,6,6;
m,2,14,0,1,clorclorclorw;
m,12,14,180,1,crolcrolcrolw;
m,4,12,270,2,ldcuwww1wwwro;
m,10,12,270,2,rdcuwww1wwwlo;
m,10,7,90,1,cruodlwwwwwww;
m,6,9,180,1,curodlwwwwwww;
m,2,6,0,3,wwwwwc2lorwww;
m,4,2,0,1,orrwwwwwwwcrr;

IV. Baron Wheel (112 symbols, 82 cycles)

This one was fun...building the wheel from salt, and then coloring it in four double-spinning cycles!
b,9,12;
d,10,7;
m,7,12,90,1,wwjclorclorclorw;
m,9,14,180,1,wwjwwcrolcrolwww;
m,13,12,270,2,wwjulcdw1w1w1wro;
m,7,7,90,1,cljww1111wwwwwww;
m,14,7,90,1,wwjwcr111olwwwww;
m,10,9,0,1,wwjuodwwwwwwwwwc;
m,12,3,180,3,wwjolwwwwclll11w;

V. Elemental Spirits (110 symbols, 222 cycles)

on the other hand, this one was kind of a slog...I could only figure out how to put a single manufacturey in the board, so the spirits get passed from target to target until they disappear on the right one.
d,8,7;
t,7,3;
b,4,5;
m,5,7,270,3,rwwclddouuw;
m,7,5,270,3,cdduwduloru;
m,11,7,0,1,crrorrwwwww;
m,7,9,270,1,cwww1wwwwww;
m,5,2,180,2,lwwwwwwwcro;
m,2,5,270,2,cullodrrwww;
m,6,11,0,3,orrwwwwwcll;
m,8,11,0,1,cu11odwwwww;
m,5,10,180,2,wwwwc11owww;
m,11,6,270,3,1orrwwwcll1;

VI. Tychic Alloy (504 symbols, 210 cycles)

most of the symbols here are for the enormous delay chain required to be able to build the base metal core in two loops and have the first mercury get to the right place a loop-and-a-half later.
b,1,12;
p,5,10;
m,14,8,90,1,cllollcllollclloll;
m,14,12,270,1,ollcllollcllollcll;
m,14,4,270,1,ollcllollcllollcll;
m,10,11,180,1,wwwwwclworwclworww;
m,12,13,270,1,lwwwwwwwcrwolwcrwo;
m,12,9,90,1,rwolwwwwwwwcrwolwc;
m,12,14,180,1,cllollcllollclloll;
m,8,14,0,1,wwcluordcluordwwww;
m,14,0,90,1,crwolwcrwolwcrwolw;
m,10,0,90,1,olwcrwolwcrwolwcrw;
m,8,6,0,1,crwolwcrwolwcrwolw;
m,10,8,180,1,ruwwwwwwcdlorucdlo;
m,10,7,0,1,rwclworwwwwwwwclwo;
m,14,7,180,1,rwolwcrwolwwwwwwwc;
m,12,5,0,1,wwclworwclworwwwww;
m,10,3,0,1,wwwwwcrwolwcrwolww;
m,12,2,180,1,clworwclworwclworw;
m,12,6,180,1,orwcwlorwcwlorwclw;
m,2,14,0,1,clorclorwwwwwwwwww;
m,5,12,180,2,wwcuodwcuodwwwwwww;
m,8,10,180,1,orwclworwclworwclw;
m,6,8,0,1,wrolwwwwwwwcwrolwc;
m,1,10,270,1,wwwwwwcluuolddwwww;
m,5,7,90,1,wwwwdwworrcuwwwwww;
m,5,6,270,3,wwwurrcwwwwwwwwdow;
m,5,8,270,2,wwwwwdowwwwwwwurrc;
m,2,7,0,2,wwwwwwclorwwwwwwww;
m,4,2,90,1,wwwwwwwwcl2orwwwww;

VII. Resina Draconis (342 symbols, 204 cycles)

c,7,11;
t,10,8;
p,12,11;
b,12,6;
c,2,12;
b,1,8;
b,2,2;
t,13,3;
m,4,10,90,3,wwclorwwwwwwwwwwww;
m,7,14,180,2,crolwwcrolwwwwwwww;
m,12,14,180,1,cruodlwwwwwwwwwwww;
m,10,11,180,2,wwcrrollcrrollwwww;
m,8,6,90,3,wwwwclorwwwwwwwwww;
m,10,6,0,1,wwwwwwcuodwwwwwwww;
m,12,9,270,1,uodrrwwwwwwcrrwwww;
m,2,14,0,1,wwwwclorclorclorrr;
m,2,10,90,1,wwwwwwclorclorclor;
m,9,6,0,2,wcllollwwwwwwwwwww;
m,5,8,180,2,wwwwwwwwwwcuodcuod;
m,4,8,180,1,olwwwwwwcrolcrolcr;
m,1,5,90,2,wwwwcldoruwwwwwwww;
m,3,0,90,3,wwwwwwwcddouuwwwww;
m,0,2,0,2,rrwwwwwwwwcdouwwww;
m,2,6,0,3,rrwwclorwwwwwwwwww;
m,3,6,180,1,rrwwc11luuorddwwww;
m,4,4,0,1,rrwwwwwwwwcruoldww;
m,10,1,0,2,drr22ouuwwwwwcrr1d;

VIII. Asisite & Rust (288 symbols, 192 cycles)

c,12,12;
p,7,10;
b,7,6;
t,10,10;
b,12,5;
b,4,12;
b,1,10;
c,4,7;
m,10,12,90,1,cllorrcllorrcrrorr;
m,12,10,180,3,oddcuuoddcuuoddcuu;
m,8,8,90,1,cllorrwwwwwwwwwwww;
m,7,8,90,1,crrorrwwwwwwwwwwww;
m,12,8,90,1,wwwwwwwcu11odrrwww;
m,10,5,0,1,wwwwwwwwwwwcuodwww;
m,10,6,180,1,wwwcr2rorrwwwwwwww;
m,13,2,90,2,wwwwwwwcd2rourwwww;
m,2,14,0,1,clorwwwwwwwwwwwwww;
m,7,12,90,1,crrorrcrolwwwwwwww;
m,0,12,0,1,wwcuuoddwwwwwwwwww;
m,4,10,90,1,wwwwwwwwcrolwwwwww;
m,2,8,90,1,wwwwwwwwwwc22uodrr;
m,5,10,0,2,rrwwwwwwwwwwwwcuod;
m,1,7,90,2,cdloulwwwwwwwwwwww;
m,4,5,90,1,wwwcrrorrwwwwwwwww;

IX. Focusing Crystal (252 symbols, 195 cycles)

t,12,12;
t,2,12;
b,4,10;
b,7,8;
b,11,5;
t,10,10;
b,12,3;
b,11,1;
m,4,12,90,1,crrww11orrwwwwwwww;
m,10,12,90,1,cllollwwwwwwwwwwww;
m,7,10,90,3,cddroluucddroluuww;
m,4,7,90,2,wwwwwwwwwwwwclorww;
m,10,8,90,1,wwwwwwwwwwwwcrolww;
m,14,14,180,3,wwcdroruwwwwwwwwww;
m,14,9,90,1,wwwwwcrrorrwwwwwww;
m,12,7,0,1,wwwwwwwwclorwwwwww;
m,13,7,90,2,cu1odrrwwwwwwwwwww;
m,11,8,180,2,wwwwwwwwwwwwwwcrol;
m,8,5,0,2,cd2uuorrdwwwwwwwww;
m,11,7,270,1,wwwwwcuuoddrrwwwww;
m,10,3,0,2,wwwwwwwwcllowwwwww;
m,8,6,270,1,wwwwwwwwwwwcuuoddw;

X. Lunar Caustic (240 symbols, 159 cycles)

b,12,12;
t,1,11;
p,3,8;
d,8,9;
b,11,6;
t,1,2;
t,3,4;
m,12,14,180,1,wwjcrolcrolcrol;
m,10,12,0,1,wwjwwcuodcuodww;
m,7,7,90,1,c1jlrw11wwwwwww;
m,7,12,90,1,wwjcrorwwwwwwww;
m,3,12,0,1,wwjwwcluuoddrww;
m,13,9,180,2,wwjduuoldwwwwcr;
m,12,9,180,2,wwjwwwcr1olwwww;
m,4,11,90,2,wwjcrrorrcrrorr;
m,0,8,0,2,wwjclwrowclwrow;
m,3,6,0,1,wwjolwwwwwwwwcl;
m,8,6,180,2,wwjcrrorrwwwwww;
m,11,4,90,1,wwjowwcll11llrr;
m,10,2,0,1,wwjcll22ollwwww;
m,4,2,180,1,wwjwwrrucdlloww;
m,2,0,90,1,wwjudud2owwwcww;
m,4,1,0,1,wwjrrwwwcrr11ow;

XI. Stannite (2 x 8 cycle loop!) (104 symbols, 90 cycles)

p,7,12;
t,4,8;
b,1,10;
b,5,6;
m,6,14,0,3,wwwwclor;
m,8,14,0,1,clorrrww;
m,10,12,90,1,wwcrolww;
m,4,12,90,1,cluordww;
m,7,8,0,3,worwwclw;
m,11,4,90,3,wcrdoluw;
m,1,14,0,2,wwcluold;
m,4,10,270,1,lollwwcl;
m,1,8,270,1,wc11orrw;
m,1,6,90,3,wclolwww;
m,2,6,270,2,wrwcdour;
m,8,6,270,1,wwwwclor;
m,4,3,180,2,1olwwwcl;

XII. Camphor (300 symbols, 147 cycles)

Most of the symbols, here too, are for a long delay chain while I build the center metal.
c,13,11;
t,10,8;
p,5,8;
c,1,11;
t,1,7;
t,1,3;
b,11,3;
m,10,11,90,2,cllollclloll;
m,7,12,90,1,crorwwwwwwww;
m,2,14,0,1,cuwlordwwwww;
m,1,14,0,2,wwclorwwwwww;
m,2,9,90,1,wwwwcrrorrww;
m,1,9,90,1,wwwwcrrorrww;
m,5,10,90,1,wwcllollwwww;
m,8,8,180,1,ollcllollcll;
m,5,6,90,1,clolwwwwwwww;
m,10,6,180,2,wwwcrolwwwww;
m,2,5,0,1,rwwwwwwcrror;
m,1,5,0,1,rwwwwwwcrror;
m,1,1,0,1,orwwwwwwwwcl;
m,2,1,0,1,orwwwwwwwwcl;
m,4,3,270,1,crrorrwwwwww;
m,3,3,270,1,crrorrwwwwww;
m,5,5,180,1,wwwcrrorrwww;
m,6,5,180,1,wwwcrrorrwww;
m,9,5,180,1,wwwwwwclloll;
m,10,5,180,1,wwwwwwclloll;
m,14,5,180,2,cwdouwwwwwww;
m,14,3,180,3,wwwwwcd2ourr;
m,11,5,90,1,wwww2orrcw2w;
m,12,1,90,3,cddouucddouu;
m,11,1,180,2,1uowrddwwcru;

XIII. Verditer (144 symbols, 102 cycles)

I'm very pleased with a one-loop build
for this one.
p,7,10;
b,4,8;
b,1,5;
b,2,3;
m,10,11,90,2,cllollcllollclloll;
m,7,12,90,1,crrorrcrrorrcrrorr;
m,8,8,90,1,lwwcrolwwcrolwwcro;
m,5,10,0,1,lorwwclorwwclorwwc;
m,4,11,180,2,rorrcrrorrcrrorrcr;
m,2,8,0,2,dc1ulordwwwwuc2lor;
m,2,1,90,2,wwwwwc2l11uordwwww;
m,1,8,270,3,ordwwwwcl11wwwwwwu;

XIV. Sunlight Heart (256 symbols, 174 cycles)

I'm just pleased I figured this one out at all!!
p,9,10;
b,1,12;
b,1,3;
b,5,8;
b,12,2;
m,7,10,90,3,cddloluuwwwwwwww;
m,12,14,180,1,wwcrorwwwwwwwwww;
m,4,12,180,1,wwcuodcuodwwwwww;
m,2,14,0,1,clorclorclorwwww;
m,4,10,270,3,rrwwwwwwwwcwrrow;
m,1,5,90,2,rr2orrwwwwwwwwwc;
m,1,1,90,1,wrrcuuoddwwwwwww;
m,1,10,90,1,wwwwwwwwwwcrwwro;
m,10,12,90,1,cllorclollwwwwww;
m,1,8,270,3,wwwwwwwwwwclolww;
m,9,8,270,1,wwwcruwwwwwwwdro;
m,13,6,180,3,crolwwwwwwwwwwww;
m,4,3,90,1,roulwwwwwwwwwwcd;
m,6,5,180,3,wcrorwwwwwwwwwww;
m,10,1,180,1,wwwc1llull1odwww;
m,8,5,270,3,wwwwwwwwwwwcdouw;

XV. Pillar of Unity (288 symbols, 198 cycles)

d,5,7;
b,7,1;
b,7,13;
t,4,10;
b,10,11;
m,4,2,180,2,clorcrrorrwwwwwwww;
m,6,5,180,1,wwcrrrlollwwwwwwww;
m,6,9,180,1,wwwwclllrorrwwwwww;
m,7,10,90,1,wwwwwwwwwwwcuodwww;
m,7,4,270,1,wwwwwwwcuodwwwwwww;
m,8,3,90,1,wwwwwwwcllollwwwww;
m,8,4,270,2,wwwwwwwwwwcrrorrww;
m,8,10,270,1,roluwwwwwwwwwcdwww;
m,10,13,270,1,ulwwwwwwwwwwwwcdro;
m,8,11,270,1,wwwwwwwwwcrrorrwww;
m,14,11,180,3,docdoucdwwwuouwwwc;
m,14,10,270,1,rrwwwwwwwwwwcll22o;
m,1,10,90,1,cuwlrlodrwwwwwwwww;
m,4,12,180,2,wwcrodcwwruollwwww;
m,1,7,0,2,cwwwww11wwwww2owww;
m,2,7,0,1,owwwwwwwwwwwwrrc22;

Three solutions.

First, elegance:

XI. Stannite

t,13,11;
b,2,9;
b,7,6;
b,9,8;
p,6,12;
m,7,14,0,1,wwclorwwww;
m,9,12,180,2,wwcrolwwww;
m,9,11,270,1,wwwwwwcuod;
m,12,8,180,1,ouwwwwwwcd;
m,4,12,90,1,wwclorwwww;
m,6,14,180,1,crolwwcrol;
m,8,14,0,1,wwclorclor;
m,13,8,90,2,curoldcrol;
m,0,9,0,1,ouwwwwwwcd;
m,3,12,0,2,clorwwclor;
m,6,9,180,2,wwcrw1olww;
m,10,6,90,1,wwwwcrolww;
m,11,12,180,3,odwwcuodcu;
m,12,14,180,1,cuodwwwwww;
m,13,14,270,2,olwwcrolcr;
m,5,5,270,1,ourwwwcld2;

Second, the exact opposite:

VIII. Asisite and Rust

t,11,9;
c,13,11;
p,8,6;
b,5,8;
c,1,12;
b,2,6;
m,13,14,180,2,crol;
m,10,11,0,2,orcl;
m,11,11,0,1,clor;
m,13,9,180,1,olcr;
m,11,5,90,2,oucd;
m,11,12,270,2,cuod;
m,9,8,270,1,orcl;
m,11,6,90,1,crol;
m,5,10,270,1,owwwwwc1;
m,5,5,90,3,wwwwcdou;
m,5,12,180,2,wwcrolww;
m,4,10,90,2,ouwwwwcd;
m,8,8,180,1,orcl;
m,8,9,270,2,odcu;
m,4,12,90,1,wwwjwwwwcrol;
m,4,11,90,1,crolwwww;
m,11,7,90,2,crol;
m,7,10,0,3,orcl;
m,0,14,0,3,wwcdouww;
m,1,14,0,1,wwwwclor;
m,2,14,0,1,wwwwclor;
m,5,11,180,2,wwcrolww;
m,6,11,180,2,odcu;
m,7,11,90,2,wwwjcrol;
m,3,8,90,2,cdrroull;
m,3,10,270,3,wwwwc2ow;
m,3,9,270,1,uodllcrr;
m,1,9,90,2,crwrollw;
m,2,9,90,2,crwrollw;
m,2,8,270,1,owwwwwc2;
m,5,6,180,3,wwwwcdou;
m,6,10,270,1,wwwwc1ow;
m,6,6,90,1,cw1rroll;
m,0,6,0,2,wc2lorww;
m,7,0,0,3,orwwwcl1;
m,0,1,0,2,odrwclwu;

Third, a fun solution:

II. Potash and Orpiment

I call this one "The Rubber Stamp."

d,8,7;
b,12,12;
d,4,11;
b,1,7;
m,8,11,90,2,;
m,14,14,180,2,ouwwcd;
m,13,14,180,1,jrolwwc;
m,12,14,180,1,jrolwwc;
m,8,12,0,3,wwcdou;
m,10,12,90,1,wwjulodrc;
m,9,10,270,2,uoddcu;
m,7,11,270,1,cuuodd;
m,7,10,270,2,1wlrc2;
m,2,11,0,3,wcdouw;
m,2,10,270,2,dlcruo;
m,9,12,0,2,clorww;
m,9,11,270,1,wwcuod;
m,11,5,180,1,wwcrol;
m,5,7,180,3,lwwcro;
m,6,7,180,3,douwwc;
m,1,9,270,1,jollcrr;
m,3,5,180,1,lcrrol;
m,0,13,270,3,odwwcu;
m,1,14,0,2,wwwwwwwwjlorwwc;
m,0,14,0,3,wwwwwwjlorwwc;
m,6,14,270,1,wwwwwjuodlcr;

Whew! Tychic alloy in 264 symbols, 118 moves. I borrowed the conveyor belt idea from Priha. There's actually some room for improvement if I built the string of molecules in the opposite order and therefore saved the double revolve before dropping on the finish area. Tough one!

p,6,11;
b,2,8;
p,5,6;
m,6,14,180,1,cruoldcruoldwwwwww;
m,4,11,90,2,wwcdloruwcdloruwww;
m,2,11,0,3,wwwcdlourwwwwwwwww;
m,7,14,270,2,wwwwwwwwwjorcl;
m,10,11,90,2,wwwwwwwwwjcrol;
m,10,9,90,3,wwcddlojw;
m,13,14,180,2,wwwwwwcdrojw;
m,12,14,180,1,wwwwwwwwcrojw;
m,10,10,90,3,cdoucdldojw;
m,12,6,90,2,cdroluwwwwwwwwwwww;
m,12,7,90,2,cdouwwwwwwwwwwwwww;
m,12,8,90,3,cddouuwwwwwwwwwwww;
m,14,14,180,3,wwcdrwwdojw;
m,10,12,0,2,wcdouucdowwwwwwwww;
m,8,6,0,1,clloucr22ocruoddww;
m,6,8,90,2,crolwwcrolcrolwwww;
m,5,8,180,2,wwwdroldcuwwwuwwww;

Elemental Spirits
60 symbols, 181 moves

On an 8-cycle
b,9,5;
t,7,3;
d,6,7;
m,7,5,270,3,cddudouu;
m,9,3,0,1,22orrcll;
m,10,7,0,2,crrrdour;
m,9,7,180,1,cuuj1wwwwwww;
m,11,7,90,3,ollcrr22;
m,7,11,270,3,rc11rror;
m,3,7,90,3,11rrorrc;

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