Nightmares, the Adventures


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nightmaresadventures.jpgJohnBNightmares, the Adventures is a series of four episodic point-and-click adventures created by Sarbakan for AOL Kids. Aimed at a slightly younger audience, each installment is a short, colorfully drawn game where you must try and help the young Victor vanquish his nightmares. The catch is that you only have a limited number of moves to win each episode, putting just a little pressure on your puzzle solving skills.

Navigation is easy in Nightmares, the Adventures, simply click the puffy arrows to visit different locations on each screen. Items usually look a little brighter than their surroundings, making them easy to spot and nab. Figuring out how to use them and in what situations is where the challenge dwells, and with the constant reminder that Victor's nightmare is closing in, you don't have time to dawdle.

Because the games are aimed at kids, the Nightmares episodes won't pose much of a challenge to seasoned point-and-click adventurers. There's even an in-game hint system that all but spells out exactly what you should do. But the top-notch visuals, great voice acting, genuinely spooky atmosphere, and lack of pixel hunting make them entertaining for just about anyone.

Play Nightmares, the Adventures Episode 1

When you finish the first game, take a crack at episodes:

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Episode 1 Walkthrough

Click NEWSPAPER.

Take SCYTHE from Grim Reaper statue.

Take BONE from right side of screen.

Click top-right arrow.

Click right arrow.

Click 3rd coffin, take MARACAS and exit room.

Click left arrow.

Drag SCYTHE onto bat in top-left corner.

Receive REMOTE CONTROLLED BAT and leave.

Drag REMOTE CONTROLLED BAT onto the top of the tree holding the key.

Take KEY and leave via bottom-left arrow.

Drag MARACAS onto young boy.

Click top-left arrow.

Drag BONE onto dog.

Click on BINS and click right arrow.

Click on right coffin and take GUITAR and click on TORCH and exit.

Click left arrow and drag TORCH to right side of door.

Drag KEY onto each lock and exit.

Click bottom-right arrow.

Drag BINS onto man and drag GUITAR onto Victor.

Episode 2 Walkthrough

Take PLANKS OF WOOD from left side of screen.

Click left most arrow.

Click BUCKET and NET.

Click on coconut tree and take COCONUT. Repeat this until you have 4 COCONUTS and exit.

Click right most arrow.

Click VINE by the side of the arrow.

Drag NET underneath little monkey.

Click loose plant above Victor's head to move the rock onto the head of the snake. Exit to the left.

Drag COCONUT onto top-left vaccuum and click the arrow nearest it.

Drag BUCKET over flames and click on panel.

Repeat the sequence (randomly generated) to unplug the vaccuum. Take PLANKS OF WOOD which are to the right of the sequence panel and exit via top right arrow.

Drag COCONUT onto top-right vaccuum and take arrow closest.

Drag VINE onto stalegtite at the top of the screen and click VINE to swing across.

Click SCISSORS and then click on sequence.

Once complete, exit the screen.

Drag COCONUT onto bottom-left vaccuum and take nearest arrow.

Drag SCISSORS onto Spider thread, repeat the sequence and exit.

Drag COCONUT onto bottom-right vaccuum and take nearest arrow.

Drag both PLANKS OF WOOD onto the rope bridge and repeat sequence.

Episode 3 Walkthrough

Take STRING from middle of screen and take KEY from upper left side of screen.

Click top arrow.

Click GLASSES and drag STRING onto hand in the ink well. Exit screen.

Drag KEY onto left book and click arrow.

Drag GLASSES onto the cat's face, take FEATHER and exit to the left.

Click book ladder and click on new arrow.

Drag FEATHER onto feet hanging out of the book and exit.

Click left arrow and click right arrow of the book.

Click SNOWMAN BODY, CARROT and take LEFT ARM which can be found on the top right hand tree.

Exit and take left arrow of book.

Click HAT from tree just above Victor's head. Take SNOWMAN HEAD from bottom left of Victor and take SNOWMAN EYES just from the right of Victor. In the middle of the screen there is a lighter shade tree, click on it and take RIGHT ARM.

Drag SNOWMAN BODY, SNOWMAN HEAD,SNOWMAN EYES, CARROT, HAT, LEFT ARM and RIGHT ARM onto the ball of snow in the bottom right corner.

Exit screen and take right arrow of book.

Click on SNOW SHOVEL and exit.

Exit via left arrow and on the new screen click the right most arrow.

Click on bottom right hand corner book and solve the slidey puzzle.

Drag SNOW SHOVEL onto the glass cup to free the cockroach.

Exit the screen and watch ending.

Episode 4 Walkthrough

Watch out of the Robber. He will take one of your items if you click on a cell which he is in.

Click metal grate in centre of room and take ORANGE KEY.

Drag ORANGE KEY onto the orange lock and click arrow to escape.

Click on GREEN KEY from the jelly on the table.

Click left arrow and drag GREEN KEY onto the green lock and click on the arrow.

Click on the poster to reveal a secret passage. Take the secret passage arrow.

Click on the metal grate above the cell door and click RED KEY.

Click the lever to deactivate the robot.

Click left arrow, then the left arrow, the bottom-right arrow and take the FLASHLIGHT from besides the robot.

Click left arrow and in new screen click the top-right arrow.

Click on arrow to the cell.

Drag the FLASHLIGHT onto the screen and take RED COIN from middle of stash.

Move the light to the right hand side and click on the bag to free the banker. REMEMBER the code the banker shows you (randomly generated) and click on the banker again to receive a BAG.

Click the left arrow and on the new screen the left arrow.

Drag the RED KEY onto the red lock but there's no need to go in as it's empty.

Drag the BAG onto the hook above the lizard. Click on the hook once the lizard is on the bag to capture the lizard.

Click on the keypad to the left of the captured lizard and input the banker's red code.

Click middle cell arrow.

Click on the middle bed and REMEMBER the banker's blue code.

Exit cell.

Click on vault door to the left and input the banker's blue code.

Enter the vault.

Click on the metal grating to the right of the screens and remember the banker's green code.

Exit vault and take the right arrow.

Click on the vault to the right and input the banker's green code. Enter the vault.

Click on giant dome and play 'Crazy Finger Twister Code' using your keyboard.

Once you've found the first half of the robbers memory, go back to the other vault.

Drag RED COIN onto the next game.

To play this - zap away matching robbers. You can go by costume and face. Then click on the matching safes.

74 Comments

OMG! I remember playing these episodes when they were still in French!! This sure does bring back memories...

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Sarbakan is easily one of the best online game makers, or at least was. Goodnight Mr Snoozleberg is obviously a classic, although I do not think that it has a review on here, although one would be somewhat redundant. The slightly difficult to find Arcane and Steppenwolf were also superbly made.

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Yup, great games. The animation on nightmares is great though.

Arcane:
http://www2.warnerbros.com/web/arcane/home.jsp

Steppenwolfe: http://www2.warnerbros.com/web/steppenwolf/home.jsp

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Goda Netoan September 5, 2007 11:21 PM

I like these games, but I am stuck on the third one:

Got everything except the cockroach in the jar, the right arm of the snowman, and the snow shovel.

Any help would be great!

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arrgh! I'm in episode one and I can't figure out how to get the key! Any help would be greatly appreciated

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ahhhh

the top of the tree!

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Just finished it...what a great series! but I have a question about episode #4:

I'm assuming you can reclaim something Rob R. steals from you, but I can't figure out how...did anyone figure that out?

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Goda Netoan:

The snowman arms are on opposite pages of the book.

Once the snowman has both arms move HIM to the other picture to get the shovel.

And the shovel gets the cockroach in the jar out.

Je:

Have you got the remote controlled bat yet?

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Wonderful art. I love these cartoony games. Although I think the "time-constraints" or however you wanna call them are rather unintuitive and quite constrictive. It's OK if the Devil comes when you do something you're not supposed to, but when it constantly appears whatever you do it actively disencourages exploration which I don't know is such a good thing in a kids point-and-click adventure game.

Nevertheless, quite a fun little distraction.

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captainlepton September 6, 2007 5:26 AM

To get the key in Episode 1

Get the scythe from the statue in the first screen.

Use it on the bat in the cobweb in the tomb to the right of the key tree.

Use the remote control bat on the top of the tree.

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Cute and fun, although I got a bit stuck on the fourth one. Got it in the end though!

I agree with the comment about the devil appearing if you 'explore' the environment too much. That put me off clicking except when things were really obvious, so I missed things that would have otherwise been found.

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GoldenHorse September 6, 2007 9:12 AM

Hi Everybody,

This is my first post in JayIsGames.com
I have done nothing the entire summer but playing games from this website. I'm really glade I did that :)

I have solved episode 1:

Episode 1:

- Pick up the newspaper "see the photo"
- pick up the bone
- pick up the thing in the statu's hand

go right
- try to take the key "the tre won't let you"
- go to the right room open the 3rd tomb, pick up the green thing
- go to the left room cut the net to free the remote control bat, go back
- use the bat with the tree
- take the key and go back:)

The fat guy is standing there, give him the green thing

go left
- pick up the bin
- give the dog the bone "so that it doesn't jump on Victor"
- go to the room on the right side open the tomb, take the banjo "or what ever" and pick up the flash
- go to the other room, use the flash
- poor sad guy set him free you have the key go back

back again!

- give the bin to the clown
- give the banjo to victor

and that's it :)

WELL DONE

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Episode 1 Walkthrough

Click NEWSPAPER.

Take SCYTHE from Grim Reaper statue.

Take BONE from right side of screen.

Click top-right arrow.

Click right arrow.

Click 3rd coffin, take MARACAS and exit room.

Click left arrow.

Drag SCYTHE onto bat in top-left corner.

Receive REMOTE CONTROLLED BAT and leave.

Drag REMOTE CONTROLLED BAT onto the top of the tree holding the key.

Take KEY and leave via bottom-left arrow.

Drag MARACAS onto young boy.

Click top-left arrow.

Drag BONE onto dog.

Click on BINS and click right arrow.

Click on right coffin and take GUITAR and click on TORCH and exit.

Click left arrow and drag TORCH to right side of door.

Drag KEY onto each lock and exit.

Click bottom-right arrow.

Drag BINS onto man and drag GUITAR onto Victor.

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Episode 2 Walkthrough

Take PLANKS OF WOOD from left side of screen.

Click left most arrow.

Click BUCKET and NET.

Click on coconut tree and take COCONUT. Repeat this until you have 4 COCONUTS and exit.

Click right most arrow.

Click VINE by the side of the arrow.

Drag NET underneath little monkey.

Click loose plant above Victor's head to move the rock onto the head of the snake. Exit to the left.

Drag COCONUT onto top-left vaccuum and click the arrow nearest it.

Drag BUCKET over flames and click on panel.

Repeat the sequence (randomly generated) to unplug the vaccuum. Take PLANKS OF WOOD which are to the right of the sequence panel and exit via top right arrow.

Drag COCONUT onto top-right vaccuum and take arrow closest.

Drag VINE onto stalegtite at the top of the screen and click VINE to swing across.

Click SCISSORS and then click on sequence.

Once complete, exit the screen.

Drag COCONUT onto bottom-left vaccuum and take nearest arrow.

Drag SCISSORS onto Spider thread, repeat the sequence and exit.

Drag COCONUT onto bottom-right vaccuum and take nearest arrow.

Drag both PLANKS OF WOOD onto the rope bridge and repeat sequence.

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Ahhhh this is super cute, but I'm hella stuck on Level Two.

What I have:


Wooden Planks,
the Vine
Four Coconuts,
A Net,
a Bucket of Water.
So far, I've placed the Net beneath the Orange snake dude, but the more experimental clicking I do, the closer the nightmare comes. This is far from my first run through this level, and a hint would be greatly appreciated, as I keep getting stuck here, unable to harm the vaccuum cleaners.

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AHHHH Thank you for Spoiler #8 on Level Two!

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Episode 3 Walkthrough

Take STRING from middle of screen and take KEY from upper left side of screen.

Click top arrow.

Click GLASSES and drag STRING onto hand in the ink well. Exit screen.

Drag KEY onto left book and click arrow.

Drag GLASSES onto the cat's face, take FEATHER and exit to the left.

Click book ladder and click on new arrow.

Drag FEATHER onto feet hanging out of the book and exit.

Click left arrow and click right arrow of the book.

Click SNOWMAN BODY, CARROT and take LEFT ARM which can be found on the top right hand tree.

Exit and take left arrow of book.

Click HAT from tree just above Victor's head. Take SNOWMAN HEAD from bottom left of Victor and take SNOWMAN EYES just from the right of Victor. In the middle of the screen there is a lighter shade tree, click on it and take RIGHT ARM.

Drag SNOWMAN BODY, SNOWMAN HEAD,SNOWMAN EYES, CARROT, HAT, LEFT ARM and RIGHT ARM onto the ball of snow in the bottom right corner.

Exit screen and take right arrow of book.

Click on SNOW SHOVEL and exit.

Exit via left arrow and on the new screen click the right most arrow.

Click on bottom right hand corner book and solve the slidey puzzle.

Drag SNOW SHOVEL onto the glass cup to free the cockroach.

Exit the screen and watch ending.

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Episode 4 Walkthrough

Watch out of the Robber. He will take one of your items if you click on a cell which he is in.

Click metal grate in centre of room and take ORANGE KEY.

Drag ORANGE KEY onto the orange lock and click arrow to escape.

Click on GREEN KEY from the jelly on the table.

Click left arrow and drag GREEN KEY onto the green lock and click on the arrow.

Click on the poster to reveal a secret passage. Take the secret passage arrow.

Click on the metal grate above the cell door and click RED KEY.

Click the lever to deactivate the robot.

Click left arrow, then the left arrow, the bottom-right arrow and take the FLASHLIGHT from besides the robot.

Click left arrow and in new screen click the top-right arrow.

Click on arrow to the cell.

Drag the FLASHLIGHT onto the screen and take RED COIN from middle of stash.

Move the light to the right hand side and click on the bag to free the banker. REMEMBER the code the banker shows you (randomly generated) and click on the banker again to receive a BAG.

Click the left arrow and on the new screen the left arrow.

Drag the RED KEY onto the red lock but there's no need to go in as it's empty.

Drag the BAG onto the hook above the lizard. Click on the hook once the lizard is on the bag to capture the lizard.

Click on the keypad to the left of the captured lizard and input the banker's red code.

Click middle cell arrow.

Click on the middle bed and REMEMBER the banker's blue code.

Exit cell.

Click on vault door to the left and input the banker's blue code.

Enter the vault.

Click on the metal grating to the right of the screens and remember the banker's green code.

Exit vault and take the right arrow.

Click on the vault to the right and input the banker's green code. Enter the vault.

Click on giant dome and play 'Crazy Finger Twister Code' using your keyboard.

Once you've found the first half of the robbers memory, go back to the other vault.

Drag RED COIN onto the next game.

To play this - zap away matching robbers. You can go by costume and face. Then click on the matching safes.

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I loved these when they were in French!

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Goda Netoan Author Profile Page September 6, 2007 4:38 PM

These are great examples of a point-and-click themed game. Not only does it seem to direct mostly towards kids, but certainly appeals to adults. This in my all time favorite games!

"He walked the lands in search of his destiny. He was Goda Netoan!"

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It looked good, and the animation was charming but I really really didn't like the limit on things you can click on before the game ends. While I judge my skills to be akin to that of a five-year-old, I really can't understand how the average child could complete this game unaided or even with significant help. It's not good for a point and click game to place limits on the amount of pointing and clicking that can go on. After the second try I gave up, which is a shame because it looked very promising. :(

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The review mentioned an in-game hint system... how exactly do I access it?

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The hint system?

You have to position your mouse EXACTLY above the big button labeled "HINT", and while your mouse pointer hovers above you must press your left mouse button.

Kinda tricky, but doable.

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Btw I tested this game on my 9-year old cousin who is familiar with point-and-click games (he finished Samorost almost entirely on his own).

He lost interest very quickly, courtesy of the devil. It is really an idiotic gameplay mechanism when you think about it.

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What's with the sarcasm baba44713? It was a simple question.

Julian, the only in-game hint system is on episode 2.

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I remember another series like this. The mechanics were very similar, but it was more Lovecraftian. Anyone happen to know what it is?

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Karin M Designs Author Profile Page September 9, 2007 4:48 AM

My almost 7 year old loves point and click games. She played this two or three times before she lost interest due to the 'click' constraints. I agree with the others who have said it's not an effective game mechanism.

Shame really, as it looked like fun.

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The devil is in the... uh, game.

I didn't like him either, mainly because each cut scene takes too long, after the 10th time (esp when there is already a "boo!" animation beforehand, to signal failure). There have been other games that discourage mindless clicking everywhere, that were gentler about it. Getting the balance right is a tricky problem in game design.

To avoid running out of chances, there is a "save" button. You can get to a certain point, then save and explore. While this "solves" the problem, it is awkward in my opinion and adds complexity.

Many of the solutions are non-intuitive, so I had to use trial-and-error. And since some are invisibly activated by other changes in state (ie. they don't work beforehand, but there is no logical reason for this, it is just the programming), I have to try everything on each point multiple times. And, arbitrarily, not all solutions work - eg. only one torch is detachable.

These criticisms apply to all point-and-click games - it's not just this one.

HOWEVER, the game is beautifully drawn and animated; the voice-acting is very high quality (tho often inaudible, or at different volumes); and the characters are great, and the plots are interesting, surprising and amusing. The programming had no glitches (except sound effects can be retriggered before the previous one is finished).

Everything is well done, except the game-play for someone who doesn't already know the answers. I think this is the hardest aspect to get right, because the developers can't rely on their own intuitions (since they already know the answers, and can't understand why other people can't see them).

One solution is extensive user testing on the target audience (and observation of what they look at, click on and say to themselves - with no prompting from the observer) - or, to have some kind of genius sense of exactly what information the user has at each point, and to see things through their eyes. That's really, really hard to do. I bet Walt Disney would rock at it.

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its really hard in episode 3..anybody help me...

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Mandy m blackrose September 16, 2007 1:27 AM

Its not letting me get to the other side of the bridge

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nathan Burke September 19, 2007 3:35 PM

i cant figure out the slide thing in episode three i hate doing those things they're so hard

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nathan Burke September 19, 2007 4:41 PM

never mind did it

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how do i finish the slide puzzle on part 3 of nightmare adventures

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its really hard in episode 3..anybody help me...Please tell me how can i let the other Cockroach out from the bottle...PLEASE

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thanks for the walkthroughs... sorry if i had written it in a bad way, i dont speak english so well :)

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Hi,

I've a problem in part 3 of the game nightmares the adventures.

When i reached the slidey puzzle, i'm stucked.

Please help me with that.

Thanks,

man

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The art, spookiness and voice acting were the high points. The low point was when I was punished for doing the exploration I needed to do to get ahead. Maybe it's supposed to symbolize Victor running from the devil in his dreams until he finally figures out how to laugh in his face?

But for me, the "Devil" mechanic ran contrary to how these types of games were supposed to work, especially in episode 4:

Hmm, opening that last grille got me a key. Maybe if I open this one, I can fin- SNAKE!

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i have also problems with the puzzel, i know how it need but i dont get it. help!!!!

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Anonymous October 4, 2007 2:52 AM

thanx for the walkthrough

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i can't figure out what to do in episode 4 after i disable the robot get the bag and tie it to the hook?? what to do???

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o i see a walkthrough nvm:P

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annoymous October 10, 2007 9:39 PM

how do you do the slide puzzle in episode 3? i cant get the pieces to move around? can anyone help me with this?

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Hi i cant complete the slide things at episode 3 .. anyone pls help me out show us a small clip about the sliding things? ? i cant work it out

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How i can get to the other planks and where is the flames?

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to get the planks you need yo tie the vine to the rock at the top of the ceiling and then swing to the other side to get them. then the flames.. there in 1 of the 4 fluffy arrows cant remember which sorry.. dus eny1 know on episode 3 how to solve the sun puzzle

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angelicstorm November 5, 2007 9:42 AM

i can't find the (i think its a candle?) blobby ingredient for the spell.

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Sarah Goosen November 6, 2007 2:58 PM

Hi, the I just found out that there is a new victor's nightmare, number 5.. only to bad that it is in french :-(
It's very cool, it was difficult but I finished the game..:-D

(the text below needs to be in a spoiler tag, but I couldn't get it right) :-(
first when you see a little thing running around in one of the rooms try to collect it, you'll be needing it, then get the candle from the pumpkin,
then go down to the left.. to the next room.. click on the fotograph next to the miror, then find the differents between the mirror and the foto.. You'll get a note with ingredients for a poison.. then go left again into the kitchen get the key out of the jar on top of the fridge, then open the lock with the key and collect the lock.. then pick up the yellow fruit on the second selve.. then collect the pot with the tail between the dishes.. go one room back and light the fireplace (the wood) with the candle. than go back and follow the bread crums, the bread can me in the left or richt tower.. in the left tower collect the eyes of the odd one out (with the big eyes).. than go to the right tower, there you need to correct the mirrors, so the light falls on a small hole in the ground.. then put the thing that was running around in the hole.. it will poof into a big plant and distract the other one.. a new doorway will appear.. go there.. you'll see nine candles.. play the game untill al the candles are out.. then collect the candle wax.. then place the lock in the wheels turning on the right bottom, collect the battery.. then put the candle wax, the fruit, the eyes and the bread in the pot with the tail, then go back to the room with the fire, put the pot on the fire and you'll get a posion.. go to the left tower and give one of the frogs in the back the posion, don't know which one you need to try until you found the right one.. then get the remte control that the frog spittled on the floor.. also collect spittle with the pot.. then put the battery in the remote and go to the room with the fire.. trow the spittle on the fire and go up stairs.. there you can collect the other battery by making all the ghosts go away by clicking the candle on each ghost.. put the other battery in the remote and go to the place you started then click the remote on the flying black thing.. and the story will come to an end..

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Nightmare Helper November 10, 2007 8:57 PM

Well *Jacob* When you are in the snake scene with the monkey, just click on the plant hanging above Victor's Head and then the rock will roll on the snake and the monkey will halp you do something later on..

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where can i find the other code, the blue and the green cod. im stuck!!!!

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click the thing on the mouse and get the stick or sumthing and use the stick too eacape all the... spiolers kiss my ass

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Episode 1 Walkthrough

Click NEWSPAPER.

Take SCYTHE from Grim Reaper statue.

Take BONE from right side of screen.

Click top-right arrow.

Click right arrow.

Click 3rd coffin, take MARACAS and exit room.

Click left arrow.

Drag SCYTHE onto bat in top-left corner.

Receive REMOTE CONTROLLED BAT and leave.

Drag REMOTE CONTROLLED BAT onto the top of the tree holding the key.

Take KEY and leave via bottom-left arrow.

Drag MARACAS onto young boy.

Click top-left arrow.

Drag BONE onto dog.

Click on BINS and click right arrow.

Click on right coffin and take GUITAR and click on TORCH and exit.

Click left arrow and drag TORCH to right side of door.

Drag KEY onto each lock and exit.

Click bottom-right arrow.

Drag BINS onto man and drag GUITAR onto Victor.

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Help me what to do with the puzzle on level four where to click on the green letter...where shall I click? is it on the letters when turn green or somwhere else?

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but how many difference sholud i find in adventure 5 photos ?

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argh .. its if french in adventure 5 i dont even understand ! =(

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OLD, but AMAZING.
The graphics are still so great, and the voice acting is still so so so cool! Yes, I played it in French a long time ago even though I didn't know French, and I'm glad to know that the game's voice acting is still good in english.
Sarbakan makes cool games, yes.

Though, I must admit that the devil mechanic, as others have mentioned, is not exactly the best idea.

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I love the drawings <3 They're so cute!

I learned to save every once in awhile in case I make the wrong move.

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im having trouble solving the puzzle in episode 3

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how do you turn off all the candles in episode 5? is there anyone can help me? please...

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i really liked the 5th one, i was stuck at the part with the big tapestry but i got a hint from angelicstorm. then all i had to do was put it in place and guide the witch down. thanks!!!

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HELP! I finish epode one, then it just says play again? Do i have to go to a different website to play it?

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I need help on Adventure 5. I've got the dust-thing, gave the pot-dog the bread, eyes, and half eaten fruit, i've got the lock, got the speel, but this is where i'm stuck. Some help please?

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Anonymous June 12, 2008 4:16 PM

can someone help me?
where is the YELLOW KEY in the nightmares-episode4

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Anonymous June 12, 2008 4:35 PM

what to do in Episode 4 Walkthrough

after zap away matching robbers

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Anonymous June 16, 2008 1:23 PM

i need help with the puzzle in episode 3

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this game is sooo awesome....better than really pointing and clicking household garbage!!!! way to go Sarbakan!!!.......

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Anonymous October 6, 2008 12:20 PM

Seriously, someone needs to post hints on Episode 3 to help out those of us that, like me, are bad at slide puzzles.

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Still can't seem to solve the one-piece puzzel in part 3:(

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Anonymous May 18, 2009 6:12 AM

thanks sarah goosen, i already got the nightmare:adventure5, whew!!!! it was fun! it was like mystery games/detective games, have you tried mystery serial??? We finished all the series and it was a nice feeling when you happen to get it.

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I really love this game, but unfortunately, I'm stuck on episode 2 and episode 5. In episode 2, I can't figure out where to put the items. And in episode 5, I'm stuck on candles and it's not English scripted. I don't know what to do. Can anyone please help me?

Thanks.

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Dude the link to Episode 2 isnt working and i need to know a link so if anyone could do something about that it would be very appreciated

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Jacob - All the links work for me.

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thanks jay for responding so quickly and i appreciate the sites walkthroughs i use them regularly

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Thank you Sarah Goones! God bless you!

"first when you see a little thing running around in one of the rooms try to collect it, you'll be needing it, then get the candle from the pumpkin,
then go down to the left.. to the next room.. click on the fotograph next to the miror, then find the differents between the mirror and the foto.. You'll get a note with ingredients for a poison.. then go left again into the kitchen get the key out of the jar on top of the fridge, then open the lock with the key and collect the lock.. then pick up the yellow fruit on the second selve.. then collect the pot with the tail between the dishes.. go one room back and light the fireplace (the wood) with the candle. than go back and follow the bread crums, the bread can me in the left or richt tower.. in the left tower collect the eyes of the odd one out (with the big eyes).. than go to the right tower, there you need to correct the mirrors, so the light falls on a small hole in the ground.. then put the thing that was running around in the hole.. it will poof into a big plant and distract the other one.. a new doorway will appear.. go there.. you'll see nine candles.. play the game untill al the candles are out.. then collect the candle wax.. then place the lock in the wheels turning on the right bottom, collect the battery.. then put the candle wax, the fruit, the eyes and the bread in the pot with the tail, then go back to the room with the fire, put the pot on the fire and you'll get a posion.. go to the left tower and give one of the frogs in the back the posion, don't know which one you need to try until you found the right one.. then get the remte control that the frog spittled on the floor.. also collect spittle with the pot.. then put the battery in the remote and go to the room with the fire.. trow the spittle on the fire and go up stairs.. there you can collect the other battery by making all the ghosts go away by clicking the candle on each ghost.. put the other battery in the remote and go to the place you started then click the remote on the flying black thing.. and the story will come to an end.."

xoxo,mary ^^

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Do you have any advice for the fifth episode?

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