
A new game from Donut Games, creator of Castle Smasher, has just rolled onto the web: Chicken & Egg. All the cute chickens have been trapped in their eggs by the Easter Bunny. It's your job to match like-colored shells together by sliding the eggs across the grid. When the pairs come together, they hatch, revealing a set of rather bewildered chicks!
The game takes place on an 11x7 grid that looks like a chess board. Eggs, walls, obstacles and dots are placed around the screen. Click an egg to bring up a set of arrows showing you where it can slide, then click an arrow to send it flying. Eggs slide in a straight line until they come in contact with an obstacle.
You have a limited number of shots in Chicken & Egg, so be economical with your moves. The trick is to plan several steps ahead and only slide an egg if you're sure it needs to be moved. Collecting yellow dots will increase your score, but don't worry too much about them, as your bonus for finishing with shots remaining is much greater.
There are 30 puzzles in all, ten for each level of difficulty. Even some of the early puzzles will require thought as well as trial-and-error. Plenty of challenge to keep you busy.
Analysis: I'm always excited when a new game from Donut Games hits. Chicken & Egg has all the trappings of a quick, coffee-break-style game: easy to play, polished, and, well, cute. Having a limited number of shots adds to the game's challenge, but sometimes I wanted to sit and experiment with the puzzles without worrying about shot limitations.
Polished, simple and fun. Easter hits a bit early this year. Click.
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Comments (may contain spoilers)
I like it!
Watch the timing on the spikes, it took me a few levels to realize that they can be passed if they're down.
Posted by: Barbie | March 28, 2007 11:48 AM
I wish that they listed the diffrent kinds of obsticals so that you didn't have to sacerfice your score with trial and error. Perhaps it is a good thing, though; the trial and error.
Posted by: Becca Boo | March 28, 2007 1:21 PM
A tip: if you come to a stop on the spikes when they are down, they will not rise again until you leave. Also, unless you are able to get at least three bonus dots by using an extra shot, it's not worth it.
Posted by: zxo | March 28, 2007 1:26 PM
that was a great game! it was cute, and easy to play, but still had that great puzzle factor where you had to think ahead. loved it!
Posted by: lab_brat
|
March 28, 2007 7:31 PM
Hmmm. I'm stuck on C4... played it every which way but one (the right one!). I seem to be hooked - otherwise I'd have thrown the laptop out of the window a long time ago :-)
Posted by: Nathan | March 29, 2007 4:07 PM
are you still stuck on c4?? heres a big hint:
Posted by: MandyGirl | March 29, 2007 6:11 PM
A very nice puzzle game. I'm stuck on C2 (for now), but really enjoy puzzles where you have to plan at least a move or two ahead. It reminds me of a mini-chess game, one where every move castles the King.
Posted by: Merricat
|
March 29, 2007 10:50 PM
Shoot. Now I'm stuck on C4. I see what you mean, Nathan: it's a tough one.
I guess I'm just dense, mandygirl. I can't seem to get the sequence right. I'm starting to wish they had Arthur Murray-type "eggy" dance-steps to follow.
(Yeah...I know. I'm old.)
Posted by: Merricat
|
March 30, 2007 12:42 AM
Actually, it looks like yellow dots are worth a lot more than shots. Remaining shots are 250 points each. Yellow dots increase in score during a shot. The first dot is 100, the second dot is 110, etc. So if you can average more than 3 dots per shot, then it's worth trading shots for dots.
Posted by: Felix
|
March 30, 2007 2:26 AM
Any pointers for C1? >__>;
Greatly appreciated, ty's
<3
Posted by: Ces | March 30, 2007 5:49 PM
Thanks MandyGirl - but like Merricat, I'm afraid I'm still stuck.
I can provide a possible solution to C1 though... if it's allowed:
Cheers,
Nathan
Posted by: Nathan | March 31, 2007 5:38 PM
MandyGirl! That's it! Thanks! Went away and came back to it - and your hint does hold the answer. Crikey. Am I ready for C5? :-)))
Posted by: Nathan | March 31, 2007 7:50 PM
I finished all the levels, other than C2.
Am I missing something, because it seems to be impossible to me ???
Posted by: Zev | April 2, 2007 9:24 AM
Hi Zev,
It was only C4 that really got me stumped - even the later ones seemed easier (although C10 was a trifle tricky). Here's a walkthrough for C2 if you want it.. this time, I'll try using the spoiler tag line for line (I'm new to this) :-)
Bingo!
Posted by: Nathan | April 2, 2007 6:12 PM
Nathan,
I am not sure that is the same board for C2 that I have.
Your post shows 13 moves - the game only give 10. No worries, just eliminate the double orange.
However, the pinks on my do not meet with just the two moves you stated.
If you or anyone could offer further help please do so.
Posted by: cc | April 3, 2007 8:33 AM
curse of the post then solve.
Posted by: cc | April 3, 2007 8:37 AM
I'm stuck on c8. Cn anyone help me there?
Thought every level before this was pretty easy but I'm all stuck now...
Posted by: sb | April 4, 2007 10:05 AM
Sorry, CC - you're right. I stupidly put the orange move in twice :-) Just ignore the last one and it should work just fine :-) (The white one - moved first - will block the pink one okay) :-)
Posted by: Nathan | April 4, 2007 5:23 PM
Heeeelp please!!
Number C 10 is driving me mad! Can anyone give me a hint please??
Posted by: Kristinita | April 5, 2007 8:41 AM
anyone have any insight into c8? i confess ... it's making me crazy!
Posted by: jess | September 18, 2007 2:31 PM
i need help for c8
Posted by: Amanda | October 14, 2007 1:41 PM