
A new game from JP at Pepere.org has graced the internet today, and this time it's an ultra-sleek motion puzzle game with a built-in level editor. Capsules is a simple game where you must maneuver an orange shape around red obstacles in order to reach blue spheres throughout the stage. The levels are remarkably unique and bend the formula in every possible way. One look at the game and you can feel JP's distinct style and flair for game design. And the gameplay is elegant enough to trap almost any player that wanders by.
Capsules is a very easy game to play and a very difficult one to master. Making it through the levels requires a mixture of speed, patience, a steady hand, and luck. Sometimes you can carefully map out your path then fling the cursor across the screen to the goal. Sometimes all you can do is sit, wait and watch. And some levels you'll have to try dozens of times before you get it right. All part of the learning process. Keep in mind that the faster you are the higher your score will be!
Play through the game's official levels first by clicking the green arrow just above the game screen. After you get the hang of the physics, register at Pepere.org and you can create your own levels with the editor. Levels can be saved or shared through custom URLs, and a favorites system pushes the best to the top of the list.
Analysis: I always enjoy JP's games if for nothing more than their presentation. Capsules has a very clean, smooth look to it, almost like I'm playing the game on a computer... in the future! As usual the idea is simple but implemented with finesse. I really like the "mouse out" feature that ends the level if you move the cursor outside of the game screen. I go a little crazy with the mouse, sometimes...
My one bone to pick with the official levels is that they get a bit too hard too quickly. Yes, it's a good way to learn the game's mechanics, but it might scare off some of the more casual players on the web. Stick with it and learn the ropes, though. You won't be disappointed.
The editor and game engine for Capsules was developed with Flash 8, while a combination of Javascript and AJAX forms the level management section. It's a simple, challenging, stylish and addictive game that will only get better as the community grows. Click.
For more Pepere.org goodness, check out a few of our favorite games from the site: Ringmania, Ringmania 2, and Soccer Challenge.
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Comments (may contain spoilers)
No. I mean it looks beautiful & looks like it'd be a fantastic game, but,
no. I can't even do level 1 without dying. Am I supposed to dodge for 5 minutes till something drastically changes so I can actually grab the blue sphere? That's not "playing", that's work.
Posted by: Corona | January 26, 2007 2:28 PM
sounds stupid, but... how do I start this? all I see is a pink square with the capsules logo flashing the different letters, and the little site symbol at the bottom of the box. is there some sort of hidden start button? >.<
btw Jay, awsome site. just got round to signing up =)
Posted by: reapaninja | January 26, 2007 3:07 PM
oh, nevermind. i'm blind, or must be close ito it. didn't see the "play official levels" button :P
Posted by: reapaninja | January 26, 2007 3:09 PM
Oops, spoke too soon. Kinda tricky finding out if you were successful or not. I'm on level 4 now.
Posted by: Corona | January 26, 2007 3:15 PM
Thats thing is very frustrating.
First I took me aons to figure out how to start the game (is this the new cool webdesign, you take much longer to find anything?)
Then level 1, very lucky win. Level 2 you can rush through at the very start, but it is very depressing.
And whats so web 2.0 about this all? That the level jump code is not inside the flash but in the html? Now that gives which advancement except trying to be cool?
If you want something good html-javescript+flash just point at gpokr or kdice.
Posted by: grid | January 26, 2007 4:15 PM
This game, unfortunately, doesn't let people with low framerates save their score. This isn't so bad, except for the fact that it will not progress to the next level unless your score is saved. So I'm stuck on level 3.
Posted by: Evilwumpus | January 26, 2007 4:15 PM
I had similar game in youth. I was killing hours playing with it
Posted by: mente | January 26, 2007 4:16 PM
I can't get past level 3. No, I'm serious, the level with the spinning maze is IMPOSSIBLE for me. I can get to the exit easily, but a "low framerate" sign always pops up. All 47 times.
Posted by: lopsidation | January 26, 2007 4:22 PM
Argh! Two words: INSANELY difficult. I'm up to "Assasins" .. I must've tried it fifty times already to no avail.
The "mouse out" feature is nice, but the zero tolerance factor really gets on my nerves, particularly since the orange blob isn't stuck to the cursor - it follows with some delay. Which means if you need to get somewhere fast, you'll be flinging the mouse and waiting for the blob to catch up - but if you fling just a pixel past the edge, you get a mouse out even though the blob is nowhere near out of bounds. Adding a buffer region would make life a lot simpler.
Also, the game really becomes more frustrating than fun very quickly. Not a good formula if you want to keep people coming back, I think...
Posted by: Valarauka | January 26, 2007 5:45 PM
I agree. It pretty hard. I think I'm on level 5, and it would have been a good deal more fun if they would have ramped up the difficulty a little slower!
Posted by: Daniel Talsky | January 26, 2007 7:28 PM
Hmmm I can't figure out how to start this game...
It says "start the game above" but I don't see any button or option to do this :-(
Posted by: Didier | January 27, 2007 6:34 AM
Not too thrilled about this game either. I could echo all the above comments, and there is one more thing: game over on mouse-out? What the heck? I start to think that perhaps there is a good reason why such a feature has not been implemented in other games before. :-)
The low-contrast, hard-to-read messages and the start button buried in the sea of ads outside the game itself just increase the feeling that we're playing a rushed and thus not user-friendly game.
Posted by: SiamJai
|
January 27, 2007 6:39 AM
Hmm, got to "Escape!" with 3209 points.. dying within seconds of starting a level is not much fun :/
Off to play poker :)
Posted by: RiNSpy | January 27, 2007 11:24 AM
Alright. This game is actually quite fun (especially, right after you complete an annoying level) :)
Trying to beat "Assasins" at the moment, 6775 points.
Posted by: RiNSpy | January 27, 2007 12:18 PM
It would seem like the order of the levels isn't fixed; I saw several I hadn't encountered before when I played again. Being able to save properly without having to register would be nice...
Posted by: Valarauka | January 27, 2007 1:48 PM
Awww, now I feel sorry I bashed this game. It IS a great game but it needs tweaking, like having it front and center on its own (not embedded within a page), brightening the very low contrast words up a bit, and making the mouse-out more forgiving or non-existent.
Some levels use great color schemes and some don't (but that's subjective). A game like this in 'full-screen' would be amazing. Good moody ambient music would punch it up.
I didn't get the chance to explore beyond the 4th level (I had to save a planet somewhere). I hope the designer continues with this unique style of gaming.
:o)
Posted by: Corona | January 27, 2007 2:57 PM
Hey, guess who's in the top ten (=
Turned out to be a pretty good game!
Posted by: RiNSpy | January 27, 2007 4:05 PM
Hi all, I've listen to you and I've added a big "Start playing" button to make it more easy.
I've also added more easy levels for the first stages.
To reply to grid "And whats so web 2.0 about this all? That the level jump code is not inside the flash but in the html? Now that gives which advancement except trying to be cool?"
I talked about web2.0 because you can create your own level online and share it with all players. That's all. I didn't put the "level jump code ... in the html" for my own pleasure, or to be cool. I don't find it cool anyway, and I am, as you are, not totally satisfied with this way of starting the levels. But the html system can be re-used in all my next games, which will make it a looot easier to develop level sharing games.
Thank you so much for all those interesting comments that improved the game. Don't forget that the game was released 2 days ago and that the levels are yours.
Posted by: JP | January 27, 2007 4:24 PM
Cool, I just registered there & watched the tutorial. I didn't realize I could create levels. I haven't tried that yet, but I've gotten through about 8 or 9 levels so far. It seems to start off with the 1st familiar one & then randomize after that. Some are harder than others but in no particular order.
Each one is quite different in an enjoyable way. Okay, some are murder, but like wOne it grows on you.
Posted by: Corona
|
January 27, 2007 8:04 PM
Wow, good going RiNSpy! How the heck did you get past Assasins? I can get past the "alleys", but the rotating part at the top has a hiding blob too (halfway through) which always gets me...
Posted by: Valarauka | January 28, 2007 10:55 AM
Cheers Valarauka (=
Strangely enough, I had some problems with the "alleys" on that one, but never had any problems with the top part - just went through it without stopping.
I'm stuck at the Waves now myself, this level seems to be reaaaaly tough :/
Update: I've just logged on to the game again, and, for some reason, it started me with the "Double Trouble" level, instead of the "Waves". Oh well, good for me though :)
Posted by: RiNSpy | January 28, 2007 2:02 PM
'Doh, completed those two additional levels, back at the "Waves" :(
Posted by: RiNSpy | January 28, 2007 2:06 PM
Heh .. managed to get through Assassins with a steady hand and a speedy run. The next one for me was "Prison" which was hellishly frustrating (as usual) but finished it in probably twenty or so tries. Now I'm stuck on "Waves" too. I've managed to survive long enough to grab the first blue capsule, but that's the best I've ever done. I usually die shortly after the extra blob shows up in the middle and starts following me around...
Posted by: Valarauka | January 28, 2007 3:20 PM
Finally!!! I've just completed the "Waves" :D
And back into the top 10 too (=
Posted by: RiNSpy | January 28, 2007 4:49 PM
Heh, I finished it too - and the game, apparently; at least, it didn't load another level. Ended up with 7913 points, which would put me in top10 if I registered, I suppose...
Posted by: Valarauka | January 28, 2007 8:10 PM
Oh, hmm .. that highscore list seems out of date. And either I missed some levels or I was really slow - I see you at #7 with 9k+.
Now the real question is do I want to register and go through all that aggravation again?
Posted by: Valarauka | January 28, 2007 9:01 PM
Well done, "Wave" is the last level because it's the hardest. I've created it and I didn't manage to complete it myself :) . I knew somebody could do it! There are many levels added everyday, as it seems some members start to master the level editor and they are great level designers.
Valarauka, I suggest you to register as you could keep trace of your scores and only play the level you didn't completed when you come back. Moreover, you can re-play the levels you already completed and try to improve your score ;).
Posted by: JP | January 28, 2007 11:40 PM
How exactly do people get 476 on Accordion?
It would be really nice if there was a "save replay" option built in, so that one could show others how he played a particular level, and see other people play.
Posted by: RiNSpy | January 29, 2007 5:59 AM
476 on Accordion baffled me, too - I just don't see how it's possible...
Replays would be awesome.
Posted by: Valarauka | January 29, 2007 8:59 AM
I don't know if the other have this problem, but for me laggy mouse kills this game quite efficiently.
The game is hard, REALLY hard, and it requires superb eye/hand coordination. However, if the circle you should be manipulating relentlessly lags behind the hand cursor, and what's even worse lags inconsistently, the game is frustrating and unplayable.
Posted by: baba44713 | January 30, 2007 5:53 AM
Replay is too heavy for mouse base games. I don't think I do this one day :)
Posted by: JP | January 30, 2007 6:01 AM
how do you do level 12, its really hard, there are only 9 blue dots on the screen and you need 10, wheres the 10th dot.
Posted by: Liam | March 20, 2007 1:58 PM
am i completely stupid or what?
i got to level 28 ("one capsule") without any real trouble, but now i can't seem to figure out this level!
whatever i do i can't get close to the blue capsule.
hints anyone?
ta.
Posted by: werwolf | March 26, 2007 9:32 AM
I'm having the same problem as Liam (Posted 3/20/07) except I show it as level 15 (Title - Camera Mind)Game Version 0.44. There are 10 blue dots, when I click on the "GO" dot one of the blue turns green. I can ge the other nine, but I need that tenth to advance.
Thanks
Posted by: Ken | May 16, 2007 9:16 AM
im up to the level assassins, but every time i try to get round those top spinny things, the 'back' sign gets in the way and gives me a mouse out, which is veeeeeeeery annoying. any tips?
Posted by: bobby grams | May 22, 2007 4:49 PM
i need help with double trouble 2
Posted by: jay | June 23, 2007 3:48 PM
does anyone know how to beat the level jokari?
Posted by: ineedhelp | July 1, 2007 4:04 PM
jokari: shake it as fast as you can from left to right
Posted by: wouter | July 1, 2007 5:39 PM
OMG this is REALLY HARD. between the lag between mouse movement and dot movement, ZERO tolerance on some levels (off by 1 pixel? sorry), absolutely INSANE timing needed on some levels (smasher...only dumb luck can solve that one), this game is was just not worth my time.
why did I randomly die in the smasher level? I had to zig right, up, left, up, and right in the time span of just 1 "pulse" of the walls. if I stopped anywhere at all, I just randomly died. nothing hit me, i didn't hit anything, i just randomly died... it all had to be 1 quick movement. given the lag between mouse movement and my dot moving it took dumb luck to pass that one. I finally gave up a few levels after that when i got frustrated that being even 1 pixel off would start me over.
great concept. but the difficulty is just out of this world. levels that make me use my brain are good and fun. levels that make me thank God that I passed because no mortal can pass just aren't fun. this game was about 20% mouse skill, 20% critical thinking, and 60% prayer.
Posted by: Sidd Finch | November 5, 2007 4:33 PM