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Enjoy a remixed version of GotMail's recent One-Off game, and this one (like their previous efforts) is sure to please point-and-click fans everywhere.
As in true escape-the-room style, the objective is to get the motorcycle out of the locked garage by looking for clues and combining items you find to solve puzzles. Click.
For other games like this one by the same development team, try The Privacy, Il Destino, and The Bar.
Cheers to Biorad for the heads-up about the release of this remixed version. =)
One-Off R walkthrough now available!
Comments (may contain spoilers)

oh yeah and i

What should i do with the sand?
is there anything else in the

princess-
the code changes for everyone. You just have to draw it all out yourself on a piece of paper
The sand:

I'm stuck in the next room. I have:

thoughts about the sand:

with the sand:

i found the two motor cycles and the controler
One-Off R walkthrough…

1. Get the wooden hammer hidden behind the cans on the lower shelf, left to the hi-fi speaker.
2. Connect the winch cable to the engine.
3. Get the “attaché case” hidden in the box behind the blue helmet on the middle shelf.
4. Go to the trash bins and use your hammer on them to get a memo with several horizontal lines.
5. Plug in the fridge cord (left to the trash bin).
6. Go back to the shelves. Hit the blue helmet with your hammer and get the key that felt on the floor (next to a wheel).
7. Use the key and click the silver cap of the motorbike to get a red screwdriver.
8. Use the same key to unlock the motorbike (select the key and then click the red lock), and push it forward. Something fall on the floor. Notice the black cord on the right hanged on the wall).
9. Get the second key on the floor, right to the rear wheel.
10. Use this second key to open the fridge. Get the can on the shelf. Click twice the can and note the strange marking on the bottom side.
11. Open the red tool box on the middle shelf (to the right) with the screwdriver. Get the chocolate bar.
12. Select the can and combine it with the chocolate bar. Put the can back in the fridge and close the fridge. Open the fridge again and get the can back. Click it twice to remove the chocolate and read the sign.
13. You now have all clues to find what the first 4 digit code is (used to open the attaché case). There are three rows of 4 lines or double dots on the memo and two rows of dots on the can. The lines or double dots on the memo and the dots on the can are different in each game.
14. Open the attaché case and get the yellow switch box. Go back to the motorbike.
15. Zoom on the front wheel and you will see a white switch on the wall (top of the screen, very small and tricky to see). Turn it on!
16. Go back to the motorbike. Use the key again to move it forward. Plug the yellow switch box to the black cord hanged on the wall to the right of the motorbike.
17. Press the red button of the switch box (the green light must be on). Enjoy the animation!
18. The next challenge is to open ALL the doors of the cabinet. Opening a door close all the adjacent ones and vice-versa. Get the black box.
19. Go to the trapdoor on the floor under the shelves and look at the symbol on the floor. Select the black box and then select the corresponding symbol. Close the window and then select the black box in your inventory. Click the symbol on the floor. “Bingo! The signs match –they’re in sync”.
20. Repeat with the symbol in the fridge, on the motorbike (use the key to move it again forward) and in the red toolbox (use the screwdriver to open it).
21. The black box is now unlocked. Open it and you will find sand inside.
22. Pour the sand in front of the cabinet.
23. Turn on the music (left to the cabinet). The vibrations will turn the sand into a motorbike shape.
24. Go back to the middle shelf, move the helmet, the red cans and the box, and you will fin a radio controller.
25. Remember One-Off? Look at the stack of tires, use the radio controller and you will see two miniature motorbikes moving out from there.
26. Get the blue mini motorbike from behind the fridge and place it on the sand in front of the cabinet.
27. Use the radio controller with the blue mini bike and watch it crashing again behind the fridge.
28. Get the knife that felt in the trash bins.
29. Go back to the real motorbike. Zoom on the front wheel. See the strange symbols on the floor? Select the knife and click the symbols. You are now able to read a second four digt code.
30. Use this second code to open the door. You will enter a second room with a red motorbike in it.
31. You’re now trapped in this new room. Get the ashtray on the table and empty it in the trash bin in the corner.
32. Use the knife to cut a piece of fabric from the back of the chair.
33. Clean the ashtray with the piece of fabric.
34. Get the mini red motorbike hidden between the moving chair and the table.
35. Use your key to move the red motorbike forward. Get the magnet to the right side of the motorbike (rear wheel).
36. Get the rubber band next to the front wheel.
37. Face the wall with a mirror. Use your hammer and click the wall everywhere carefully until you find where “it doesn’t sound hollow” (check that your hammer is selected!).
38. Use your screwdriver to stab the wall and get an elastic thing.
39. Combine the magnet with this elastic thing. Select the red mini motorbike and combine it with the magnet and the elastic stuff.
40. There is a white rail over the red “real” motorbike. Zoom in and attach the mini red motorbike to it. Use your radio controller to move the mini motorbike to the other end of the rail.
41. Get back the mini motorbike. Click it in your inventory and get three small balls.
42. Combine the rubber band with the magnet to build a sort of slingshot. Combine it with the balls.
43. Look over the table. Click the rail here and you will see a circuit breaker box. Use your slingshot to destroy it. The light turns off in the room and the emergency light turns on.
44. Click your slingshot once in your inventory and then put it on the floor in the light. Use your ashtray as a mirror and fix it to the slingshot on the floor.
Congrats, you’re out!
stager:






problem in second room

why my little motorcycle ain't got no balls?
i've run the little red motorcycle back and forth on those rails now for five minutes but everytime i pick it up off the rails, there's nothing on it...anybody know why?
yay i win... hey jay i noticed on the gotgame website that there's a new game... negepico or something... it's in japanese, but it'll probably be out in English soon. just a heads up!
I still don't get it. I have written the lines from the memo on a 'real' sheet of paper and below it copied the squares from the can. But I do not see any numbers pop out at me. I looks like Morse code to me.
Same problem as jibberty box:

What gives?
For the memo code:

1 2 3
4 5 6
7 8 9
10 11 12
13 14 15
The number 3, for example, would have these blocks filled: 1, 2, 3, 6, 7, 8, 9, 12, 13, 14, and 15.
The memo gives you the lines 1-3, 7-9, and 13-15 for each number in the code. The can gives you 4-6 and 10-12. Remember that the can code gives you 3 columns for each of the four numbers, plus a column of spacing between the numbers. Since there are a lot of blank spaces in the can portion, you'll need to pay attention to that spacing to get the blocks in the right places.
same problem with no balls in second room..
oh i see, you have to attach the slingshot to the motorbike before you set it off on the rail. duh!
Anyone notice that you don't leave, just the red RC bike? ;-)
Walkthrough in german by Austria

the screwdriver is in the gas tank of the bike? where? i can't find it??!!
OK - I've tried everything. How do you combine items??? (chocolate bar & can)
Got it - finally! (combined can & chocolate)
Georgia:
To combine items, click on the first item in your inventory, then click on "about item". this will open a window with your item zoomed in. then, click on the item you want to combine with it and click again on the item on the window. Normally, this should combine both items together. sometimes, if it doesn't work, just try switching them. open the window of the second one then combine the first one...
Please i cannot figurre out the code with the knife and the tire marks
As ashamed I am to admit it, I can't seem to find out how to get the crane attached to the engine. I zoom in on the engine, and when I zoom out, the crane is attached, but as soon as I switch views, the crane disappears. Can anyone help?
Popeman, when you zoom in on the engine, try clicking the cable the crane is connected to, you should zoom in on the crane. then you can attach it. (i noticed how it was connected-notconnected aswell. odd, eh?)
I cant find the key to the bike!??? :(
CODE! :( Help, please!

This is not making any sense for me at all, and it's certainly not helping that my monitor is starting to go and my eyes are hurting.
Anyways. If I reload, or refresh, does anyone know if I'll get new codes? Or can someone help me figure out how to decipher the blasted can?
Same here I cant figure out the code on the knife.
Thus cant get to the second room
in the second room the bit when you have to tap the wall until it says something like "this doesnt sound hollow" how do oyu do that because it aint doin it for me any help
the code for the knife:
I had trouble with that code also in he beginning, until it just jumped out and then i felt stupid for not seeing it before... When you put the knife on the tire mark, you have withe parts and black parts. The numbers ARE the white part. If I remember well, they sart from left to right, but are on their side (don't know how to explain that in english:instead of "standing up", they are lying...) It's a four numbers code.
For the wall:
When you face the wall, you can see that it's made of several parts. Some squares that together form the wall. Each of the parts that touch the mirror is a part you can click on and inspect zoomed in. When you click carefully on all the surface of the wall and don't find anything, just zoom out and try another part of the wall. Normally you should find it...
how do i get the case open i no its the crabmeat can and the memo but i dont get it???? plz help
Anyone know how to open the hatch on the floor that had a symbol on it? I've beaten the game without finding any purpose for it...
thanks for the hints everyone its made being off work ill more fun but has anyone been able to open the trapdoor?
You need to register to open the trap door or the alternate ending. It's worth it imho, there's a couple of cool movies in them.
what is yellow box for?
ONE-OFFR WALKTHROUGH...
1. Get the wooden hammer hidden behind the cans on the lower shelf, left to the hi-fi speaker.
2. Connect the winch cable to the engine.
3. Get the “attaché case” hidden in the box behind the blue helmet on the middle shelf.
4. Go to the trash bins and use your hammer on them to get a memo with several horizontal lines.
5. Plug in the fridge cord (left to the trash bin).
6. Go back to the shelves. Hit the blue helmet with your hammer and get the key that felt on the floor (next to a wheel).
7. Use the key and click the silver cap of the motorbike to get a red screwdriver.
8. Use the same key to unlock the motorbike (select the key and then click the red lock), and push it forward. Something fall on the floor. Notice the black cord on the right hanged on the wall).
9. Get the second key on the floor, right to the rear wheel.
10. Use this second key to open the fridge. Get the can on the shelf. Click twice the can and note the strange marking on the bottom side.
11. Open the red tool box on the middle shelf (to the right) with the screwdriver. Get the chocolate bar.
12. Select the can and combine it with the chocolate bar. Put the can back in the fridge and close the fridge. Open the fridge again and get the can back. Click it twice to remove the chocolate and read the sign.
13. You now have all clues to find what the first 4 digit code is (used to open the attaché case). There are three rows of 4 lines or double dots on the memo and two rows of dots on the can. The lines or double dots on the memo and the dots on the can are different in each game.
14. Open the attaché case and get the yellow switch box. Go back to the motorbike.
15. Zoom on the front wheel and you will see a white switch on the wall (top of the screen, very small and tricky to see). Turn it on!
16. Go back to the motorbike. Use the key again to move it forward. Plug the yellow switch box to the black cord hanged on the wall to the right of the motorbike.
17. Press the red button of the switch box (the green light must be on). Enjoy the animation!
18. The next challenge is to open ALL the doors of the cabinet. Opening a door close all the adjacent ones and vice-versa. Get the black box.
19. Go to the trapdoor on the floor under the shelves and look at the symbol on the floor. Select the black box and then select the corresponding symbol. Close the window and then select the black box in your inventory. Click the symbol on the floor. “Bingo! The signs match –they’re in sync”.
20. Repeat with the symbol in the fridge, on the motorbike (use the key to move it again forward) and in the red toolbox (use the screwdriver to open it).
21. The black box is now unlocked. Open it and you will find sand inside.
22. Pour the sand in front of the cabinet.
23. Turn on the music (left to the cabinet). The vibrations will turn the sand into a motorbike shape.
24. Go back to the middle shelf, move the helmet, the red cans and the box, and you will fin a radio controller.
25. Remember One-Off? Look at the stack of tires, use the radio controller and you will see two miniature motorbikes moving out from there.
26. Get the blue mini motorbike from behind the fridge and place it on the sand in front of the cabinet.
27. Use the radio controller with the blue mini bike and watch it crashing again behind the fridge.
28. Get the knife that felt in the trash bins.
29. Go back to the real motorbike. Zoom on the front wheel. See the strange symbols on the floor? Select the knife and click the symbols. You are now able to read a second four digt code.
30. Use this second code to open the door. You will enter a second room with a red motorbike in it.
31. You’re now trapped in this new room. Get the ashtray on the table and empty it in the trash bin in the corner.
32. Use the knife to cut a piece of fabric from the back of the chair.
33. Clean the ashtray with the piece of fabric.
34. Get the mini red motorbike hidden between the moving chair and the table.
35. Use your key to move the red motorbike forward. Get the magnet to the right side of the motorbike (rear wheel).
36. Get the rubber band next to the front wheel.
37. Face the wall with a mirror. Use your hammer and click the wall everywhere carefully until you find where “it doesn’t sound hollow” (check that your hammer is selected!).
38. Use your screwdriver to stab the wall and get an elastic thing.
39. Combine the magnet with this elastic thing. Select the red mini motorbike and combine it with the magnet and the elastic stuff.
40. There is a white rail over the red “real” motorbike. Zoom in and attach the mini red motorbike to it. Use your radio controller to move the mini motorbike to the other end of the rail.
41. Get back the mini motorbike. Click it in your inventory and get three small balls.
42. Combine the rubber band with the magnet to build a sort of slingshot. Combine it with the balls.
43. Look over the table. Click the rail here and you will see a circuit breaker box. Use your slingshot to destroy it. The light turns off in the room and the emergency light turns on.
44. Click your slingshot once in your inventory and then put it on the floor in the light. Use your ashtray as a mirror and fix it to the slingshot on the floor. Congrats, you’re out!
how do you combine the memo and the can
i can't stab the wall with my screwdriver... help
mello
Face the wall with a mirror. Use your hammer and click the wall everywhere carefully until you find where “it doesn’t sound hollow” (check that your hammer is selected!).
Nathan.. you have to combine the can with the chocolate bar....Get the can on the shelf. Click twice the can and note the strange marking on the bottom side.
11. Open the red tool box on the middle shelf (to the right) with the screwdriver. Get the chocolate bar.
12. Select the can and combine it with the chocolate bar. Put the can back in the fridge and close the fridge. Open the fridge again and get the can back. Click it twice to remove the chocolate and read the sign.
hi!! where is the gas tank??? how i can go to it??? please help me with it, ...
Hi...I know i have to combine the chocolate and the can, but how do I do that...i've clicked forever, but I can't seem to combine the two. Also dragging one to the other doesn't work...
help plz
Gas tank is on the motorcycle duh...... to use it though simply take the motorcycle key and click on the gas tank with it
To combine the chocolate and the can try clicking on the can first then highlighting the chocolate and clicking where you see the little markings on the bottem of the can, then put it in freezer ( make sure its plugged in ) close the door then open it again it should say the chocolate has hardened then use the screwdrive to remove the chocolate. Good luck
need help with code got 5682 and wont work
how do you find the code for the breifcase...by combining the memo and can?
how do i get the code for briefcase using the memo and can
Imagine that each number can be represented by 15 blocks arranged in a 3x5 grid (3 across, 5 down). Like so:
1 2 3
4 5 6
7 8 9
10 11 12
13 14 15
The number 3, for example, would have these blocks filled: 1, 2, 3, 6, 7, 8, 9, 12, 13, 14, and 15.
The memo gives you the lines 1-3, 7-9, and 13-15 for each number in the code. The can gives you 4-6 and 10-12. Remember that the can code gives you 3 columns for each of the four numbers, plus a column of spacing between the numbers. Since there are a lot of blank spaces in the can portion, you'll need to pay attention to that spacing to get the blocks in the right places.
(yea i dont understand this)
hey jay can you help me i cant figure out how to find the code for the case i got the memo and can but i dont understand how to get numbers out if it
I've followed all of the instructions on the walkthroughs, but I have no idea what #2 is and I don't understand what you guys are saying to figure out the code for the case. Please help me.
i found an easy way to combine the chocolate can code and the memo code.

print the memo and the chocolate can and hold them up to the light back-to-back. viola!
I hope I used those spoiler tags right!
WOOOOHOOOO Finally!!! I have been trying to figure out the code to the attache case forEVER! TARA whoever you are you are my new hero girl, THANK YOU!!!
GOSH I CANT FIND THE NON- HOLLOW SPOT WITH THE HAMMER IN ROOM 2 I LITERALLY CLICKED EVERYWHERE CAREFULLY AND STILL COULDNT FIND IT..DOES ANYONE HAVE A PICTURE OF EXACTLY WHERE THE SPOT IS??
DEEDEE- notice that the hammer is deselected every time you zoom out from the squares.
Please help:
I cannot get the balls to separate from the

yeah please help i dont know how to get the code for the case can you explain it better
how do you print the memo and/or can
Ok... I have done EVERYTHING.

i'll be waiting...
-Tezmara (the hopeless)
Tezmara

tomcatpilot92,
to print the memo and can codes just hit your control key and the letter "P" on your keybord at the same time. unfortunatly, you will print out your whole screen, but you get the codes and they are proportional.
wow, that is the most contrived room escape game i've ever played. :(
Which part of the wall do you have to hit? I hit everywhere with the screwdriver and the wall doesn’t break.
mel
Try hitting it with the hammer.
guys i cant seem to find the rubber band.... is it near the front tyre or have i gone blind :(
How do you combine the memo and the can.I AM SO FUSTRATED. P.S. if you know explain it in a different way to the block thingy ma jiggy.
jason
What is on the memo - 4 lots of 3 lines or something similar?
jason,
print the memo and the can (Ctrl 'P') and hold them up to the light.
I don't get how to do the print thing I am so hopeless.The dots fit and i can see the memo but it doesn't make sense do you join th dots with lines or something or are they supposed to be in between the lines?
Now i get it thank you Tara so much.
I can't get to the cabinet its making me mental! -.-
Wheres the knife?
Uh wheres the rubber band?
jason
Points 35 and 36 of the above walkthrough should help with the rubber band.
how do you figure out the code 4 the briefcase? I have the memo and the can with chocolate in the holes
I NEED THE CODE FOR THE Briefcase plz i need help
can somebody tell me how to get the...

where is the hammer?
Please tell me, i cant find it grrrr
where is the?
screwdriver and the hammer?
I've already plugged the switch box and pressed the button but it keeps on saying that nothings happening. what do i do?
i need help to get the code for the case please somebody tell me the code
help i cant find the second key???
Mmmkay, for all of those concerning the cache case, here is how I finally figured it out:

dude how do you get the cache case. i have the codes and stuff but i cant get it out of the darn box
i can't find the winch cable
Hey! Those who can't open the case, just follow Anyr's advice!! move the dots to the left "one space" and it'll work!!
ok i need help on

never mind
can antone tell me the code for the case
yay! escapee 90694!!
where is the second key
What is the code for the garage door?
Hey spookybob i need to know how to get the hammer i dont know how to get the hammer but i dont get the hammer whenn i click on it i need answers!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
how do u connet the unpluged thing to the engine
doubt anyone's here....... but I've turned on the switch and everything (I'm at #17) but when I press the red button it does nothing :( help? The green light is on too
Stole strike:
from the motorcycle,

then

finally

help!!! cant get

am i doing something wrong?
never mind, i got them. didn't know you had to

Briefcase Pass=3258
I normally give gotmail games 5's but this one was extremely frustrating because:
I DO HAVE THE HAMMER SELECTED!!!!!!!!!!!!
Just to be clear on that little point.
I have clicked and clicked and clicked and clicked and clicked and clicked and clicked until my hand aches. So I have given up.
There is NO place that isn't hollow - WITH THE HAMMER SELECTED! As it is, I cannot finish this game which is more a "click fest" than a game.
Sorry - no 5 rating from me.
Ok. I came back. Most gamers do not.
When you are looking at the wall with the mirror, there are eight (8) equal panels. Each panel has one of those little squares. You click on a panel (maybe start with the bottom right, and when you do, you will see a little square. Select your hammer and click one time. If it says that it sounds hollow then back out and click on the next panel and select your hammer and click once on the little square in the middle. Do this until you find the panel with the square that you hit ONCE with your selected hammer and the message says "not hollow".
There. That wasn't so hard to come back and write out. No spoilers because this is old. The walk through above was a cut and paste from another gamer site.
The trap door- yes you can open it- is an excellent twist for the Gotmail series, (especially the "ghosts" in NigePico) and the alternative ending is nice, but you see why the left it out of the main game...ENJOY!

(i hope that spoiler worked?)
memo and can? how do they make the code together? please help!!
Tara YOU ROCK!!! I was running out of patience trying to figure out the stupid briefcase code I was ready to close it down and give in LOL!!
And to save your ink, all you have to do is bring up the Memo on your screen...hit the PRT SCR (Print Screen) button on your keyboard (which should be situated some where near the "Function" keys), open up your Paint application, paste, and then size the picture down until you have what you need. Then just repeat it with the can. When you print them off they should line up perfectly (as long as you have the pages up the right way). And TADA!!! you have your printed things and saved your ink.
Again, thanks Tara :-D
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Walkthrough Guide
One-Off R walkthrough…
1. Get the wooden hammer hidden behind the cans on the lower shelf, left to the hi-fi speaker.
2. Connect the winch cable to the engine.
3. Get the “attaché case” hidden in the box behind the blue helmet on the middle shelf.
4. Go to the trash bins and use your hammer on them to get a memo with several horizontal lines.
5. Plug in the fridge cord (left to the trash bin).
6. Go back to the shelves. Hit the blue helmet with your hammer and get the key that felt on the floor (next to a wheel).
7. Use the key and click the silver cap of the motorbike to get a red screwdriver.
8. Use the same key to unlock the motorbike (select the key and then click the red lock), and push it forward. Something fall on the floor. Notice the black cord on the right hanged on the wall).
9. Get the second key on the floor, right to the rear wheel.
10. Use this second key to open the fridge. Get the can on the shelf. Click twice the can and note the strange marking on the bottom side.
11. Open the red tool box on the middle shelf (to the right) with the screwdriver. Get the chocolate bar.
12. Select the can and combine it with the chocolate bar. Put the can back in the fridge and close the fridge. Open the fridge again and get the can back. Click it twice to remove the chocolate and read the sign.
13. You now have all clues to find what the first 4 digit code is (used to open the attaché case). There are three rows of 4 lines or double dots on the memo and two rows of dots on the can. The lines or double dots on the memo and the dots on the can are different in each game.
14. Open the attaché case and get the yellow switch box. Go back to the motorbike.
15. Zoom on the front wheel and you will see a white switch on the wall (top of the screen, very small and tricky to see). Turn it on!
16. Go back to the motorbike. Use the key again to move it forward. Plug the yellow switch box to the black cord hanged on the wall to the right of the motorbike.
17. Press the red button of the switch box (the green light must be on). Enjoy the animation!
18. The next challenge is to open ALL the doors of the cabinet. Opening a door close all the adjacent ones and vice-versa. Get the black box.
19. Go to the trapdoor on the floor under the shelves and look at the symbol on the floor. Select the black box and then select the corresponding symbol. Close the window and then select the black box in your inventory. Click the symbol on the floor. “Bingo! The signs match –they’re in sync”.
20. Repeat with the symbol in the fridge, on the motorbike (use the key to move it again forward) and in the red toolbox (use the screwdriver to open it).
21. The black box is now unlocked. Open it and you will find sand inside.
22. Pour the sand in front of the cabinet.
23. Turn on the music (left to the cabinet). The vibrations will turn the sand into a motorbike shape.
24. Go back to the middle shelf, move the helmet, the red cans and the box, and you will fin a radio controller.
25. Remember One-Off? Look at the stack of tires, use the radio controller and you will see two miniature motorbikes moving out from there.
26. Get the blue mini motorbike from behind the fridge and place it on the sand in front of the cabinet.
27. Use the radio controller with the blue mini bike and watch it crashing again behind the fridge.
28. Get the knife that felt in the trash bins.
29. Go back to the real motorbike. Zoom on the front wheel. See the strange symbols on the floor? Select the knife and click the symbols. You are now able to read a second four digt code.
30. Use this second code to open the door. You will enter a second room with a red motorbike in it.
31. You’re now trapped in this new room. Get the ashtray on the table and empty it in the trash bin in the corner.
32. Use the knife to cut a piece of fabric from the back of the chair.
33. Clean the ashtray with the piece of fabric.
34. Get the mini red motorbike hidden between the moving chair and the table.
35. Use your key to move the red motorbike forward. Get the magnet to the right side of the motorbike (rear wheel).
36. Get the rubber band next to the front wheel.
37. Face the wall with a mirror. Use your hammer and click the wall everywhere carefully until you find where “it doesn’t sound hollow” (check that your hammer is selected!).
38. Use your screwdriver to stab the wall and get an elastic thing.
39. Combine the magnet with this elastic thing. Select the red mini motorbike and combine it with the magnet and the elastic stuff.
40. There is a white rail over the red “real” motorbike. Zoom in and attach the mini red motorbike to it. Use your radio controller to move the mini motorbike to the other end of the rail.
41. Get back the mini motorbike. Click it in your inventory and get three small balls.
42. Combine the rubber band with the magnet to build a sort of slingshot. Combine it with the balls.
43. Look over the table. Click the rail here and you will see a circuit breaker box. Use your slingshot to destroy it. The light turns off in the room and the emergency light turns on.
44. Click your slingshot once in your inventory and then put it on the floor in the light. Use your ashtray as a mirror and fix it to the slingshot on the floor.
Congrats, you’re out!
Posted by: SpookyBob | November 3, 2006 5:13 PM