![]()
Sandbox games, level editors, and user-generated content seem to be all the rage these days, and for good reason: people love to be expressive and creative, and the games that allow this creative side to emerge often generate a great deal of buzz. Reference: Line Rider, DofI's Sand games, Professor Fizzwizzle, and Rob Allen's Super Serif Bros., to name just a few. Even Will Wright's Spore has generated an amazing groundswell of buzz due in part to its creature editors and its leveraging of user-generated content; and the game isn't even out yet.
Enter Rubicon, the latest brain-child from Kevan Davis, the creator of the previously mentioned Urban Dead DHTML zombie game as well as many other works (talk about creative!). Unlike Urban Dead, however, Rubicon is a machine-building puzzle game, level editor, and sandbox toy written in Processing, and it therefore requires that Java be installed on your computer to play.
Basic gameplay consists of moving crates to one or more targets for each level. Each crate must come to rest on its corresponding target for a green light to appear. Use the component materials provided to construct any machine that will succeed at the task. The tiny icons in the lower left corner of the game window represent the various structures and mechanisms that you may use.
Once you have built your machine, press Play to see the results. If it doesn't work, press Stop to make changes before pressing Play again. Rinse. Repeat until success. Click.
After completing the twelve pre-built puzzles, try your hand at creating your own levels. You can visit the Rubicon Forum for sharing your levels, or post them here in the comments to share them with other JIG visitors. To share your level with others, click Save to get your 7-letter filename, and then use the filename it gives you in a URL formatted like this:
http://kevan.org/rubicon/game.php?level=filename
Rubicon is a wonder toy filled with creative potential that is limited only by your imagination. And if you're curious about the sandbox creations that are possible with Rubicon, feast on this stunning machine: http://kevan.org/rubicon/game.php?level=sizahob, a "3-digit serial incrementer" designed by Alex Fink. Or try this one by SMK.
Cheers to Craig for the heads-up about this amazing new game, and to Asterick for finding the examples to show. =)
Comment Preview
Leave a comment
Favorite Games [edit]
Recommended
Casual Game Downloads
Worth the trip
Recent (Flux) Visitors
Support JIG
Monthly Archives
All games mentioned and images appearing on JayIsGames are Copyright their respective owner(s).
All other content is licensed under a Creative Commons License.

Game Walkthroughs
IRC server: irc.jayisgames.com
IRC channel: #casualgameplay














Comments (may contain spoilers)
looks quite similar to block action :)
Posted by: hamelbrock | October 24, 2006 4:50 AM
http://kevan.org/rubicon/game.php?level=nutizor
It's an old, bearded man.
Posted by: Magic | October 24, 2006 7:46 AM
That 3 digit serial incrementer is incredibly well put together.
Posted by: Brandon | October 24, 2006 8:33 AM
This game needs a save button - I'm stuck on level 12 of the basics. Any Idea?
Great game, though...
Posted by: dicta | October 24, 2006 12:04 PM
...got it...
Posted by: dicta | October 24, 2006 12:12 PM
I wonder if you could do a Turing machine with it...
Posted by: ANDSENS | October 24, 2006 12:24 PM
My solution for Level 12 (it's an image link):
That one was tricky.
Posted by: jmdbcool | October 24, 2006 1:10 PM
An elegant solution, nice job jmdbcool! =)
I hope you don't mind that I moved your image to the JIG server for posterity. Links from those image hosters don't usually last long. Cheers!
Posted by: jay
|
October 24, 2006 1:17 PM
Is it just me, or is the Game extremly slow / laggs? óò
Btw, I love your Site, Jay ^_^
Posted by: Ankha | October 24, 2006 2:04 PM
Cheers, Ankha! =)
I wouldn't say extremely slow, though I do notice some lag with many items in motion on my Powerbook Mac. On my PC there is virtually no lag at all.
Posted by: jay
|
October 24, 2006 2:30 PM
You need to have Java 1.3 installed to play this game.
Unfortunatley, I am at work and can't do that. But then again, I shouldn't be playing at work, right?
Maybe next one.
Posted by: Clint317 | October 24, 2006 3:55 PM
Jay, I'm not having a problem with lag, the game just looks like it isn't loading properly. Tried it in both Firefox and IE, and even re-installed java, but I'm still having image issues. Any suggestions?
Posted by: Yany | October 24, 2006 4:09 PM
Yany - I have Java 1.4.2 installed on my Mac laptop, and 1.5.0 installed on my PC. Both work fine.
Did you restart your browser after reinstalling Java? How about restaring your computer? What version of Java did you install?
At a command prompt, what does java -version return?
Posted by: jay
|
October 24, 2006 4:36 PM
I clearly should have just stayed in bed today.
*headdesk*
I re-reinstalled Java, and it's working fine now. I'm just too dumb to function today. But, I'll still blame Win-D'oh!-s.
Thanks for help, Jay. Also, your site = fantabulous. Just saying.
Posted by: Yany | October 24, 2006 5:22 PM
Excellent game.
jmdbcool: that's a mad solution for level 12 - nice!
Here's something slightly simpler.
Posted by: Valarauka | October 24, 2006 7:02 PM
yikes, i think my link didn't work..
here's the url:
Posted by: Valarauka | October 24, 2006 7:05 PM
I fixed it, Valarauka. You were missing the quotation marks around the URL.
Posted by: jay
|
October 24, 2006 7:11 PM
Are there any suggestions for level 11? I managed to fly through most of the others but am having a mental block trying to sort the letters. I can get one word but never both.
Great game!
Posted by: euphoniumsong | October 24, 2006 8:57 PM
Has anybody discovered a way to select which level to play? Having to restart at level 1 every time is a right pain. Otherwise, it looks very interesting. - John
Posted by: John259
|
October 25, 2006 2:23 AM
In the current version, there is no way to select a particular base level to solve. I imagine that Kevan will add that functionality soon since it is sorely needed.
Posted by: jay
|
October 25, 2006 2:32 AM
Maybe this is all obvious but I don't think it's been documented either here or on the Rubicon site:
Right-click to delete an object.
Left drag to keep adding objects.
Right drag to keep deleting objects.
John
Posted by: John259
|
October 25, 2006 3:20 AM
Level passwords have now been implemented. For the benefit of anyone here who doesn't want to play through the early levels again, the twelve passwords are...
2. origami
3. unaware
4. anenome
5. edifice
6. acolyte
7. analogy
8. ocarina
9. acetate
10. oregano
11. ukelele
12. awesome
Good to see people enjoying the game. There's a bug-report area on the forums if anyone's having any persistent Java problems, or can help me work out which versions it does and doesn't work with.
Posted by: Kevan
|
October 25, 2006 7:34 AM
Kevan has now kindly added a password facility to Rubicon which allows you to return immediately to any level that you have previously seen. Wow, that was quick work! - John
Posted by: John259
|
October 25, 2006 8:14 AM
For lvl 11,
I put the "d" from the left side onto the right side, and then put random objects there until the order was right, giving me "BADB" and "EE". The hardest part was separating the words at the right letter(I kept making "BA-DBEE" and "B-ADBEE")
Posted by: lopsidation | October 25, 2006 11:54 AM
Does someone want to test a level for me? The level name is Bacades. and a Screenshot of the solution would be great. Thanks
Posted by: Lazyone | October 25, 2006 1:24 PM
Good game!
Here is another solution to Level 12...
using a vertical chain of winches, and no ramps.
level 12
Posted by: jf | October 25, 2006 5:56 PM
Took me awhile but I found a solution to your 'Bacades' puzzle Lazyone.
heres the code to load up my solution 'mihoboc'
Posted by: ewp | October 25, 2006 7:39 PM
I beat Lazyones 'Bacades' puzzle as well.
My solution is 'dulered'
I didn't look at ewp's until I was done...It's neat to see how differently we approached the problem.
Posted by: zug | October 26, 2006 4:01 AM
Thanks for the solutions EWP and ZUG
My soloution is 'huduxim'
Posted by: lazyone | October 26, 2006 12:10 PM
Just made a new puzzle:
"jatelab"
give it a shot!
Posted by: SM | October 26, 2006 1:32 PM
Here is another level if someone cares to post the soloution 'zudybuh'
Thanks, Lazyone
Posted by: Lazyone | October 26, 2006 2:46 PM
I found an elegant solution to lazyones "bacades". It is stored as:
"vyxusyx"
Posted by: Rene | October 26, 2006 4:22 PM
SM: I got a solution, but it used a bug in the game: apparently you are able to delete and overwrite anything that is not structure. But here it is, if you want to see:
"hobymob"
Posted by: zxo | October 26, 2006 4:38 PM
Lazyone-
This is one of the more enjoyable challenges on Rubicon- I'll be honest- my solution isn't complete b/c the way I have things laid out, I can't clear the second row a set number of times to have the second set of monitors light up. But here's what I have so far...
http://kevan.org/rubicon/game.php?level=pepymek
Posted by: SM | October 26, 2006 4:43 PM
I don't know why we can't really "lock" the levels and prevent deletions of set things.
This is the solution I came up with- it builds upon a staircase idea i came up with in solving level 12
http://kevan.org/rubicon/game.php?level=nepegig
Posted by: SM | October 26, 2006 4:54 PM
Lazyone:
Here's a solution for zudybuh. (Level code = nuluxix)
Posted by: Valarauka | October 26, 2006 7:14 PM
Lazyone, here is my solution to your "zudybuh":
vexoxev
:D
Posted by: Juvy | October 26, 2006 8:29 PM
I guess im not as smart as i thought i was. =/
I'm completely stumped on #7
any help would be appreciated
PS. Kudos! to you and your merry men, Jay. I come here almost everyday. i have to say, this is the best free game site i know of. keep it up!
Posted by: Mike | October 26, 2006 9:28 PM
Another puzzle if someone wants to try it
'hyfosig' Let me know if it was challenging please.
Thanks, Lazyone
Posted by: Lazyone | October 26, 2006 10:11 PM
Mike - here's a solution for level 7: cidipis
Posted by: Valarauka | October 26, 2006 10:29 PM
Lazyone - nice level! at first I couldn't even begin to think about how to solve it, but then I had a sudden realization that made it trivial ...
I'm not sure this is how you intended it to be solved, but: noderep
Posted by: Valarauka | October 26, 2006 10:37 PM
For mike - Another way to do level 7: jeginot
Posted by: Valarauka | October 26, 2006 10:41 PM
Doh not the way i was thinking but lets see if this version is just as easy 'bopahod'
Thanks
Posted by: lazyone | October 26, 2006 11:18 PM
Bah went back to the drawing board on that one and still just as easy for you Valarauka. Anybody know how to delete specific pieces from the toolbar?
Posted by: lazyone | October 26, 2006 11:30 PM
Here is one for you Valaruka. I would be interested to see your solution to this one. http://kevan.org/rubicon/game.php?level=lumerab
'lumerab' just in case i messed the link up
Posted by: Lazyone | October 27, 2006 2:09 AM
lazyone: to make certain pieces unusable by the player, just put in an 'Anti Sign' somewhere in the corner of the level, and place all the pieces you want to disqualify next to it.
Disqualifying certain blocks always constrains the solutions possible, so it makes it more challenging, but part of the fun of the game is seeing how many different creative solutions there are to any particular problem, so you wouldn't want to restrict too much, I think.
And for 'lumerab' - here you go: gefabyz
Nice level; I could've made it slightly easier by blocking off the furnace at the answer place, and just using a copier for an infinite supply of '1' boxes, but I figured this way was more in the spirit of what you wanted.
Posted by: Valarauka | October 27, 2006 6:48 AM
Lazyone - here's one for you, demonstrating the use of the Anti Sign: raxocaz
Posted by: Valarauka | October 27, 2006 7:06 AM
Here is my (much less graceful) solution for "lumerab"
http://kevan.org/rubicon/game.php?level=vocoguz
Posted by: Zug | October 27, 2006 8:20 AM
Valaruka-
A solution to yours:
http://kevan.org/rubicon/game.php?level=jekynyz
P.S. How do you insert a hyperlink into a post?
Posted by: SM | October 27, 2006 10:36 AM
Thank you for the info on the anti sign. 'Vabybex' is the solution I came up with for yours. Nice level. going back to the drawing board once again for the random one.
Posted by: Lazyone | October 27, 2006 1:48 PM
I modifeid the random one try it now please at let me know.
http://kevan.org/rubicon/game.php?level=hurobef
Posted by: Lazyone | October 27, 2006 4:25 PM
Nice work on mine, guys. And Zug - less graceful perhaps, but definitely very neat, I think. Those key-released bulldozers are cool.
Lazyone - I cheated again ;) dixefig
SM: To insert links, I use the standard html anchor tag -
<a href="http://www.url.com">link text</a>
Posted by: Valarauka | October 27, 2006 5:19 PM
Another new puzzle
link text
'sasuged'
Back to the drawing board for the random one yet again thanks Valaruka
Posted by: lazyone | October 27, 2006 5:29 PM
For lazyone - before you go back to the drawing board, here's another way to do it, using any two consecutive barrels: rikyzut
Of course, the reason I keep doing it this way is I can't imagine how to transmit information about the random stuff on one side to the machinery on the other; hence, the only way left is to remove the randomness from both sides in a consistent way...
Posted by: Valarauka | October 27, 2006 5:41 PM
Valaruka - another, slightly different solution to yours
clickhere
Posted by: zxo | October 27, 2006 8:15 PM
I started out trying to figure out a 'spirit of the level' solution, Lazyone, but because I didn't want to use gates (though I see you left those in) this is what I ended up with:
lidugil
Posted by: MailOrderYaks | October 27, 2006 11:33 PM
another puzzle Zomydyb
Posted by: Lazyone | October 28, 2006 1:34 AM
zxo - nice work! it's fun to see how many different solutions people create even given such little material to work with.
Lazyone - here's a solution for zomydyb: ticudyd
I liked this one, it had me stumped for a while before I came up with that solution.
I tried your clock face one but I just got bored of it after a while - it felt kinda tedious... I got to the point where I had all the right numbers, but moving them all into their correct spots was just a lot of hassle.
Posted by: Valarauka | October 28, 2006 4:45 AM
another puzzle Zomydyb
Posted by: Lazyone | October 28, 2006 4:09 PM
Some very ingenious solutions to multiple problems have been posted. I have spent many hours creating puzzles over the last couple of days. I love games that make you think and force others to think as well.
Valaruka, I agree the clock puzzle is a real PAIN. I just wanted to put up a puzzle that would not be completed within several minutes of me posting it.
Well back to the drawing board.
By the way Jay, this site is GREAT.
Posted by: Lazyone | October 28, 2006 5:02 PM
Well, I figured I couldn't just leave that nice set of random crates on the left be useless, so I came up with another zomydyb solution: bahypot.
Thanks for a fun level!
Posted by: Valarauka | October 29, 2006 1:22 AM
And for completeness, here's another solution to zomydyb. Not anywhere near what the original designer intended, methinks. Never underestimate the power of math. :)
http://kevan.org/rubicon/game.php?level=pasedun
Posted by: Otto | October 29, 2006 6:21 AM
Ha! You should see what I've been doing with his other Random levels ... I actually wanted to solve this one the 'right' way ... *grin*
Posted by: Valarauka | October 29, 2006 6:44 AM
Level 9 doesn't work for me. It wants a 9-crate, but all I have is a 1-crate, and I can't add crates. Trying to add to a barrel gets me another barrel.
Level 9 password:
Posted by: Peter Hosey | October 29, 2006 7:57 AM
Peter:
Posted by: Valarauka | October 29, 2006 12:29 PM
Hosey-
But you do have a replicator, which replicates whatever is above or below it-
My solution to level 9:
fylymyz
Posted by: SM | October 29, 2006 12:34 PM
Heh... here's two more solutions:
The fast way - xucovid
The fun way - pytihyp
Posted by: Valarauka | October 29, 2006 2:58 PM
another harder puzzle
http://kevan.org/rubicon/game.php?level=kugopaf
Posted by: Lazyone | October 29, 2006 11:48 PM
solution to zomydyb:
giferas-so much for "spirit of the level".
solution to kugopaf:
fyloted-again, the spirit goes down the drain.
Posted by: lopsidation | October 30, 2006 8:02 PM
I have created an experimental level that is so easy that it's... impossible.
It uses a blunt design and only one restriction.
I'm not even sure that it has a solution
Take the challenge
Keep in mind that this is an experimental level that my sadistic mind concocted while staring at the celing so - in all actuality - it really COULD BE impossible
Posted by: mkelican | February 23, 2007 9:23 PM
I need some help with level 11.
Posted by: Andrew | March 20, 2007 6:47 PM
http://kevan.org/rubicon/game.php?level=zirugyb
This took me too long to realise what I had even managed to do
It was all accidental
Posted by: Anthony Allen | March 29, 2007 6:53 PM
Here's my solution:
http://kevan.org/rubicon/game.php?level=nidikav
Posted by: SmoothP | April 1, 2007 11:28 PM
Oops, I should say that's my solution to level 11. Also it turns out the downward copiers aren't necessary.
Posted by: SmoothP | April 2, 2007 4:41 PM
there is a graphics problem with the game- the only thing i see is a lot of blue stripes and other colours... suggestions?
Posted by: Matthew | April 13, 2007 12:45 PM
I beat yours mkelican. great idea.
Posted by: name here. lol | June 24, 2007 4:01 PM
I don't get level 1 even. The key causes a yellow bar to appear on top of it when the key is placed on the lower 1 crate. How does this work?
Posted by: lorac | August 14, 2007 11:41 PM
mkelican, I saved a solution to yours here:
XADUXAZ
Posted by: MrPoush | August 17, 2007 9:44 PM
Anyone have a solution to #7 that uses the "new" slower adders? I tried both of the posted spoilers here (thanks Valarauka) and I can't get them to work. Am I just having one of those senior moments?
Posted by: dbrooks | August 29, 2007 7:22 PM
mkelican, a solution to your challenge.
tilamek
Posted by: Anonymous | August 29, 2007 7:52 PM
Hm. This is really late, but if anyone's still looking here's a solution to level 7 with the new adders:
liroviv
Posted by: Valarauka | November 3, 2007 5:34 PM
probably the easiest solution to mkelican's "challenge": bihibam
Posted by: Garrett | November 9, 2007 1:58 PM