A couple of adventures to leave you pointing and clicking your way through the weekend. This first one is a beautifully made game that offers a unique take on the genre. It is simple and short, and should be a delight to casual gamers of all ages.
Yes, Mucha Lucha should be familiar to anyone who has played a Flash point-and-click adventure before, and yet there are qualities of the game that elevate it above others in its class.
It begins with an introductory cut scene that combines animation and text that together serve to put you into the story. You play as "The Flea" and "Masked Dog" on an adventure to rescue your friends Rikochet and El Rey who apparently have been kidnapped by El Evil Dentista of Doom.
To make it through the game, you will need to make use of three important items: the map, the switch button, and the inventory. The map is important for moving between the several areas of the game. The switch button is for switching between the two characters, since you must make use of both to find all items and solve all the puzzles in the game.
The inventory will store the items you find along the way. To use an item, open up the inventory—you must be the Flea to open it—and then click and drag the item over an object in the area to use it on. For example, drag a key you find over a door to unlock it.
Analysis: This game gets it done right where other games in the genre fail. One of the major complaints with point-and-click games is the exhaustive hunting necessary to find that one-pixel-sized hit area that must be clicked to find an item. In Mucha Lucha, when the mouse cursor is over an item that can be clicked, a very nice starburst graphic appears around the item indicating a click action is possible. Similarly, when dragging an item from the inventory, a starburst will also appear if the item can be used on something in the area when over top of it. This is a very welcome feature that other point-and-click game designers should stand up and take notice to.
Also, the addition of the switch button to swap characters adds a bit more depth to the game play than simply pointing and clicking. Granted, the puzzles in this particular game are not all that difficult to solve even with the switching of characters, and yet the feature represents another welcome change to regular p-n-c formula.
Created by Frima Studio in Quebec, Canada, this latest game is a breath of fresh air in the rather cramped and stuffy room of Flash point-and-click adventures. See for yourself, and leave a comment with your impressions or analysis of the design. Click.
Update: Unfortunately, it appears that Frima Studio has removed the game from their servers, probably due to the traffic it was receiving. I have made an attempt to contact them about it.