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At first glance, when submitted to our recent game design competition, I thought perhaps The Alchemist's Apprentice would be similar to other 'recipe' games like Grow that have been popularized by Eyezmaze. And while recipes actually play an important role in this game, the concept is an original and creative idea from the mind of Lars Andreas Doucet.
In this entertaining puzzle game You are the alchemist's apprentice left in charge of the alchemy shop while the master is away (probably away on business, but we don't really know for sure; details are sketchy, you see, and therefore we shouldn't jump to any conclusions.) In any event, she left some instructions behind: you must conjure three (3) items before the master returns.
You will have to read through tomes of material (ok, maybe not 'tome' in the literal sense, but definitely in the figurative sense as it relates to figures drawn on the screen) to solve the mystery ensconced within this delightfully interactive experience. And in these tomes is where the brilliance of this game shines its brightest.
Lars toiled, no, he double toiled and troubled over the charming drawings and imaginative stories that unfold within the pages contained therein. I found myself chuckling as I went through each recipe and ingredient, even letting out an occasional guffaw(!) at the clever and witty references he tosses around. Great stuff!
The core of the puzzle itself may be a bit difficult to solve for some and, on the downside, once the 'key' is found there's little motivation to return to this otherwise engaging and inviting game. But don't let that stop you from rolling up your sleeves, donning an apron, and trying out this rather bewitching little puzzle game created by a Norwegian born American now living in Texas, USA. Click.
John: The Alchemist's Apprentice is an extremely creative idea that should be played even if only for its wonderful sense of humor. It's tough to figure out, but at least you're smiling the whole time. Look at the ingredients book, flip through the recipes, then start experimenting. Despite the tomes of information before you, it's still easy to feel rather lost in the alchemy shop. This works both for and against the game: you feel like you can create anything, but it can be frustrating at first to make even one recipe. I quickly became an expert at making Aglaglop, and I'm not stopping until I make Unobtainium. I don't care what the book says. Thanks to Lars Doucet for a fantastic game!
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Comments (may contain spoilers)
Haha, Anyways, I tried this game before, and I kinda stunk at it... anyone know good recipes. I always make some goop or something like that.
Posted by: BrakX | September 19, 2006 3:35 AM
Posted by: BrakX | September 19, 2006 4:48 AM
Well the game in theory looks great. Love the idea of some mathematical puzzle tailored to look like alchemy.
In practise....
Eat goop apprentice monkey boy!!
Posted by: Ryan | September 19, 2006 5:37 AM
Heh, once you figure it out, it's kinda easy. But it's fun :)
Posted by: Esh | September 19, 2006 6:20 AM
I figured out how to make the shrimp cocktail and the sugar, but that's not really helpful, is it?
BTW, where are these hilarious references that were mentioned? I must be oblivious to them.
Posted by: Lhyzz | September 19, 2006 6:22 AM
Finally!!
Spoiler for lead:
Posted by: Tackster | September 19, 2006 6:36 AM
Ok found 2
1Gunpowder + 1Baby powder + 1Fairy Dust = suger
1chick + 1glue +1sulfer = whatsit
Posted by: Bobby | September 19, 2006 6:57 AM
Mmm, same, so far i've only managed to make a shrimp cocktail...woopie?
Posted by: Yukihiro | September 19, 2006 7:26 AM
This is the second time I have had a go at this game, and I still think it is impossible! Grrr!
Posted by: Glomer
|
September 19, 2006 9:17 AM
This game is really easy once you figure out the relation between a couple of key elements (I hope I don't screw up this spoiler tree... if I do, someone please delete it so it doesn't ruin things for others):
If one of the items is described as "The cheese is soft, made of food and is shiny," then "soft" would be 1, "food" would be 2, and "shiny" would be 3. (There isn't any cheese in the game, I just made up an example.)
Posted by: kingfrogger | September 19, 2006 10:25 AM
Yey I figured the game out! Really neat idea.
Posted by: RoyK | September 19, 2006 10:57 AM
After completing all three recipes is that all? No "congratulations" or sth?
Posted by: michal | September 19, 2006 11:06 AM
Cute, fun game! The abrupt ending was a bit of a disappointment, though.
Posted by: Bob | September 19, 2006 12:36 PM
Hmm, maybe it was just me, but none of the links actually went to the game. I had to go to the authors site and find it there. Don't know if we overloaded the website, or if its because I'm on a Mac with Safari or what. Oh well, at least I found it.
Posted by: BobSmith1486
|
September 19, 2006 1:16 PM
Dreamhost is down (again). I've moved all the files to a backup server in the meantime. The links should be functional again.
Posted by: jay
|
September 19, 2006 1:18 PM
Has somebody already mentioned the creative name of "your loving master"?
"Herr Ananas Wurstwagen" is German.
Herr = Mister
Ananas = Pineapple
Wurst = Sausage
Wagen = car / cart
Wurstwagen might refer to a hot-dog stand?
Posted by: Smartin | September 19, 2006 3:20 PM
If you notice, the master's red mark is a picture of... maybe a pineapple riding a sausage cart? Or a turnip on a skateboard.
In regards to the game it was simple once figuring out the key. I had hoped for a "YOU WIN!" or "Congratulations" or a "Great Work Apprentice." Otherwise cute game.
Posted by: Laura | September 19, 2006 5:39 PM
Hey!
I'm glad someone noticed "Herr Ananaswurstwagen." Actually, Ananaswurstwagen, though it could be rendered, "Pineapple Sausage Cart/Vehicle" is using the word "wagen" as in "automobile."
It's a silly inside joke. You see, I have Tourette's Syndrome - a neurological disorder which, among other things, makes me randomly blurt out strange non-sequitirs as my brain sends crossed signals to my mouth. One of the frequently recurring vocal tics I have is saying the word, "Pineapple-sausage-mobile" over and over again.
When I was studying German in College I whimsically thought of how you would say "Pineapple-sausage-mobile" in German and the closest I oculd come up with was "Ananaswurstwagen." I've never claimed to be an expert in German so that might not be right :P
Sorry for the no-ending. I made this for the contest based off of the click-drag-type model, which returns you to the menu almost immediately after you finish the game, so I thought that's what I was supposed to do. I can always stick a more satisfactory ending on the version on my website when I get around to it.
Also, I've been thinking about making a sequel to this game, a more level-based challenge where the core mechanic is no longer a secret and the trick is to find out how to use what you've got to make things based off of limited resources. Does that sound like a cool idea?
Thanks for all the wonderful feedback!
Sincerely yours,
Lars A. Doucet
Posted by: Lars A. Doucet | September 19, 2006 6:17 PM
Yes, that actually sounds like a great idea. Once I figured out HOW to play the game, it was too easy. Playing it about 5 times, i never ran into a situation where I could not complete all three recpies.
Posted by: Orion | September 19, 2006 7:23 PM
Lars,
That's exactly the suggestion I made to turn this game from a time-waster to a brainteasing strategy game. I'll look forward to playing it once you have it done!
Posted by: zxo | September 19, 2006 11:24 PM
Nifty game!
I definitely think this has potential as a multi-level puzzle game with different challenges. To that end, here are a few suggestions for tweaking the interface to increase usability:
1. Put the list of things you need to make in a corner where you can always see it but it's not in the way.
2. Have single-clicking on any target or ingredient automatically open the appropriate page of the appropriate tome, perhaps also in a sidebar.
3. Perhaps have the tome also have an index by attribute, so you can click on "shiny" (in an item description) and see a list of all shiny things... maybe this would make it too easy?
4. So, have the tome start out blank — when you start a new game, the association of attributes to items is randomized. You have generous quantities of a small initial selection of ingredients, and you have to experiment to figure out what their attributes are. Indeed, the attributes aren't named, so you have do decide what you want to call whatever it is that toadstools and ball bearings have in common!
Of course, now I'm talking about a whole new game. ;-)
Posted by: Ben | September 20, 2006 1:34 PM
ive figured out most of the recipes, but for the life of me, i cannot figure out the ball! can anyone tell me the ingredients for ball? and it is ALWAYS a listed product to make no matter how many times i restart the game lol
Posted by: rae | September 20, 2006 10:56 PM
rae - for ball try:
Posted by: jay
|
September 20, 2006 11:00 PM
Okay this is all I found, I'm new to gaming so still don't get the explaination of key to this game - could be that my dull job has turned brain too moosh hence the name. Anyway this is all I found so far:
Posted by: Squishy | September 22, 2006 7:34 AM
Hey! this game is fun!
But is there a secret way to make unobtanium? :S
Posted by: Geckogirl | September 22, 2006 2:28 PM
"The ball lives *within a deep forest*." Could this be a reference to the game of the same name reviewed on this site?
Posted by: evilwumpus | September 22, 2006 5:00 PM
i got
that's all so far
Posted by: ReaperX | September 24, 2006 7:50 AM
I liiiiike this game!
Posted by: cheesefan#1 | October 25, 2006 7:43 PM
anyone on unobtanium?
Posted by: hollowedgrounds | November 18, 2006 8:21 PM
i've gotten how to play this finally.
heres how to do some stuff.
those were some of the harder recipes to make.
there are several ways to make a recipe, you just have to look.
Posted by: hollowedgrounds | November 19, 2006 1:15 PM
the alchemist's name is awesome
im takin german this year, but i havent learnt much at all
Das ist nicht richtig.
Posted by: hollowedgrounds | November 19, 2006 7:49 PM
How do you make a puppy dog?
Posted by: Scott Shipley | November 20, 2006 7:45 PM
Cool game, took me a while to figure it out. I didn't really understand kingfrogger's explanation! Sorry.
I found this to help, it's not really a spoiler but you may prefer not to us it. It's just a table of all the ingredients and recipes all in one place...
INGREDIENTS
Chicken - Soft, Meat, Light
Duck - meat, dark, noisy
Croc - moist, dark meat
Seaweed - moist, dark plant
Rat - meat, stinky, dirty, dark
Skunk - stinky, meat, dirty
Gunpowder - powder, dark, dry, shiny, noisy
Baby powder - light, powder, soft (not babies)
fairy dust - shiny, powder, light, soft
Mercury - metal, shiny, goop, round
Silly Putty - soft, goop, plastic, moist, noisy
Glue - sticky, goop, light, plastic
Mold - plant, goop, moist, dark, stinky, dirty, sticky
Toadstool - soft, dry, dirty, plant
Eye of Newt - moist, round, dark, meat
Silk - soft, light, shiny
Sulpher - stinky, powder, dirty
Ball Bearing - round, shiny, metal, dark, sticky
RECIPES
Ball - round, shiny, plastic
Pants - soft, plant, light
Sandwich - moist, meat, plants
Lead - dark, soft, metal
Puppy Dog - meat, soft, dirty
Pineapple - plant, moist, sticky
Mud - dark, sticky, goop
Gold - soft, shiny, metal
Sugar - light, shiny, powder
Dynamite - powder, noisy, shiny
Egg Plant - Dark, Shiny, Plant
Fredgetable - plant, moist, dry
Codfish - moist, stinky, meat
Shrimp Cocktail - Soft, Moist, Meat
Gumbo - goop, goop, goop
Whatsit - softy, sticky, stinky
Unobtanium - cannot be obtained
Agaglop - everything else!
Posted by: SLy | December 12, 2006 8:00 AM
Well Scott, When a mummy dog and a daddy dog love each other very much...
Posted by: SLy
|
December 12, 2006 8:15 AM
skunk crocudile and duck make fish ( 1 of each)
Posted by: VINNY | December 22, 2006 1:12 PM
i made a puppy!
Posted by: HARAKIRI13 | December 27, 2006 7:26 PM
Excellent game, but WHY? Why, why, why is there no unobtanium? Must try harder. If anyone knows the arcane lore of making unobtanium, you are hereby promoted from Apprentice to Supreme Lord of Alchemy. POST! I'm dying here. *pulls hair out*
Posted by: Veggie | February 6, 2007 7:39 PM
this is a great game!Try making a new one that is easier!Ibeat it with no spoilers!yay me!
Posted by: Pano | April 14, 2007 9:10 AM
I dont understand once i use one thing i cant use it again and i have 2 things that need the same ingredient
Posted by: Anonymous | April 18, 2007 10:31 PM
I believe there is more than one ingredient that fits any of the descriptions, so that two end-products won't require the same ingredient.
Posted by: jay
|
April 18, 2007 10:47 PM
er...i found a
Posted by: Snap | May 5, 2007 10:21 PM
found sandwhich...
Posted by: Snap | May 5, 2007 10:25 PM
I got gold....this game is so hard!
Posted by: Willy | June 4, 2007 7:19 PM
ok well to make a shrimp cocktail is one croc one rat and one silk
Posted by: bri | June 15, 2007 7:37 PM
i made mud =)))
Posted by: Mudmaker | June 26, 2007 2:53 AM
Some people have noticed that Herr Ananas Worstwagen means Mister Pinapple Hotdog Car. If you look at the stamp on the letter, it pictures a pineapple floating above a hotdog on wheels.
Posted by: bigmanoncampus | July 16, 2007 2:34 PM
pants:
Posted by: midget | July 24, 2007 6:43 PM
Yes! Great idea, if you do another version of the game you should make it with levels getting harder as you go so you may have to combine things that you have made to make new things etc.
Posted by: Sarah | August 7, 2007 11:34 AM
SOMEONE TELL ME IF UNOBTANIUM IS OBTAINABLE!
Or atleast work on making it, i know i am!
Posted by: Reaver | August 19, 2007 8:11 AM
I need help !!!
i need to use mercury for ball but i already used it on gold!!!
somone plz help me
THX
Posted by: Ant | August 31, 2007 8:31 AM
I got codfish-
Posted by: Jmorgan | October 4, 2007 8:32 PM
Found a secret.
Posted by: Linkzap | November 11, 2007 12:40 PM
does anyone know how to make DYNOMITE.read this to get how to make pants with different ingreadiants:
spoiler please tell me please spioler
Posted by: rafik | November 12, 2007 2:34 PM
OMG, I was looking for a good spoiler for YEARS. And it turns out the best one is one at the beginning. Really may attention to the definitions. And there position in the list. And think outside the box =))
For those who are still dumb enough:
Posted by: Ivusik | November 14, 2007 6:23 PM
its sorta boring once you no what your doing
Posted by: Anonymous | December 15, 2007 2:51 AM
I HAVE DESCOVERED THE SECRET! the number is the number in the recepy! for example, the crocodile says, moist dark and meat in that order, if you need dark, you would put in 2!
Posted by: andy | January 13, 2008 7:52 PM