If you have played the first Deep Chalk, reviewed it back in April, then you experienced not a game but an interactive piece of art with an objective: to discover its secrets and escape. Designer Zack Livestone has been heavily moved by the works of Mateusz Skutnik enough to be inspired to create his own interactive journey of discovery. The result was an abstract surreal world of sound and image, brought together to create a sense of wonder. And a sequel was promised.
Enter Deep Chalk: Second Phase the continuation of the journey of the crystal, the player character in Zack's black and white world. The objective is the same: discover the secrets hiding beneath the surface and escape. While you're there, enjoy the quest; be inspired.
Cheers to Mixedmetaphor and Dsrtrosy for sending this one in. =)
Play the entire Deep Chalk series...