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Aquaria


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AquariaI know it's been pretty quiet around here as far as updates go, but that will change now that I just submitted the SVG project I have been working on day and night to finish.

So, until I can get caught up with all my emails and game link suggestions that have been piling up, I'll leave you with this point-and-click game that Sun2dragon suggested.

Aquaria is a Flash adventure game created by So of Japan and featured at so-room.com along with several other Flash animations and fun interactive works. Yes, the game is in Japanese, and yet is filled with beautiful graphics and scenes like the one pictured. So far, I have not heard any sound at all in it. Here is what the author says about the game:

Escape from the mysterious ruin of Aquaria through solving puzzles and discovering the meaning of secret codes! Click to find the hints to solving the puzzles. Look closely for hints in simple objects.

Seeing a "pattern" in symbols, objects, etc. is the key to understanging the codes of Aquaria.

Use the comments to help get through this one. Make sure you sign into TypeKey if you want your comments to show up immediately. And with that, I'm gone. Click.

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Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Narrative walkthrough for Aquaria (escape/exploration game by SO) - colorblind friendly. English version included! Just rewriting my old comment to re-introduce this excellent game.
A note from the creator.

Seeing a "pattern" in symbols, objects, etc. is the key to understanding the codes of Aquaria.

I have several screenshots to assist the colorblind, and to reduce the amount of backtracking. However, the most complex symbol clues will NOT be pictured in this walkthrough. You will have to memorize, draw, or make up a mnemonic for them yourself. It's my belief that the art in this game represents familiar concepts, and this encourages you to come up with your own meaning. In short, to play an archaeologist and make guesses from the context. Challenge yourself! Explore!

And do try to resist the urge to open every single nested spoiler tag before trying it in the game.

The adventure begins...

The legendary lost civilization of Aquaria!
(Keep clicking to read the intro.)
Two archaeologists walk into a room, and their mysterious artifacts combine... You just got transported to Aquaria! The punchline is that now you have to figure out how to leave so you can publish.

"I recognize this symbol on the floor!! This is the symbol of AQUARIA!!!" (Use the buttons at the bottom to toggle the soothing music.)
THE EXPLORING SECTIONS MAY BE SKIPPED; they'll give a better narrative and contain notes to help the colorblind. The other sections fast-forward to the hints and answers.


Exploring in the Dark

The first room is dark except for windows and their underwater view. You decide you need to look for a power source to turn on the lights.
Arbitrarily, let's call this the HUB ROOM.

The curved U-turn arrow at the bottom will turn you around 180°. Behind you is a long DARK CORRIDOR. It's probably too dangerous to advance that way.
You turn around again. Between the windows, you barely make out an arched threshold. (Click on it to advance forward.)

You're at the center of the room; your eyes are adjusting to the poor light. In front of you is a wall sculpture (left), the arched threshold, and a window (right).

Click the LEFT arrow. There are 3 floating console-like things around another flat disk. In the window beyond you can see some bubble habitats.

Click the RIGHT arrow twice. Between two windows is what seems like a closed door. Another click RIGHT, and you're staring at the DARK CORRIDOR again, with a similar wall sculpture to its right.

You decide to leave the HUB ROOM. Go forward through the arched threshold (sculpture left, window right - click on the corridor again).

This LONG HALLWAY is somewhat intimidating. Fortunately, the path is lit.
Click forward again. The corridor comes to an end...

Large shapes are looming in the darkness. This cavernous room seems to house large sculptures. Let's call it the GALLERY.
Another step forward. Ahead you can see the inviting blue glow of the ocean through the next door. Finally you get to this next threshold.

As you suspected, Aquaria was an advanced civilization. This UNDERWATER TUNNEL is impressive! You're truly at the bottom of the ocean.

You stop in the middle to enjoy the view. To your LEFT is a better view of the bubble habitats. Are those shells inside them? Fascinating.
Turn around to the RIGHT. More habitats.
Finally, you turn LEFT and continue going forward to the Y-shaped door.

Above this door is a tall arrow with what looks like a chevron below it. Hopefully this is what you've been looking for. You touch the door... and it disappears!

This room full of CRYSTALS seems like the terminal habitat, so this might be promising. Two steps in, you see a CRYSTAL formation to the RIGHT, and what seems like a dull ORB to the LEFT.

At the very end, the OBELISK-like crystal dominates the room. There's a line just before its pyramidal top.
In front of you is a console. A POWER CONSOLE?

Turning On the Lights

The POWER CONSOLE seems functional. Each button has a ring around its symbol. You press the 5 buttons, and blue lit bars appear on the OBELISK. The bars are cumulative, like filling a column with liquid. The bottom bar on the POWER CONSOLE seems to be a combination enter and cancel button. Starting from the top row, left-to-right, you begin to experiment.
Hints and Answers

(?)

6 bars.

(X)

8 bars.

(|)

5 bars.

( )

1 bar.

(/)

3 bars.


Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-num01-bare.jpg
What could be the correct combination?

Perhaps the liquid levels must level with the line on the OBELISK, and precisely. That means...

You have to add up the levels...

to 15 bars.

?, X, and the empty O – the two buttons on the top row, and the middle button on the bottom row.

You press the bottom bar. The OBELISK begins to pulse, powerful pumps kick in, and the lights come on!

Exploring in the Light

Click the U-turn arrow. You turn around and take a closer look at the back of the POWER CRYSTAL room.

To your RIGHT, an ORB is suspended in midair.
Color note.

You touch the ORB...

and a symbol seems to leap out at you!

The two parts of the symbol seem to branch generally upwards.

Click 'back'. Turn around; to your LEFT, you approach a HEXAGON POINTER. It sort of looks like a fish. The transparent blue 'head' points up. You touch it...

The 'eye' of the fish starts to glow! You touch it again, and it turns once. Every time you touch it, it turns in a new direction.
The sequence, with Up = North:

  1. NorthWest

  2. South

  3. SouthEast

  4. SouthWest

  5. NorthWest

  6. North

With a final touch, the lighted 'eye' dies. Pressing it again repeats the sequence. One could also call it a

FISH COMPASS.

Click 'back'.

You exit to the UNDERWATER TUNNEL.

It too is lit up, thankfully. So that did turn on the power generators for the whole place.
You can't help but admire the view. Standing in the center of the tunnel, you turn around a few times to take it in...

What's this? Not out the window, but...

Facing the POWER CRYSTAL room, you turn LEFT, and there seems to be a difference in the otherwise symmetrical structure.

There's writing on the crosspiece!
Click for a closer view. You make a note of it.

It seems to be a flourish and a half-oval on the top right, with 3 sets of dots below.

From left to right, it's 4 dots, 2 dots, 7 dots.
Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-num04b-cheat.jpg

You go towards the whiter light of the GALLERY.

It's more magnificent that you expected! One step inside, you note the pieces on display.

On the LEFT, facing the original HUB ROOM, you can see a sculpture of the habitats outside. Click the sculpture (it will be to the side, in your view). Click again to see a close-up. Click 'back' to reverse.

On the RIGHT is an amazing two-part tapestry. The top seems to depict... a land above water? Maybe even above the clouds. On the bottom is what looks like the habitat you're in currently.

There's a freestanding tunnel connecting to a large cylindrical chamber on the RIGHT. Then the main habitat with the windows in the CENTER? Is that the HUB ROOM? On the far LEFT is an egg-like chamber. You realize...

You've been back and forth along the long corridors, but if the tapestry is oriented with the habitats outside, that means this view is looking down that long corridor. So maybe there are passages perpendicular to the one you've traveled so far.

Click 'back'. You look down towards the LONG HALLWAY and the HUB ROOM.

Go forward another step.
On your LEFT (the SCULPTURE SIDE)

is another ORB floating above a sea anemone. Or FLOWER.
Color note.

Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-color02-purple.jpg

It is light purple, or perhaps a shade of pink.

You touch the ORB...

and a symbol seems to leap out at you!

The three parts of the symbol seem to curl towards the bottom left.

Click 'back' twice.

There's a matching EMPTY FLOWER on the RIGHT (the TAPESTRY SIDE).

Pixel hunting...!

Being a good archaeologist, you examine it closely. Maybe you'll find a clue about the orbs... or...

Look closer at the base.

Click on the round, bulbous base of the tentacles / petals. It's like the ovule of a flower, or before it tapers into the skinnier column.
You can see symbols in the center of the EMPTY FLOWER. Click on it for a closer look.

It seems to be a half-oval and flourish on the top left, with 3 sets of dots below.

From left to right, it's 5 dots, 9 dots, 8 dots.
Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-num04a-cheat.jpg

You move through the white-lit LONG HALLWAY, up an incline, and re-enter the HUB ROOM.

In the center of the room, you're facing what looks like the transporter where you started. Beyond is the DARK CORRIDOR. The sculpture on the right is unresponsive. You step into the transporter, but it doesn't work. Nor can you advance into the DARK CORRIDOR. Odd that turning on the power didn't open up this area.

You turn around and go to the center of the room. This sculpture is unresponsive as well. You turn LEFT (TAPESTRY SIDE) and note that the 3 floating consoles are like white half-eggs with blue orbs in the center. Or blue yolks! They are unresponsive.
You touch the dish, er, white disc in the center, and it clicks. Nothing happens, though.

There's one more view – the threshold between the two windows, behind you. Click left or right twice.

Now you're facing the door (SCULPTURE SIDE).

It's a door with what you might call a GREEN TULIP on it.
It looks familiar...
Maybe this leads to the perpendicular passages in the TAPESTRY.

Through the New Door

Click on the GREEN TULIP DOOR for a closer view.
Hmm, you're wondering if– you touch the door. Click on the door again.
The door opens!
The first step is into the (TULIP) FOYER.
The second step brings you to the entrance of an ORB ROOM.

The walkway here is more like a bridge over pools of water.
Color note.

Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-color04-green.jpg

Blue orbs are in the water; green orbs are mounted on the walls.

You go forward.

Turn LEFT in the center of the room. Embedded in a console is another ORB!
You touch it, but nothing happens. Unlike the other orbs, it's not lit up.

The console has three buttons: the LEFT, the TOP RIGHT, and BOTTOM RIGHT. You play around with them...

The RIGHT BUTTONS seem to turn on lights.

The (darker) TOP RIGHT BUTTON turns on the light on the ORB.
Color note.

You touch the ORB...

and a symbol seems to leap out at you!

The five parts of the symbol (there are two on the bottom right curling together) seem to spray upwards.

The LEFT BUTTON turns off the lights.
The BOTTOM RIGHT BUTTON

logically enough, turns on the lights below. The submerged blue orbs were actually light sources.

You look around with the brighter illumination.

If you're to collect symbols from ORBS, then perhaps you need one of the green orbs. However, they're all too far away to touch.

Turn LEFT from the ORB CONSOLE, to face the FOYER where you came from. Hey...!

There's a broken pedestal. It's missing its orb...

Go towards the FOYER. You have a closer view of the broken pedestal. Maybe...

the orb isn't missing.

This is an old ruin; maybe the orb just fell off.

You peer over the edge. Click the water below the damaged pedestal. Sure enough, there's an ORB in the drink.
However, the water's too deep. You still can't touch it.

Make sure the underlighting is coming out of the water (use the ORB CONSOLE).
You squint at the ORB...

A symbol is being projected in the water!

It's a bit difficult to see through the rippling surface, but there seem to be five larger parts and one or two tiny bits in the center. The biggest one is on top, hooking to the right like a curly P.

Click 'back' and/or U-turn. On to the next chamber (splashes of light green in the distance.)

The chamber is the same size as the last. You find what looks like a giant open LOTUS on the RIGHT, and a clear column on the LEFT with a LIGHT CONSOLE attached.
Step to the center of the room. Turn RIGHT. The LOTUS has an ORB; once again, it is not lit up. It's unresponsive.
U-turn from the LOTUS. You examine the LIGHT CONSOLE.

There's a display on the LEFT, up-down arrows, round... lights?, and then a dirty PANEL on the RIGHT.
Those PANEL symbols look familiar...

From bottom to top, the symbols look like:

  1. ( )

  2. (–)

  3. (/)

  4. (?)

  5. (|)

  6. You try to clean it for a better look, but it's no use.

Using the console...

You press the up arrow. The display lights up! It's activated a lotus with a central dot on the top left, along with one colored bar and a round light at the same level.
(You turn around... the ORB is still dark. Hmmm.)
You keep pressing the arrows and observing.
Where have you seen those colors before...?
Color note.

From bottom to top, the colors are:

  1. red/orange

  2. white

  3. blue

  4. yellow

  5. green

  6. purple/pink


Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-num02-color07.jpg

You turn around to check the LOTUS again.

The ORB is glowing! Just like the glowing dot on the LIGHT CONSOLE's display. Click on it for a closer look.
Color note.

Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-color05-red.jpg

It is red, or orange. A reddish orange.

You touch the ORB...

and a symbol seems to leap out at you!

The three parts seem to curl in an upward direction.

Click 'back'. Turn LEFT.
You are now facing what looks like the end of the tulip corridor. Fittingly, there's a big green TULIP shape over the door...

Combining Clues at Flower's End

This TULIP ROOM is incredible. There's a green egg-like object suspended between the flowers! You're definitely using this in your thesis! But first, you have to figure out where you've seen all these symbols before...
Go forward.

Click on the NUMERICAL CONSOLE for a closer view. Its buttons work just the same – it's clicking away, and there's a long bar at the bottom for entering.
The console looks like:

(/)(X)(?)
(|)( )(–)
(?)(<|>)(+)

WHERE TO LOOK for NUMBER SYMBOLS

LIGHT CONSOLE in the LOTUS ROOM
(next door)

POWER CONSOLE in the CRYSTAL ROOM
(way at the other end of the habitat)

The easy ones

Your parents always told you to take Logic for that elective... you guess that the NUMBER SYMBOLS match up with the number of light bars they activate. You can prove this by matching the ones in common with both consoles.
So if that's true, then you've figured out:

  • ( ) = 1

  • (-) = 2

  • (/) = 3

  • (?) = 4

  • (|) = 5

  • (?) = 6

  • (X) = 8

That leaves the numbers

7 and 9.
The pattern of symbols is quite regular, of course.

6 looks like 1 + 5.
8 looks like 3 + 5.
So that means... 7 would look like 2 + 5?

(–) and (|) = (+).

That leaves 9... 4+5?

Yeah, that looks like ? and |.

Now the question is, what do you enter into that console?

Well, this does seem to be the TULIP ROOM...

Where have you seen that symbol before?

WHERE TO LOOK for the TULIP CODE

UNDERWATER TUNNEL

Stand in the center and look around...

No, NOT out the window.

GALLERY

Examine the flowers...

Specifically, the EMPTY FLOWER.

You can click for a closer view. To avoid pixel-hunting, read the Exploring portions of the walkthrough.
Time to combine...

those top symbols so they look like a TULIP! Put the two halves together.
Then 'read' the groups of dots (left to right).
What are the numbers?

Did you go look for them in the indicated areas, above?

4

2

7

5

9

8

Now that you have the code, and you can read the numbers, enter the code into the CONSOLE and press the bar button.
Everything fires up! It sounds like another generator. What did you just do?

Mapping New Depths

Nothing's changed anywhere in the TULIP wing, so you return to the HUB ROOM.
Is there anything else in the habitat that you haven't tried...?

The disc in the middle of the 3 white egg things! Go straight for it and click it.

The 3 egg things are actually 3D projectors! It's showing a map. You struggle to orient yourself.
Eventually you realize it's from the top looking down (or looking up). An aerial view, so to speak.

You just emerged from 3 identical chambers, so there they are towards the bottom. And now you're in the HUB ROOM with the two big windows flanking the TULIP DOOR... and wait, what is that?

There seems to be some sort of connection between the HUB ROOM and the GALLERY. Except that narrow passage is the LONG HALLWAY. So what's that diagonal tube above it, at the top of the schematic?
Suddenly you realize something about the room you're in.

The HUB ROOM is perfectly round. What's on the schematic is a longer shape, the size of one of the TULIP chambers. Or... maybe it's two shapes? Is something overlaid on the picture of the HUB ROOM?

You check around to see if there's any new way out from where you are.
No such luck. You decide to try the GALLERY.

The connection ought to be just as you exit from the LONG HALLWAY, on the LEFT. By the EMPTY FLOWER? Hmmm.

As you first enter the GALLERY, touch the EMPTY FLOWER at the edge of the screen to turn LEFT.
Touch the wall behind the EMPTY FLOWER and by the edge of the TAPESTRY (between them, basically).

Unbelievable. A hidden door!

You go forward into this newly discovered area.

The first thing you see is a brown round EARTH symbol on the wall. Or maybe it's... the center of the earth. Middle Earth? Egads. You turn LEFT.
Explore

Down the steep incline you go. Apparently the map was depicting a passage going under the HUB ROOM.
At the bottom of this SUB-AREA, you are beside yourself with glee. Look at these symbols! Your thesis is going to be epic. Maybe you should be more observant, though.

Your exploratory habits make you stop at the SUB-ANTEROOM. You look to your LEFT.

An unassuming square panel, the same brown color as the wall. It's unresponsive.

Then you turn around, and look to your RIGHT.

The same unassuming square brown panel, except a bit higher, more to your eye-level. You touch it. It clicks nicely. Is it powered down too?

No, it isn't. It works...

Turn around to the LEFT square panel.
Which is open.
It's an ORB!
Color note.

Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-color06-white.jpg

A white orb, in the last place you'd think to look.

You touch the ORB...

and a symbol seems to leap out at you!

The four parts are stacked up and seem to flow more horizontal.

That's well and good... on to the SUB-AREA! You're looking up at that impressive conglomeration of symbols on the wall. Click just below, in the white arc, to switch to the console view.
Now for a HEXAGONAL CONSOLE.

It has a black... display on the LEFT, a beehive of hexagons (one center hexagon) in the MIDDLE, and a green hexagon button on the RIGHT. One of the brown buttons has a dot on it.

Where have you seen a hexagon before?

The POWER CRYSTAL ROOM.
Run the HEXAGON POINTER there (aka FISH COMPASS) if you need to check it again. Or read the Exploring section in the walkthrough.

Now that you have the guide for the console, how do you enter the code?

This one's tough. Experiment a bit.

It's clearly got to do with compass directionals.
But why is there a working center hexagon if you're plugging in compass directions? What about the mysterious hexagon with the button?
BIG HINT:

Start with the green button and end with the green button (RIGHT).
Apparently this is exactly like the animated FISH COMPASS. So... copy your motions exactly?

Well, you've tried just about everything. But if you're copying the motions exactly from the POINTER / FISH COMPASS, then... isn't it a bit like orienteering? You knew you should have gone to sleep-away camp.

All right, so the FISH COMPASS first gets turned on = green button. (All the other bar buttons work as both 'enter' and 'clear' so that sort of makes sense.)

Hold on, what does that glowing 'fish eye' look like?

It looks like the black, beady dot on that one hexagon! It's worth a shot to start from there.

After hitting the green hexagon. So press green (RIGHT), then hit the dotted hexagon, then... pretend you're a fish.
Hop from one adjacent hexagon to the next, following the HEXAGON POINTER like a compass.

...top (center)

center

bottom right

bottom (center)

bottom left

top left...
and to finish...

Last but not least, finish with the green (RIGHT) button.

The black display lights up! (There's a flash of that weird EARTH symbol from the top of the ramp.) The big reddish brown globe lights up! Happiness is here again!

However, the EARTH symbol is unresponsive.

So... what just happened? You feel like you're close, but nothing seems to be different.
You leave the SUB-AREA to look around more...

The Mysterious Final Area

You eventually return to the HUB ROOM – after deciding to co-write the paper with your friend who showed you the transporter disc, so it's not wasted time.
You find that the DARK CORRIDOR beyond the transporter isn't dark anymore. This is pictured on both schematics! Eagerly you go down the short corridor.

To your LEFT is a towering brown capsule; in front of you are 3 smaller capsules with the familiar symbols. Let's just call them blue fish arrow, green tulip, and brown earth... thing.
You turn RIGHT. There are 2 other capsules opposite them. And directly before you is...

This could be the MAZE CONSOLE. This could be interesting. You touch it.

Clockwise from the top, 8 symbols appear! There's a center symbol with a dotted circle which pulses when you hover over it – another activation button, perhaps. As you enter symbols, they appear in green around that center button.

You've definitely seen these symbols before.

So you have the ORB SYMBOLS. You have the ORB COLORS.

How do you enter them into this console?

Is there some way to connect them to... numbers?

Alright, so there is a way to connect COLORS to NUMBERS. But what of the code?



Wait a minute. Either this is a test of your higher intellect, or they've picked this code like it's luggage on Spaceballs.

WHERE TO FIND the numerical order of COLORS?

The LIGHT CONSOLE in the LOTUS ROOM. Down the TULIP WING.
Final color note.

Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-order-color08b-labeled.jpg

In order of appearance on the MAZE CONSOLE:

  1. pink/purple

  2. blue

  3. green

  4. ?

  5. red

  6. white

  7. yellow

  8. ?

So you have all those colors? Right?

WHERE TO LOOK for the WHITE ORB

Just before you enter the SUB-AREA, look around.
See the New Depths section for more.

It's in the ANTEROOM.

Yes, it's true.

Enter the corresponding ORB SYMBOLS in order, from least to most.


The code really is 1, 2, 3, 4...

That was more a test of visual memory than of pattern or puzzle solving.

Confident, you press the activation button...

and it reactivates the transporter!
Nobel Prize, here you come!

87 Comments

I wish I knew how to read all of that.

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marvin • October 19, 2005 3:21 AM

this is very confusing! its almost like you can see there's something to figure out but its just not there!!

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Preston, don't feel too bad about it; I'm in a second year Japanese class at my university and I have no idea what's going on. ^_^"

It seems, however, that you have to turn a light on or something. The rooms are too dark to see anything. (Or is that just me?) Now if only the switch was marked with glow-in-the-dark sticker... :P

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Pharod42 • October 19, 2005 3:51 AM

Cris here's some help if you still need it:

You know the big crystal-room a few rooms from the start? You have to press the buttons so that the top of the bars hits the white line. Here are the values for the 5 buttons if you need them:

Top-Left=6 Top-Right=8 Bottom-Left=4 Middle=1 Bottom-Right=3

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destrox • October 19, 2005 4:06 AM

can't figure out how to turn the lights off?

here is a big hint:

when you get to the crystal at the end of the hallway make the bars equal with the line at the bottom of the triangle.

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Improbus Author Profile Page • October 19, 2005 4:19 AM

This really is a beautiful game. ... but I have no idea what to do.

I'm trying to translate the intro but all I have so far is the word 'artifact'. ... I'll keep working on it. (if only these games would include furigana. :/ )

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Hehe, I managed to get lights on :)

Here is how:

Go into room with 5 buttons with signs and 1 button to glow the pyramid. Count the number of stripes each sign activates. Now make exact number of stripes to glow so they fill the pyramid without triangular top. Click the switch and lights go on.

I didnt get much further :)

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for the second keypad puzzle in the room with the green light

a gentle hint

The answer is the power room

Still stuck?

Try clicking on the compass point and looking at what it does

The solution:

Imagine the 9 symbol keypad around the outside of the pointer. It will give you the sequence to turn on the green light.

What does this reveal?

In the room you started in, you will now be able to activate a map by clicking on the circular disc on the floor. NB the extra room

Where is it?

In the room with the big wall tapestry thing, click on the empty globe holder. Click on the wall behind it to open a secret door

Trying to work out what to do next..

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Hey tobey... help me out. I did figure the thing out about the green light puzzle. But it doesn't work.
What I did was think of it was thinking
7 8 9
4 5 6
1 2 3

And the solution I used was

8,7,2,3,1,7,8 - I've also tried not using the 8's.

What am I doing wrong?

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xx13xx • October 19, 2005 7:55 AM

if you click on the empty globe holder did you notice the writing in the palm of its hand

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So far:

(Throughout this, there are orbs, and when you click them, they show you symbols. I am certain these symbols are important, so click the orbs and note the symbols.)
Go down the corridor in the direction you start out facing, until you get to the pyramid thing. To turn on the lights, you have to figure out how to add bars up to the line but no further. Each button adds a different number of bars - you might want to take note of how many.
After turning on the lights, turn around. Ahead of you and to the left is a floating pointer-type dealy. Each time you click it, it points in a different direction. Make note of these directions.
Go back into the windowed hallway. At some point, it will give you arrows to turn right and left. Turn right. Above the bubble, you see some marks, click on them. Make note of the markings.
Turn left again, and head further down the hall. Ahead and to your right you see an empty pedestal. Click it, and click it again. You should see some markings on the pedestal that bear some resemblance to the last set of markings. Make note of them.
Head further down the hall till you come to a room. Turn left, open the door, and head down this hall.
In the second room you come to, there is a red orb to your right. To your left is some kind of panel. Make note of the symbols on the right side of the panel.
Turn right. You will come to a keypad. I don't want to give it all away, but I'll say this: each key on the keypad represents a digit from 1 to 9. Based on the notes you've made, you probably can figure out which symbol corresponds with which digit. Also, based on the markings you've observed, you can probably figure out what the code is. Enter it, and press the large button on the bottom. If you've done it right, there should be some colors flashing, and when you look up, there will be a pulsating green thing above it.
Turn around, and head back to the central room. There is a panel in the middle of the three chairs. Press it to bring up a map. The map is an overhead view of the game. Notice the corridor on the map that you haven't visited.
Turn right. Go through the corridor into the room with the model city. Look at the empty pedestal, then click the area behind it, above and to the right. Keep clicking until a secret door opens.
Go through the door, turn left and go down. You will find a control panel with six hexagons, and another to the right. Again, I won't give it all away, but I'll say this: First, click the large one. Then click the one with the dot. Then, click the other small ones in the order indicated by the spinning pointer dealy from near the beginning of the game. Then, click the big one again. You'll know if you've got it.
Turn around. In the antechamber before this room, you can turn right or left. Turn right. If you don't see a white orb, turn around, click the panel in front of you, then turn around again.
Turn left and go back up the hallway. When you get out to the room, turn right, and go back through the central room, into another room. Turn right and you'll see a panel with a bunch of symbols on them. That's all I know.

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Googley • October 19, 2005 8:22 AM

Tobey, I can't seem to get it to work as you suggested. I followed the sequence on the compass in the power room, and went back to the room with the 9-button panel and copied it exactly then pressed the enter button, but nothing seems to change. Suggestions?
And another discovery -

within the arms of the empty sculpture in the tapestry room are some symbols etched into the stone. It's slightly to the left side of the sculpture.

Nothing else really interesting to report.
I'll keep clicking, I guess! Thanks for the link.

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xx13xx Author Profile Page • October 19, 2005 8:51 AM

hmm so i can't get the green light to turn on read the spoilers but for some reason its not clicking

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I can't either. How many "digits" does the sequence have? Does something happen when you type the correct code?

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Richard • October 19, 2005 10:32 AM

Remember the symbols in the power room? Each symbol powers a certain number of stripes? Note which symbols powers how many stripes.
You will have at least 5 symbols figured out by now. If you go to the panel in front of the red orb, you will see the symbols (plus a few others) next to each level. The first symbols represents the level 1 (one), the second represents number 2, and so on. You should have figured 7 out of 9 numbers. Do you have the dots inscribed in the glass corridor? Do you have the dots inscribed in the missing orb platform? Get them. They represent the sequence of numbers to start the green orb.

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The compass thingy has nothing to do with the green light.

The code to turn on the green light has

6

digits.
After entering the code,

press the large button at the bottom of the keypad.

If you've done it correctly, there will be flashing colors.

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Got it!

Turns out Rick's lengthy spoiler (above) has him at the final puzzle.

I initially had to solve it by guess-and-test without one of the colour symbols. Since then I've found it. The one I was missing is well hidden...

The green orb is under the glass floor in the same room as the blue orb. Facing toward the entry area, walk forward until the doorway's right in front of you, and click the floor.

Once you've found that, the final puzzle is pretty easy. If you're stuck...

Position is unimportant. It's just an ordered list of colours. Where have you seen one of those?

And then it's "To Be Continued" time, I'm afraid. Sorry, guys.

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Richard • October 19, 2005 12:05 PM

I can't get pass the secret room. I've clicked the hexagons in every order posible following the pattern from the pointer, but nothing happens.

What I am doing wrong?

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Rick, seen the white orb. I'm now in central room. Wheres the room with panel and symbols? What direction do you go when facing the 3 chairs?

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Joey Jo Jo Jr. Author Profile Page • October 19, 2005 12:14 PM

CJ: Go to your right

The secret room's door is behind the empty pedestal (right)

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Found that, did the hexagon thing, seen the white orb. Now what.

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Joey Jo Jo Jr. Author Profile Page • October 19, 2005 12:42 PM

I am stuck in the hexagon thing. I've also tried every single clicking combination. With the dot, without the dot. Going forward, backward and nothing works.

How do you solve the hexagon thing?

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First click the big one. Then the one with the dot. Click the other small ones in the order indicated by the spinning pointer thats in the room where you turned on the lights. Then, click the big on again.

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Sorry! Hope I didn't say to much. Will do better next time.

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CJ:

If you're facing the three chairs, turn left - this room was blocked off before, but if you have turned on the red light, it will be open now.

Eric:

Thanks, I thought I looked everywhere for the green orb! Actually, at first I thought the yellow orb was the green one, so I was looking for the yellow one, but anyway - as soon as I realized that the green one was missing, I was able to enter the pattern just by trial and error - I knew 5 out of 6, so it was only going to take 3 tries max to guess #6.

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Joey Jo Jo Jr. Author Profile Page • October 19, 2005 1:25 PM

Thank you CJ. I tried that but it does not work. I've tried every combination that incorporates the moves as described by the pointer, including clicking the upper hexagon first and last and not clicking it at all.

Nothing works.

I even tried the reverse pattern, not clicking the one with the dot and not starting with the big green hexagon.

There is a a big hexagonal hole on the left of the panel. Is that normal?

I clicked all the orbs. Open the map, have the green thing glowing and (of course) the lights are on... Am I missing something? How come is not working?

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While being able to read the text has no bearing on the game itself, it is nice to read it. Indiana Jones-ish mystic stuff. :-P
I got to the 9-symbol puzzle before I had to go to work... hope I can get to the end. The graphics are really spectacular. Lack of sound is a bit disappointing.

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Max

click the big one, the one with the dot, then click north, northwest, s, se, sw, nw, n, then the big one again

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Rick, what red light? Green orb. Get shot of floor but no orb.

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found green orb

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Joey Jo Jo Jr. Author Profile Page • October 19, 2005 1:40 PM

Thank you CJ.

Now it's official. There most be something wrong with my version. I tried your hints and it didn't work.

Thanks anyway.

Jay: Is this possible? That my version (even if I loaded it twice) does not work?

By the way:

The green orb fell to the floor. It is incrusted on the floor next to a blue orb. Apparently, it let the image scape so you don't have to click on it. :-)

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Sorry Max I guess thats where the red light is and mines not on. Any hints out there?

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Joey Jo Jo Jr. Author Profile Page • October 19, 2005 1:53 PM

Oh CJ: I know what you need

When you are looking at the blue orb. If you click the red button, it will turn on the blue orb lights... but when you click on the button below the red button, it will turn on the FLOOR's lights. That way you can see the symbol that belongs to the green orb.

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If the author modified the SWF file, then you could have a different version, though it's unlikely. You might try to empty your browser cache, then click the link again.

Also, is your Flash version different?

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Thanks got that. I'm stuck where you are, the hexagon. I thought when you solved that you got the white orb. I guess when it is solved the red light comes on and another room opens up. SOMEONE HELP

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I used the right code on the hexagon, and the red light on the large sphere-thing in the room didn't light up, but the white orb was available in the hallway. I still can't get into the room off the main chamber though.
Any ideas?

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I'm also stuck at the hexagon puzzle; tried every combination possible, read all spoilers on the hexes, and can't get it to go.

Using Flash 8 through a Firefox browser. Going to go try it in IE.

Maddening to get that far and be stuck!

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No change using IE, or with cache emptied on either browser. Just can't make the hexagons work.

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Tiralmo • October 19, 2005 2:43 PM

I'd say just to make sure you hold the mouse button down longer when you click the hexagons. They didn't work for me the first time either, but when I noticed that the hexagons start to glow when you hold the mouse button down over each of them, I made sure to hold the mouse button down on them all and it worked just fine.

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ok, figured out the hex puzzle, but I don't really see how it corresponds to the pointy thingy

Green, hex with dot, then: N,Center, SE, S, SW, NW Green

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That worked for me tim.
How did you figure it out? That doesn't relate to anything in the game that I can see.

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Joey Jo Jo Jr. Author Profile Page • October 19, 2005 3:52 PM

Tim:
You are a genius.
How did you came up with that combination?

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Tim
Thank You Thank You and by the way THANK YOU!! Is there a trick to the last puzzle? Or am I just brain dead from the hexagon!

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Holy Guacamole Tim, that did it!

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I cheated and found a walkthru on another site!

Does that count?

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At this point YES. Just tell me how to finish this. I've done all the combos of color by there swirls. Nothing works.

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Okay Tim what site.

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Ive come back to try to finish. Is something wrong like it was with the hexagon thing? HELP

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OK, I give up, Tim. What is the "hex-with-dot" button in your hint? I see only nine circular buttons and an oval button beneath them.

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This game reminds me a lot of The Dig, by Lucas Arts back in the day.

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Ryan, it sounds like your at the second keypad behind the hidden door. The hex with dot is the 3rd keypad.

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sorry went back thru the game. just forget the last post of mine. the hex. is behind the hidden door

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Reading Tim's spoiler, it actually makes sense now.

You don't click the hexagon shown by the poointer sequence in the power room; you START at the dot, and the use the sequence as which direction to move.
I.E.
start at dot, and move NW - S - SE - SW - NW; Then, green again to close it.
...Makes sense in retrospect =/

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Hi there, just want to start off with how great a site this is.

For some reason I can't get this game to work in either Firefox or IE. I have Flash 8, and I've tried fixing some settings, but it doesn't seem to work.

I'd like to give this a game a try, so any suggestions would be appreciated.

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Final Puzzle

The answer to the final puzzle relates to getting the symbol for the red orb

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Need a little help with the (I'm assuming) final puzzle. I know all the symbols that were in the orbs, but I can't seem to put them in the right order.

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This game did not work in IE for me, a white area where the game should have loaded showed up. But in mozilla, it worked fine for me.

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What a drag, the end just shows bubbles then "to be continued".

The final puzzle isn't so hard, but it is confusing because one of the orb colors looks different than its real color.

As was said a little bit earlier, the red sphere is the key. Look closely at that area!

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Hi.
The hexagon solution is now apparent as tim has written the solution.

You start with the hexagon with the dot. The arrow shows north east first. so you go to the hexagon on the ne of the hexagon with the dot. The arrow then shows south. so you go one hexagon south from the hexagon you are at NOW. then etc etc

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Hi everybody !

Well, I've just found this game (and this site !), and I think it's superbe !

But i'm stuck... I light on the red light, I saw the symbol, but I can't turn on the green one, I don't understand !
Please, help me ! :-D

Thanks

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naymlis • January 10, 2006 4:17 PM

i figured out the code for the green thingy its

427598

to put the numbers in right heres how it goes

1=blank circle
2=circle with horizontal line
3=circle with diagonal line upper parts to the right
4=circle with diamond
5=circle with vertical line
6=circle with circle inside with a vertical line through it
7=circle with cross in it
8=circle with x in it
9=circle with diamond in it with a vertical line through it

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Naymlis Author Profile Page • January 10, 2006 4:36 PM

well does anyone know how to do the final puzzle i mean do you put the symbols in order from first seen to last or what?

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Naymlis Author Profile Page • January 10, 2006 4:56 PM

ahh i see what you mean for the final puzzle and red

the panel behind the red orb has colors on the left when you hit the up arrow notice that the #'s are also to the right put the colors in order going up starting with red

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once you're in a room how do you back out of it?

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Dr_Xem@cs Author Profile Page • February 6, 2006 3:00 AM

Gee! Nice game! Can't wait for the sequel!
Have a look at the Aquaria-Sudoku!

Cheers, Doc.

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Arcquist • February 12, 2006 4:34 PM

hoffy=>
I think you need to upgrade your version of flash. I was at the site and it seemed to work with 7 but it's actually missing a bunch of information/controls if you don't have 8+ I believe.

-Arc

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Hemans • April 11, 2006 6:40 PM

Here is a link of an English version of this game!

[snip]

Hemans

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Hemans - the links above take you to the game author's site where you can play in either Japanese or English.

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alex • May 5, 2006 11:35 AM

hey everyone.

I'm stuck on the final puzzle with the symbols and i don't understand what to do.

Can anyone help me?

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This is a base 5 number system, almost a duplicate of the D'ni numbers used in Myst.

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This game has a lot in common with Myst, both in terms of gameplay and story, and it's got some breathtaking graphics to boot.

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for anyone still wondering, the keypad in the green room corresponds as:

384
512
697

and the order is: 427598.

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KK 4 all you guys wondering, the 427598 thing is:

The color code for the red crystal!! In color order.

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Finally finished it lol

Beautiful Graphics ... especially for a flash game

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the anwser to the green keypad with the symbols is

x61
4x2
x53

that easy

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And to anyone having trouble with the hex puzzle the anwser is

Green, hex with dot, then: N,Center, SE, S, SW, NW Green

It's that easy

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So this Aquaria isn't the beautiful-yet-boringish Aquaria reviewd in weekend download a few days ago?

Gee, people should really start using a little bit more original names for their games...

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anybody can help? i`m stuck inside the whale,i found a singing octopus in side whale,i dunno what it`s mean
thanks

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Jake Author Profile Page • March 2, 2008 8:03 PM

OK, first of all, HnZ, youre on the wrong game page. and if the 2nd one hasnt come out yet, i have an idea of what it will be about. Remember that tapestry in the purple orb room? on the bottom is underwater, and on the top is a floating city, with a line between them. i think the next one will take place in the floating place. who agrees with me?

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Shudog Author Profile Page • August 12, 2008 8:51 PM

Just played this again! I figured I'd add some visual help for color-blind folks. This is the first time I've tried doing this, so please let me know if it's still not enough contrast.

Following cuts are labeled as to whether they spoil location, a key (which codes), or translation (how to enter the codes). Some have no spoilers-- just hints.

COLORS LABELED

What's the order of the colors? (spoilers in keys; hints at translation)


See below for pic with no text.

And now the help for lazy people like me who can't bother back-tracking!

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I'm stuck. I solved the hexagon puzzle, but I don't have the white orb! Am I in the right place?

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Shudog Author Profile Page • August 21, 2008 2:07 PM

Eric

Comment above in the first spoiler tag is a picture of where the white orb is. (#6)

If you can't find it, go one back from the hexagon puzzle and examine the panels in that entry area.

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Good Ol' Complete Walkthrough

1. Turning On the Lights:

You start in the main circular room: there is a green door on your right, three floating chair-like things on your left, and a hallway strait in front. There's nothing you can do in this room right now, so go down the hallway. You'll
come out in a room with two pedastals on either side of the entrance, some diagrams on the wall, etc. You can look around if you want, but you also can't do anything here right now. Keep going down another hallway, and through the door with the blue, triangular shape on it. You'll find the first generator in this room: go up to the big blue crystal, and you'll see a panel with five buttons on it, each with a strange symbol on it. Press the buttons, and you'll see that each puts a certain number of blue bars on the screem in front of you. The goal here is to fill up the screen exactly to the thin white line, near the top. Hint: if you write down how many bars each symbol corresponds to, this will help you in the future. (Also, you may be able to figure out what other numbers will be, based on how different symbols are overlaid on each other. For example, the verticle line + the diagonal line = the symbol with the verticle and diagonal line together.) When you've gotten the bars exactly to the line, press the horizontal button at the bottom, and you should see some lights come on and hear some nice chugging generator noises.

2. Find the Next Puzzle!

Now that you solved the first puzzle, you really don't know what you're looking for. Turn back around and start exploring the things you walked by on the way here. Take note of the two spheres you passed: one yellow, one purple (Hint: click on them, and note what happens). Look at the other floating object in the generator room also. Click on it and watch it spin around. You will need all these things later, but not yet. Look at everything as you're going back: there are two hidden pieces of information in these rooms that you will need soon - but I won't tell you where they are just yet.
When you get back to the main circular room, look at the chairs and the cylindrical thing you started in, and see that they still do nothing. On the other hand, now the green door you saw before is open! Go in.

3. The Green Puzzle (Generator 2):

In the first room, you will see a glass pathway over some water, and a stand with a blue sphere on it. Go up to the blue sphere and play with the three buttons. See if you can get it to show the symbol. There is something else important in this room, but I won't tell you yet. Look around for it if you want.
Continue to the next room, where you'll see a red sphere on the right, and a panel on the left. Again, play with the panel and see if you can get the red sphere to show its symbol. Take note of the circular symbols on the right of the panel. Do they look familiar?
Continue on into the third room, where you'll find the next puzzle. If you've figured out all the symbols on the first generator and the panel across from the red sphere, you should know (or be able to guess) which symbols stand for which number on this panel (They aren't in order!). If not, go back and look at the panel across from the red sphere: it shows the numbers 1-5 in order. From these five, you should be able to figure out the rest of the numbers, since the rest are all combinations of the first five.
But knowing which number is which doesn't do you any good unless you know which numbers to punch in! You'll have to find the code for the generator, which is hidden in two separate parts somewhere else in the building. In fact, they're both in one of the rooms leading to the first generator: remember I told you there were two hidden pieces of information in those rooms? Perhaps you found one or both of these. If not, it's time to go back down the first hallway.
Go back out into the main circular room (with the chairs) and turn right onto the other hallway. Look for anything unusual in the rooms: is there anything missing, for example? Are there places you can turn, that seem to have no purpose?
If you can't find them, here's where the two pieces are: One is written on the empty pedastal across from the purple sphere - click on the upper half, and zoom in several times until you can read the markings. The other is in the blue hallway just before the generator room - click until you're in the middle of the hallway, where two arrows should appear on either side of you.
Turn around and look at both sides. On one of them, there are some markings on the horizontal bar across the middle of the screen. Click on them.
You may have noticed that each of the sets of markings has a curvy symbol at the top. Note that if you put these two symbols together, they look like the one on the green door. Put the two sets of symbols together in this order, and you should have a string of six numbers: 427598. Head back to the green generator to punch this in. Again, you should see some flashing colors, and hear some generator chugging.

4. Using Those Chairs and Finding Secret Things

As far as we know, the only things not "working" before we turned the second generator on were the chairs and the dark cyllindrical thing in the main circular room. Go back out to the main room, and see what is different. The cyllindrical thing hasn't changed. At first glance, the chairs don't seem to have either - but take a closer look at them.
When you click the round panel on the floor, a diagram should pop up on the screen. Examine it: does it look familiar? Two long hallways at a right angle with a circular room in the middle? Looks like we've found a map of the building. Now take a closer look: is there anything new on this map?
It looks like there's a hallway coming off one of the rooms leading to the blue (first) generator. Go to the corresponding room and see if you can find where the map shows entrance to the hallway: if you click on the wall where the doorway should be, it will open for you.
(If you can't find it, its behind the empty pedastal where you found half of the green generator code).

5. The Hexagonal Puzzle

Go through the doorway (In front of you, you'll see a red symbol) and down the passage. (Hint: right at the bottom of the hall and just before you enter the room with the panel, there are two square shapes in the wall on either side of you. Examine them and see if you can find what they do.) Click to enter the third generator room, with the hexagonal panels. You'll find yourself looking at the spherical object with the red lights. Click at the bottom of the screen to see the hexagonal panel. Click a few of the buttons if you want. Note the button with the black dot.
You will, again, need some kind of code to solve this puzzle. Hopefully, the hexagons will call to mind another object that you saw earlier in the game: the spinning thing in the room of the blue (first) generator. More likely than not, you'll want to go back and look at it again. Watch the thing spin around, and you'll see that it shows you the code for the hexagonal puzzle. However, when you go back and enter this into the hexagonal panel and press the green button, most likely it doesn't do anything. There has been a lot of trouble with this puzzle in the past, and I'm not sure exactly what the deal is. Supposedly, you should press the big green hexagon, then the one with the black dot, then the sequence from the spinny thing (including both ups at the beginning and end), then the green one again. This seeems to work for many people, but it has never worked for me. I only got the puzzle to work after reading Tim's comment on jayisgames.com, who used this sequence: green, dot, North, center, SW, S, SE, NW, green. Try both sequences, and hopefully one of them works.
When (if!) you finally solve the puzzle, you should again see lights and hear generator noises. Something has turned on, but you can't see any changes here. As far as we know, there is only one more thing that needs to be turned on: the cyllinder thing in the main circular room. Better go there now!

6. Sphere Puzzle

Enter the main room, and you'll be excited to see that the light in the cyllindrical thing has turned on! And, the thing turns out to be a hallway! Go down it. In the next room, you'll see three capsules with the symbols of the three generators you've just turned on: the blue one, the green one, and the red one (the one you just solved). Turn right, and you will see yet another panel. Zoom in and click on it, and nine symbols should pop up. Do these look familiar? They are the same symbols that pop mysteriously out of the spheres that you've found throughout the building. Click a few, and you'll see them appear in a circle around the center symbol. Click the center symbol, and they disappear.
By now, you will hopefully have found most of the spheres, and seen most of the symbols on them. If not, here's a complete list of where they are:

Purple: First room in the blue generator hallway, in the pedastal on the right.
Yellow: In the blue generator room, on the left.
Blue: First room in the green generator hallway. You need to press the top button on the right of the sphere to make it light up before you can click on it to see the symbol.
Red: Second room in the green generator hallway. You need to turn the panel across from it all the way up to make it light up.
White: Just before the red generator room (in the secret hallway), on the left. It's hidden behind a square panel. Turn around to the right see another square panel. Click it and turn back to the left. The panel should have slid back to reveal the white sphere.
Green: The green sphere is the hardest to find. It is also in the first room of the green generator hallway. Look around, and you'll see many green spheres on pedastals around the room. One of them appears to be missing. Standing at the opposite end of the room, you may be able to see that the missing green sphere has fallen into the water below. Go closer and look at it. You can't get at it - but remember the other button on the blue sphere's panel? Go over and click on the lower right-hand button by the blue sphere to light up the room. Then go back and look at the green sphere. The symbol should have appeared in the water.

Now that you have all the symbols and colors, however, you need another sequence. Think about all the things you've seen. Do any of them have a sequence of colors?
One does: the panel across from the red sphere (in the green generator hallway). Go look at it. From top to bottom, the sequence of colors is: red, white, blue, yellow, green, purple. Match up the symbols from the spheres you've seen with each color. Now go back to the panel in the cyllindrical hallway/thing, and type in the six symbols in the correct order. Press the middle symbol. You should get a bubbly looking scren and hear lots of whooshing sounds... congradulations! You've finished, and gotten a stuningly satisfying ending (haha)!

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xdrngy Author Profile Page • June 30, 2009 1:28 PM

Slightly clearer reasons behind the hexagon puzzle:

The code the spinning thing gives you works, just in a less-than-obvious way. That code again is NW, S, SE, SW, NW, N. Begin with the big green hexagon. Imagine a compass around every hexagon. Starting from the dot, go NW. Now at your new hex go S. Repeat for the rest and you've got it.

At the end it comes out as tim's code - green, dot, N, Center, SE, S, SW, NW, green.

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Anonymous • July 12, 2009 1:28 PM

Hi guys.

The solution to the hexagon thiny is the following:

Green, spot, N, Center, SE, S, SW, NW Green

This does make sense when your point of reference is the small arrow UNDERNEATH the compass in the crystal room.

Thanks to OP for the tips.

[Edit: Spoiler tags added. -Pam]

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I see this game got a 4.8, but I also see that was a long time ago. Does it stand the test of time? Is it worth it? I played for about 2 minutes, but I'm not really feeling it.

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Shudog Author Profile Page • May 8, 2012 8:47 PM

Narrative walkthrough for Aquaria (escape/exploration game by SO) - colorblind friendly. English version included! Just rewriting my old comment to re-introduce this excellent game.
A note from the creator.

Seeing a "pattern" in symbols, objects, etc. is the key to understanding the codes of Aquaria.

I have several screenshots to assist the colorblind, and to reduce the amount of backtracking. However, the most complex symbol clues will NOT be pictured in this walkthrough. You will have to memorize, draw, or make up a mnemonic for them yourself. It's my belief that the art in this game represents familiar concepts, and this encourages you to come up with your own meaning. In short, to play an archaeologist and make guesses from the context. Challenge yourself! Explore!

And do try to resist the urge to open every single nested spoiler tag before trying it in the game.

The adventure begins...

The legendary lost civilization of Aquaria!
(Keep clicking to read the intro.)
Two archaeologists walk into a room, and their mysterious artifacts combine... You just got transported to Aquaria! The punchline is that now you have to figure out how to leave so you can publish.

"I recognize this symbol on the floor!! This is the symbol of AQUARIA!!!" (Use the buttons at the bottom to toggle the soothing music.)
THE EXPLORING SECTIONS MAY BE SKIPPED; they'll give a better narrative and contain notes to help the colorblind. The other sections fast-forward to the hints and answers.


Exploring in the Dark

The first room is dark except for windows and their underwater view. You decide you need to look for a power source to turn on the lights.
Arbitrarily, let's call this the HUB ROOM.

The curved U-turn arrow at the bottom will turn you around 180°. Behind you is a long DARK CORRIDOR. It's probably too dangerous to advance that way.
You turn around again. Between the windows, you barely make out an arched threshold. (Click on it to advance forward.)

You're at the center of the room; your eyes are adjusting to the poor light. In front of you is a wall sculpture (left), the arched threshold, and a window (right).

Click the LEFT arrow. There are 3 floating console-like things around another flat disk. In the window beyond you can see some bubble habitats.

Click the RIGHT arrow twice. Between two windows is what seems like a closed door. Another click RIGHT, and you're staring at the DARK CORRIDOR again, with a similar wall sculpture to its right.

You decide to leave the HUB ROOM. Go forward through the arched threshold (sculpture left, window right - click on the corridor again).

This LONG HALLWAY is somewhat intimidating. Fortunately, the path is lit.
Click forward again. The corridor comes to an end...

Large shapes are looming in the darkness. This cavernous room seems to house large sculptures. Let's call it the GALLERY.
Another step forward. Ahead you can see the inviting blue glow of the ocean through the next door. Finally you get to this next threshold.

As you suspected, Aquaria was an advanced civilization. This UNDERWATER TUNNEL is impressive! You're truly at the bottom of the ocean.

You stop in the middle to enjoy the view. To your LEFT is a better view of the bubble habitats. Are those shells inside them? Fascinating.
Turn around to the RIGHT. More habitats.
Finally, you turn LEFT and continue going forward to the Y-shaped door.

Above this door is a tall arrow with what looks like a chevron below it. Hopefully this is what you've been looking for. You touch the door... and it disappears!

This room full of CRYSTALS seems like the terminal habitat, so this might be promising. Two steps in, you see a CRYSTAL formation to the RIGHT, and what seems like a dull ORB to the LEFT.

At the very end, the OBELISK-like crystal dominates the room. There's a line just before its pyramidal top.
In front of you is a console. A POWER CONSOLE?

Turning On the Lights

The POWER CONSOLE seems functional. Each button has a ring around its symbol. You press the 5 buttons, and blue lit bars appear on the OBELISK. The bars are cumulative, like filling a column with liquid. The bottom bar on the POWER CONSOLE seems to be a combination enter and cancel button. Starting from the top row, left-to-right, you begin to experiment.
Hints and Answers

(?)

6 bars.

(X)

8 bars.

(|)

5 bars.

( )

1 bar.

(/)

3 bars.


Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-num01-bare.jpg
What could be the correct combination?

Perhaps the liquid levels must level with the line on the OBELISK, and precisely. That means...

You have to add up the levels...

to 15 bars.

?, X, and the empty O – the two buttons on the top row, and the middle button on the bottom row.

You press the bottom bar. The OBELISK begins to pulse, powerful pumps kick in, and the lights come on!

Exploring in the Light

Click the U-turn arrow. You turn around and take a closer look at the back of the POWER CRYSTAL room.

To your RIGHT, an ORB is suspended in midair.
Color note.

You touch the ORB...

and a symbol seems to leap out at you!

The two parts of the symbol seem to branch generally upwards.

Click 'back'. Turn around; to your LEFT, you approach a HEXAGON POINTER. It sort of looks like a fish. The transparent blue 'head' points up. You touch it...

The 'eye' of the fish starts to glow! You touch it again, and it turns once. Every time you touch it, it turns in a new direction.
The sequence, with Up = North:

  1. NorthWest

  2. South

  3. SouthEast

  4. SouthWest

  5. NorthWest

  6. North

With a final touch, the lighted 'eye' dies. Pressing it again repeats the sequence. One could also call it a

FISH COMPASS.

Click 'back'.

You exit to the UNDERWATER TUNNEL.

It too is lit up, thankfully. So that did turn on the power generators for the whole place.
You can't help but admire the view. Standing in the center of the tunnel, you turn around a few times to take it in...

What's this? Not out the window, but...

Facing the POWER CRYSTAL room, you turn LEFT, and there seems to be a difference in the otherwise symmetrical structure.

There's writing on the crosspiece!
Click for a closer view. You make a note of it.

It seems to be a flourish and a half-oval on the top right, with 3 sets of dots below.

From left to right, it's 4 dots, 2 dots, 7 dots.
Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-num04b-cheat.jpg

You go towards the whiter light of the GALLERY.

It's more magnificent that you expected! One step inside, you note the pieces on display.

On the LEFT, facing the original HUB ROOM, you can see a sculpture of the habitats outside. Click the sculpture (it will be to the side, in your view). Click again to see a close-up. Click 'back' to reverse.

On the RIGHT is an amazing two-part tapestry. The top seems to depict... a land above water? Maybe even above the clouds. On the bottom is what looks like the habitat you're in currently.

There's a freestanding tunnel connecting to a large cylindrical chamber on the RIGHT. Then the main habitat with the windows in the CENTER? Is that the HUB ROOM? On the far LEFT is an egg-like chamber. You realize...

You've been back and forth along the long corridors, but if the tapestry is oriented with the habitats outside, that means this view is looking down that long corridor. So maybe there are passages perpendicular to the one you've traveled so far.

Click 'back'. You look down towards the LONG HALLWAY and the HUB ROOM.

Go forward another step.
On your LEFT (the SCULPTURE SIDE)

is another ORB floating above a sea anemone. Or FLOWER.
Color note.

Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-color02-purple.jpg

It is light purple, or perhaps a shade of pink.

You touch the ORB...

and a symbol seems to leap out at you!

The three parts of the symbol seem to curl towards the bottom left.

Click 'back' twice.

There's a matching EMPTY FLOWER on the RIGHT (the TAPESTRY SIDE).

Pixel hunting...!

Being a good archaeologist, you examine it closely. Maybe you'll find a clue about the orbs... or...

Look closer at the base.

Click on the round, bulbous base of the tentacles / petals. It's like the ovule of a flower, or before it tapers into the skinnier column.
You can see symbols in the center of the EMPTY FLOWER. Click on it for a closer look.

It seems to be a half-oval and flourish on the top left, with 3 sets of dots below.

From left to right, it's 5 dots, 9 dots, 8 dots.
Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-num04a-cheat.jpg

You move through the white-lit LONG HALLWAY, up an incline, and re-enter the HUB ROOM.

In the center of the room, you're facing what looks like the transporter where you started. Beyond is the DARK CORRIDOR. The sculpture on the right is unresponsive. You step into the transporter, but it doesn't work. Nor can you advance into the DARK CORRIDOR. Odd that turning on the power didn't open up this area.

You turn around and go to the center of the room. This sculpture is unresponsive as well. You turn LEFT (TAPESTRY SIDE) and note that the 3 floating consoles are like white half-eggs with blue orbs in the center. Or blue yolks! They are unresponsive.
You touch the dish, er, white disc in the center, and it clicks. Nothing happens, though.

There's one more view – the threshold between the two windows, behind you. Click left or right twice.

Now you're facing the door (SCULPTURE SIDE).

It's a door with what you might call a GREEN TULIP on it.
It looks familiar...
Maybe this leads to the perpendicular passages in the TAPESTRY.

Through the New Door

Click on the GREEN TULIP DOOR for a closer view.
Hmm, you're wondering if– you touch the door. Click on the door again.
The door opens!
The first step is into the (TULIP) FOYER.
The second step brings you to the entrance of an ORB ROOM.

The walkway here is more like a bridge over pools of water.
Color note.

Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-color04-green.jpg

Blue orbs are in the water; green orbs are mounted on the walls.

You go forward.

Turn LEFT in the center of the room. Embedded in a console is another ORB!
You touch it, but nothing happens. Unlike the other orbs, it's not lit up.

The console has three buttons: the LEFT, the TOP RIGHT, and BOTTOM RIGHT. You play around with them...

The RIGHT BUTTONS seem to turn on lights.

The (darker) TOP RIGHT BUTTON turns on the light on the ORB.
Color note.

You touch the ORB...

and a symbol seems to leap out at you!

The five parts of the symbol (there are two on the bottom right curling together) seem to spray upwards.

The LEFT BUTTON turns off the lights.
The BOTTOM RIGHT BUTTON

logically enough, turns on the lights below. The submerged blue orbs were actually light sources.

You look around with the brighter illumination.

If you're to collect symbols from ORBS, then perhaps you need one of the green orbs. However, they're all too far away to touch.

Turn LEFT from the ORB CONSOLE, to face the FOYER where you came from. Hey...!

There's a broken pedestal. It's missing its orb...

Go towards the FOYER. You have a closer view of the broken pedestal. Maybe...

the orb isn't missing.

This is an old ruin; maybe the orb just fell off.

You peer over the edge. Click the water below the damaged pedestal. Sure enough, there's an ORB in the drink.
However, the water's too deep. You still can't touch it.

Make sure the underlighting is coming out of the water (use the ORB CONSOLE).
You squint at the ORB...

A symbol is being projected in the water!

It's a bit difficult to see through the rippling surface, but there seem to be five larger parts and one or two tiny bits in the center. The biggest one is on top, hooking to the right like a curly P.

Click 'back' and/or U-turn. On to the next chamber (splashes of light green in the distance.)

The chamber is the same size as the last. You find what looks like a giant open LOTUS on the RIGHT, and a clear column on the LEFT with a LIGHT CONSOLE attached.
Step to the center of the room. Turn RIGHT. The LOTUS has an ORB; once again, it is not lit up. It's unresponsive.
U-turn from the LOTUS. You examine the LIGHT CONSOLE.

There's a display on the LEFT, up-down arrows, round... lights?, and then a dirty PANEL on the RIGHT.
Those PANEL symbols look familiar...

From bottom to top, the symbols look like:

  1. ( )

  2. (–)

  3. (/)

  4. (?)

  5. (|)

  6. You try to clean it for a better look, but it's no use.

Using the console...

You press the up arrow. The display lights up! It's activated a lotus with a central dot on the top left, along with one colored bar and a round light at the same level.
(You turn around... the ORB is still dark. Hmmm.)
You keep pressing the arrows and observing.
Where have you seen those colors before...?
Color note.

From bottom to top, the colors are:

  1. red/orange

  2. white

  3. blue

  4. yellow

  5. green

  6. purple/pink


Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-num02-color07.jpg

You turn around to check the LOTUS again.

The ORB is glowing! Just like the glowing dot on the LIGHT CONSOLE's display. Click on it for a closer look.
Color note.

Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-color05-red.jpg

It is red, or orange. A reddish orange.

You touch the ORB...

and a symbol seems to leap out at you!

The three parts seem to curl in an upward direction.

Click 'back'. Turn LEFT.
You are now facing what looks like the end of the tulip corridor. Fittingly, there's a big green TULIP shape over the door...

Combining Clues at Flower's End

This TULIP ROOM is incredible. There's a green egg-like object suspended between the flowers! You're definitely using this in your thesis! But first, you have to figure out where you've seen all these symbols before...
Go forward.

Click on the NUMERICAL CONSOLE for a closer view. Its buttons work just the same – it's clicking away, and there's a long bar at the bottom for entering.
The console looks like:

(/)(X)(?)
(|)( )(–)
(?)(<|>)(+)

WHERE TO LOOK for NUMBER SYMBOLS

LIGHT CONSOLE in the LOTUS ROOM
(next door)

POWER CONSOLE in the CRYSTAL ROOM
(way at the other end of the habitat)

The easy ones

Your parents always told you to take Logic for that elective... you guess that the NUMBER SYMBOLS match up with the number of light bars they activate. You can prove this by matching the ones in common with both consoles.
So if that's true, then you've figured out:

  • ( ) = 1

  • (-) = 2

  • (/) = 3

  • (?) = 4

  • (|) = 5

  • (?) = 6

  • (X) = 8

That leaves the numbers

7 and 9.
The pattern of symbols is quite regular, of course.

6 looks like 1 + 5.
8 looks like 3 + 5.
So that means... 7 would look like 2 + 5?

(–) and (|) = (+).

That leaves 9... 4+5?

Yeah, that looks like ? and |.

Now the question is, what do you enter into that console?

Well, this does seem to be the TULIP ROOM...

Where have you seen that symbol before?

WHERE TO LOOK for the TULIP CODE

UNDERWATER TUNNEL

Stand in the center and look around...

No, NOT out the window.

GALLERY

Examine the flowers...

Specifically, the EMPTY FLOWER.

You can click for a closer view. To avoid pixel-hunting, read the Exploring portions of the walkthrough.
Time to combine...

those top symbols so they look like a TULIP! Put the two halves together.
Then 'read' the groups of dots (left to right).
What are the numbers?

Did you go look for them in the indicated areas, above?

4

2

7

5

9

8

Now that you have the code, and you can read the numbers, enter the code into the CONSOLE and press the bar button.
Everything fires up! It sounds like another generator. What did you just do?

Mapping New Depths

Nothing's changed anywhere in the TULIP wing, so you return to the HUB ROOM.
Is there anything else in the habitat that you haven't tried...?

The disc in the middle of the 3 white egg things! Go straight for it and click it.

The 3 egg things are actually 3D projectors! It's showing a map. You struggle to orient yourself.
Eventually you realize it's from the top looking down (or looking up). An aerial view, so to speak.

You just emerged from 3 identical chambers, so there they are towards the bottom. And now you're in the HUB ROOM with the two big windows flanking the TULIP DOOR... and wait, what is that?

There seems to be some sort of connection between the HUB ROOM and the GALLERY. Except that narrow passage is the LONG HALLWAY. So what's that diagonal tube above it, at the top of the schematic?
Suddenly you realize something about the room you're in.

The HUB ROOM is perfectly round. What's on the schematic is a longer shape, the size of one of the TULIP chambers. Or... maybe it's two shapes? Is something overlaid on the picture of the HUB ROOM?

You check around to see if there's any new way out from where you are.
No such luck. You decide to try the GALLERY.

The connection ought to be just as you exit from the LONG HALLWAY, on the LEFT. By the EMPTY FLOWER? Hmmm.

As you first enter the GALLERY, touch the EMPTY FLOWER at the edge of the screen to turn LEFT.
Touch the wall behind the EMPTY FLOWER and by the edge of the TAPESTRY (between them, basically).

Unbelievable. A hidden door!

You go forward into this newly discovered area.

The first thing you see is a brown round EARTH symbol on the wall. Or maybe it's... the center of the earth. Middle Earth? Egads. You turn LEFT.
Explore

Down the steep incline you go. Apparently the map was depicting a passage going under the HUB ROOM.
At the bottom of this SUB-AREA, you are beside yourself with glee. Look at these symbols! Your thesis is going to be epic. Maybe you should be more observant, though.

Your exploratory habits make you stop at the SUB-ANTEROOM. You look to your LEFT.

An unassuming square panel, the same brown color as the wall. It's unresponsive.

Then you turn around, and look to your RIGHT.

The same unassuming square brown panel, except a bit higher, more to your eye-level. You touch it. It clicks nicely. Is it powered down too?

No, it isn't. It works...

Turn around to the LEFT square panel.
Which is open.
It's an ORB!
Color note.

Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-color06-white.jpg

A white orb, in the last place you'd think to look.

You touch the ORB...

and a symbol seems to leap out at you!

The four parts are stacked up and seem to flow more horizontal.

That's well and good... on to the SUB-AREA! You're looking up at that impressive conglomeration of symbols on the wall. Click just below, in the white arc, to switch to the console view.
Now for a HEXAGONAL CONSOLE.

It has a black... display on the LEFT, a beehive of hexagons (one center hexagon) in the MIDDLE, and a green hexagon button on the RIGHT. One of the brown buttons has a dot on it.

Where have you seen a hexagon before?

The POWER CRYSTAL ROOM.
Run the HEXAGON POINTER there (aka FISH COMPASS) if you need to check it again. Or read the Exploring section in the walkthrough.

Now that you have the guide for the console, how do you enter the code?

This one's tough. Experiment a bit.

It's clearly got to do with compass directionals.
But why is there a working center hexagon if you're plugging in compass directions? What about the mysterious hexagon with the button?
BIG HINT:

Start with the green button and end with the green button (RIGHT).
Apparently this is exactly like the animated FISH COMPASS. So... copy your motions exactly?

Well, you've tried just about everything. But if you're copying the motions exactly from the POINTER / FISH COMPASS, then... isn't it a bit like orienteering? You knew you should have gone to sleep-away camp.

All right, so the FISH COMPASS first gets turned on = green button. (All the other bar buttons work as both 'enter' and 'clear' so that sort of makes sense.)

Hold on, what does that glowing 'fish eye' look like?

It looks like the black, beady dot on that one hexagon! It's worth a shot to start from there.

After hitting the green hexagon. So press green (RIGHT), then hit the dotted hexagon, then... pretend you're a fish.
Hop from one adjacent hexagon to the next, following the HEXAGON POINTER like a compass.

...top (center)

center

bottom right

bottom (center)

bottom left

top left...
and to finish...

Last but not least, finish with the green (RIGHT) button.

The black display lights up! (There's a flash of that weird EARTH symbol from the top of the ramp.) The big reddish brown globe lights up! Happiness is here again!

However, the EARTH symbol is unresponsive.

So... what just happened? You feel like you're close, but nothing seems to be different.
You leave the SUB-AREA to look around more...

The Mysterious Final Area

You eventually return to the HUB ROOM – after deciding to co-write the paper with your friend who showed you the transporter disc, so it's not wasted time.
You find that the DARK CORRIDOR beyond the transporter isn't dark anymore. This is pictured on both schematics! Eagerly you go down the short corridor.

To your LEFT is a towering brown capsule; in front of you are 3 smaller capsules with the familiar symbols. Let's just call them blue fish arrow, green tulip, and brown earth... thing.
You turn RIGHT. There are 2 other capsules opposite them. And directly before you is...

This could be the MAZE CONSOLE. This could be interesting. You touch it.

Clockwise from the top, 8 symbols appear! There's a center symbol with a dotted circle which pulses when you hover over it – another activation button, perhaps. As you enter symbols, they appear in green around that center button.

You've definitely seen these symbols before.

So you have the ORB SYMBOLS. You have the ORB COLORS.

How do you enter them into this console?

Is there some way to connect them to... numbers?

Alright, so there is a way to connect COLORS to NUMBERS. But what of the code?



Wait a minute. Either this is a test of your higher intellect, or they've picked this code like it's luggage on Spaceballs.

WHERE TO FIND the numerical order of COLORS?

The LIGHT CONSOLE in the LOTUS ROOM. Down the TULIP WING.
Final color note.

Screenshot. http://img.photobucket.com/albums/v126/shusu/play/aq-soroom-order-color08b-labeled.jpg

In order of appearance on the MAZE CONSOLE:

  1. pink/purple

  2. blue

  3. green

  4. ?

  5. red

  6. white

  7. yellow

  8. ?

So you have all those colors? Right?

WHERE TO LOOK for the WHITE ORB

Just before you enter the SUB-AREA, look around.
See the New Depths section for more.

It's in the ANTEROOM.

Yes, it's true.

Enter the corresponding ORB SYMBOLS in order, from least to most.


The code really is 1, 2, 3, 4...

That was more a test of visual memory than of pattern or puzzle solving.

Confident, you press the activation button...

and it reactivates the transporter!
Nobel Prize, here you come!

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