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JayOne-Off REnjoy a remixed version of GotMail's recent One-Off game, and this one (like their previous efforts) is sure to please point-and-click fans everywhere.

As in true escape-the-room style, the objective is to get the motorcycle out of the locked garage by looking for clues and combining items you find to solve puzzles. Click.

For other games like this one by the same development team, try The Privacy, Il Destino, and The Bar.

Cheers to Biorad for the heads-up about the release of this remixed version. =)

  • Currently 4.6/5
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Rating: 4.6/5 (7 votes cast)

One-Off R walkthrough now available!

Walkthrough Guide

One-Off R walkthrough…

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1. Get the wooden hammer hidden behind the cans on the lower shelf, left to the hi-fi speaker.
2. Connect the winch cable to the engine.
3. Get the “attaché case” hidden in the box behind the blue helmet on the middle shelf.
4. Go to the trash bins and use your hammer on them to get a memo with several horizontal lines.
5. Plug in the fridge cord (left to the trash bin).
6. Go back to the shelves. Hit the blue helmet with your hammer and get the key that felt on the floor (next to a wheel).
7. Use the key and click the silver cap of the motorbike to get a red screwdriver.
8. Use the same key to unlock the motorbike (select the key and then click the red lock), and push it forward. Something fall on the floor. Notice the black cord on the right hanged on the wall).
9. Get the second key on the floor, right to the rear wheel.
10. Use this second key to open the fridge. Get the can on the shelf. Click twice the can and note the strange marking on the bottom side.
11. Open the red tool box on the middle shelf (to the right) with the screwdriver. Get the chocolate bar.
12. Select the can and combine it with the chocolate bar. Put the can back in the fridge and close the fridge. Open the fridge again and get the can back. Click it twice to remove the chocolate and read the sign.
13. You now have all clues to find what the first 4 digit code is (used to open the attaché case). There are three rows of 4 lines or double dots on the memo and two rows of dots on the can. The lines or double dots on the memo and the dots on the can are different in each game.
14. Open the attaché case and get the yellow switch box. Go back to the motorbike.
15. Zoom on the front wheel and you will see a white switch on the wall (top of the screen, very small and tricky to see). Turn it on!
16. Go back to the motorbike. Use the key again to move it forward. Plug the yellow switch box to the black cord hanged on the wall to the right of the motorbike.
17. Press the red button of the switch box (the green light must be on). Enjoy the animation!
18. The next challenge is to open ALL the doors of the cabinet. Opening a door close all the adjacent ones and vice-versa. Get the black box.
19. Go to the trapdoor on the floor under the shelves and look at the symbol on the floor. Select the black box and then select the corresponding symbol. Close the window and then select the black box in your inventory. Click the symbol on the floor. “Bingo! The signs match –they’re in sync”.
20. Repeat with the symbol in the fridge, on the motorbike (use the key to move it again forward) and in the red toolbox (use the screwdriver to open it).
21. The black box is now unlocked. Open it and you will find sand inside.
22. Pour the sand in front of the cabinet.
23. Turn on the music (left to the cabinet). The vibrations will turn the sand into a motorbike shape.
24. Go back to the middle shelf, move the helmet, the red cans and the box, and you will fin a radio controller.
25. Remember One-Off? Look at the stack of tires, use the radio controller and you will see two miniature motorbikes moving out from there.
26. Get the blue mini motorbike from behind the fridge and place it on the sand in front of the cabinet.
27. Use the radio controller with the blue mini bike and watch it crashing again behind the fridge.
28. Get the knife that felt in the trash bins.
29. Go back to the real motorbike. Zoom on the front wheel. See the strange symbols on the floor? Select the knife and click the symbols. You are now able to read a second four digt code.
30. Use this second code to open the door. You will enter a second room with a red motorbike in it.
31. You’re now trapped in this new room. Get the ashtray on the table and empty it in the trash bin in the corner.
32. Use the knife to cut a piece of fabric from the back of the chair.
33. Clean the ashtray with the piece of fabric.
34. Get the mini red motorbike hidden between the moving chair and the table.
35. Use your key to move the red motorbike forward. Get the magnet to the right side of the motorbike (rear wheel).
36. Get the rubber band next to the front wheel.
37. Face the wall with a mirror. Use your hammer and click the wall everywhere carefully until you find where “it doesn’t sound hollow” (check that your hammer is selected!).
38. Use your screwdriver to stab the wall and get an elastic thing.
39. Combine the magnet with this elastic thing. Select the red mini motorbike and combine it with the magnet and the elastic stuff.
40. There is a white rail over the red “real” motorbike. Zoom in and attach the mini red motorbike to it. Use your radio controller to move the mini motorbike to the other end of the rail.
41. Get back the mini motorbike. Click it in your inventory and get three small balls.
42. Combine the rubber band with the magnet to build a sort of slingshot. Combine it with the balls.
43. Look over the table. Click the rail here and you will see a circuit breaker box. Use your slingshot to destroy it. The light turns off in the room and the emergency light turns on.
44. Click your slingshot once in your inventory and then put it on the floor in the light. Use your ashtray as a mirror and fix it to the slingshot on the floor.

Congrats, you’re out!

Comments (may contain spoilers)

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What am I supposed to do with this sand?

oh yeah and i

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opened the box

What should i do with the sand?

is there anything else in the

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cabinets besides the symbol box? And do I need to find whatever went flying when the engine fell?

princess-
the code changes for everyone. You just have to draw it all out yourself on a piece of paper

The sand:

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turn on the music and put the sand on the floor underneath the boombox.

I'm stuck in the next room. I have:
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flat head screwdriver, remote control, ashtray, knife, rubberband, magnet, and hammer available. I have half cleaned the ashtray in the garbage can, but now I'm stuck.

thoughts about the sand:

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Maybe it has something to do with the music, so that the vibrations of the music iis doing some pattern in the sand. or something like that :-)

with the sand:

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pour it in front of the doors thing, then turn on the music...

i found the two motor cycles and the controler

One-Off R walkthrough…

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1. Get the wooden hammer hidden behind the cans on the lower shelf, left to the hi-fi speaker.
2. Connect the winch cable to the engine.
3. Get the “attaché case” hidden in the box behind the blue helmet on the middle shelf.
4. Go to the trash bins and use your hammer on them to get a memo with several horizontal lines.
5. Plug in the fridge cord (left to the trash bin).
6. Go back to the shelves. Hit the blue helmet with your hammer and get the key that felt on the floor (next to a wheel).
7. Use the key and click the silver cap of the motorbike to get a red screwdriver.
8. Use the same key to unlock the motorbike (select the key and then click the red lock), and push it forward. Something fall on the floor. Notice the black cord on the right hanged on the wall).
9. Get the second key on the floor, right to the rear wheel.
10. Use this second key to open the fridge. Get the can on the shelf. Click twice the can and note the strange marking on the bottom side.
11. Open the red tool box on the middle shelf (to the right) with the screwdriver. Get the chocolate bar.
12. Select the can and combine it with the chocolate bar. Put the can back in the fridge and close the fridge. Open the fridge again and get the can back. Click it twice to remove the chocolate and read the sign.
13. You now have all clues to find what the first 4 digit code is (used to open the attaché case). There are three rows of 4 lines or double dots on the memo and two rows of dots on the can. The lines or double dots on the memo and the dots on the can are different in each game.
14. Open the attaché case and get the yellow switch box. Go back to the motorbike.
15. Zoom on the front wheel and you will see a white switch on the wall (top of the screen, very small and tricky to see). Turn it on!
16. Go back to the motorbike. Use the key again to move it forward. Plug the yellow switch box to the black cord hanged on the wall to the right of the motorbike.
17. Press the red button of the switch box (the green light must be on). Enjoy the animation!
18. The next challenge is to open ALL the doors of the cabinet. Opening a door close all the adjacent ones and vice-versa. Get the black box.
19. Go to the trapdoor on the floor under the shelves and look at the symbol on the floor. Select the black box and then select the corresponding symbol. Close the window and then select the black box in your inventory. Click the symbol on the floor. “Bingo! The signs match –they’re in sync”.
20. Repeat with the symbol in the fridge, on the motorbike (use the key to move it again forward) and in the red toolbox (use the screwdriver to open it).
21. The black box is now unlocked. Open it and you will find sand inside.
22. Pour the sand in front of the cabinet.
23. Turn on the music (left to the cabinet). The vibrations will turn the sand into a motorbike shape.
24. Go back to the middle shelf, move the helmet, the red cans and the box, and you will fin a radio controller.
25. Remember One-Off? Look at the stack of tires, use the radio controller and you will see two miniature motorbikes moving out from there.
26. Get the blue mini motorbike from behind the fridge and place it on the sand in front of the cabinet.
27. Use the radio controller with the blue mini bike and watch it crashing again behind the fridge.
28. Get the knife that felt in the trash bins.
29. Go back to the real motorbike. Zoom on the front wheel. See the strange symbols on the floor? Select the knife and click the symbols. You are now able to read a second four digt code.
30. Use this second code to open the door. You will enter a second room with a red motorbike in it.
31. You’re now trapped in this new room. Get the ashtray on the table and empty it in the trash bin in the corner.
32. Use the knife to cut a piece of fabric from the back of the chair.
33. Clean the ashtray with the piece of fabric.
34. Get the mini red motorbike hidden between the moving chair and the table.
35. Use your key to move the red motorbike forward. Get the magnet to the right side of the motorbike (rear wheel).
36. Get the rubber band next to the front wheel.
37. Face the wall with a mirror. Use your hammer and click the wall everywhere carefully until you find where “it doesn’t sound hollow” (check that your hammer is selected!).
38. Use your screwdriver to stab the wall and get an elastic thing.
39. Combine the magnet with this elastic thing. Select the red mini motorbike and combine it with the magnet and the elastic stuff.
40. There is a white rail over the red “real” motorbike. Zoom in and attach the mini red motorbike to it. Use your radio controller to move the mini motorbike to the other end of the rail.
41. Get back the mini motorbike. Click it in your inventory and get three small balls.
42. Combine the rubber band with the magnet to build a sort of slingshot. Combine it with the balls.
43. Look over the table. Click the rail here and you will see a circuit breaker box. Use your slingshot to destroy it. The light turns off in the room and the emergency light turns on.
44. Click your slingshot once in your inventory and then put it on the floor in the light. Use your ashtray as a mirror and fix it to the slingshot on the floor.

Congrats, you’re out!

stager:

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use the knife to cut a piece of fabric out of the back of the chair (the one in front of the trash can) use it to clean the ashtray.
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the tiny red motorcycle is between the table and the chair lose to the garbage can.
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use the symbol key into the ignition of the big red motorcycle and move it the same you did for the blue one. get the rubber band behind the front wheel, and the magnet behind the rear wheel.
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go to the wall with the mirror and select your hammer. start knocking everywhere to find a spot where they will tell you "it doesn't sound hollow."Always check your hammer, because it deselects often. remember that the wall is made of a few panels. it's not because it doesn't work on one that it won't work on the other.
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select the thing you go out of the wall and combine the magnet. then select the red tiny motorcycle and combine the thing you just created.
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put the tiny red motorcycle on the rail over the big red motorcycle. use the remote control on it and go the other side of the room to get the tiny motorcycle. it has three little metal balls on it.

problem in second room

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why my little motorcycle ain't got no balls?
i've run the little red motorcycle back and forth on those rails now for five minutes but everytime i pick it up off the rails, there's nothing on it...anybody know why?

yay i win... hey jay i noticed on the gotgame website that there's a new game... negepico or something... it's in japanese, but it'll probably be out in English soon. just a heads up!

I still don't get it. I have written the lines from the memo on a 'real' sheet of paper and below it copied the squares from the can. But I do not see any numbers pop out at me. I looks like Morse code to me.

Same problem as jibberty box:

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No little balls after the red mini bike runs the rails!

What gives?

For the memo code:

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Imagine that each number can be represented by 15 blocks arranged in a 3x5 grid (3 across, 5 down). Like so:
1 2 3
4 5 6
7 8 9
10 11 12
13 14 15
The number 3, for example, would have these blocks filled: 1, 2, 3, 6, 7, 8, 9, 12, 13, 14, and 15.
The memo gives you the lines 1-3, 7-9, and 13-15 for each number in the code. The can gives you 4-6 and 10-12. Remember that the can code gives you 3 columns for each of the four numbers, plus a column of spacing between the numbers. Since there are a lot of blank spaces in the can portion, you'll need to pay attention to that spacing to get the blocks in the right places.

same problem with no balls in second room..

oh i see, you have to attach the slingshot to the motorbike before you set it off on the rail. duh!

Anyone notice that you don't leave, just the red RC bike? ;-)

Walkthrough in german by Austria

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Komplettlösung: 1)Beim Regal in der Mitte die Farbdosen wegklicken und Hammer ganz hinten nehmen. 2)Beim Regal auf Helm klicken und mit Hammer draufhauen.(Schlüssel fällt runter). 3)Farbdose zu Seite schieben und so lange auf Schachtel klicken (eher oben) bis sie umfällt.(Metallkoffer entnehmen) 4)Unterm Regal auf Reifen der schräg liegt klicken und Schlüssel nehmen. 5)Zum Motorrad Schlüssel ins Zündschloss stecken und ein Stück nach vorne fahren(Huh?! Has something droppend?) 6)Schlüssel wieder nehmen und damit Tankdeckel aufmachen und Schraubenzieher mitnehmen. 7)Dann Schlüssel mitnehmen der rechts hinterm hinteren Reifen liegt. 8)Dann mit dem Schraubenzieher die rote Werkzeugkiste aufmachen und Schokolade mitnehmen. 9)Kühlschrank mit dem längeren Schlüssel öffnen und "GOTMAIL" Dose entnehmen 10)"GOTMAIL" Dose in der Nah-Ansicht mit der weichen Schokolade verbinden. 11)Hinter dem Kühlschrank Stecker in Steckdose stecken. 12)"GOTMAIL" Dose mit Schokolade in Kühlschrank legen. Tür zumachen und gleich wieder aufmachen. 13)"GOTMAIL" Dose wieder entnehmen und in der Nah-Ansicht die Schokolade entfernen. Code wird sichtbar 14)Mit dem Hammer auf den Papierkorb hämmern, bis ein Zettel mit einem Code zum vorschein kommt. Mitnehmen. 15)Code von der "GOTMAIL" Dose und Code vom Zettel miteinander verbinden, dann bekommst du den Key für den Aktenkoffer. (PAINT) 16)Aktenkoffer öffnen und "Switch BOx" entnehmen. 17)Auf den Motorblock neben den 6 Reifen klicken und nach oben schaun. Oben auf den Kran klicken. 18)Hintern Motorad auf Kabel klicken und mit der "Switch Box" verbinden. 19)Dann Strom einschalten.(Zuerst auf vorderen Reifen am Motorad klicken und dann auf das kleine weiße rechteck oben.) 20)Zurück zur "Switch Box", bei der jetzt ein grünes Licht leuchtet. Auf roten Knopf klicken. 21)Nachdem der Tisch im Boden verschwunden ist, die Türen vom dem Element so anordnen das alle "Türchen" geöffnet sind. Du bekommst ein Box. 22)Jetzt wird ein bisschen kompliziert. Auf der Box sind vier Symbole, die auch im Raum versteckt sind. Am Motorradsitz, an der Falltür, im Kühlschrank und in der roten Werkzeugkiste. Sucht ein Symbol im Raum wählt dieses durch klicken auf der Box aus. Makiert die Box im Inventar und klickt auf das Symbol im Raum. Jetzt müsste stehen "Bingo! The signs match - they´re in sync." Das macht ihr bei allen so, und die Box öffnet sich inder sich der Sand befindet. 23)Streut den Sand vor dem Element auf, wo vorher der Tisch war. 24)Schalte den Radio ein und schau auf den Sand. Der Sand müsste jetzt ein kleines Motorad darstellen. 25)Geh zum Regal zurück wo der Helm liegt und nimm den "Radio controller" hinter der Schachtel mit. 26)Makier die Fernbedienung im Inventar und klick links neben den 6 Reifen auf den Spalt zwischen Reifen und braune Stange. Zwei Mini-Bikes flitzen raus. 27)Hol dir das eine blaue Mini-Bike hinterm Kühlschrank. 28)Setze es auf das "Sand-Minibike" von vorher, klick auf die Fernbedienung im Inventar und dann auf's Mini-Bike. 29)Hol dir das Messer aus dem Papierkorb und leg es auf das Zeichen das am Boden von Vorderreifen des großen Motorads aufgezeichnet ist. Das ist der Code für die Tür. Du musst von Links oben nach rechts unten seitlich lesen. (Tipp: Leg dir am Besten ein Lineal oder ein Stück Papier an der Kante entlang.) 30)Code beim großen Tor eingeben. 31)Rotes Mini-Bike hinterm Tisch holen. 32)Aschenbecher auf dem Tisch mitnehmen und Asche in Papierkorb hinterm Sessel leeren. 33)Mit Messer ein Stücken Stoff aus dem linken Sesselrücken ausschneiden und damit den "ausgeleerten" Aschenbecher reinigen 34)Nun zum "Mirror"(Spiegel) in der Wand. Du hast 8 Wandplatten wenn du den Hammer im Inventar makierst und auf eine Platte klopfst höhrst du ein Geräusch. Bei einer Platte steht "It doesn´t sound hollow here".Wo das steht benutzt du den Schraubenzieher. 35)Hol dir den Magneten rechtes am Hinterrad des großen Motorrads. 36)Steck den Schlüssel in das Zündschloss und fahr ein Stücken vorfährts. "Huh?! Has Something dropped?". Hol dir nun ein Gummiband das hinterm Vorderrad liegt. 37)Schau dir nun das Teil aus der Wandplatte an und verbinde es mit dem Magneten und wiederrum mit dem Gummiband. Das du dann auf das Mini-Bike im Inventar befestigst. 38)Das Mini-Bike stellst du dann auf die Schiene die man oben auf der Wand sieht und klickst mit der Fernbedienung im Inventar drauf. 39)Hol das Mini-Bike jetzt von der anderen Seite wieder runter. 40)Hol die die Kugeln und die Gummiband-Magnet Konstruktion in der Nah-Ansicht vom Mini-Bike. 41)Jetzt Verbinde die Gummiband-Magnet Konstruktion mit der Kugel und benutze schalte damit den "Circuit Breaker" den den recht oben an der Wand findest auser Kraft. 42)Dreh nun den Magnet in der Nah-Ansicht von der Gummiband-Magnet Konstruktion. 43)Jetzt stell dir Konstrukion auf den Boden wo das Licht draufscheint. 44)Dann stellt den Aschenbecher drauf und Fertig.

the screwdriver is in the gas tank of the bike? where? i can't find it??!!

OK - I've tried everything. How do you combine items??? (chocolate bar & can)

Got it - finally! (combined can & chocolate)

Georgia:

To combine items, click on the first item in your inventory, then click on "about item". this will open a window with your item zoomed in. then, click on the item you want to combine with it and click again on the item on the window. Normally, this should combine both items together. sometimes, if it doesn't work, just try switching them. open the window of the second one then combine the first one...

Please i cannot figurre out the code with the knife and the tire marks

As ashamed I am to admit it, I can't seem to find out how to get the crane attached to the engine. I zoom in on the engine, and when I zoom out, the crane is attached, but as soon as I switch views, the crane disappears. Can anyone help?

Popeman, when you zoom in on the engine, try clicking the cable the crane is connected to, you should zoom in on the crane. then you can attach it. (i noticed how it was connected-notconnected aswell. odd, eh?)

I cant find the key to the bike!??? :(

CODE! :( Help, please!

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I have the can, and memo, and I'm getting NO WHERE. :( I can't tell what the markings on the can are supposed to be, all it seems to be is lots of faint and not-so-faint lines / boxes.
This is not making any sense for me at all, and it's certainly not helping that my monitor is starting to go and my eyes are hurting.
Anyways. If I reload, or refresh, does anyone know if I'll get new codes? Or can someone help me figure out how to decipher the blasted can?

Same here I cant figure out the code on the knife.

Thus cant get to the second room

in the second room the bit when you have to tap the wall until it says something like "this doesnt sound hollow" how do oyu do that because it aint doin it for me any help

the code for the knife:

I had trouble with that code also in he beginning, until it just jumped out and then i felt stupid for not seeing it before... When you put the knife on the tire mark, you have withe parts and black parts. The numbers ARE the white part. If I remember well, they sart from left to right, but are on their side (don't know how to explain that in english:instead of "standing up", they are lying...) It's a four numbers code.


For the wall:

When you face the wall, you can see that it's made of several parts. Some squares that together form the wall. Each of the parts that touch the mirror is a part you can click on and inspect zoomed in. When you click carefully on all the surface of the wall and don't find anything, just zoom out and try another part of the wall. Normally you should find it...

how do i get the case open i no its the crabmeat can and the memo but i dont get it???? plz help

Anyone know how to open the hatch on the floor that had a symbol on it? I've beaten the game without finding any purpose for it...

thanks for the hints everyone its made being off work ill more fun but has anyone been able to open the trapdoor?

You need to register to open the trap door or the alternate ending. It's worth it imho, there's a couple of cool movies in them.

what is yellow box for?

ONE-OFFR WALKTHROUGH...

1. Get the wooden hammer hidden behind the cans on the lower shelf, left to the hi-fi speaker.
2. Connect the winch cable to the engine.
3. Get the “attaché case” hidden in the box behind the blue helmet on the middle shelf.
4. Go to the trash bins and use your hammer on them to get a memo with several horizontal lines.
5. Plug in the fridge cord (left to the trash bin).
6. Go back to the shelves. Hit the blue helmet with your hammer and get the key that felt on the floor (next to a wheel).
7. Use the key and click the silver cap of the motorbike to get a red screwdriver.
8. Use the same key to unlock the motorbike (select the key and then click the red lock), and push it forward. Something fall on the floor. Notice the black cord on the right hanged on the wall).
9. Get the second key on the floor, right to the rear wheel.
10. Use this second key to open the fridge. Get the can on the shelf. Click twice the can and note the strange marking on the bottom side.
11. Open the red tool box on the middle shelf (to the right) with the screwdriver. Get the chocolate bar.
12. Select the can and combine it with the chocolate bar. Put the can back in the fridge and close the fridge. Open the fridge again and get the can back. Click it twice to remove the chocolate and read the sign.
13. You now have all clues to find what the first 4 digit code is (used to open the attaché case). There are three rows of 4 lines or double dots on the memo and two rows of dots on the can. The lines or double dots on the memo and the dots on the can are different in each game.
14. Open the attaché case and get the yellow switch box. Go back to the motorbike.
15. Zoom on the front wheel and you will see a white switch on the wall (top of the screen, very small and tricky to see). Turn it on!
16. Go back to the motorbike. Use the key again to move it forward. Plug the yellow switch box to the black cord hanged on the wall to the right of the motorbike.
17. Press the red button of the switch box (the green light must be on). Enjoy the animation!
18. The next challenge is to open ALL the doors of the cabinet. Opening a door close all the adjacent ones and vice-versa. Get the black box.
19. Go to the trapdoor on the floor under the shelves and look at the symbol on the floor. Select the black box and then select the corresponding symbol. Close the window and then select the black box in your inventory. Click the symbol on the floor. “Bingo! The signs match –they’re in sync”.
20. Repeat with the symbol in the fridge, on the motorbike (use the key to move it again forward) and in the red toolbox (use the screwdriver to open it).
21. The black box is now unlocked. Open it and you will find sand inside.
22. Pour the sand in front of the cabinet.
23. Turn on the music (left to the cabinet). The vibrations will turn the sand into a motorbike shape.
24. Go back to the middle shelf, move the helmet, the red cans and the box, and you will fin a radio controller.
25. Remember One-Off? Look at the stack of tires, use the radio controller and you will see two miniature motorbikes moving out from there.
26. Get the blue mini motorbike from behind the fridge and place it on the sand in front of the cabinet.
27. Use the radio controller with the blue mini bike and watch it crashing again behind the fridge.
28. Get the knife that felt in the trash bins.
29. Go back to the real motorbike. Zoom on the front wheel. See the strange symbols on the floor? Select the knife and click the symbols. You are now able to read a second four digt code.
30. Use this second code to open the door. You will enter a second room with a red motorbike in it.
31. You’re now trapped in this new room. Get the ashtray on the table and empty it in the trash bin in the corner.
32. Use the knife to cut a piece of fabric from the back of the chair.
33. Clean the ashtray with the piece of fabric.
34. Get the mini red motorbike hidden between the moving chair and the table.
35. Use your key to move the red motorbike forward. Get the magnet to the right side of the motorbike (rear wheel).
36. Get the rubber band next to the front wheel.
37. Face the wall with a mirror. Use your hammer and click the wall everywhere carefully until you find where “it doesn’t sound hollow” (check that your hammer is selected!).
38. Use your screwdriver to stab the wall and get an elastic thing.
39. Combine the magnet with this elastic thing. Select the red mini motorbike and combine it with the magnet and the elastic stuff.
40. There is a white rail over the red “real” motorbike. Zoom in and attach the mini red motorbike to it. Use your radio controller to move the mini motorbike to the other end of the rail.
41. Get back the mini motorbike. Click it in your inventory and get three small balls.
42. Combine the rubber band with the magnet to build a sort of slingshot. Combine it with the balls.
43. Look over the table. Click the rail here and you will see a circuit breaker box. Use your slingshot to destroy it. The light turns off in the room and the emergency light turns on.
44. Click your slingshot once in your inventory and then put it on the floor in the light. Use your ashtray as a mirror and fix it to the slingshot on the floor. Congrats, you’re out!

how do you combine the memo and the can

i can't stab the wall with my screwdriver... help

mello
Face the wall with a mirror. Use your hammer and click the wall everywhere carefully until you find where “it doesn’t sound hollow” (check that your hammer is selected!).

Nathan.. you have to combine the can with the chocolate bar....Get the can on the shelf. Click twice the can and note the strange marking on the bottom side.
11. Open the red tool box on the middle shelf (to the right) with the screwdriver. Get the chocolate bar.
12. Select the can and combine it with the chocolate bar. Put the can back in the fridge and close the fridge. Open the fridge again and get the can back. Click it twice to remove the chocolate and read the sign.

hi!! where is the gas tank??? how i can go to it??? please help me with it, ...

Hi...I know i have to combine the chocolate and the can, but how do I do that...i've clicked forever, but I can't seem to combine the two. Also dragging one to the other doesn't work...

help plz

Gas tank is on the motorcycle duh...... to use it though simply take the motorcycle key and click on the gas tank with it

To combine the chocolate and the can try clicking on the can first then highlighting the chocolate and clicking where you see the little markings on the bottem of the can, then put it in freezer ( make sure its plugged in ) close the door then open it again it should say the chocolate has hardened then use the screwdrive to remove the chocolate. Good luck

need help with code got 5682 and wont work

how do you find the code for the breifcase...by combining the memo and can?

how do i get the code for briefcase using the memo and can

Imagine that each number can be represented by 15 blocks arranged in a 3x5 grid (3 across, 5 down). Like so:
1 2 3
4 5 6
7 8 9
10 11 12
13 14 15
The number 3, for example, would have these blocks filled: 1, 2, 3, 6, 7, 8, 9, 12, 13, 14, and 15.
The memo gives you the lines 1-3, 7-9, and 13-15 for each number in the code. The can gives you 4-6 and 10-12. Remember that the can code gives you 3 columns for each of the four numbers, plus a column of spacing between the numbers. Since there are a lot of blank spaces in the can portion, you'll need to pay attention to that spacing to get the blocks in the right places.

(yea i dont understand this)

hey jay can you help me i cant figure out how to find the code for the case i got the memo and can but i dont understand how to get numbers out if it

I've followed all of the instructions on the walkthroughs, but I have no idea what #2 is and I don't understand what you guys are saying to figure out the code for the case. Please help me.

i found an easy way to combine the chocolate can code and the memo code.

image

print the memo and the chocolate can and hold them up to the light back-to-back. viola!

I hope I used those spoiler tags right!

WOOOOHOOOO Finally!!! I have been trying to figure out the code to the attache case forEVER! TARA whoever you are you are my new hero girl, THANK YOU!!!

GOSH I CANT FIND THE NON- HOLLOW SPOT WITH THE HAMMER IN ROOM 2 I LITERALLY CLICKED EVERYWHERE CAREFULLY AND STILL COULDNT FIND IT..DOES ANYONE HAVE A PICTURE OF EXACTLY WHERE THE SPOT IS??

DEEDEE- notice that the hammer is deselected every time you zoom out from the squares.

Please help:
I cannot get the balls to separate from the

image
magnet
. What am I not doing?

yeah please help i dont know how to get the code for the case can you explain it better

how do you print the memo and/or can

Ok... I have done EVERYTHING.

image
how am i supposed to get the knife. After I put the blue "mini" motercycle on the sand well...

i'll be waiting...


-Tezmara (the hopeless)

Tezmara

image
Did you get the litle blue motorbike to move?

tomcatpilot92,
to print the memo and can codes just hit your control key and the letter "P" on your keybord at the same time. unfortunatly, you will print out your whole screen, but you get the codes and they are proportional.

wow, that is the most contrived room escape game i've ever played. :(

Which part of the wall do you have to hit? I hit everywhere with the screwdriver and the wall doesn’t break.

mel
Try hitting it with the hammer.

guys i cant seem to find the rubber band.... is it near the front tyre or have i gone blind :(

How do you combine the memo and the can.I AM SO FUSTRATED. P.S. if you know explain it in a different way to the block thingy ma jiggy.

jason
What is on the memo - 4 lots of 3 lines or something similar?

jason,
print the memo and the can (Ctrl 'P') and hold them up to the light.

I don't get how to do the print thing I am so hopeless.The dots fit and i can see the memo but it doesn't make sense do you join th dots with lines or something or are they supposed to be in between the lines?

Now i get it thank you Tara so much.

I can't get to the cabinet its making me mental! -.-

Wheres the knife?

Uh wheres the rubber band?

jason
Points 35 and 36 of the above walkthrough should help with the rubber band.

how do you figure out the code 4 the briefcase? I have the memo and the can with chocolate in the holes

I NEED THE CODE FOR THE Briefcase plz i need help

can somebody tell me how to get the...

image
red screwdriver? i cant seem to find it...

where is the hammer?
Please tell me, i cant find it grrrr

where is the?

screwdriver and the hammer?

I've already plugged the switch box and pressed the button but it keeps on saying that nothings happening. what do i do?

i need help to get the code for the case please somebody tell me the code

help i cant find the second key???

Mmmkay, for all of those concerning the cache case, here is how I finally figured it out:

image
I took a screen shot of the memo and one of the can and just super-imposed them upon each other with photoshop by changing the transparency, I was getting all of these numbers but when I got to the last one it didn't even make a number, if it had the two dots it wouldn't be a number, it'd be a weird symbol, I figured out the problem was I was off by one space, so just move all of the dots over one (to left I believe is always correct) and it should be working then

dude how do you get the cache case. i have the codes and stuff but i cant get it out of the darn box

i can't find the winch cable

Hey! Those who can't open the case, just follow Anyr's advice!! move the dots to the left "one space" and it'll work!!

ok i need help on

image
starting the game... i just get a white screen, the word gotmail.jp, japenieeze writing, the copyrighted thing, a date, and the sentence all rights reserved

never mind

can antone tell me the code for the case

yay! escapee 90694!!

where is the second key

What is the code for the garage door?

Hey spookybob i need to know how to get the hammer i dont know how to get the hammer but i dont get the hammer whenn i click on it i need answers!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

how do u connet the unpluged thing to the engine

doubt anyone's here....... but I've turned on the switch and everything (I'm at #17) but when I press the red button it does nothing :( help? The green light is on too

Stole strike:

from the motorcycle,

image
go right a screen then

then
image
click on the white bottle

finally
image
move the bottles around till you reach the back and find the hammer

help!!! cant get

image
any balls from the red mini motorcycle

am i doing something wrong?

never mind, i got them. didn't know you had to

image
connect the elastic thing (in beto's words) to the mini cycle

Briefcase Pass=3258

I normally give gotmail games 5's but this one was extremely frustrating because:

I DO HAVE THE HAMMER SELECTED!!!!!!!!!!!!

Just to be clear on that little point.

I have clicked and clicked and clicked and clicked and clicked and clicked and clicked until my hand aches. So I have given up.

There is NO place that isn't hollow - WITH THE HAMMER SELECTED! As it is, I cannot finish this game which is more a "click fest" than a game.

Sorry - no 5 rating from me.

Ok. I came back. Most gamers do not.

When you are looking at the wall with the mirror, there are eight (8) equal panels. Each panel has one of those little squares. You click on a panel (maybe start with the bottom right, and when you do, you will see a little square. Select your hammer and click one time. If it says that it sounds hollow then back out and click on the next panel and select your hammer and click once on the little square in the middle. Do this until you find the panel with the square that you hit ONCE with your selected hammer and the message says "not hollow".

There. That wasn't so hard to come back and write out. No spoilers because this is old. The walk through above was a cut and paste from another gamer site.

The trap door- yes you can open it- is an excellent twist for the Gotmail series, (especially the "ghosts" in NigePico) and the alternative ending is nice, but you see why the left it out of the main game...ENJOY!

image
you need to register with Gotmail first

(i hope that spoiler worked?)

memo and can? how do they make the code together? please help!!

Tara YOU ROCK!!! I was running out of patience trying to figure out the stupid briefcase code I was ready to close it down and give in LOL!!

And to save your ink, all you have to do is bring up the Memo on your screen...hit the PRT SCR (Print Screen) button on your keyboard (which should be situated some where near the "Function" keys), open up your Paint application, paste, and then size the picture down until you have what you need. Then just repeat it with the can. When you print them off they should line up perfectly (as long as you have the pages up the right way). And TADA!!! you have your printed things and saved your ink.

Again, thanks Tara :-D

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