Mateusz Skutnik has created an extended version of his recent point-and-click game, Submachine, appropriately titled: Submachine Remix. Boasting twice as many rooms, a new puzzle and an alternate ending, the new version is something of a remix to tide you over until he finishes a true sequel, which he promises is on the way.
If you've never played a point-and-click or room escape game before, then the Submachine games are a very good place to start. They are simple and straightforward, and don't require alot of precise clicking on obscure pixels to advance. Play Submachine Remix.
If you haven't already done so, be sure to check out my review of the original Submachine game.
Still not Submachine satisfied? Play the entire Submachine series...Outside the main storyline, and yet still another great Submachine, is a game created for the band Future Loop Foundation:
- The original Submachine
- Submachine Zero: Ancient Adventure
- Submachine 2: The Lighthouse
- Submachine 3: The Loop
- Submachine 4: The Lab
- Submachine 5: The Root
- Submachine: Future Loop Foundation
Submachine remix walkthrough now available!
Comments (may contain spoilers)
Solved it.
Way more challenging than the original.

Never mind. Got it and completed it.

argh!
cant find the bottom right hand piece!
how are you meant to use the machine with the circle light bulb thingy with three dots? I tried all (i think) the combinations of green/red lights but it still won't open it up =(
Nice expansion.

I can't figure out how to open the fusebox. It's really driving me crazy
Finished it, but there is still something on my mind.
What are the roof trap and 5th switch for? Are they connected somehow?
of what use is a bloody spoon?! And does the picture mean anything?
Radio:


This was just as easy as the first one..its a fun game but its really easy..hopefully #2 will be harder. The ending is soooo dissapointing....moomba...make sure all the levers are pulled down and the fuse (little white bar with lines) is in the slot with the other 3.
Does anybody know...

If there's one thing i really dislike with point&click games, it's the 'dead end syndrome' - You get to a certain point from which the game cannot be solved because of a certain error you made in some previous step, and what's worse is that there's no indication of this fact , meaning that any further effort you put into the game is a complete waste of time. (Zack Mcracken probably rings some bells to some of the older ones among you).
I may be horribly wrong, but did anybody else get to such point in this game?

Also stuck with the circle light bulb. Could use a hint please.
Not as difficult as Hapland, but fun. You just need to turn on all 4 circuit breakers to get the piece from the "thing" with the green/red bulbs.
i'm wondering about that hatch too.. also,

I found out what the hatch is...

@ ejay
well, htis game is easy. So I thought I'd make it harder by including such a dead end. Just to make it more difficult to finish. And btw - did you play hapland? that game is nothing but dead ends.
and - thank you all for playing. See you in submachine2.
and for those wondering what's the hatch for - it can be solved pretty easily, especially if you are able to finish that "simple" game.
and maybe one more thing - if anyone has some ideas on how to make difficult puzzles, feel free to eail me.
thanks again.
m
Good game...finished:)
wow its the same thing just two doors in the ends .
Wow! This was better than the second version. I enjoyed playing :)
Mateusz,
just wanted to set things straight- i like your game :-)
It has nice puzzles, nice graphics and nice atmospheric sound effects. Which is probably why I was dissapointed by this dead end thing. It's a cheap way of extending a game's longevity.
You mentioned hapland - true, that game has many dead-ends but they're incorporated into the gameplay- Most of them are clearly noticeable (you know that when your guy dies you should probably restart), and even when they're not ,they still work well with the basic premise of the game- you know that the point of the game is to trigger a certain set of events in a certain order and almost always there is some visual feedback letting you see that you've reached a point of which there is no return.
And that's probaly the point i'm trying to make- it's not that horrible that you actually used a dead end, but you should have let the player know.
Adding dead ends is not the same as adding difficulty. All it added was frustration and wasted my time. Other than that, pretty nice.
My son who is 4 just loves these point and click game. This one was just right for him, he was able to figure out the puzzles before he got mad and frustrated! We just love Jay is Games!! Thanks so much.
Natalie
All my levers are down, my fuse box with the white bars are filled and I have the other 3 slots of the circle filled......what's next?
plz plz plz can some one giv me a walk through? i am baffled. you may think me stupid but im only 7 years old plz can some one help me i am geting realy ferusterated and i think i am on the verge of tears!!!plz someone help me
thx
Jade what parts are you having trouble with? What do you have in your inventory?

This one was really like the first, but I think I like this one better
:]
I think if you mess up with the spoon [or blowing out the power before getting Tile C], the whole thing will be messed up. I started over again because of that.
That's one point of the game I don't like.
How do you get the pearl from the pipe again??? I forgot! That is the only piece I am missing. Thanks!
Hey all I am having trouble figuring how to get the tile from the round thing with the green lights.

Nevermind! I figured it out. I guess I forgot

Hey Jay! Hi everyone! Haven't posted a message in awhile and I just had to say something. :) This new layout is a GREAT halloween theme, and I like the halloween themed games randomly switching at the top of the home page, and I also like that creepy face at the top of the screen that dissapears.....it wasn't just me right? O_O Anyways on to Submachine remix. I never played the original so I don't know what is diffrent about it, but the game is great. I finished this one without any help at all and checked


Keep up the great work Jay!
whats with the wisdom crystal?
I played it again because I was curious

I love this game. I've played it like, 38473 times haha
Okay, I found this part to be a little creepy:

It just struck me as rather odd, since I'd never seen a thing like that before in Point & Clicks. Pretty unique, I'd say.
Hey, near the end, does it matter which door you pick to exit from? I was just curious, since I wasn't expecting to be faced with two. >.>
I have to agree about the "dead end" syndrome. There should be an alternative power supply available once you short out the system, otherwise you can solve it perfectly, but still be unable to snatch the third tile.
how do u find tile c
ok, i guess i'm the only really thick one here, i've so far got the top right and bottom left piece, and im stuck, what is the combination of those numbers plzzzzzzzzzzzzz help !
what is the wisdom jewel for?
yea i cant believe you people who cant beat this...i beat it twice to see what each ending was and it took me maybe 7 minutes all together and the circle light thing will activate once the power is on
Hi Jay, I liked this game. Thanks!
**T** have you found a penny yet? look at it closly
holly
what does that doughnut thing with the three lights do?
How do you break the pipe?
Hey Jack, the combination for the safe thing is in the game. Look around for the numbers and you'll find them.
hi people ! It was easy and I didn't use any spoiler in this game.
very cool. cant wait for the next version of this.

Why do you even need the diamond of wisdom when you can basically finish the game without it? I don't understand... And what is the picture for???
what is the wisdom thing for?!?!?!?!?!
I dont get why this is the extended verison...
Its exactly the same as the regular version.
A few added comments:
A Map

1. The code number changes for each game - take the number from the coin.
2. Many have had problems getting the oil pipe to break - the trick is the wall panel 2 rooms down from the bright orange room - there are 3 'screws' between the 2 pipes - note the direction, whether they are horizontal or vertical - then make the valves agree with this. After you make any changes here, be sure to turn the wheel to activate them - you'll hear the pipe break, then you can retrieve the pearl.
3. After you have used the spoon on the machine room bulbs, go down to the room where you found the coin - go left from the orange room and go down, and you will see #4 switch. Pull this down and this will activate the hatch, and drop down a ladder in the room above the start room. From the new switch, go up one, right one, up one, right one, up one and you'll see the new ladder. Go up and find the wisdom stone. Then go down two, and left one to place your tiles in the plaque. If you do the tiles first, you are forced to exit.
Good Luck!
FGM
Oops! one other thing I forgot to mention above:

FGM
this is how u get the spoon and what u do with it...

find the fuse box and put the spoon in the middle of the electricity and when it blows the box at the bottom opens and u get a triangle!gd luck
i have done everything mentioned here but when i put the spoon on the bulbs the ladder didnt come down!
to anyone who wants a full color map (if you really think you NEED one), http://darkflux.net/shared/submachine_map_sm.JPG
also...

and to Acefire, you obviously didn't play the original, or got a "bad link". try this: http://www.arcadetown.com/submachine/gameonline.asp
it's abit shorter and compacted, but it's what got me interested in the series :)
also, to those confused about the sinificance of the picture and the wisdom crystal,

regarding my last post, if you want a map that shows

For the people screaming for a walkthrough... (this is my first attempt at making one)


OMG!!!!! i finally finished for the first time without a walkthrough.... this page only helped for the last tile, which everybody racked their brain for even the littlest clue on how to possibly get it..... well, its the first time i finished without a TOTAL walkthrough.. im just doing this to kill time until the Marlins start playing but it is VERY entertaining ROCK ON submarine
OMG thank you so much talps!!! without you i would have struggled on this game forever!!!
I've tried the link for the expansion a few times now but all I get is a blank screen, any tips there?
hello......this was a really fun, but frusterating game.......and im just going to guess that the wisdom gem is just some kind og cheap trophy
Just a word of advice if anyone is having a problem with this appearing at freegameplayer: You must disable Adblock on Firefox (if installed) so you're forced to watch some ridiculous commercial before it will load. In my personal opinion, using this trickery is the #1 way to get me to NOT go to a website (Along with those "You must enable JavaScript to view this page" sites), but I did make an exception for this game. I hope it's worth it.
Not very difficult.About the same as the original.
where is the link to this game??????
[Edit: Click the image or the words "Submachine Remix" in the text of the review, or the "Play Submachine Remix" at the end. -Jay]
Hey,
Incase you were wondering...

Does anyone know how to get the "continue into the Submachine" ending for the newer version of this game at the Pastel Stories (the artist's) webpage? I just can't seem to get it, assuming it even exists. My character just exits all the time.
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Walkthrough Guide
For the people screaming for a walkthrough... (this is my first attempt at making one)
Posted by: Talps | January 14, 2007 2:36 PM