"Forget the old 'on a scale of one to ten' rating system. Rob Allen is so far removed from that dated, mundane world, his creativity deserves its own scale."
Therefore, I am proud to reveal that according to our esteemed panel of judges, Day of the Bobteds has received a final and well-deserved grade of: DAVE +.
Yes, Rob continues to impress with Day of the Bobteds, a game in which you must obliterate all of the Bobteds to save the Kingdom of Implements from their menace. What exactly are Bobteds? Ah, if only it were that simple. Bobteds can take the form of a number of different Earth-objects: barbecue grills, stars, %s, even spinning LOLs! Your best bet is just to try to destroy everything — if it goes away without an explosion, it's a Bobted. If it explodes, well then you might not want to do that again.
Click to place your metallic balls on the screen. They'll start to fall as soon as the last one is placed. Then just sit back and watch them bounce around — you'll either pass the level or you won't. Sure, you could place your balls haphazardly and hope for the best, but careful consideration and a little ingenuity will save you lots of time. Well thought-out levels also work to minimize the pixel-hunting that can plague games of this type. Eighteen levels await, each with its own unique challenges, and some which are just plain unique in the way that only Rob knows how.
Don't expect Day of the Bobteds to take as long as the games from Rob's Hapland series. Fifteen minutes should be plenty of time — which is kind of a mixed blessing. While it's clear that much work and creativity went into the artwork and the theme, the gameplay is not that different from previous games, and the levels don't generally require a lot of thinking on the part of the player. Overall, it seems that at its core, Day of the Bobteds just needed a little bit more — either more difficult levels or more of them. If that had been the case, I'm certain the game would have received at least a LEONARD -.