Rental House


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Rating: 4.3/5 (63 votes)
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JayRental HouseWith the plethora of point-and-click room escape games that hit the Web each day, rarely do we ever see one of a quality similar to that of Viridian Room, one of the first and arguably still one of the best.

Enter the Rental House—and note the viridian green walls. This Japanese-made adventure offers a quality game play experience packed with puzzles that will force you to think logically. It is a straight forward game of its genre with only a couple of minor pixel hunts involved. Easy enough to complete on ones own, and yet challenging to give you about an hour's worth of fun. In case you don't have time to finish it in one sitting, an integrated save feature will store your progress for later.

Created by GUMP and released only just today, get your point-and-click skills in order and prepare to escape from the Rental House!

Play Rental House

Cheers to Ncn for suggesting it! =)

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Complete Walkthrough (courtesy of Ncn)

  1. Look behind the sink (first click on the pipe, then behind the sink)

  2. Get BATTERY

  3. Look in the sink

  4. Get COIN

  5. Go right

  6. Click on the picture

  7. Click on the bottom right corner of the picture

  8. Get PILL

  9. Click on the bottom of the SAFE

  10. Get PAPER

  11. Zoom in on the VENDING MACHINE

  12. Insert COIN

  13. Press the button under the blue drink

  14. Get the BLUE CAN from the bottom of the machine

  15. Go right

  16. open the drawers and the cupboard and get PAPER, FLASHLIGHT, BATTERY and the GLASS

  17. Double click on the FLASHLIGHT in your inv.

  18. Click on the battery compartment

  19. Click on the BATTERIES and put them in the flashlight.

  20. Go right

  21. Look behind the OTHER MACHINE

  22. Get VALVE

  23. Go Right

  24. Click on the pipe, put VALVE on the pipe then click on the valve to turn it

  25. Open the tap, then use the GLASS on the stream of water to fill it

  26. Close the tap unless you want to go insane ;D

  27. Go right

  28. Double click on one of the PAPER PIECES in your inv. then click on the other piece and combine them - this is the SAFE combination. Pour water over the combined pieces of paper and the start and end point of the combination and its orientation are revealed. (thanks, Stef!)

  29. 74862

  30. Get the SPHERE and the KEY

  31. Double click on the FLASHLIGHT

  32. Click on the switch to turn it on

  33. Click on the PAINTING again

  34. Note the order of the pot colors that the woman is pouring

  35. Click on the lower right corner again

  36. use the FLASHLIGHT on the TRIANGLE, write down the NUMBER

  37. Go right

  38. Put the SPHERE on the twisted PEDESTAL.

  39. Go right

  40. Use the KEY on the cupboard

  41. Get the COIN and the NOTEBOOK

  42. Notice the SQUARE on the dartboard. Google DARTBOARD and write down the NUMBER of the field where the SQUARE is located. Its 15

  43. Go right

  44. Turn off the light (click the switch by the door)

  45. Go to the PEDESTAL and notice the NUMBER shining from the SPHERE, write it down

  46. Turn on the light

  47. Insert the other coin in the VENDING MACHINE

  48. Press the button under the RED CAN

  49. Get the RED CAN from the bottom of the machine

  50. go to the OTHER MACHINE.

  51. Double click on the BLUE CAN, and then click on the top to open it

  52. Do the same with the RED CAN

  53. Zoom on the OTHER MACHINE - Pour the BLUE CAN, pour the RED CAN, pour the WATER, and then put in the PILL

  54. Open the NOTEBOOK (double click on it) - and then click on the little flap.

  55. Notice the order of the symbols

  56. Remember those shapes from anywhere - SQUARE , TRIANGLE , and a CIRCLE (sphere) ???

  57. Type in the NUMBERS (from the TRIANGLE, SQUARE and the SPHERE in that order)

  58. 158736

  59. Press the red button

  60. Get YELLOW CAN

  61. Open it.

  62. Go right and click on the DOOR.

Just beat it dont have time to type up a walkthrough because i have class .. so this one is from ncn .. i tested it and works fine.

82 Comments

Ooh, looks fun!

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I've found : One coin, a flash light and 2 batteries, a glass, a paper with green dots and an energy drink.

How to use the flashlight ? I turn the room light off, the flashlight on and ... can't see nothing.

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Complete Walkthrough (courtesy of Ncn)

  1. Look behind the sink (first click on the pipe, then behind the sink)

  2. Get BATTERY

  3. Look in the sink

  4. Get COIN

  5. Go right

  6. Click on the picture

  7. Click on the bottom right corner of the picture

  8. Get PILL

  9. Click on the bottom of the SAFE

  10. Get PAPER

  11. Zoom in on the VENDING MACHINE

  12. Insert COIN

  13. Press the button under the blue drink

  14. Get the BLUE CAN from the bottom of the machine

  15. Go right

  16. open the drawers and the cupboard and get PAPER, FLASHLIGHT, BATTERY and the GLASS

  17. Double click on the FLASHLIGHT in your inv.

  18. Click on the battery compartment

  19. Click on the BATTERIES and put them in the flashlight.

  20. Go right

  21. Look behind the OTHER MACHINE

  22. Get VALVE

  23. Go Right

  24. Click on the pipe, put VALVE on the pipe then click on the valve to turn it

  25. Open the tap, then use the GLASS on the stream of water to fill it

  26. Close the tap unless you want to go insane ;D

  27. Go right

  28. Double click on one of the PAPER PIECES in your inv. then click on the other piece and combine them - this is the SAFE combination. Pour water over the combined pieces of paper and the start and end point of the combination and its orientation are revealed. (thanks, Stef!)

  29. 74862

  30. Get the SPHERE and the KEY

  31. Double click on the FLASHLIGHT

  32. Click on the switch to turn it on

  33. Click on the PAINTING again

  34. Note the order of the pot colors that the woman is pouring

  35. Click on the lower right corner again

  36. use the FLASHLIGHT on the TRIANGLE, write down the NUMBER

  37. Go right

  38. Put the SPHERE on the twisted PEDESTAL.

  39. Go right

  40. Use the KEY on the cupboard

  41. Get the COIN and the NOTEBOOK

  42. Notice the SQUARE on the dartboard. Google DARTBOARD and write down the NUMBER of the field where the SQUARE is located. Its 15

  43. Go right

  44. Turn off the light (click the switch by the door)

  45. Go to the PEDESTAL and notice the NUMBER shining from the SPHERE, write it down

  46. Turn on the light

  47. Insert the other coin in the VENDING MACHINE

  48. Press the button under the RED CAN

  49. Get the RED CAN from the bottom of the machine

  50. go to the OTHER MACHINE.

  51. Double click on the BLUE CAN, and then click on the top to open it

  52. Do the same with the RED CAN

  53. Zoom on the OTHER MACHINE - Pour the BLUE CAN, pour the RED CAN, pour the WATER, and then put in the PILL

  54. Open the NOTEBOOK (double click on it) - and then click on the little flap.

  55. Notice the order of the symbols

  56. Remember those shapes from anywhere - SQUARE , TRIANGLE , and a CIRCLE (sphere) ???

  57. Type in the NUMBERS (from the TRIANGLE, SQUARE and the SPHERE in that order)

  58. 158736

  59. Press the red button

  60. Get YELLOW CAN

  61. Open it.

  62. Go right and click on the DOOR.

Just beat it dont have time to type up a walkthrough because i have class .. so this one is from ncn .. i tested it and works fine.

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weird ending.
fun to play, not very difficult.

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I had to use the guide for a few things. I just couldn't see

the number in the sphere.

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Nice game, I just have one thing to add to the walkthrough:

The order you put the liquids and the pill into the machine doesn't matter at all. You can even add as much water as you want (I put 4 or 5 glases of water into the machine before I realized that this wouldn't get me anywhere :D )

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I really like the ending.

tripping.

carlos casteneda style.

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escape no. 5157
had to get help from the walkthrough, thanks~
weird ending~

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step 28 of the walkthrough can be simplified:

pour water over the combined pieces of paper and the start and end point of the "combination" and its orientation are revealed

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Dude, like, what did they drop in my Red Bull!

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Escape 5578...yes! With only one hint...:(
I must say, not as pleasurable as Submachine. Slightly more "fever-clicking" on my poor mouse.

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Wow, quite the ending!
Are we sure this isn't an advergame for a pharmaceutical company. Or maybe a pro-drug-use ad ("Brought to you by the National Councel for the Promotion of Psychotropic Agents (NCPPA)").
In any case, nicely done. The UI felt just a bid clunky at times, but I think that's the fate of most escape-the-room games.

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When I click on the link, the page shows up, but the game doesn't load. It just has a white box.

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Has anyone else surfed the site and found out that this was a sequel to "terminal house"? The URL is in my name. Keep in mind that getting onto the game may be a bit tricky, but Jay's trick works for just about any website.

If I put up a walkthru for that, will I be eligible?

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Erm oops, the game just kicked in and I instantly recognized it as one posted earlier on this site... Oops again. Forgot the URL too, not that it matters at this point. Guess I'll plant it on this one anyway.

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Aloloo - just reload the page (right-click, select reload from the pop-up menu).

I just tried it and I got nothing but the white box, too, just as you said. Then I reloaded, and the game loaded fine.

Seriously, as I mentioned in the review above, there is not a doubt in my mind that the servers hosting this game are receiving an inordinate amount of traffic right now. These types of glitches are to be expected. Have patience and you will get it to load.

Regarding the UI being a bit "clunky", I thought the UI was done exceptionally well. I believe it is a significant improvement over the Terminal House, the precursor to this game, as Mkelican mentions above.

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Wow! Such a fun game! I did it all by myself, but I had to peak at the walkthrough for when u put the things in the machine though.

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Eh. A little too much "find the tiny hotspot at the exact center of the bottom of the safe, since clicking slightly to the side doesn't work" for my taste.

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nj: I agree, but please use the spoiler tag.

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I thought the animation was excellent.

I kind of expect these puzzles to be self-contained - that you can work them out entirely on their own terms - and you don't need to

use google to

find the square number or

happen to know that dart boards have numbers

In the ending, was anyone else reminded of Spirited Away

with the river spirit saying "Well done"? pr not really need a spoiler tag!

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nice, but i definitely preferred submachine.. :D

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How do you combine things?

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Nevermind sorry i saw the walkthrough and found out how.

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I liked it and solved it, but I didn't like the..

Dart board, I had to google it.

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I'm not a big fan of escape-the-room games, and I finally figured out why: it's the whole hunt-the-pixel thing. The reason it bugs me is because I grew up playing text adventures (or "interactive fiction," if you will), and looking behind something was simply a matter of typing it in. Sure, text adventures often suffered from the text analogue of hunt-the-pixel, namely hunt-the-verb, but well-designed games didn't suffer too much. Put me in a text adventure room and I will go crazy picking up and examining every last item mentioned, but put me in one of these graphical rooms and I feel lost.

It is official: I am a dinosaur.

yow: Not sure how you get Spirited Away from that. Just watched it again the other night (fantastic flick, by the way) and the thought never even crossed my mind. Actually, I was more reminded of the water tentacle from The Abyss... of course, now that you mention it, I guess I can see how you got that.

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Hand-E-Food Author Profile Page April 30, 2007 10:26 PM

That was good. My only gripe was the pixel hunting for

behind the sink and under the safe.

Aside from that, it was a very well designed puzzle. I love

the unique way you leave the room.

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Man, my character has no idea on how to break out of this room.
1. He isn't even kicking the door particularly hard. He really needs to get his weight behind it and BOOT that thing near the doorknob.
Of course, it's possible that this door is very strong...
2. The door hinges are on THIS SIDE! Just take the pins out and pull the door out of the wall! How could it be easier?

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Dustfinger April 30, 2007 11:20 PM

I hate escape the room games... i am horrible at them, and it makes me feel stupid, even though i get really good grades in school (i'm 13). I have no idea why I'm so horrible at these evil games. I found everything that was obvious, then i clicked around for ten minutes and got really ticked off, then found the

wheel

and got really happy for about five seconds. then I didn't know what the heck to do with it and got really ticked off again and clicked on the walkthrough. why do I suck so much at these games!??

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Oh man, I can definitely see the abyss reference.

Meanwhile, does anyone else completely feel like a red bull or some other energy drink now? I'm off to get one :D

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Suho1004: ah yes, the Abyss.
Hand-E-Food: agreed. I guess as we learn the grammar of puzzles, more techniques need to be added, or else it's too easy? anyway, now I know to

----consider using google when I'm stuck

and

----click *all* the shadows between objects and wall/floor/ceiling

Rulz: games-as-advertisements is an inevitable direction I guess....
JonMW: lol! concept for a casual game? - control a character's run-up and jump at a door, picking the weakest spot! A new "escape" genre :-)

also love the cell-shaded animation of the character. Amazing!

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***N.J. E$HA*** Author Profile Page May 1, 2007 12:20 AM

What was up with the guy drinking the Red Bull and going all crazy and then nothing happened I thought that was the end! Can someone tell me what to do next, i am really having trouble!

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JonMV wrote:
2. The door hinges are on THIS SIDE! Just take the pins out and pull the door out of the wall! How could it be easier?

It would be great if it really worked. Imagine. You can do all the searching OR you can think outside the box, and get out with one move. And the game would count the escapees who got out this way.

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Danaroth May 1, 2007 7:29 AM

That was sooooooooooo easy; I can't agree it is so high quality since I've seen so much better ETR games ^.^

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***N.J. E$HA***

You got the energy, now bust loose!!!

AKA Click the door ;D

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Styles Author Profile Page May 1, 2007 5:49 PM

Nice game! A bit on the easy side, although I spent waaay too long finding the

paper under the safe :)

And on a totally different matter... Brilliant game Liverpool! ;)

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***N.J. E$HA*** Author Profile Page May 1, 2007 11:05 PM

Thank you Harukio!!! Appreciate it, one thing though what if it doesn't work?

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Yes! Escaper number 14225! Not half bad. ^_~

The ending is odd, though.

What exactly are those little ghost-eyeball-things at the end?

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***N.J. E$HA*** Author Profile Page May 1, 2007 11:10 PM

Oh my gosh!!!!! It worked, the door finally opened. That was a very weird ending, but I thought it was cool. I didn't understand the ending though.

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abundi Author Profile Page May 2, 2007 7:51 AM

Hey all, been enjoying this site for so long, and finally decided to get on the boards.

One question... on the site for the able game there is also the "Terminal House" as well.

Has this game been reviewed yet?

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escape no. 15837 thats a lot of people before me - good game!!!

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tenkuchima May 4, 2007 4:37 PM

I liked this one a lot, i thought the ending was weird and it was kinda easy (even I could do it with only using the guide once) i thought that getting the combination for the machine was realy interesting

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w00t! escape number 26132
not a very long game, but still good.

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Uri Arad Author Profile Page May 5, 2007 12:36 PM

Nice game, very little places where you can get stuck pixel-hunting.

Walkthruogh correction

You can add the water, blue can, red can and pill in any order.

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well im proud that i figured everything out by myself with the exeption to the other half of the paper under the safe. i do find it hard to believe that drinking one energy drink will enable you to kick down a door. Not to mention that he had 2 energy drinks before. but then again it is only a game. Escape Number: 28787

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Wow. Psychedelic, man.

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Anonymous May 7, 2007 7:47 AM

I can't take the red can from the machine. :(

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I expected that guy kick the door in the end! hahaha...

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Where is the other battery???? please help

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Oh my god, where is the battery behind the sink? I cant find it...
Please help me :O

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i didn't understand how you were supposed to get a code from the paper...how did you get numbers?

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POWERPACK June 17, 2007 6:23 PM

i want some of that drink!

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Just beat it....need the walkthrough for little bits of it and to check I was doing it right so thanks for that!! And no, the ending did not remind me of spirited away lol

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where is the yellow can at?

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boogie woogie July 16, 2007 2:04 PM

he karate chops the door omg what an amazing ending though i think im gonna have nightmares about the ghostie-eyeball-creatures try saying that with a mouth full of popcorn....:)

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ESCAPE # 85734...beat it..cool ending..

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sillybuttons August 24, 2007 2:41 PM

ESCAPE No. 92401
pretty cool game this.

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haha- i was 95515.. cool game

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Anime Vixen September 24, 2007 8:44 PM

Yay im ESCAPE No. 99278 lol what an ending I liked it...it coulda been longer though

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yay! escapee number 99792
i know nuts bout dart boards, so was stuck .... thnx for the tips

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haha, i finally found out where the battery behind the sink is.

So here goes a very litteral write up of finding the battery behind the sink don't read if your bored. Read if you are desperate.

The sink refers to the bottom part, near the floor or the vertical section thats connected to it. The pipe refers to the pipe on the floor not the pipe up the sink, not the pipe anywhere else. When you click on the big pipe on the floor, you will get a zoom animation, then you click behind the "sink". You find a battery behind that vertical section of the sink, within the zoomed in pipe picture/frame

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ESCAPE No. 108921 =D but

with the paper i just thought s was start and e was end. when i read the walkthrough i got really confused =P! Also, i was pretty freaked out by the wiggly eye thingy at the end. Awesome as they are.

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OMG Dahitman! You're a life saver thanks so much!

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How do you turn on the flashlight?

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nathaniel bailey November 25, 2007 12:02 PM

i did it without walkthrough ( wink wink ) i love escape rooms they own

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carlosnorris December 2, 2007 12:47 AM

I liked the game a lot, but the references you guys pointed out made me want to see those movies; funny stuff. Escape No. 9999999... too long to bother(joke).

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escape number:116063

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'ESCAPE No. 118569'

Nice game. Couldn't get through it without the walkthrough, though. ;]

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king arthur December 16, 2007 12:21 PM

i love these kind of games.I found almost everything but was thinking way to far.the codes in the book for instance; I thought it all had to do with the dartboard,so i tried 15,15,50(the middle is worth 50).It didn't work so then I added everything up and used the other numbers with it 87,36,80...ofcourse that also didn't work.when I found the first number with my flashlight,I thought that that had to do with the code on the piece of paper,so I did 62487.Everytime I was soo close but couldn't have done it without the walkthrough(thanks for that).ok, I am off to the next one...terminal house. Oh, I loved the ending.The guy is everytime locked in a space ship so it all makes sense.

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king arthur December 16, 2007 2:16 PM

terminal house was alot easier then the other ones.
a few hints.

look under the couch.take the camera to take pictures on the screen,use the key in the tiny hole in the wall,put the camera cord in the pc and press enter with the right code :)

.
I am not going to say more because this one is pretty simple...enjoy!

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great game! but that sound that came after the worm thing opening its eyes made me jump 5 feet back

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wow this makes sense now. I played the sequel first, and I thought it was some kind of alien abduction thing, but playing the first installment made the sequal much more fulfilling. X3

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This game has one of the coolest endings I've seen for an escape-the-room game. Also leaves a sequel open. I say have patience with it, just to see the end.

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skoodge80 Author Profile Page March 2, 2008 12:57 PM

Heh, first time I've ever seen a room escape game where you

break the door down in the end.

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Grant Thurston Author Profile Page March 27, 2008 6:09 PM

lol, I love how

it gets the effect behind his head when he drinks the yellow can

and

it gets the three different camera shots when he kicks the door down XD kung-foo!!!

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Standard puzzles, interesting ending, but some of the hiding places required clicking on too small area of the screen, I needed to use the walk-through twice because of that.

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""2. The door hinges are on THIS SIDE! Just take the pins out and pull the door out of the wall! How could it be easier?"

It would be great if it really worked. Imagine. You can do all the searching OR you can think outside the box, and get out with one move. And the game would count the escapees who got out this way."

Yes! And the game should also count the people who take the flashlight to the vending machine and get their red drink without using the coin - although if I remember correctly the coin was paired with something else that was necessary, I nevertheless felt very tempted to break that glass early on.

I also *almost* reasoned out the code for the safe with only the first of the two "hints".

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fyi - and in case anyone cares... i'm escapee #173449! btw - i ALWAYS check the door first in these games. you know, just in case someone forgot to lock it!!!

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If you dump the yellow soda down the machine, as you did with other 2 drinks, the pill and the water, the door does not open. There is nothing left to do and you are trapped for infinity. AAARRGGHHHHH!!!!!!!

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good game, one has to click in unusual places, sometimes several clicks and you will be surprise what you find. Be sure to mix all the ingredients in the right order or you won't get the yellow can. ........escapee 212766

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lol, first time I see an escape game where you have to kick the door to escape :)
that was fun !

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Have you ever had to remove hinge pins? I have, and you can't do it by hand.

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Lots of hidden objects

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Helix> Dora Need a challenging but clever arcade game? Fire up Michael Brough's iOS gem, where you need to move fast to encircle enemies to destroy them on a playing field that's full of constantly evolving foes. Getting a high score here is a definite accomplishment in a world of one-hit KOs.  ...
Find the Escape-Men Part 121: Appetite for Fall Food> Dora You and your friend were enjoying a day at the fall festival when they vanished, and after finding them you discover they've gotten themselves trapped in the bathroom, thus providing you ample teasing opportunity for years to come. Hunt around for items and solve puzzles, and of course find the ten little green men to escape!  ...
Faraway Kingdom - Dragon Raiders> Dora When your kingdom is destroyed by a dragon, it's up to you to rebuild it and train an army in this gorgeous free-to-play iOS fantasy RPG/simulation that calls Tiny Tower to mind. With a light, unobtrusive in-app purchase system and a generous amount of in-game rewards, it keeps players coming back for its simple, fun gameplay without ever putting the squeeze on their wallet.  ...
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Assembots> Dora You've been put in charge of a factory that makes little robots, and it's your job to program each one to help the rest get to the exit safely in this charming logic puzzle game!  ...

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