New Casual Game Releases [ one | two ]
Hostile Makeover
Hostile Makeover
Delicious: Emily's Taste of Fame
Delicious: Emily's Taste of Fame
Elementals: The Magic Key
Elementals: The Magic Key
Fairy Nook
Fairy Nook
Kitchen Brigade
Kitchen Brigade
The Conjurer
The Conjurer
HdO Adventure: Frankenstein
HdO Adventure: Frankenstein
Trapped The Abduction
Trapped The Abduction
The Jolly Gang's Spooky Adventure
The Jolly Gang's Spooky Adventure
Mystery Masterpiece: The Moonstone
Mystery Masterpiece: The Moonstone

Lost Realms: The Curse of Babylon
Lost Realms: The Curse of Babylon
Island Realms
Island Realms
The Return of Monte Cristo
The Return of Monte Cristo
Wisegal
Wisegal
Valerie Porter and the Scarlet Scandal
Valerie Porter and the Scarlet Scandal
Pac-Man
Pac-Man
Elementals: The Magic Key
Elementals: The Magic Key
1912: Titanic Mystery
1912: Titanic Mystery
Hidden Magic
Hidden Magic
Alexandra Fortune: Mystery of the Lunar Archipelago
Alexandra Fortune: Mystery of the Lunar Archipelago

Audience Prize winner!


SproutWith voting now over, it is my pleasure to announce the recipient of the Audience Prize for the CasualGameplay Design Competition #2: Sprout!!

With 41.6% of the popular vote, Jeff Nusz' Sprout proves beyond a doubt to be the favorite among the JIG community as well.

Jeff will be awarded the Audience prize of $200 to go with the donations his game received, for a total of $373.87!!

For full disclosure, I have made available a spreadsheet listing all proceeds received and how they were distributed based on the voting.

We will be in touch with each game designer to arrange for the transfer of all respective voting donations. Our sincere thanks go out to everyone that voted. Thank you for making this Audience prize a very special one.

5 Comments [leave a comment]

Congrats to the winners. All worthy entries :)
-Lars

Congratulation to Jeff Nusz, and all the other competitors, all the entries were very fun games

This was a great contest, generating a lot of wonderful ideas and implementations, and I agree that Sprout deserved to win (I voted for it).

Post-mortems are really useful for improving quality, and I wonder if there are general rules about game development we can learn from this - about what features of casual games are most popular. There were sadly only 178 votes, so the numbers may not be statistically relevant, but it seems that in terms of genre that story games ("Gateway II" and "Sprout") are favored over leveled games ("Rings and Sticks", "PLANned", "enQbate", etc.), which are favored over single-level puzzles ("Frog and Vine", "Chicken Grow").

In terms of production, it seems that quality or style didn't matter too much, (except possibly in the case of "Sprout")

But in terms of puzzles and actual gameplay, what are people looking for? Or does that even matter? Perhaps the voting is based on overall experience or 'engagement' rather than on how innovative or difficult the puzzles are.

It seems that possibly, negative points are subconsciously awarded when a game is too frustrating. A puzzle needs to be a little frustrating, in order to engender that 'A-ha!' moment of discovery, but it seems that perhaps games such as "Grow Word" and "Growbal Warming" were too confusing, which is why they received fewer votes. I think the more popular games in this competition were the ones where each puzzle could be figured out in about 90 seconds - more than a minute and a half to figure out a puzzle is too confusing, while less is too easy and boring.

I'm curious about this since my game 'Frog and Vine' shared last place with 'Chicken Grow' in the voting, but in the future I want to make games that are more popular.

I'm very curious to hear what others think about this, especially if any of the other developers have thoughts about what succeeds and what doesn't

CowboyRobot, I wanted to respond to some of the things you said since you asked some really good questions.
First of all, I do not speak for Jay or John or any other reviewer, nor for the site. I'm simply offering you my point of view.

Second of all, we will be publishing reviews of the entries as we did for the last competition, so perhaps some of your questions may be answered there (and I encourage you to read the comments on both the game itself when it was posted and on the review... our readers can be brutally honest as well as insightful).

Without offering any specific opinion on your particular game, I can say for myself that perhaps there is an unconscious bias towards story-driven games. A game with a story just tends to involve the mind in other ways besides the actual gameplay of the puzzles themselves, and so makes a game stick out like a beacon in the minds of voters. The puzzles of a story-driven game need not even be that great or clever if the story is good enough. That may be entirely unfair, but I think it's just human nature and the way our minds work.

Take Hotel Dusk for the DS. Practically no true gameplay whatsoever yet it's very engaging and hard to put down (at least for me). It's appeal is in its high production values and great story.

There are clearly exceptions: take Tetris, Sudoku, Lumines, Mario: March of the Minis, Exit, etc. No story, pure puzzles, but there are similarities: they all are great puzzle games in and of themselves (and a truly great puzzle that transcends generations only comes along once in a great while), all have very high production values, and of course several of them were produced by video gaming powerhouses with huge budgets.

My opinion is simply that story-driven games naturally score higher in audience-opinion type polls, since most people are attracted to a good story. I think you hit it on the head when you said that "the voting is based on overall experience or 'engagement' rather than on how innovative or difficult the puzzles are." In our judging we evaluate the game on several very specific points, none of them directly referencing story, so we hopefully nullify this effect.

I also think that in the face of something as great as Sprout, nobody had a chance to fair too well. Gateway 2 was the audience favorite last time and took a beating this time around, though the sequel is (in my opinion) better than the original.

In any event, like you said: post-mortems are good for improving quality. Hope this one opinion helps answer some of your questions.

Congratulation Jeff Nusz!

Leave a comment [top of page]

  • Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Enter your comment here:

Welcome! The best Flash and Casual games available on the Web get reviewed, discussed and recommended here.

Welcome! The best Flash and Casual games available on the Web get reviewed, discussed and recommended here.

Favorite Games [edit]

Save links to your favorite games here. Use the Favorites editor.

Top Rated | Recommended

Machinarium Rob Allen's Banner Game Revisited Submachine 6: The Edge Minecraft Covert Front 3: Night in Zurich Spelunky Pure Hidden Zuma's Revenge Grappling Hook This is the Only Level Dismantlement: Radio Alchemia Bloons Tower Defense 4 The Space Game: Missions You Are Games: Nudge Challenge Osmos Make It Good ORBITAL
Choose between Top Rated or random Recommended games. Setting is saved automatically.

Recommended
Casual Games Download

Princess Isabella: A Witch's Curse Musaic Box Airport Mania: First Flight Gemsweeper Build-a-lot 3: Passport to Europe Deadly Sin Wandering Willows Virtual Villagers 3: The Secret City Nancy Drew Dossier: Resorting to Danger Faerie Solitaire Miriel the Magical Merchant Virtual Villagers 2: The Lost Children Alice Greenfingers 2 Coconut Queen Fairway Solitaire Escape from Paradise Dream Chronicles 3: The Chosen Child The Tales of Bingwood: To Save a Princess The Adventures of Mary Ann: Lucky Pirates Cortex Command DragonStone
Support this site through your purchase of any game in this section. Thank you kindly. =)

Worth the trip

Gamespot news 4-Color Rebellion Kim Pallister's blog Raph Koster's blog Edmund McMillen blog Flash Gamez LazyLaces Kongregate Games Are Art
Recommended external site links

Support JIG


Add this game to your website

Monthly Archives

Legal notice

All games mentioned and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is licensed under a Creative Commons License.

Game Walkthroughs




Flash Game License

Plants vs. Zombies

Link back to JIG!  

Jay is Games

[HTML code]