
Headcase is the latest platforming fiesta from Nitrome, creator of Hot Air 2 and Skywire. Set in a world of lush pixel art where gravity is fickle and your head is huge, you play a superhero dream-avatar (yes, that's about right) with a big 'up' arrow on your helmet. You stick to walls, ceilings and floors, allowing you to move around platforms as if you were an insect. You also have the ability to jump/fly in a straight line, kind of like Superman.
The controls are about as simple as you can get: Walk back and forth with the [arrow] or [W] and [D] keys, and jump with the [spacebar]. Enemies can also be dispatched using this head-bashing method. Not only can you jump from wall to wall and floor to ceiling, but walking to a corner causes you to change orientation. This works very smoothly and, when topped off with the spacebar gliding, gives the game a very relaxed flow that's hard to match. Kind of like Sonic the Hedgehog on a slow day.
There are 25 levels to work through and the difficulty progresses quite smoothly. Be prepared to get squashed more than few times on your way to the end.
Nitrome fans will recognize many elements of the game's design, from the catchy music to the visual design and even the level select screen. Headcase is another game with artwork by Simon Hunter and programming by Aaron Steed, as was the previously reviewed Nanobots.
Its good to see a game that doesn't try to say too much but simply presents an unusual beauty in the idea that anything is possible. Play Headcase.
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Comments (may contain spoilers)
Nice graphics as always, Nitrome. The semi-transparent backgrounds are very cool (as long as they don't remind you of a certain semi-functional operating system).
Posted by: Groogokk
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November 15, 2007 2:19 PM
How come Nitrome's "off the rails" didn't get reviewed? That game was awesome, and had a ridiculously cool design, from a new control scheme i haven't seen anywhere else and the classic nitrome look.
maybe I'm just a nitrome junkie, but i ook forward to playing this new one until i beat it.
Posted by: scott | November 15, 2007 2:50 PM
I believe Off the Rails came out right on the heels of another Nitrome release, so we mentioned it during the Link Dump Friday feature at the time to get some feedback on whether it should receive a full review. But not a single comment about it was posted.
Posted by: jay
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November 15, 2007 2:59 PM
Makes sense, I just really loved that game. Classic Nitrome. Too bad I didn't comment at the time.
By the way, great site, I visit every day.
Posted by: scott | November 15, 2007 4:14 PM
I'm loving this game! We've seen the fully-walkable platform square concept before, but this is a really nice spin on it. It's incredibly fun bopping your enemies into oblivion!
Posted by: Nicol3
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November 15, 2007 4:20 PM
Cheers, scott! ^_^
We never tire of hearing that. ;)
Posted by: jay
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November 15, 2007 4:22 PM
Heh, nice game. :)
Plays nicely, a bit linear but I like it that way, too much directional puzzling with this short range of sight would get annoying anyway. Not too difficult, not too easy, good to see some additional goodies around to reward more daring players. And I like the cute pixel style.
One thing about the controls though: I heavily rely on the characters orientation, so pressing the up key when it would move him to the left (from his point of view) is somewhat counter-intuitive. It would make the game more playable if that was configurable.
Posted by: Pieter
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November 15, 2007 6:37 PM
I agree it would be nice if the game controls were a bit more intelligent. It seems like pressing a left/right key should always move the character, whether or not he's standing on a wall. But on the other hand, so much precision is needed once the levels start getting hard, it would be a shame to walk into some spikes just because you thought your little guy was going to go the other way. The way Nitrome's implemented it, there's never any accidents.
I quite like this one, actually. There always seems to be some control or pacing issue for me with Nitrome, but in this case, there seems to be a balance between the complex way the main character moves around and the limited number of things you can actually tell him to do. Controlling the little guy is almost effortless, so the nice artwork and clever level design get a chance to shine.
Posted by: Psychotronic
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November 15, 2007 7:28 PM
This game is the jam, and Nitrome is the jam for making it. I want someone to pay them to make me some DS games already, because Nitrome clearly rocks the mic, old school. If you want to join the cause, go here and dig this game: http://digg.com/playable_web_games/Head_Case_Free_DS_Quality_Flash_Platformer and digg it up.
Posted by: Ender | November 15, 2007 8:22 PM
I like this one a lot. I love how it looks when you try to jump off of the green blocks (blobs?) - so sweet.
I like the Nitrome classic look - but a lot of their games (hot air for example) I just can't get a grasp on. I think it's mostly because I use a touchpad for everything, and that doesn't always work well. But I really like this one a lot. A whole lot.
Posted by: wendy
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November 16, 2007 1:53 AM
This is definitely one of Nitrome's better games. I haven't been to impressed with some of their recent games, but Off the Rails and Headcase are really top notch.
Oh yeah, does anyone know how to do level 9? I'm stumped...
Posted by: Alex Simpson | November 16, 2007 12:13 PM
Great game!! Just wondering...
If you keep an key down, say, to go right, if you keep it down, you will carry on travelling in the specified direction- up walls, down walls.... everywhere, until you die.
If you stop pressing the key, the guy stops, and you have to use the proper key again.
Does anyone else think Mat Annal and Heather Stancliffe are busy working on the sequel? 'Cos they used to do everything, until Simon Hunter and Aaron Steed came along.
Maybe they're taking a break?
Posted by: Dav | November 16, 2007 12:52 PM
Ah! I feel like Nitrome has redeemed themselves. I haven't enjoyed most of their recent games. Off The Rails was an incredibly cool looking game, but frankly I felt not that fun to play. The visuals in this game are a bit saturated for my taste, but the gameplay ROCKS! You can tell they spent a lot of time on it. It'd be hard to get the controls for this right, but they did it perfectly. The levels are well designed. Everything is great! 5 stars!
Posted by: Alex Miller | November 16, 2007 1:18 PM
Hey! They won't let me send my score!
Posted by: David | November 16, 2007 1:49 PM
I need help on level 7.
I keep getting squashed by the blue guy and I looked when I died, there was no way out.
Posted by: Blechy | November 16, 2007 4:04 PM
lol! there's alway's a way out, Blechy...persistance pay's off ;)
(I've made it to level 16, so far, and have somehow still managed not to send my laptop 'sailing 'ore yonder'... YET...in frustration!)
Just wanted to send kudo's to the game creator(s) and comment that this is the first game I've ever played that has so simutaneously sent such intense emotions of both pleasure & utter loathing, coarsing through my veins!
LOL!
Keep up the good work, Nitrome!
Posted by: Canadian Enchantress | November 16, 2007 4:53 PM
I'm also completely stumped on level 9. Could anyone post some hints for that one, please? Thanks!
Posted by: Caya | November 16, 2007 6:45 PM
LEVEL 9!!
So simple, I felt dumb when I figured it out!
Posted by: Caya | November 16, 2007 6:49 PM
I know! I felt completely stupid as well! Now that I look back, it seems so obvious!
Sooo... Anyone know how to do level 19...? I keep getting as far as the floating blue blocks with green on either side of them, but I can't see any way past them without at least losing SOME health. And I regret losing that health later on...
Anyone got any ideas?
Posted by: Alex | November 17, 2007 12:54 PM
Doesn't matter, I just found a really helpful shortcut! I don't think you're supposed to able to do what I did, but hey, it worked!
Posted by: Alex | November 17, 2007 12:57 PM
No, I don't think I'll figure this one out without help-
Level 15??? The little guy seems to jet out & land in this enclosed rectangle. NO way out. Except there is a button- probably it opens the block in front of the pipe where he came in at. But how do you push the button, and then get over there to that block in time before it closes? Because I've never been able to get over there in time to even see it has moved. I'm stumped.
Posted by: Caya | November 17, 2007 4:04 PM
Caya-
Posted by: Dav | November 17, 2007 7:08 PM
@Caya/lvl 15:
Posted by: Groogokk
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November 18, 2007 8:46 AM
I've made it to level 23!
Posted by: Anonymous | November 18, 2007 2:29 PM
YES! Finally finished :)
Posted by: Dav | November 18, 2007 6:12 PM
This was THE most frustrating game I've ever played!!!!
And, what's worse:
Why do I think this, you may ask?
Posted by: Canadian Enchantress | November 18, 2007 6:13 PM
I couldn't agree more, Enchantress. The frustration is mainly due to the repetitiveness of the gameplay paired with split-second timing, I think. Expect nothing new beyond level 10 or so... after that, playing becomes a chore. Why I kept playing until level 24 (and I hope to complete the last level tonight) is beyond me, but it's probably the satisfaction I receive from bashing those smug-faced, donkey-eared dimwits from their bicycles. (Oh, how I'd love to have a row of about thirty or forty of them in front of me and firm ground under my feet to jump off from).
Posted by: Groogokk
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November 19, 2007 3:10 PM
Really Groogokk? I thought those "smug-faced, donkey-eared dimwits on bicycles" (lol) were kinda adorable. Personally, I found those little racoon masked, green lepidopterous harrier's to be my greatest annoyance! I'm not normally prone to violence, however; I have to admit, a little part of me giggled inside, every time I had opportunity to de-wing and ground those nasty, vicious antagonists! Rest In Pieces, little flutter-by's! ;)
*Good Luck, with level 25*
Posted by: Canadian Enchantress | November 19, 2007 9:40 PM
I hate level 23. especially getting past the spike guys. Once you enter theres only one way out no way back out as in returning.
I hate the part where there are so many blue cute blockys , I get squashed between them. I still haven't beaten it yet.
Posted by: Blechy | November 19, 2007 9:43 PM
Thanks for the offer! I did manage to complete it last night. And yes, grounding the flutterers felt nice for me, too. ;-)
At least there was an endscreen this time around, so I'm not complaining. There are two or three nitrome games that just say "Well done!" and that's it after two dozen fit-inducing levels.
PS:
Lepidopterous... the word has positive aesthetic qualities. If you can off-handedly throw words like those into a conversation, you deserve my admiration! ;-)
Posted by: Groogokk
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November 20, 2007 1:06 AM
Thanks for the offer! I did manage to complete it last night. And yes, grounding the flutterers felt nice for me, too. ;-)
At least there was an endscreen this time around, so I'm not complaining. There are two or three nitrome games that just say "Well done!" and that's it after two dozen fit-inducing levels.
PS:
Lepidopterous... the word has positive aesthetic qualities. If you can off-handedly throw words like those into a conversation, you deserve my admiration! ;-)
Posted by: Groogokk
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November 20, 2007 1:09 AM
Thanks for the offer! I did manage to complete it last night. And yes, grounding the flutterers felt nice for me, too. ;-)
Posted by: Groogokk
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November 20, 2007 1:12 AM
Okay, now this was posted three times - I'm sorry about that. I waited patiently for the post to come up each time, but there was a 505 error the first two times and the post didn't come up, so I reposted it...
Posted by: Groogokk
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November 20, 2007 1:17 AM
Congratulations!, Groogokk on your perseverance; I offer thee my obeisance ;)
Re: 505 Error Page
Posted by: Canadian Enchantress | November 20, 2007 2:12 AM
Could anyone give me any help on level 24?
I've got this far on my own and I'm pained to ask for advice, but I'm at a complete loss as to what to do once I get to wall on the far right, pick up the health bonus and then jump back left towards the flying guys and the moving blocks...
Posted by: Plymski | November 20, 2007 12:14 PM
@ Plymski: I'm willing to help, but I don't quite know when you get to a wall on the far right... I'm afraid I can't find a health bonus in the first half of the level either, and due to the inebriating effects of an after-work party, my reaction times are now too slow for the second half... sorry! :-( I'll try again tomorrow.
@ Enchantress: Hey, thanks ;-) But it is you who deserves the highest merit for being the first jayisgames-poster to complete the game! As to the error messages and subsequent multiple postings: After my last post, I reloaded the site after the error message, and it turned out the message was on the board in spite of the error...
Posted by: Groogokk
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November 20, 2007 5:05 PM
Thanx Groogokk :)
Hope this help's, Plymski.
Level 24 Walkthrough (from beginning to end):
Posted by: Canadian Enchantress | November 20, 2007 5:20 PM
Now that's what I call a detailed walkthrough! Nice work!
Posted by: Groogokk
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November 21, 2007 2:23 AM
Oh so much fun! It's easy enough at first to get me hooked and then challenging enough as it goes on to keep me trying when I fail a level. Plus, it's simple and doesn't require that you learn a ton of controls or wade through over complicated graphics.
Plus it's adorable!
Posted by: Jillian | November 22, 2007 12:29 AM
great level 24 walkthrough, as that's what i was looking for when i came here. while i didn't think i'd make it this far, the walkthrough has essentially convinced me to totally give up. though it is a great lesson in try try again. something about the pacing, maybe my own fluttering internet speed (hello broadband), means it's very tough to time this level. 23 out of 25 is not bad, though. here's wishing there were level flags so you could start partway through a level. what's the fun in doing the same parts over and over?
Posted by: nitromeaddict | November 22, 2007 1:13 AM
I NEED HELP ON LEVEL 7
I dont really mean to be mean but you're not explaining it well enough for me.
Posted by: zmaster | November 22, 2007 4:09 PM
Thanks a million Canadian Enchantress. Despite the slight feeling of emptyness I got from finishing that level, I'm sure it would never compare to the frustration of never getting past it.
I didn't need the full walkthrough in the end - just needed the bit where you shoot down off the first pink block by the moving blocks. So simple when you think about it!
Cheers
Plym
Posted by: Plymski | November 23, 2007 11:56 AM
okay, i got through level 24 because i couldn't resist trying over and over.
anyone have a level 25 walkthrough? i didn't get spiked but i don't see how to get through it without getting injured 3 times, which equals death anyway. thanks.
Posted by: nitromeaddict | November 23, 2007 6:45 PM
:) Hey come on, nitromeaddict! Now that you've made it past lvl 24 you know deep inside that you can do 25 on your own! ;-)
Posted by: Groogokk
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November 24, 2007 1:42 AM
Okay, I just tried the level again just now. I thought it would take me another two dozen tries to complete it but it didn't, so, with my memory refreshed, let me walk you through:
Posted by: Groogokk
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November 24, 2007 2:32 AM
* Plymski - You're Welcome! :)
* nitromeaddict - Thank you & You're Welcome :)
* Groogokk - Excellent Job on your Level 25 Walkthrough ! *applause*
Posted by: Canadian Enchantress | November 25, 2007 2:42 AM
;-) Thanks! Well, I guess one of the two of us had to do the walkthrough, right?
Posted by: Groogokk
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November 25, 2007 3:31 AM
I'm really enjoying Headcase, but am stuck on Level 11 - I don't seem to be able to get back out of the areas that have all the little guys on bicycles, and can't find any more pipes.
Posted by: lilac | November 27, 2007 4:15 AM
What place exactly are you talking about, lilac? Do you mean the place where a number of individual bike riders is circling around single blocks of chequered pink? There is a pipe in the ceiling of that room, on the left side.
Posted by: Groogokk
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November 27, 2007 3:35 PM
I desperatly need help on level 15???? After the whirly twirly pipes in cant figure out how to get downwards. i know im missing something silly but i have tried on and off (due to frustration) and still cant get it!!! Grrrrr!!
Posted by: Dawn | November 28, 2007 11:32 AM
Thanks, Groogokk! For some reason I was confusing that pipe with the ones to the right of it! It's the simplest things that prove the hardest...
Posted by: lilac | November 29, 2007 5:10 AM
help!!! i cant get through level 23 i just keep going in circles with no end in sight.
Can someone please help me?
Posted by: Anonymous | November 29, 2007 1:39 PM
i really need help getting past the bullets on level 19.
anyone?
Posted by: Rosie | November 30, 2007 10:57 AM
Can anyone help me with level 23? I feel desperate asking for help, but I have been trying for days and I can't complete it. Please, can anyone help me?
Posted by: Kevin | December 7, 2007 7:41 PM
can you please give me a walkthrough of level 6?? i cant get through!!
Posted by: ananomous | December 13, 2007 5:20 PM
can anyone help me on level 19?
Posted by: Anonymous | December 26, 2007 2:01 PM
i need help on level 22!!! please someone help me! just give a walkthrough please!
im desperate!
Posted by: Anonymous | December 28, 2007 8:46 PM
please can you help me with level 20 someone please?i cant get past it help me.
Posted by: katie | January 1, 2008 4:45 PM
don't worry....level 23 eventually ends. you jsut gotta keep at it. it requires a bit of patience!
Posted by: Anonymous | January 14, 2008 8:16 PM
OK, so I know I'm a bit late to join the party, but if someone could post a walkthrough of level 22, I'd be soooo grateful!! I played this game when it came out, stopped for a while, and now that I've come back to it, I'm completely stuck! Help!? Anyone?
Posted by: Alex | January 31, 2008 11:12 AM
Ok, so Level 15. I headed back to the little chamber you zoom through with the button over the pipe, but I can't work out where to go from there!
Help?
Posted by: Rach | February 2, 2008 3:32 AM
hello i eventually got past level 20 but now i am stuck on level 23!! i can get to the bit with the blue blocks but im unsure of what to do next. Could someone help me please? or post a walkthru for level 23
Posted by: katie | February 6, 2008 1:56 PM
Who needs a cheat for level 19? SO...
Here is one! More to come!
Posted by: Annie | February 18, 2008 12:39 PM
AWE nobody has posted for like a MONTH
ugh i desperately need hel pon level 19.
Annie, your post didnt help me cause i didnt get it.
PLEASE REPLY THIS GAME IS FRUSTERATING TO THE MAX
Posted by: casscivi | March 5, 2008 7:46 PM
I passed level 25 and I am getting bord of this game.
Posted by: gregory
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March 13, 2008 1:45 PM
im stuck on level 22! i got so frustrated that i almost broke my computer. can someone please help me!?!?!?!?
Posted by: RANDOM PERSON | March 15, 2008 10:12 AM
level 15
Posted by: lily Hammel | March 29, 2008 3:34 PM
Wow, this game is totally awesome, but I desperatly need help with Level 15. I have already gotten through the beginning (where most ppl have trouble), but I still need help getting to the bottom of the level. Help. Please. Soon.
Posted by: Chu! ^-^ | April 24, 2008 9:39 PM