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Little ponpon house on the sea, what puzzles have you inside waiting silently for me?
Adorably chic and perfectly round, you lure me inside without making a sound.
I see shells of blue and red, clocks and plants, but why, do tell, is that doll on the bed?
How one into madness you send, is it simply the mystery? Or just how quickly it ends?
The PonPon House is an adorable point-and-click adventure from the Japanese game design group, Orange Biscuit. Short and sweet, this one isn't likely to take up much time or energy. However, with the soothing background sounds of a gentle sea combined with elegant scenery, the game is more like a journey through a landscape painting rather than an adventure.
Thankfully, this game does not require any pixel hunting. As you mouse over an area, the cursor will change, revealing a clickable location. Some items can be picked up and combined with other items. While the game is not too difficult to figure out, it doesn't include much English instruction. This can create a few awkward moments. For instance, it appears at first that there will be no inventory; an object can just sit wherever you leave it. So, later, when objects do go into the inventory, they'll seem to simply disappear. To open the inventory, simply click on the lettering in the upper right of the playing screen. The other awkward moment in this game comes at the rather ambiguous end. There is a typical "I've escaped!" sequence, but afterwards, you can continue manipulating at your leisure. The whole end is a bit fishy, if you ask me.
Even with its minor quirks and short length, the PonPon House makes the perfect getaway for Spring Break. Besides, unlike a beach house in Cancun, this one is free. Play PonPon House.
PonPon House walkthrough now available!
Comments (may contain spoilers)
first post! and this game is awesome!!
That was pretty fun. I wish I knew what was being said at the end.
Cute game - it need more chapters! Finally a point and click that I could beat!!
I must be missing something. What am I supposed to do with the clock? In Japanese it says: "Pressing the button will move the clock forward 5 minutes. Holding down the button will continuously advance the time." Great but, why do I want to change the time on the clock? :-)
This is cute!
One number seemed more difficult. Here's a hint:

I don't see what you mean by ambiguous? After getting out

never mind about the clock...had to do something else first.
The ending text in Japanese doesn't add much:

Whenever you come across an adjustable clock in a point and click game, it's quite likely that a specific time needs to be set on the clock in order for you to proceed.
Nice little one. I liked it.
I can't figure out what to set the clock to - any hints?
whats the orange for? if you click the ice cream, you get an orange
for those of you who gets stuck on the stupid clock

This game was really nicely done and quite cute too. A bit easy, but short enough that it doesn't consume an hour or so of my time like the other ones do :P
I really enjoyed the music. Very soothing^^~
i know what to set clock to but i think i am missing

can anyone give me a hint
spoiler did not show on last post
i know what to set clock too,
i think i am missing the

any hints?
never mind i got it. that was a very cute game
Clock on mantelpeice.
I got outside and I'm fishing. Did I win?
Ahh! That was nice
What did I need the orange for though?
Wow. Didn't understand a word of it but loved it just the same! ^__^ This was actually the first point and click I did without a walkthrough! Yea for me!
ummmm how do u turn on the tv???
Hey! I did one without a walkthrough!
Woot! :}
Walkthrough:

LOL! xD
Good one, Donut! :D
If you click on the floor you see the 'snowman' thing in the middle of the room. You can place the orange on top of that ... not sure to what purpose but that's where mine went :)
PonPon House Walkthrough:

Not much to see here, really. You can go to the left, to the end of the pier, to see a fish jump out of the water.
Go down the pier to the house. The door is locked, but you can circle around it to the left and peek in each window along the way.
The bucket next to the door has a key in it. Click on it once, to remove it from the bucket, then drag it to the door to enter.
You see a weird central pillar, lots of toys and furniture, and a ceiling fan that's out of your reach.
Look to your left; there's someone sleeping on a couch, with an alarm clock on a shelf nearby.
Look under the couch to see a yellow slip of paper with a number on it. Make a note of this number and the color (it may change between games). Click on it to enlarge it, then again to go back.
Click on the shelf. There's a white slip of paper with another number on it. Make a note of the number (click on the slip to pull it out).
Go to the right. Click on the box of shells hanging on the wall. There's a green slip with another number on it. Enlarge it as before, make a note, then go back.
Go right again. Another slip is on the central table, pink this time.
Another right, then look at the toybox. Lift up the ball, and you should see a line of colored dots. Click on the line to enlarge it, and make a note of the colors and what order they're in.
Go right until you see the ice-cream cone. Lift up the top and take the orange; you'll see a blue slip with a number on it. Click on the slip twice to replace the cone.
Click on the clock above the cone. Do so again to turn it around, then a third time to open the back. Remove the battery. Replace the cover to go back.
Look at your notes. You should have six colors, and one number noted for each. Put them in the same order as the line of dots you saw near the toybox.
I can tell you what I had, but I can't promise that it won't change. (Odds are it doesn't, since I played twice with the same combination.)
Are you sure you want me to give this part away?
All right. It's 6 8 1 3 5 *. The last digit is an asterisk. Spoil-sport. ;)
Turn around until you can see the small box on the shelf between the shell-display and the oversized Marshmellow Peeps. Click on this box.
You should see a keypad. Click again and the word "RESET" should appear. Type in the code you gained from the various colored slips. The box will open revealing a remote.
Turn around until you can see the TV. Zoom in on it, then use the remote on it. Make a note of the time you see on the screen.
Turn back around to the alarm clock (next to the sleeper).
Click on the clock to turn it around, then again to open the back. Insert the battery. Replace the cover.
Use the + and – keys to change the time to the time you saw on the TV. The heart on top will start glowing. Click on it and the alarm will go off, waking the sleeper.
When the sleeper gets up, turn to follow. It (he? she?) will brush its hair (?), then unlock the door. Click on the door to step out.
The sleeper decides to go fishing. Click on the fish at the bottom to pull up something (a boot, a squid, a dead fish, etc.) until you catch a real fish.
Two criticisms on this game.
First, you end up with an item in your inventory with no clear purpose, nothing that shows you how it's used, and no consequences for not using it. I'm referring to the

Second, once you figure out the


Now if only we could post spoiler tags without them appearing on their own line. :P
Sorry, that's just how spoiler tags work. =/
This was cute! I just had no idea that

That was very sweet. :)
The closeups were a little misleading. I'm used to all closeups in P&C games leading to clues/information, but many of these were just for show. Beautifully done, especially the crystal chime and cut-crystal heart.
I haven't played yet but the 'snowman' plus orange probably a "kagami mochi" (two glutinous rice cakes with an orange on top) which is a traditional Japanese New Year's offering/decoration.
My goodness, there's a few folks here who apparently missed their nap.
You can't


Not a big deal if you didn't find a use for the

Great game, questionable poetry.
Neat little game. :)
It's a nice mixture of pre-rendered 3D objects, 2D graphics and still images, making this game somewhat reminiscent to Riven and Myst. The animation, however, feels like it was done by a sequence of still images rather than using regular sprite animation. This is especially apparent in the doll's movement at the end.
Nice as the graphics may be, it's the absence of pixel-hunting that makes gameplay better than that of the many mediocre games in this genre. It could be improved, however. I'm missing the ability to fully backtrack my steps at any point, a standard feature in most point-and-click games.
For instance, once I find an object, often I can't just go back to the main scene; I have to click through the entire zooming sequence before I'm allowed back.
Another example: once I open the door, there is no way back outside. Contrast this with another "explore the building" game, Covert Front, where I can go in and out of the house at any time.
Nevertheless, it was an enjoyable five-ten minute game. Thanks for the review, Karmen! :)
beautiful graphics! awesome game! well done!
Has this not been posted before? I'm confused, since I have already played it and did not realise I had any other informative source for games except JIG... odd. It's cute, short, easy and fun... all good for my coffee break.
It was cute.. but too easy. Never did figure out what the orange was for or where the yellow number was, but finished it anyway.
About that ambiguous ending:

Clumpy, yeah, yeah, everyone's a critic... although I happen to agree with you. I like my poetry dark and chaotic. I doubt I'll save this one for the collections.
Edd, I had a similar feeling of deja-vu playing it. I wasn't able to find any previous reviews, though. Nor was I able to figure out what a "ponpon" was. (Whatever it is, I think it must be small, cute, and fuzzy.)
JustMe, You really can skip a lot of the game. For instance in my case,

Thank you so much for posting a new room-escape game! I tend to go in a withdrawl stage when I have to search the older games tagged "escape"!
I haven't played it yet (just too happy that it is even posted), but it looks amazing!
Cute. Probably one of the easiest point-and-clicks I've ever played, but still kind of fun. My only issue is that it's a little dark on my screen.
Regarding Mordsmith's comment about simply playing with the clock until you find the right time -- what's the fun in that? Part of the fun is the challenge in finding the clues and figuring out how to use them. Let's see you guess your way through the point-and-click game Vision (one of my recent favorites).
This is one I actually finished on my own, which is rare for these kinds of games.
Very cute and VERY VERY easy.
I like how the screens overlap each other; it not only makes it extremely easy to navigate, but it gives you a natural feeling of space. Other escape games could definitely learn from it.
Note: I think 'ponpon' is the Japanese reference to the character's ball on top. Anyone have a better suggestion?
The game was a bit easy, but I loved the graphics. Short but sweet!
how did you get there? i mean, there is no way to dry land and no boat! ethier s/he swam (unlikely, no land in sight for miles.) or was born there(even more unlikely, since the only life forms there are you and the doll.)I WANT A PLOTLINE!!!!!!!!!!!!!!!!!
my rate! grapics 10 gameplay 5 plotline 0
overall........





I had a lot of fun with this game. Oh, by the way, you obviously got there via giant cannon, duh. =P
People have already translated some of the Japanese text. Here's the rest of it - spoiler tagged, just in case.
The arrows

The box in the upper right says

The safe

When you

The clock,

Once outside

And by the way,

And as someone else pointed out,

This was really cute!
First "escape" game I did without a walkthrough.
Oh yeah...

This one was weird:
#1: It was easy enough for me to do.
#2: It was really short.
#3: It was predictable.



Just a joke, Karmen. Somehow the verse still seemed appropriate to the game :).
You can put the orange on top of the statue in the middle of the room. I don't think it does anything though :)
Nice game. Pretty easy. One question, though. I got this random orange from the ice cream cone. Did that have some purpose, or was it just there to confuse me? xD
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Walkthrough Guide
PonPon House Walkthrough:

Not much to see here, really. You can go to the left, to the end of the pier, to see a fish jump out of the water.

Go down the pier to the house. The door is locked, but you can circle around it to the left and peek in each window along the way.

The bucket next to the door has a key in it. Click on it once, to remove it from the bucket, then drag it to the door to enter.
In the HousePosted by: HeroForge
|
March 19, 2008 7:33 PM