Decorating your home is loads of fun. Assuming you have a huge budget, unlimited resources, and all the time in the world. Sandlot's new casual game Eye for Design drops you into the interior design chair with near total control over the inside of each house. You play Halle, the top grad from a prestigious design school in Paris, working with clients looking to spruce up their abodes. Choose and arrange nearly every element in each room to make the customer happy and earn respect in the interior design world.
At the outset Halle gets simple decorating jobs that involve little more than dropping a few pieces of furniture and calling it a day. Your goals for each room are listed to the left, furniture inventory at the bottom, and an isometric view of the room fills the rest of the screen. Simply drag and drop items onto the floor. Most rooms display helpful guide marks to show you where the furniture can be placed. You earn points for fulfilling listed goals and bonus points for completing "secret goals" and hitting color combinations with your selections.
Each job usually consists of several rooms in a home, and groups of homes create a neighborhood. As you progress through the stages you move on to bigger and posher areas where the customers' tastes are bigger, more expensive, and more difficult to satisfy.
Analysis: Eye for Design takes itself a lot less seriously than Home Sweet Home, dropping the concept of a budget, loosening the design guidelines, and foregoing the arcade-style building sequences entirely. Instead, what we get is a super-stylish game that focuses on simple goals and color coordination. Sure, you won't get points deducted if you cover that beautiful painting with a lamp, but if we wanted stringent decorating rules, we'd try moving furniture at aunt Agatha's house.
A drawback to this freer approach is a game that is lighter on actual design and heavier on furniture placement. At times you'll feel more like you're playing a warped version of Tetris trying to pack furniture in limited spaces within the room's four walls.
The best thing going for Eye for Design is its presentation, which has more attitude than you might expect. The visuals are good, the interface works well, and the game is as enjoyable as any casual game should be. Walk in expecting only a minimal amount of actual design and you'll walk away a very happy gamer.
Windows:
Download the demo
Order the full version
Mac OS X:
Not available. Use Boot Camp or Parallels.
Eye For Design is available to download from these affiliates:

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Comments (may contain spoilers)
I already downloaded this a while ago.
I'm stuck atm with swarley
I've been working on this for hours, although the previous rooms weren't too bad, once you found the right places for the pieces.
Posted by: smjjames | May 10, 2008 2:13 AM
I wasn't overly impressed with the game.. (was one of the beta testers..) it was fun.. but I got bored pretty easily.. The visuals are nice though..
Posted by: Nyissa
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May 10, 2008 7:31 AM
I've tried this, the graphics are nice, but I really don't see the attraction. It's like a rip-off of the Sims 2 portion of the game where you buy and place things for your house... only there it kinda has a purpose and it's really a tiny portion of the game experience, while here it's, well, the whole game.
Posted by: baba44713
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May 10, 2008 2:10 PM
I'm also stuck on the last level of Swarley, has anyone managed to do it? I could really use some help.
Posted by: Lauren O'Malley | May 10, 2008 2:33 PM
People thinking about buying this should try the Home Sweet Home demo first. Unless you absolutely hate the arcade levels in that one (or you're actually looking for a furniture-themed tangram puzzle), it's an all-around better game.
Posted by: Lizard
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May 10, 2008 2:42 PM
smjjames & Lauren O'Malley: Is this the room you're having trouble with?
http://img.photobucket.com/albums/v712/daear/send/eyefordesign-lastroom.jpg
Posted by: JohnB
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May 10, 2008 3:47 PM
no it was the previous one, and I found the answers to that on the sandlot community forums and the one you have a pic for.
Now I'm stuck on the guy who is having trouble staying awake (I forget the name, but it's the one Armand calls a cowboy), the second room I think.
Also I couldn't find the secret goal for a few others on that level.
Posted by: smjjames | May 10, 2008 3:59 PM
I cant find the secret of the second room of Mon canard the cowboy items lover?
Posted by: ano | May 10, 2008 7:01 PM
well, look at the word cow. At first I thought it was the hat, but then I figured it out.
Posted by: smjjames | May 10, 2008 9:31 PM
Anyone figured out how to get the Secret Score in Jacki Courack's house? I've tried every combo I can think of.
Thanks!
Posted by: Joan | May 10, 2008 9:47 PM
Help...i`m stuck at the 4`th level of swarley...the one with the kitchen...please help me... !! Kiss
Posted by: Bebica | May 11, 2008 3:33 AM
Bebica: Here's an image of the final room layout.
http://img.photobucket.com/albums/v712/daear/send/eyefordesign-kitchen.jpg
Posted by: JohnB
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May 11, 2008 5:33 AM
I can't figure out the final room of the colour room place. The first two took me hours and however many combos I try on the final room, I just can't get it. The house I'm talking about is in the final town, bottom left house on the street and its the guy that fired his designer! Someone please help!
Posted by: Emma | May 11, 2008 5:43 AM
Jackie Carerac secret:
Posted by: Lizard
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May 11, 2008 10:18 AM
hello
am stuck on the pruitt kitchen level every time i am left with something over been trying for ages now
Posted by: SAM | May 12, 2008 6:07 AM
stuck on the musical chairs room help
Posted by: claie | May 12, 2008 6:30 PM
I`m stuck at the 3'th level of monsieur takashi yamoto....the one with the kitchen !! :(((( who could help me??Thanx :X:X kiss
Posted by: Bebica | May 12, 2008 7:11 PM
I wasn't going to post this, because I know Jay isn't fond of outside walkthroughs, but this is a true lifesaver. You can find screenshots of all the finished rooms (including the secret bonuses, if applicable) here:
http://minutegamer.org/content/view/483/62/
Because of the way the thumbnails are set up, this has the potential to spoil the next few levels for you as well, so try to keep your eyes from wandering.
Note that while the room layouts used will give you a platinum trophy, they will usually not always give you the highest possible score. That involves playing with the style, color scheme, and sometimes even the layout used.
Posted by: Lizard
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May 13, 2008 1:08 AM