Breaking the Tower is a slow-paced strategy game where you build a village, raise an army, and eventually topple a tower on the other side of the island. Think Settlers or the original Warcraft, but simpler and with more automation. All you have to do is decide what to build, plunk down a building and your pixelated little peons take care of the rest.
Breaking the Tower uses a simple rock-paper-scissors-type approach to gameplay that's entirely mouse-driven. You have three basic resources that are used for everything in the game: wood, food, and stone. Each of your eight structures costs a different amount of one or more of these to build, but they all generate something, whether that's more resources or units. Balancing the number and type of buildings to manage their relationships is the key to forming a stable village. And stable villages are great for breaking towers.
At the onset of the game you'll have 100 of each resource to build anything you see fit. Start with the basics, which at the very least will include a farm to grow food, a mill to gather crops, a masonry to gather stone, and a woodcutter's shack to harvest wood. Once enough resources have been collected you can worry about expanding.
Tip for taking down the tower:
When you've cleared a path to the tower, place mason shops at its base to take it down one level at a time.
Analysis: Breaking the Tower is simple, not too challenging, but somehow extraordinarily engrossing. Your first game will likely last half an hour or more, with a good bit of that time spent waiting for resources to be gathered so you can spend them. Pro tip: multitask! I've been playing another round while writing this review! Really it's not a question of if you'll break the tower, just when. The agaonizingly slow pace of the game will probably turn away some gamers, but it's the perfect diversion when you can't put all of your attention on a game and just want to flip back and forth. It requires patience more than skill, but it's just as rewarding all the same.