Replay 2: The Sequel is a turn-based puzzle game entered in our 3rd gameplay design competition from Caleb, R. Emmett, and longhorn54. The game revolves around the replay theme and puts you in control of a JIG logo whose shadow is constantly lagging a few steps behind. As you move across the levels, you must hold switches and avoid obstacles for your shadow (and vice versa) to ensure both make it to the goal. Although it's tagged as a sequel, don't start scouring the Internet for the original game. The code for what was to be Replay was rebuilt from the ground up, earning its status as a "part two".
Use the arrow keys to move the JIGster around and watch for switches, doors and enemies to interact with (or avoid!). Pressing the [spacebar] lets you wait a turn for your shadow to catch up, a crucial move that's a focal point of the game's strategy. Nothing moves unless you press a button, so there's no pressure to race against the clock or have fast reflexes. This puts the heavy lifting on your ability to plan several moves ahead to predict where you, your shadow, and the enemies will be in the future.
Replay 2 is more challenging than it may appear, but with enough planning and trial-and-error you can scramble your way through the levels without too much worry. One of the chief drawbacks in the game is the apparent lag in controls. Press an arrow key to move and it takes the character a fraction of a second to respond. This leads to an almost clunky overall feel that hampers some of the enjoyment (but doesn't ruin the fun). It's also a bit of a frustration to have to restart the level each time you make a mistake.
Repay 2: The Sequel is a unique and challenging puzzle game that requires forethought and patience. An excellent entry from Caleb and team!
Jay - Replay 2 is probably one of the more under appreciated titles from our previous competition. The game has a bit of a rustic appearance and the somewhat clunky feel to the controls (as John mentioned) may be enough to turn off the more casual gamers out there. But those who appreciate the intellectual challenge of puzzle games like Deadly Rooms of Death (DRoD) will find there is a deep and rewarding experience offered within. With the help of a seasoned Flash graphics artist and a revisit to the underlying engine that handles the controls, Replay 3 has the potential to really turn heads. Keep up the great work you're doing, Caleb and team, and cheers for a great puzzle game entry! =)