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Planet of the Forklift Kid started life as a random mish-mash of unconnected words spat out by the stupefyingly entertaining Video Game Name Generator (warning: adult language). But it took artist/programmer John Nesky to make something coherent out of it. The resulting game is faithful to its title. If ever there lived a Forklift Kid, this would be his planet. It's a lonely place, populated mainly by crates, but our hero seems content with the life he's been given; a lot like The Little Prince, but with forklifts.
Planet of the Forklift Kid is a whimsical physics-based platform puzzle game, controlled with the keyboard. Press [left] and [right] to walk, [up] to press switches, and [space] to jump. Press [R] to restart a level if you get stuck. Each level features at least one forklift, of course, and you can operating these simply by stepping into the cab from the rear. Press the arrow keys to drive left and right, or to move the forklift's tines up and down. Press [space] to exit the cab.
At the menu screen, you can select one of 8 different levels, all of which are available from the start. Your goal in each level is to reach the exit, usually by operating switches to open the doors blocking your path. Switches on the wall may be turned on and off freely, but the big red buttons must be weighted down by crates or even the forklifts themselves. Sometimes the red buttons are affixed to the ceiling, and you must activate them by holding something against them from below. Lucky you've got a forklift!
Analysis: When I say this is a physics-based game, I mean it is physics-based. The Box2D physics engine is the star of the show here, making each puzzle as much fun to play around with as it is to solve. But Nesky has made some smart decisions to fit the gameplay to the concept. Crates react to most other objects according to their visible outline; but the forklift tines actually interact with a smaller box inside the crate's frame, so that you can stack crates on top of each other and then withdraw the forklift without disturbing them. Try making a tower of crates on level 3. It feels remarkably natural.
Unfortunately, the current incarnation of Planet of the Forklift Kid seems more like a proof of concept than a complete game. The eight levels on offer barely scratch the surface of the possibilities, and I was left wanting much more when I had solved them all. In order to be really compelling, the game would probably need some sort of story structure, and a sense of progression. At the very least, there should be a lot more levels.
But the skeleton of a game that Nesky has created is so charming and odd that it's worth playing anyway. The nub-limbed, doe-eyed Forklift Kid couldn't be more adorable. The forklifts are designed to be compact and versatile, so even though they can't turn around, you can accomplish quite a lot by just manipulating them cleverly. They are unusually nimble, for forklifts, and cute. They would make good action figures.
The sound effects are unassuming, but appropriate. The music—well, I love the music, but it may not be to everyone's taste. You may recognize the composer, Kevin MacLeod, from some of Tonypa's recent games, and he is nothing if not versatile. Planet of the Forklift Kid is an all-around well-crafted game that is simply light on content. Here's looking forward to a sequel or an expansion for this brilliant beginning. Play Planet of the Forklift Kid.
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Comments (may contain spoilers)
Ahhh, so frustrating! I just spent a ton of time trying to get the blocks where I need them, and the forklift fell off a lift and is upside down, and I'm screwed. This is like the third or fourth time now that I've had to restart this level because I lost my forklift.
Posted by: Anonymous | April 14, 2008 2:49 AM
Wow, another fun little game. I got gold medals (which, judging by my times, is probably the lowest rating) for all the levels except the first. I got unicorn power for that one!
I agree that it could use some more levels. There is definitely a lot of potential there--that was way too much fun for eight brief levels.
Posted by: Suho1004
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April 14, 2008 4:15 AM
best ranking so far:
followed by:
and:
Posted by: WeePee | April 14, 2008 4:21 AM
From the review I though this was yet another crate-stacking game (ooh, fun) but I was actually quite pleasantly surprised with the game. Every level is unique and requires you more to play around with the physics then to actually solve a certain "puzzle".
However, the physics are too fiddly to work on larger-scale levels and I think the game would quickly become frustrating. This 8 bite-sized levels are just perfect, in my opinion.
Posted by: baba44713
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April 14, 2008 7:41 AM
fun game.
FYI, this was made for TIGsource's video game name generator competition.
other entries can be found here: http://www.tigsource.com/features/vgng/
Posted by: Kloi
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April 14, 2008 8:41 AM
Heh, the names of the games in that competition sound quite hillarious, and the screenshots look promising, but are there on-line versions of the game somewhere (like the Forklift Kid one)?
I'm not a big fan of downloading and setuping if I don't really have to, no matter how amusing the game's screenshot and title is...
Posted by: baba44713
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April 14, 2008 9:02 AM
Cool! I like this one a lot. I agree that the physics are a tad touchy, but it's something I can live with.
I thought his other game, Snakeball was fun too.
Posted by: zxo
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April 14, 2008 9:44 AM
Damn you, zxo. I just lost an hour playing that Snakeball thingy. :)
Level 23 is fun.
Posted by: baba44713
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April 14, 2008 11:11 AM
I'm fairly sure that electric guitar is better than gold medal.
Posted by: Crab
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April 14, 2008 2:03 PM
Playing through and having a great time.
I can confirm the ranks I've encountered are in the following order:
Posted by: Syntax
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April 14, 2008 3:11 PM
Finished all but the last with Unicorn Power. Great find. Thanks :)
Posted by: Syntax
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April 14, 2008 4:08 PM
how the heck do you beat level 8's switch section? i feel like i've tried all the combinations and can't get up to the door.
Posted by: bob | April 14, 2008 4:34 PM
Ha
On that name generator thing I found this Jack Thompson's Combat Desperadoes
Posted by: atomic1fire
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April 14, 2008 6:21 PM
bob
Posted by: zxo
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April 14, 2008 10:36 PM
I love that the best score is "Unicorn Power"!
Posted by: MonochromeMolly
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April 14, 2008 11:44 PM
Really cool game. Does anyone have any pointers for level 6 and 8? Here's what I do:
Level 6 in ~38s (gold medal)
I really don't waste a lot of time and I still only get the gold medal, so I must be missing a big shortcut here.
Level 8 in ~25s (the Internet)
ox
x
ox
xo
ox
xx
o
Posted by: Jakob | April 15, 2008 5:01 AM
Jakob
Level 6
Get in the forklift and get the big box behind you. Then push it so it covers 3 buttons leaving the two to the leftmost unpushed, then use the forklift to push the last three. Now you can run over the last two buttons and squeeze behind the bar while it drops, it takes a few tries to work but I've managed to get to 19.68s doing that. Only got the electric guitar though.
Posted by: Johan Persson | April 15, 2008 1:00 PM
Great technique Johan, thanks! I've just tried it and I managed to get the Internet with 18.57s on the fourth try! (edit: 16.14s on sixth! :))
Squeezing behind the bar took a bit a practice but I think I got it. I start from the crate and fall onto the second button from the left, it seems it creates more momemtum, either to the door or to the character. Also, I start by jumping as far left as possible so that buttons don't slow me down. Finally, with a bit of luck you can get the crate to fall right into place: once I'm inside the forklift, I go right until I bump into the wall. The truck backs up a little bit while I raise the fork. Once it's at its highest, I bump into the wall once more and the crate falls right to the good spot about half the time.
Posted by: Jakob | April 15, 2008 4:05 PM
Can anyone identify the music used in this game? Some of it I really like.
Posted by: fnord3125
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April 15, 2008 4:47 PM
Howdy! Creator of the game here. Thank you for all the kind comments! ^_^ And I'm happy to see people are figuring out how to get those Unicorn Powers!
The songs I used were:
Frozen Star (Title)
AhDah (Level 1)
Cool Blast (Level 2)
How It Begins (Level 3)
Aitech (Level 4)
And the rest of the levels reuse songs from the first four.
Posted by: John Nesky
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April 16, 2008 3:55 AM
:(
i want more...
Posted by: tedweird | April 19, 2008 2:09 PM