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CGDC3: A Good Hunch!


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A Good Hunch!Casual Gameplay Design CompetitionThe next entry to our 3rd Casual Gameplay Design Competition is a game by Philipp Seifried and Markus Mundjar.

A Good Hunch! is a charmingly illustrated and animated platform game of teamwork starring Harvey and Tina, a pair of very colorful goats. In each level you play first as Harvey making your way to one of two available exits. Then switch to Tina to find your way to the 2nd exit while your actions for Harvey are replayed simultaneously. Only one exit may be used per goat, and you may have to jump on Harvey's back to reach higher areas.

You may remember playing a previous game by Philipp called Drifts that was reviewed here back in late 2005. Please join me in welcoming Philipp and Markus to the JIG competitions, and kindly provide them with feedback and constructive criticism in the comments.

Play A Good Hunch

We'll return with more "replay" real soon!

Note: All comments originally posted here have been moved to the A Good Hunch review page. Please use that page to post your comments and questions about the game. Thank you!

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Bottle Rockets> Tricky Bottle Rockets is a sci-fi platform game by James Earl Cox III set to the song "Alberto Balsam" by Aphex Twin. A short artistic work about mothers, daughters, and space, it integrates a glitchy aesthetic quite well into the plot and gameplay, and will generally succeed in making those who play it feel all the feels.  ...
Skip Around the World: Finland> Dora Skip's landed in Finland in this point-and-click adventure from Carmel Games, and he's desperate to meet the famous "sauna guru"... but first he'll have to perform a few weird tasks as you travel around to actual locations and maybe learn a little in the process.  ...
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Gridland> Dora From the creators of A Dark Room comes a match-3 puzzle game with a twist. Combine and collect resources to build, but what happens when the sun goes down is another matter.  ...
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Sweep Miner> Dora You know kids. Always wandering off and getting trapped in mines full of explosives and teleporting ladders and whatnot. In this cute, simple puzzle game made in just a week, you'll have to memorize where danger lies if you want to get the kids out safely.  ...

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