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Room Fake, presented by Place of Light, is just one of those games that makes me smile: a good-looking, nicely thought out room escape game with difficult but not confounding puzzles, a save feature(!) and not too much text to exacerbate the language barrier. It is also somewhat reminiscent of Japanese developer Neutral's offerings with its clean, pre-rendered 3D model surroundings.
In Room Fake, shockingly enough, you find yourself trapped in a room with an eclectic collection of objects, both whimsical and useful: among other things, a painting depicting nursery rhymes, a toy dog statue, a number puzzle and the usual collection of screwdrivers and keys all aid you in finding a way out. The puzzles are mainly intuitive and of moderate difficulty, a nice way to spend a lunch break or unwind from work. And, to what I am sure will be the delight of some and the disappointment of others, the [tab] key cheat has not been disabled. You probably won't need to make much use of it, though; except for a few instances, pixel-hunting is no where to be found.
Room Fake is admittedly not quite as ingenious, nor quite as pretty, as the absolute best and most innovative escape games out there. It is still, however, quite good and more than worth a play through.
For those hankering for a nice, tasty escape-the-room steak, Room Fake might be just the perfect burger: Play Room Fake!
Cheers to Eric for sending this one in. =)
Room Fake walkthrough now available!
Comments (may contain spoilers)
don't worry, found the one
any idea what I'm meant to do with the clock? Possible connection to the vase shadows?
@Nyissa:

Nearing the end of the game. Question:

Where the devil is tile #1?
The second ending is much better!
i can't get the batteries to work in the toy dog. Do they need to be charged?? And if so, how???
Second ending is cool. Wish I could understand the Japanese text, though.
COMPLETE WALKTHROUGH:

Click on the dresser, click underneath it, and get the battery.
Back out, turn right, get the number 4 tile and the wadded paper out of the garbage can.
Examine and uncrumple the wad of paper.
Back up so you're looking AT the can, click on it to lift it, and click it again near the base to find the color for the letter O.
On the desk, near the left side of the plant, will be a green 3 cylinder. Get that.
Click on the bed, turn back the blanket, and get the number 6 tile from the edge of the blanket. At the bottom of the bed is a red 3 cylinder, get that as well.
Back out, turn right again. Between the bed and the cabinet on the floor is the number 7 tile.
The top drawer of the green cabinet has a clue but nothing to get. The middle drawer has a safe that we don't have the combination for yet. The bottom is locked. Open the cabinet at the top and get the battery from the right side of the second shelf, and the scrap of paper from the top shelf. That should tell you the color of the letter C.
Turn right again, open the curtains. On the curtain rod will be a blue 3 cylinder.
Next to the curtains is a diagram for the magic sqare. Click the bottom corner: Taped to the back is a scrap of paper that has the safe code (196 - it's shown upside down).
Go back to the green cabinet - put the combination in the safe, and get the number 7 tile and the screwdriver. Examine the screwdriver and pull the cord to extend the bit.
Turn right, click the wall plate, and use the screwdriver to remove the cover. Take the screws.
Turn right again, and look at the SIDE of the small wooden dresser. Unscrew the screws (and take them!), return to the front, and open the stuck bottom drawer. Take the battery charger and the red 3 cylinder.
Examine the battery charger and put the batteries in it, then go back to the left to the outlet. Plug the charger in, click away, click back, and take the charger and charged batteries. (That was fast!)
Turn right again, click on the little dog statue, and put the batteries in the holders. Press the button on the front to turn its head and get the number 9 tile.
On the desk is a magic square puzzle - put the tiles in so the grid becomes:8 3 4and press the button. This will give you the color of the K.
1 5 9
6 7 2
When you back up, the picture will have fallen. If you turn left, two circles of light on the side of the dresser will give you a time, and the controls behind the painting are to set the clock. Set the short hand to 5 and the long hand to 6 (30 minutes).
When you turn left again, there is a small box extended under the clock. Click it and get the silver key and the blue 2 cylinder.
The silver key opens the bottom drawer of the green dresser. Open it and get the pink tissue and the small red sword.
On top of the small wooden dresser is a vase - knock it over and use the pink tissue to absorb it. Turn left, open the curtains, and clean the window off with the tissue. This will show you the color of the L (on the right), and a secret about the door (on the left).
Return to the dog statue, put the red sword in its neck slot (as marked) to get a red 1 cylinder. Pull the string left over to get the gold key.
Turn to the door, click on the bottom left corner to zoom in, and again to take off the panel. Plug the door into the wall outlet. Get the blue 3 cylinder.
The gold key opens the safe behind the paper to the right of the window. Open it, and get the doorknob, and the green 2 cylinder.
Click the door, use the doorknob on it, and the screws to secure it. Pressing it will open a panel with the word "LOCK" above it.
THE COLORS CHANGE, but the puzzle works like this: Any two colored cylinders of the same value will blend (blue and red become purple, red and green become yellow, blue and green become teal). If you kept note of the colors each letter should be there will only be one combination of the cylinders that will fit and make the right colors for each letter. Place the cylinders so the colors are right, and OPEN SESAME!
Now you can exit through the cabinet, OR, find the REAL exit...
Clicking the bottom right of the green cabinet should show you the side - get the hammer out from behind the drawer.
Turn around, break open the vase to reveal the color of the letter A.
To your right, the magic square on the desk can be clicked and turned over - that reveals the color of the backwards K.
The back of the cover from the electrical panel will give you the color of the letter E.
Believe it or not, with this, you have enough information to re-solve the puzzle for "FAKE". Go back to the door, and solve the puzzle again. FAKE will turn to TRUE, and there will be one gold cylinder now - a token with a dog on it. Take that.
Return to the dog statue, detach the head, put the dog token in the neck slot, and reattach the head. He will open the TRUE exit for you.
@ cactus


i am kind of stuck at the colourpuzzle...any hint? =)
Is there a third exit? I don't know what the Japanese text said, so I can only guess that being let back into the room again means there's yet another way out.
does anyone know a translation for all the text at the end?
Well, it's a nice one. Easy enough that I could do it n 20 minutes, but not evident at all. The key moment was to realize

That latter one took like 5 of those 20 minutes...
Good one, high score from me.
bdj's walkthrough is missing one important, non-obvious point:


OK this is how far I got:
























@klutzygal8807 - as close as I can figure it translates roughly to "the cake is a lie"
gws,
I myself think there mught be a third exit, because

But, you see, it's only a suspicion...
:(

And I noticed that the vase's background doesn't match the cupboard's if you look at it from the front =P
well that was nice =)
Can someone translate?
Might as well take a crack at making another one of my narrative walkthroughs...

I don't know why people want to keep me confined. I can't go a week without getting trapped in some crazy room that I have to solve puzzles to escape from. Today was no exception.
The door didn't appear to be locked, but the doorknob was missing. I scanned the room and picked up what I could: a battery under the nightstand in the corner (I accidentally spilled the flowervase on top while getting it), a green shape from a potted plant, a number 4 and a crumpled-up sheet of paper from the trash can (always something in the trash can... must be a rule), another battery and a sheet of paper from the shelves of the cabinet's main compartment, a number 1 between the bed and the cabinet, a blue thing stuck under the curtain rod, a number 6 hidden under the bedspread (I also spotted and grabbed a red thing under the bed while I had the covers turned), and a scrap of paper taped to the underside of a poster next to the window.
After I got what I could, I got to work. The slip of paper from the poster seemed to read "961", but I turned it upside down so it fit with the scrap of paper from the cabinet (it was a perfect fit), and it read 196. A little lockbox in the cabinet's middle drawer required a three-digit code, and the number 196 opened it nicely. Inside I found a 7 and a tool that at first looked like a bizarre flashlight, but when I pulled on the strap I found that it was actually a funny screwdriver. I'd tried to open the nightstand's drawer before, but it wouldn't give even though it didn't seem to be locked. I found out why when I checked the side: two screws held it in place. I undid them with the screwdriver, and picked the screws up for future use (I'm eccentric like that, picking up everything that seems useful and sometimes things that don't). Now the drawer opened easily, and inside I recovered a red thing and a battery charger, which I naturally put the two batteries in.
Near the door, a white panel covered something, held on by two screws. I took the screwdriver to those as well, revealing an electrical outlet. After pocketing the screws (bringing the total to four), I plugged in the charger with the batteries inside. Strangely, it took less than a minute to charge (it must've been a high-voltage outlet). The batteries were full, so I took them out of the charger.
Next, the little dog statue on a shelf caught my eye. I put the charged batteries in, and when I turned it on, it turned its head and its eyes lit up. I recovered a 9 from the side of its head and noted the pattern it projected onto the side of the nightstand: 05:30. I also saw a small slot that looked like something belonged to it, like a toy sword... After that, I peeked at a little puzzle on the desk. It was one of those magic squares where you had to make every direction equal 15. I plugged in the numbers I had so that it read 834-159-672, then pressed the button. I was presented with a colored letter K, and heard something drop. Indeed, a painting that'd been on the wall fell off, revealing two dials.
The two dials matched the hands of the clock I'd seen on the wall. It read 3:00; I spun them until it read 5:30. Then, I looked at the clock, and by some miracle of mechanics a tray had popped out, presenting me with a blue thing and a key. The key fit into the bottom drawer of the cabinet, in which I found a red cloth and a toy sword. The former I dipped in the water from the flowervase and used to wipe off both panes of the window, revealing some sort of code.
The toy sword fit perfectly into a slot on the dog statue, and its head popped off. Inside I discovered another red thing and a key on a string. The key matched a safe under the poster by the window, and inside I found a doorknob and a green thing. Returning to the door, I attached the doorknob to the door with the help of the four screws. I also found a panel in the bottom of the door; a blue thing and a power cord greeted me, and I plugged the latter into the outlet.
The door wasn't a door. I pushed on the doorknob and was greeted with a puzzle: L-O-C-K. The L's color was revealed by the windowpane I'd cleaned, the O color was under the trashcan, the C was on the torn sheet of paper from the cabinet, and the colored K was from the magic square puzzle. I remembered the colors and matched them by inserting the red, blue, and green cylinders I'd picked up (I had eight by now). If two cylinders had the same number, their colors were mixed; if not, the higher number dominated. I mixed and matched them until I figured out the solution.
When I eventually got my result and pressed the rectangular button, I was treated with an "OPEN" display, and the cabinet opened up to reveal a passage. I was free.
...But I didn't leave. I suspected that someone was trying to trick me, so I hesitated.
I peeked at the side of the cabinet, and found a hammer. I used it to break the flowervase, revealing an A.
Suspicious, I pressed the doorknob again, and found myself with another color puzzle: this one was F, A, backwards K, E. The F was the key I used to open the safe under the poster; the A was from the flowervase; the K was the color of the underside of the magic square puzzle; the E was on the underside of the panel that'd covered the electric outlet. Once I figured THAT out, I received a strange golden thing with a dog's face on it.
Of course this doodad went with the dog statue, which did something strange when I put it in and replaced the head over it. It drew out the sword and slashed the wall, revealing a second exit. This, I knew, was my TRUE way out.
It isn't every day I find not one, but two exits from a room I'm trapped in. I'm just that awesome.
herk,
read the spoiler of my comment, two comments above yours :)
SonicLover,

:DDDDDDDDDDDDD
ooh nevermind heh
Unless I'm missing something, my O is

LS:

What is the exact code for the door? I'm stuck
nooo my colours are impossible to make D:

Blarrgh! The O looks white! I can't finish the game.
...I should've mentioned it in my narrative walkthrough. Look at the spoiler in my last post, right before INH's.
*closes the windows* *takes a look at the walkthrough* *slaps himself on the head*
And slgalt, the colour for the O isn't on the O itself :P
what is the colour for the letter "F" ?
I found a bug when I got to the LOCK Puzzle...I picked up one of the colored cylinders and it wouldn't show up in my inventory. I ended up having to start over...so if you go in to the lock puzzle with only

-Zug
P.S:

I got to the part with the door handles and such, but when I clicked on the handle, nothing happened. I don't see a panel or anything... where exactly would the panel be? Thanks!
On walkthrough hint #22... what do you mean by plugging the door into the socket? I am just missing that one cylinder and it's driving me nuts.
I have the correct colors, but it doesn't accept. Oh well...
Could anyone give a translation for the

Waah! This is driving me spare! I've put in blue for the "L" (based on my window), purple for the "O" (based on my bin), red for the "C" (based on my scrap of paper) and green for the "K" (based on my sliding puzzle) and STILL nothing happens!!
What am I doing wrong?!
No the colour/door puzzle must be broken, errors in the code that changes which word/colours you need or something. There is no way such a simple puzzle has this many people stumped. Most of us have MADE the colours we need and it still doesnt work, and InsertNameHere needs 3 greens?? It cant be right.
Jayunderscorezero - try cyan instead of blue.
NO SOUND?? oO
Is it only me or there's no sound in this game??
Jayunderscorezero:
Notice anything odd about the "K"?
Its ok. I hear the sound now! ;P
Ah, got it now. It was indeed cyan that I needed, not blue. And also, yes, now I can see what I was doing wrong with the 'K' also. Thanks all.
Hi all, I too had trouble with the door puzzle and just kept rearranging the the colors until a combination worked.

For some reason when I clicked the doorknob after screwing it in - nothing happened. No puzzle came up.
And it was the first room escape I'd been able to do with no walkthough!
@Galt
Yep, encountered the same problem here. That bug is a real show stopper. Wasted quite a bit of time wondering why the puzzle would not solve.
For you who can't open the code-entering tab, here's an useful hint:

For the colors, I thought mine was impossible until I rocked Google and found this quick guide:


I have the exact same problem with the color puzzle for the door. My letter colors are:
L: Cyan / light blue
O: Green
C: Red
K: Purple
I've entered the colors correctly, blending where necessary and the door's still locked. This is impossible. I am doing nothing wrong but can't finish the game!
Ahhhhh. Now I see what I was doing wrong: You need to use ALL cylinders
Once I used all of them I got the 'Open' message. I feel stupid :P
@ bioLarzen, Ezrabbit

Could there be a third ending? After all, the game goes on, and it says "can be continued...". Now I'm curious... By the way, I had just played this game yesterday, before it was posted. I thought "wow, this game should be at JIG", and there it is!
The door code puzzle isn't broken; it's just trickier than it appears at first.


Darn!

After that I quit.
Darn!

After that I quit.
Best Room escape I ever played and probably the only one I could finish without a walkthrough.
Am I missing something???

DJK--the voice of reason! I have no idea what the K had to do with anything. But the value was the logic I was missing.
OK, I finally figured out why I can't sign into jayisgames anymore. It's because now there are two different types of accounts, the old Typekey accounts and the new Jayisgames accounts. My account was a TypeKey account, but the login page has **silently** changed to default to the new Jayisgames account. The only hint is that the word "JayisGames" above "TypeKey" in the login page. It looks like a description to me ie, this TypeKey is for JayisGames.
The result is that my login fails for no apparent reason. I try to recover my password, but that also doesn't work. I look up my old password - and that doesn't work.
More frustrating that an escape the room game!
I only ever created a TypeKey identity for JayisGames, so the text on the the "leave a comment" comment didn't really make sense to me. Also, "Site registrations are now implemented(!)" obviously has some internal meaning, but it means nothing to me. It is not written from a user's point of view.
Jay, your users deserve better. I am really disappointed about the frustration I've been put through. Having the rug pulled out from under my feet when, when I just want to contribute to the site, actually feels like some lack of respect for users.
A suggestion is two log-in links:
first: "newer account login" defaults to a JayisGames account;
second: "older account login" defaults to a TypeKey account
The idea is just to give people a chance. You can still suggest they switch - or even simply block access to all TypeKey accounts, and require a new account to be created!! It seems harsh, but if you said it clearly, it would be more respectful than what you're actually done.
Clarify: it's not a lack of respect, but a lack of care in communication. It only *feels* like a lack of respect.
Sorry Yow, there is nothing underhanded being done here, I assure you.
Where previously we had only TypeKey registrations, which is a 3rd-party authentication service, now we offer site registrations in addition to TypeKey.
When you sign in, you are now given a choice which account type you wish to sign in with: 1) Casual Gameplay (JIG), or 2) TypeKey.
The reason why TypeKey is 2nd is because we want you to use a Casual Gameplay account since we can provide a better user experience with it.
We mention that in RED above every comment box.
Thanks for the feedback, though. Apparently it's not as obvious for everyone as I thought it was. Sorry for any inconvenience you have experienced.
MAN the stupid door puzzle wont work! I got the colors right and everything!! Help!
wow, this game is sweet. with the exception of the submachine direction of escape games, this is the other direction these games should be headed. (we never seem to tire of these, no matter how bad they are lol.) the puzzles are logical, yet don't require a MENSA member to help you along. a nice, fresh breath of air. especially after the last escape game posted on JIG.
@ Chris, bioLarzen, Ezrabbit
here's what i have regarding the 3rd ending:

Umm... I have entered the right combo in the door (I double checked


That's the best I've ever done on a room escape. I got stuck and once I saw in the walk through on the left side of the window is a clue about the door I didn't need anything else explained. Sweet, I never do that well on one of these.
Regarding the narrative walkthroughs, why assume it's the same person every time? Besides, different points of view will make each one more unique as well as suggest that vaguely sinister forces are at work. Don't make me turn this into an official bandwagon on which to jump!
Regarding the game, that was the best one-room game I've seen in a while. My only problems came from frantically clicking on everything in the false assumption that there was a pixel hunt or hidden area in every screen, and confusion over which K *er-hrm* to use first.
I cannot get the

I have
F 3g 3r yellow
A 2b 2g cyan
K 3r 3b purple
E 3b 1r blue
It does not seem to be working.

How do you do it?
Nevermind, Googled and found the answer
Door puzzle

Basically, a red "K"
Jay, you have restated what I wrote.
You must understand that previously, no choice was available on the login page. Therefore, I did not expect a choice, and consequently neither sought nor found one. When the login failed after attempting several different username and password combinations, I inspected the page more closely, and noticed the "Jayisgames" text. Unfortunately, it appeared, to me, to not be a choice, but a hierarchical heading (viz: "jayisgames" indicating that this was the TypeKey for jayisgames). It is a well-known tendency of human perception to interpret words and symbols in terms of what the subject is expecting. I am certain you are aware of this propensity.
Your own words are a clear expression of the situation, which, if communicated to the audience, would clarify matters:
"When you sign in, you are now given a choice which account type you wish to sign in with: 1) Casual Gameplay (JIG), or 2) TypeKey."
I am sorry if my first comment seemed angry or aggressive. Over a period of months, I had tried several times to login. I would attempt to overcome it in various ways, then abandon it, thinking I had mistyped or forgotten my password. It was frustrating.
However, even if so, it does not justify your condescending attitude, of capitalizing "red" in uppercase, and putting "choice" in italics and stating "Apparently it's not as obvious for everyone as I thought it was". I do not appreciate it; it says something of you, not me. Exasperation in communication is often a sign of not writing for the user, and instead "speaking louder" to overcome the inadequacy the speaker perceives in the listener - but which generally is not present.
Because I appreciate the website and forum you have created, I have taken pains to convey the situation to you; information which is of benefit to you, and not to me. However, I may be mistaken. Perhaps no one else left your website in frustration because of this, and so my information is worthless to you. In which case, I truly am sorry for wasting your time.
Yow you are reading much more into those words than was intended. I was only trying to be helpful. I am sorry if you felt I was being condescending, I assure you I was not.
I have also sent to you an explanation and help via email to the address you included when you created your Casual Gameplay account. Please check it.
Beautiful...a bit short though, i finished without walkthroughs in like 10-12 minutes. Was it simple or am i getting in the right way of thinking for these kind of games? :)
greetings from italy
Yow, back down. This is not the place for this discussion, you are the only one to complain of this problem, and the info you needed is right there in red text. Surely Jay's five years of competence and personal touch demand you give him the benefit of the doubt?
Incredibly buggy, had to spend 20 minutes blending to make it work.

This game had potential, but the buggy door killed it. Seriously.
Yowch.
First up, thank you thank you thank you djk for putting your Google skills to use and sharing with us. I was completely flummoxed for the longest while trying to get that colour puzzle to work.
On a completely separate note.. granted, there isn't a place on the site (that I could find during the quick skim I just did anyway) for raising feedback like what Yow was trying to do, but I'd expect someone who talks about respect and condescending tones to at least put the email address up there to good use, instead of chiding someone in a really rather random place for everyone to see. Their words could be misinterpreted as rude, just as easily as Jay's were, eh?
Open letter to game developers:
Roughly 10% of males are color-blind, and games with color puzzles SO FRUSTRATING for that segment of your audience! I worked my way through this entire game until I got to the "LOCK" puzzle, then threw in the towel because I have no idea what any of the colors are. (For example, the "L" on the window pane could be blue, or green, or purple, or maybe some other color to a color-blind person.)
I could just randomly try all the different combinations... but what is the challenge in that? This was an otherwise cool game, but too many games on this and other sites use color in a way that alienates a significant portion of gamers. Poo-poo on you. :(
@ Fran:
The color for the 'O' is actually located on the BOTTOM of the trash can. So even after you pick up the trash can and see the 'O', you still have to click on the can to turn it so you can view the bottom.
I'm completely missing something.
I finally figured out where I was missing the 8th color peg.
But now I have them all. I have the colors for the letters. I have them plugged into the door. I hit the button, nothing happens. No open, no side of cabinet, no trumpets, no midgets, nothing.
L=R 1R
O=G 2G
C=T 3B 3G
K=P 3B 3R
nada
Where did you guys find the "A"?
has anyone figured out what the translation is for the ending?

also after going back in I noticed another clue on the window when using the cloth (two rectangles with circles) but maybe thats always been there?
I think I'm stuck...

ah, nevermind, I got it :)
@achesy, yes, this is a random place, and too public. I'm sorry for that. I'd finished the game, and was trying to log in. I didn't think of an email address.
@Strangelander, no, the text didn't explain it, for me. It assumes you know there's a choice. Have another look.
I've communicated clearly, and here I leave it.
@Jay, no email arrived, though I have gotten TypeKey emails in the past. But as I showed in my first post, I understand the situation and the problem is solved, so there's no need anyway. I accept that you meant no insult.
@ LP

Yow - I see now we have 2 community members named Yow, one with a TypeKey account and one with a Casual Gameplay account. The one with the CG account received my email and replied to say that it was received in error.
I do not have an email address for you, so I will leave it at that. Thank you for your understanding.
If you ever want to speak your mind again, please use my email address at the bottom of the left sidebar to communicate with me directly. I appreciate and listen carefully to all feedback and constructive criticism. I wish to make everyone's experience here the best it can possibly be.
We will be rolling out a site redesign soon that should address some of the concerns you have brought up.
I also plan to begin a new feature soon where topics of various community concerns can be discussed openly and freely. I recognize that perhaps there is a missed opportunity here to allow the community to sound off on various topics, issues experienced with the site being one of them.
Translation for the ending:










Walkthrough Guide
COMPLETE WALKTHROUGH:
8 3 4
and press the button. This will give you the color of the K.1 5 9
6 7 2
Now you can exit through the cabinet, OR, find the REAL exit...
Posted by: bdj
|
April 30, 2008 2:33 PM
Might as well take a crack at making another one of my narrative walkthroughs...
Posted by: SonicLover | April 30, 2008 2:55 PM