Nekonote Escape 7: Doll
C'mon, everyone is doing it! Let's tear apart the place, looking through piles of stuff or branches of plants, looking for colorful, small, and oval objects! Eggs, you say? No, no, who searches for eggs anymore? We're hunting for dolls. Ok, just one doll: Lion's doll. But we might just collect a basketful, anyways.
Nekonote Escape 7: Doll is a slight twist on the average escape-the-room game. Rather than looking for a way to open the exit, the goal of this game is to please poor Lion, who can't find his favorite doll anywhere. No wonder; someone has stuffed dolls all over, in the strangest of places. Collect all these joyful little faces and one just might turn out to belong to Lion.
This cute point-and-click game has many features common to games of this genre: a few puzzles, a mini game, and excessive pixel hunting. Most objects are collected and kept in an inventory along the right side of the screen, where they may be examined or combined with other objects. (One exception to this rule is the set of dolls; as they are gathered, they seem to disappear into limbo.)
A simple escape game can be a delight all by itself, but sometimes the greatest discovery is that it isn't by itself. Nekonote Escape 7: Doll is, as the title indicates, the seventh in a series. Each of the other games offers its own unique challenge, while following the adventures of the same crew: Lion, his doll, and a giant pink octopus. The first in the series is fairly primitive in terms of our point-and-click standards. Through the series, the scenery and puzzles gradually improve. So, played in order, it is easy to see both the evolution of escape games, as well as the difference a little practice can make.
By the time the seventh game in the series rolled around, the creators found the right combination: simple aesthetics and maddening frustrating solutions. It will be interesting to see what escapes the future will bring. For now, please enjoy yourself and
Or, enjoy any of the other six games in the series: