
I have this lamp in my room. It's not an unusual lamp, it's just a typical lamp with a 3-way bulb in it. But on the lampshade (which is terribly over-sized for the lamp itself), I hang all sorts of stuff. The top and bottom of this lamp is littered with clothespins to hold things in place. At the top, there are a couple of key chains that light up, a pass for a free movie at the local theatre, a string of green Mardi Gras beads, and a few colorful candy canes from years ago. At the bottom, there are letters from employers, a bio-hazardous specimen bag from a hospital, a pedometer, and a reminder to pick up a friend from the airport. I don't even remember if I picked him up or not...
So what's the deal with all this stuff on my lamp? Yes, it's all a huge fire hazard waiting to happen, and a lot of random, all in one place. It also reminds me of LINK DUMP FRIDAY!!!
- Guardian Popon - Guard the castle and blast away the advancing boats with your arsenal of brown bears. (They oughta look familiar...)
- Grand Slam - Based on the GSN show, answer four rounds of trivia and puzzles as fast as you can. C'mon, if Ken Jennings could do it...
- Square Divide - Shoot the square to break it into two pieces. Then again. And again. And again. Seeing a pattern here? (Cheers, Kristi!)
- Descent - Tilt the environment to control the descending ball and find the flag to advance to the next level. (Cheers, TheLaw13!)
- Tucogas Room 2 - It's an escape-the-room game, yada yada, you know the drill. (Cheers, John & Ryan!)
And, I suppose Link Dump Fridays could be fire hazards as well.
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Comments (may contain spoilers)
Decent is GOOD!Wanted it to be a bit harder though. Wizzed through the levels dieing about 4 times. Thank you TheLaw13!
Posted by: wurlyearly | August 31, 2007 4:10 PM
Guardian Popon gets repetitive after the first few levels, so I stopped playing around level 20. You face new enemies every 10 levels it seems.
Descent was pretty fun, but I think it plays slowly. The music's nice though.
Posted by: JoeP | August 31, 2007 4:16 PM
The second-to-last game is is actually called Descent, not Decent. It may very well be decent, but that's not its title. ☺
Posted by: Peter Hosey | August 31, 2007 4:35 PM
I played Tucogas Room 2 and when I closed the inventory window and reopened it I had all the items for the game and was able to finish it. Very Weird. The game is broken.
Posted by: Drwright | August 31, 2007 4:37 PM
Thanks, Peter, that was my mistake. I'll fix the typo.
Posted by: jay
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August 31, 2007 4:56 PM
drwright, that didn't happen to me when I did that, maybe it's an older flash version that causes that bug?
Posted by: EMDF
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August 31, 2007 5:13 PM
I've made a start on Tucogas2 but I'm only as far as 29% complete. Found 2 cds, hammer, 2 keys, one battery, remote, cone, red yellow and green squares, light bulb, and light pull cord. Combined/used a lot of them except for the cone and squares but am now stuck. Lettering on the toilet roll is 03 or D3? Any suggestions, 'cos I can't seem to find those pixels!
Posted by: aqassan | August 31, 2007 5:33 PM
I made a start on Tucogas 2 as well, but still 47% done.
Posted by: Kwandae | August 31, 2007 5:49 PM
where'd you find the other cd? I know the one's in the book, but where's the other one? I found an orange and yellow square thing, where's the red and the green?
Posted by: EMDF
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August 31, 2007 5:57 PM
I'm playing with Tu2, too. At 22%, I got 3 keys, none of them seems to open anything, the remote and 1 battery, the cord (in place now), the cone (for the lamp, maybe?) and the yellow square thingie. And what's up with the painting, the one that's green at the beginning and shows "\o/", and then turns red to show "<o>"?
About the bathroom, if you haven't noticed yet:
Posted by: Joerg | August 31, 2007 6:20 PM
EMDF the CDs are as follows:
Posted by: Kwandae | August 31, 2007 6:21 PM
If the signs go red with the on them, it means you need to restart because you did something that prevents you from completing the game
Posted by: Kwandae | August 31, 2007 6:44 PM
Square divide is one of those daikatana type games. It looks fun on the outside, but on the inside is somewhere inbetween sticking your hand in barbed wire and playing one of nitrome's platformers.
You control a tiny triangle with a SQUARE hitbox roughly 1.5 times the size of your triangle. Movement is inconsistent even with a stable framerate and lags far behind the mouse cursor, which you'll run out of the play area quite often.
You split squares by firing tiny balls very slowly. Choose your shots carefully because the reloading time is apparently random and only begins after a shot either hits a square or the side of the play area. In order to make this even more difficult you have a number of powerups which range from powerdowns to somewhat helpful.
M: Mega bullet. Your shots will continue until they hit the wall. This is the worst of the powerups as the sheer number of squares it spawns will virtually ensure your death by themselves. That the squares tend to be faster than everything else and fly out in random directions is icing on the cake. Enjoy your extremely long reloading time while madly running away from the wall of death approaching you.
S: Slow squares. A good powerup but it doesn't slow the squares down by much, or by any consistent amount. There is also no timer so you still need to stay far away from them in case they speed up again. Squares split off from slowed squares will travel at normal speed, and once the powerup wears off will move at super speed.
I: Invincibility. Sounds good in practice but it's extremely short and doesn't always make you invincible. You'll flash from invincible-white to mortal-green as it wears off. Sometimes you'll be invincible until the end, sometimes not, sometimes it doesnt make you invincible.
O: Big shots. The only truly useful powerup. The big bullets make it possible to clear out squares by getting close and spamming them until you've gotten rid of them all. Like the other powerups it lacks a timer, or any consistency in it's execution.
Overall the game is a nice concept with an execution so flawed that it is virtually unplayable due to the sheer number of ways that you can die through some technical fault and not any error of your own.
Posted by: Superslash | August 31, 2007 6:49 PM
I like LDF. :)
Posted by: Thomas
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August 31, 2007 7:00 PM
forgot to mention I don't have the hammer...
Posted by: EMDF
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August 31, 2007 7:08 PM
EMDF, the green square is
Where is the third key? The third cd gives a very strange file on the pc.
Posted by: aqassan | August 31, 2007 7:13 PM
To find the hammer...
Posted by: Kwandae | August 31, 2007 7:17 PM
Found out what a red poster means ... OK ...
Some parts of this game Tu2 are arbitrary? I found 4 keys so far, including the one
There *should* be a white square somewhere, when I remember that thingie correctly?
51% now .. yay . . .
Posted by: Joerg | August 31, 2007 7:25 PM
I really like Square Divide, but it's very tough to play with a little Trackpoint pointer thingie...
Posted by: OtherBill
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August 31, 2007 7:32 PM
Question about the squares.
I have 5/6 of the squares: Red, Orange, Yellow, Green, Blue. Anyone know where the last one is? I know there is 6. Anyone have any clues for the last one?
Posted by: Kwandae | August 31, 2007 7:44 PM
hmm... I have one red poster, and one green poster (not in my inventory), so have I messed up or not?
also, where is the
i keep clicking everywhere and I can't find it...
Posted by: EMDF
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August 31, 2007 8:00 PM
In Tucogas Room 2, if any of your posters is red, you will need to restart. It is the game's way of telling you that you just blew your chances of escaping.
Most likely, as is the case for EMDF and probably many others of you,
Posted by: ThemePark
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August 31, 2007 8:13 PM
that explains why I couldn't find it.
thanks!
Posted by: EMDF
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August 31, 2007 8:22 PM
Hmm, can't find the last rubix cube square, same as most apparently.
My guess is that the last square thing is white, as most rubix cubes have red, orange, yellow, green, blue and white, but it might be purple as well...
kwandae, the third cd's key is not where you said it was. I am missing the third and 6th keys.
Posted by: EMDF
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August 31, 2007 8:35 PM
I'm having trouble unlocking under the TV, the key mentioned earlier unlocks another cabinet. Help?
Posted by: Werebear
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August 31, 2007 8:36 PM
Posted by: Werebear
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August 31, 2007 8:38 PM
Here are the 5 keys I have found:
Posted by: Kwandae | August 31, 2007 9:08 PM
Walkthrough for Tucoga's Room 2...
Posted by: dotcomlarry
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August 31, 2007 9:08 PM
Square Divide is Asteroids but without the fancy graphics. It never occurred to me that "Asteroids without the fancy graphics" was possible.
But it means you can approach it the same way: Break the box into two. Then pursue only one half, leaving the other half. Then repeat that approach with the half you pursue, so that you always only have one split worth of smaller boxes. That keeps the number of boxes on the screen to a minimum.
The worst thing you can do is break everything down to small squares and then go after the small squares.
Posted by: Rich Lafferty | August 31, 2007 9:10 PM
Sorry I messed it up earlier
Posted by: Kwandae | August 31, 2007 9:12 PM
for some reason, the key code (num lock, caps lock, and scroll lock) isn't working for me, even when I hit return, and even when I make it the opposite of what I wrote (my code was the exact same as the walkthrough that was taken from another site, and it yielded the same result)
Posted by: EMDF
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August 31, 2007 10:27 PM
Grand Slam. or How I Learned to Stop Worrying and HATE Math!
Posted by: eggson | August 31, 2007 11:08 PM
Superslash -- that's weird. The game seemed pretty consistent to me as far as powerups taking effect and their length. I thought it was a pretty decent game actually; my only complaints are the slow reaction time for turning and the collision detection seemed a little bit off in a bad way, ie it doesn't seem like you should have dies but you did.
I've passed easy but have only gotten to 394 on medium. I find it's helpful when you get to the 2nd or 3rd smallest size chunks to get close to them (invincible and slow help) and blast off several shots in succession to remove as many squares as possible. Big is also effective at this. If there are lots of medium-sized pieces floating around and very few big pieces left, I find the mega-big combo very effective. However, if it hits a piece that is above a certain size, you'll get an explosion of tiny little pieces, so be careful!
Posted by: zxo | September 1, 2007 12:53 AM
Square Divide Top Possible Scores
Easy:127
Unlockable: Colored Squares(Nice on eyes but not needed)
Med: 511
Unlockable: Constant Slow Squares(YOU WILL NEED THIS FOR HARD!!!)
Hard:2047!!! (Not a typo)
Unlockable: Constant Invincibility (Nice for revenge)
Note its going to take some time to complete hard. This isnt a stage you can complete in 25 min or less unless you're really and I mean really good.....
Total Score: 2685
Posted by: Why_Me | September 1, 2007 4:04 AM
A very efficient way to clear the squares in Square Divide:
This is particularly effective in Hard mode.
Posted by: Desincarnage | September 1, 2007 5:33 AM
Square divide is pretty fun. I actually cleared all 3 levels.
Superslash- I agree that the collision detect for you ship is too big. I also agree that a visible time would be nice for powerups. However, I disagree that the reload is random and that the megaball is worthless. You can have only one shot on the screen. And the megaball is fine if you use it appropriately.
My favorite thing to do was to wait at the beginning of the level until both the large ball and the magaball were available. I then grab both and take my first shot at the square. This is really impressive on hard and the best way to do this is to wait until the large square is near a wall and shoot into that wall. that way you can have more shots available. It is possible to destroy well over half of the squares on hard with your first mega ball. After that, it is just cleanup work. and some fancy dancing at times.
Posted by: Zengief
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September 1, 2007 9:16 AM
...and the "prize" you get for beating Square Divide on medium will make the hard difficulty much easier: it's "permanent slow mode".
Mega bullets + big bullets are great for clearing out medium blocks in a hurry, but I couldn't imagine doing that at the very start of the game. (You're crazy, Zangief! :-)
Posted by: OtherBill
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September 1, 2007 10:54 AM
"14) In the left bath cabinet is another key, in the middle of the edge that is the rear, right corner of the cabinet"
this confused me greatly - it wasn't untill I got irritated and began clicking randomly that I found the key. for anyone else who can't decipher it, click all up the line going up the back of the (open) left cabinet.
Posted by: reapaninja | September 1, 2007 11:06 AM
Thanks for the walkthrough dotcomlarry, but having had a peek at it I'm glad I didn't spend too much time on Tocogas 2. I'm filing it under "ridiculous pixel hunt"! I no longer have the patience for for random clicking across a dozen or so screens - give me something more cerebral any day like sphere or RGB.
Posted by: aqassan | September 1, 2007 6:36 PM
I disagree that Square Divide is just Asteroids with no graphics. The precise manuverabilty of your triangle makes all the difference in the world. Square Divide rewards patience more than coordination, and we are hooked on the slow hypnotic process of cutting the squares down to size one by one. The hard level can be beat without constant slow if only you are patient enough to not take your shot unless you are certain that you will hit only the square you are aiming for. I agree about the powerups, invincibility is completely useless, mega is almost always detrimental (I almost always avoid the M), but slow squares and large balls are both very useful. I look at mega as a challenge, like a mine to be avoided most of the time, and sometimes used sparingly (especially if you have large ball at the right time), so invincible is the only powerup that really needs to be tweaked in my opinion (a round shield around the triangle when the powerup is active would fix it). Even with this small problem Square Divide is one of the most addictive games we have played in a while, just wish there were more levels.
Posted by: Super Happy Fun Land | September 2, 2007 4:29 AM
the reason the code doesn't work is that it's not the number from the paper, it's the number from the toilet.
Posted by: EMDF
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September 2, 2007 12:10 PM
Argh! Just ONCE I would like to beat a game's medium difficulty level. What is WRONG with me??
Posted by: Kellyhalia | September 3, 2007 2:41 AM
Poo on you, Begotti! Bring back Harukio's witty Link Dump Fridays! Now THAT was something to look forward to!
Posted by: Languidiir | September 8, 2007 1:08 AM