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Ether Cannon is a new action shooter from Luke Paakh of Pop Ethos. You control a space ship which is the last hope of... Well it doesn't really say, but it seems urgent.
It's a beautiful game, the particle effects in it are just brilliant, and the action it delivers is (mostly) smooth, polished, and pretty refreshing. The game does a great job of delivering lots of fast shoot-em-up fun without ever reaching a plateau; each time it begins to feel as if you've had the same weapon for a while, or haven't seen a new enemy type in a few levels, something new is thrown into the mix. Even in the very last stages of the game it introduces new enemy types to challenge you to change your strategy, so you can out maneuver and outwit your enemies.
Use the arrow keys to move and the mouse to aim and fire. There are 21 levels in all, most of them consisting of 6 waves each. Each wave pits you against an array of foes out to destroy your ship using a variety of tactics. During these waves enemies will occasionally drop Ether, which you will need to collect to upgrade your ship, and you are given the chance to spend your hard earned Ether between levels.
There are three upgrades to choose from:
- Engines - Upgrading your engines will improve the maneuverability of the ship, as well as the ship's overall speed.
- Shields - Upgrading your shields will increase the rate at which your shields recharge, as well as increase the total shield power. This upgrade is essential in later levels.
- Turret - Upgrading your turret will increase the damage it deals. As an added bonus the type of bullets your ship fires will also be upgraded every so often.
Analysis: With there being only 3 upgrade choices, I found that after a while I was just dumping loads of points into my turret with no real noticeable increase in power, as if I'd reached the max, but it didn't tell me. A few different options would have been nice, maybe choosing different weapon types that were already featured in the game, and focusing on one, such as the spread weapon, and further developing that. The biggest gripe I had with the game was that there were no quality settings, and being a flash game that uses loads of particle effects, this is a must. I found that in the later levels of the game with loads of enemies around it was almost impossible to aim properly due to the lag caused by all the effects. A simple quality adjustment would fix this issue.
Apart from a few minor issues this is truly a great game, and I highly recommend taking the time to Play Ether Cannon.
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Comments (may contain spoilers)
I find that trying to figure out which upgrade to go with is sort of vague. As in if I pick the wrong set to go with, I get crushed in the next level.
Posted by: weirdguy
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November 13, 2007 2:18 PM
Due to my upgrade choices I found it a bit too easy until the last level...
Good game though.
Posted by: xadoc | November 13, 2007 2:32 PM
This game really needs a walkthrough to tell you what upgrades are achieved with what levels of turret enhancement. It also needs a save feature.
There is variety to strategy in choosing upgrades. If you invest heavily in your shields, you eventually become pretty close to unkillable. If you invest heavily in your turret, you end up spraying multiple shots at a time, each one killing an enemy in one hit.
The problem is, shield upgrade is useless versus the final boss. He kills you in one hit. Maybe there's a level of shield upgrade that would let you survive, but I doubt it. And if he flies faster than you, you have to engage him really, really carefully. Probably the best option for fighting him would be in a ship with enough engine upgrades that it can run just ahead of him, firing back, but I haven't had the chance to see if your ship upgrades that far.
Posted by: Patrick | November 13, 2007 2:41 PM
The music's good, but the only strategy I used so far was "spray 'n' pray". Flying backwards while blindly shooting forwards worked until I changed directions; then four of those things hit me at once.
My problem might have been trying to outrun everything, and not knowing how the shielding system worked. Now that I know, I can try again and do better.
Posted by: Gar | November 13, 2007 6:38 PM
Beat it! Here's how:
The ending was highly satisfying.
Posted by: Chriss | November 13, 2007 9:51 PM
To change the quality of any flash game, right click on the game, and select "Quality"
Posted by: . | November 13, 2007 10:34 PM
Q: Help! I have no idea how much Ether I should invest when upgrading my weapon!
Level 2: 5 (wavy blue ball)
Level 3: 20 (spinning red ball)
Level 4: 40 (v-spread triple cannon)
Level 5: 80 (red wave cannon, MAX level)
Q: Help! The final boss killed me in one hit!
Q: Help! How do I beat the boss if it kills me in one hit?
Q: Help! I want to go faster than the boss so it can't catch me!
Q: What about "hard" mode?
Posted by: Blackblayze | November 13, 2007 11:02 PM
Another game I couldnøt play because I couldn't adjust/turn off the suond. It can't be that hard
Posted by: Frederik | November 14, 2007 10:12 AM
Frederik, you can press M to turn off the sound completely. As far as I know, there is no way to adjust it.
Posted by: pigmonkey | November 14, 2007 2:06 PM
I really love how this game lets you continue where you left off. Sometimes I encounter games that just get so frustrating after a point that I don't even care to bother with it anymore -- and then they make you start all over again after you die. However, with this game, you can just continue where you left off and enjoy the rest of the game.
Posted by: . | November 14, 2007 4:57 PM
wow, that's intense.
my only complaint - difficult without an external mouse on my laptop.
Posted by: wendy
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November 14, 2007 5:35 PM
The final sequence is bodacious except how the remains of the star fly around. Overall, very good music and graphics, still.
Posted by: Morning Dew
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November 15, 2007 7:29 AM
Oops...died on level one...really hard...not easy on a laptop. Don't know if it would be any easier with a real mouse.
Posted by: Suc | March 31, 2008 5:46 PM