Escape the Museum Escape the Museum is an intriguing adventure/hidden object game that reaches into room escape territory for inspiration. You play as Susan Anderson, a museum curator showing her daughter a dinosaur exhibit when a fierce earthquake suddenly rocks the building. Falling debris knocks Susan unconscious, and when she awakens she discovers she's trapped in the room and Caitlin is missing! Find the objects you'll need to fashion an exit, then recover precious museum artifacts as you work your way through the rubble searching for your daughter. [review]

Aquaria


AquariaI know it's been pretty quiet around here as far as updates go, but that will change now that I just submitted the SVG project I have been working on day and night to finish.

So, until I can get caught up with all my emails and game link suggestions that have been piling up, I'll leave you with this point-and-click game that Sun2dragon suggested.

Aquaria is a Flash adventure game created by So of Japan and featured at so-room.com along with several other Flash animations and fun interactive works. Yes, the game is in Japanese, and yet is filled with beautiful graphics and scenes like the one pictured. So far, I have not heard any sound at all in it. Here is what the author says about the game:

Escape from the mysterious ruin of Aquaria through solving puzzles and discovering the meaning of secret codes! Click to find the hints to solving the puzzles. Look closely for hints in simple objects.

Seeing a "pattern" in symbols, objects, etc. is the key to understanging the codes of Aquaria.

Use the comments to help get through this one. Make sure you sign into TypeKey if you want your comments to show up immediately. And with that, I'm gone. Click.

84 Comments [leave a comment]

I wish I knew how to read all of that.

this is very confusing! its almost like you can see there's something to figure out but its just not there!!

Preston, don't feel too bad about it; I'm in a second year Japanese class at my university and I have no idea what's going on. ^_^"

It seems, however, that you have to turn a light on or something. The rooms are too dark to see anything. (Or is that just me?) Now if only the switch was marked with glow-in-the-dark sticker... :P

Cris here's some help if you still need it:

You know the big crystal-room a few rooms from the start? You have to press the buttons so that the top of the bars hits the white line. Here are the values for the 5 buttons if you need them:

Top-Left=6 Top-Right=8 Bottom-Left=4 Middle=1 Bottom-Right=3

can't figure out how to turn the lights off?

here is a big hint:

when you get to the crystal at the end of the hallway make the bars equal with the line at the bottom of the triangle.

This really is a beautiful game. ... but I have no idea what to do.

I'm trying to translate the intro but all I have so far is the word 'artifact'. ... I'll keep working on it. (if only these games would include furigana. :/ )

Hehe, I managed to get lights on :)

Here is how:

Go into room with 5 buttons with signs and 1 button to glow the pyramid. Count the number of stripes each sign activates. Now make exact number of stripes to glow so they fill the pyramid without triangular top. Click the switch and lights go on.

I didnt get much further :)

for the second keypad puzzle in the room with the green light

a gentle hint

The answer is the power room

Still stuck?

Try clicking on the compass point and looking at what it does

The solution:

Imagine the 9 symbol keypad around the outside of the pointer. It will give you the sequence to turn on the green light.

What does this reveal?

In the room you started in, you will now be able to activate a map by clicking on the circular disc on the floor. NB the extra room

Where is it?

In the room with the big wall tapestry thing, click on the empty globe holder. Click on the wall behind it to open a secret door

Trying to work out what to do next..

Hey tobey... help me out. I did figure the thing out about the green light puzzle. But it doesn't work.
What I did was think of it was thinking
7 8 9
4 5 6
1 2 3

And the solution I used was

8,7,2,3,1,7,8 - I've also tried not using the 8's.

What am I doing wrong?

if you click on the empty globe holder did you notice the writing in the palm of its hand

So far:

(Throughout this, there are orbs, and when you click them, they show you symbols. I am certain these symbols are important, so click the orbs and note the symbols.)
Go down the corridor in the direction you start out facing, until you get to the pyramid thing. To turn on the lights, you have to figure out how to add bars up to the line but no further. Each button adds a different number of bars - you might want to take note of how many.
After turning on the lights, turn around. Ahead of you and to the left is a floating pointer-type dealy. Each time you click it, it points in a different direction. Make note of these directions.
Go back into the windowed hallway. At some point, it will give you arrows to turn right and left. Turn right. Above the bubble, you see some marks, click on them. Make note of the markings.
Turn left again, and head further down the hall. Ahead and to your right you see an empty pedestal. Click it, and click it again. You should see some markings on the pedestal that bear some resemblance to the last set of markings. Make note of them.
Head further down the hall till you come to a room. Turn left, open the door, and head down this hall.
In the second room you come to, there is a red orb to your right. To your left is some kind of panel. Make note of the symbols on the right side of the panel.
Turn right. You will come to a keypad. I don't want to give it all away, but I'll say this: each key on the keypad represents a digit from 1 to 9. Based on the notes you've made, you probably can figure out which symbol corresponds with which digit. Also, based on the markings you've observed, you can probably figure out what the code is. Enter it, and press the large button on the bottom. If you've done it right, there should be some colors flashing, and when you look up, there will be a pulsating green thing above it.
Turn around, and head back to the central room. There is a panel in the middle of the three chairs. Press it to bring up a map. The map is an overhead view of the game. Notice the corridor on the map that you haven't visited.
Turn right. Go through the corridor into the room with the model city. Look at the empty pedestal, then click the area behind it, above and to the right. Keep clicking until a secret door opens.
Go through the door, turn left and go down. You will find a control panel with six hexagons, and another to the right. Again, I won't give it all away, but I'll say this: First, click the large one. Then click the one with the dot. Then, click the other small ones in the order indicated by the spinning pointer dealy from near the beginning of the game. Then, click the big one again. You'll know if you've got it.
Turn around. In the antechamber before this room, you can turn right or left. Turn right. If you don't see a white orb, turn around, click the panel in front of you, then turn around again.
Turn left and go back up the hallway. When you get out to the room, turn right, and go back through the central room, into another room. Turn right and you'll see a panel with a bunch of symbols on them. That's all I know.

Tobey, I can't seem to get it to work as you suggested. I followed the sequence on the compass in the power room, and went back to the room with the 9-button panel and copied it exactly then pressed the enter button, but nothing seems to change. Suggestions?
And another discovery -

within the arms of the empty sculpture in the tapestry room are some symbols etched into the stone. It's slightly to the left side of the sculpture.

Nothing else really interesting to report.
I'll keep clicking, I guess! Thanks for the link.

hmm so i can't get the green light to turn on read the spoilers but for some reason its not clicking

I can't either. How many "digits" does the sequence have? Does something happen when you type the correct code?

Remember the symbols in the power room? Each symbol powers a certain number of stripes? Note which symbols powers how many stripes.
You will have at least 5 symbols figured out by now. If you go to the panel in front of the red orb, you will see the symbols (plus a few others) next to each level. The first symbols represents the level 1 (one), the second represents number 2, and so on. You should have figured 7 out of 9 numbers. Do you have the dots inscribed in the glass corridor? Do you have the dots inscribed in the missing orb platform? Get them. They represent the sequence of numbers to start the green orb.

The compass thingy has nothing to do with the green light.

The code to turn on the green light has

6

digits.
After entering the code,

press the large button at the bottom of the keypad.

If you've done it correctly, there will be flashing colors.

Got it!

Turns out Rick's lengthy spoiler (above) has him at the final puzzle.

I initially had to solve it by guess-and-test without one of the colour symbols. Since then I've found it. The one I was missing is well hidden...

The green orb is under the glass floor in the same room as the blue orb. Facing toward the entry area, walk forward until the doorway's right in front of you, and click the floor.

Once you've found that, the final puzzle is pretty easy. If you're stuck...

Position is unimportant. It's just an ordered list of colours. Where have you seen one of those?

And then it's "To Be Continued" time, I'm afraid. Sorry, guys.

I can't get pass the secret room. I've clicked the hexagons in every order posible following the pattern from the pointer, but nothing happens.

What I am doing wrong?

Rick, seen the white orb. I'm now in central room. Wheres the room with panel and symbols? What direction do you go when facing the 3 chairs?

CJ: Go to your right

The secret room's door is behind the empty pedestal (right)

Found that, did the hexagon thing, seen the white orb. Now what.

I am stuck in the hexagon thing. I've also tried every single clicking combination. With the dot, without the dot. Going forward, backward and nothing works.

How do you solve the hexagon thing?

First click the big one. Then the one with the dot. Click the other small ones in the order indicated by the spinning pointer thats in the room where you turned on the lights. Then, click the big on again.

Sorry! Hope I didn't say to much. Will do better next time.

CJ:

If you're facing the three chairs, turn left - this room was blocked off before, but if you have turned on the red light, it will be open now.

Eric:

Thanks, I thought I looked everywhere for the green orb! Actually, at first I thought the yellow orb was the green one, so I was looking for the yellow one, but anyway - as soon as I realized that the green one was missing, I was able to enter the pattern just by trial and error - I knew 5 out of 6, so it was only going to take 3 tries max to guess #6.

Thank you CJ. I tried that but it does not work. I've tried every combination that incorporates the moves as described by the pointer, including clicking the upper hexagon first and last and not clicking it at all.

Nothing works.

I even tried the reverse pattern, not clicking the one with the dot and not starting with the big green hexagon.

There is a a big hexagonal hole on the left of the panel. Is that normal?

I clicked all the orbs. Open the map, have the green thing glowing and (of course) the lights are on... Am I missing something? How come is not working?

While being able to read the text has no bearing on the game itself, it is nice to read it. Indiana Jones-ish mystic stuff. :-P
I got to the 9-symbol puzzle before I had to go to work... hope I can get to the end. The graphics are really spectacular. Lack of sound is a bit disappointing.

Max

click the big one, the one with the dot, then click north, northwest, s, se, sw, nw, n, then the big one again

Rick, what red light? Green orb. Get shot of floor but no orb.

found green orb

Thank you CJ.

Now it's official. There most be something wrong with my version. I tried your hints and it didn't work.

Thanks anyway.

Jay: Is this possible? That my version (even if I loaded it twice) does not work?

By the way:

The green orb fell to the floor. It is incrusted on the floor next to a blue orb. Apparently, it let the image scape so you don't have to click on it. :-)

Sorry Max I guess thats where the red light is and mines not on. Any hints out there?

Oh CJ: I know what you need

When you are looking at the blue orb. If you click the red button, it will turn on the blue orb lights... but when you click on the button below the red button, it will turn on the FLOOR's lights. That way you can see the symbol that belongs to the green orb.

If the author modified the SWF file, then you could have a different version, though it's unlikely. You might try to empty your browser cache, then click the link again.

Also, is your Flash version different?

Thanks got that. I'm stuck where you are, the hexagon. I thought when you solved that you got the white orb. I guess when it is solved the red light comes on and another room opens up. SOMEONE HELP

I used the right code on the hexagon, and the red light on the large sphere-thing in the room didn't light up, but the white orb was available in the hallway. I still can't get into the room off the main chamber though.
Any ideas?

I'm also stuck at the hexagon puzzle; tried every combination possible, read all spoilers on the hexes, and can't get it to go.

Using Flash 8 through a Firefox browser. Going to go try it in IE.

Maddening to get that far and be stuck!

No change using IE, or with cache emptied on either browser. Just can't make the hexagons work.

I'd say just to make sure you hold the mouse button down longer when you click the hexagons. They didn't work for me the first time either, but when I noticed that the hexagons start to glow when you hold the mouse button down over each of them, I made sure to hold the mouse button down on them all and it worked just fine.

ok, figured out the hex puzzle, but I don't really see how it corresponds to the pointy thingy

Green, hex with dot, then: N,Center, SE, S, SW, NW Green

That worked for me tim.
How did you figure it out? That doesn't relate to anything in the game that I can see.

Tim:
You are a genius.
How did you came up with that combination?

Tim
Thank You Thank You and by the way THANK YOU!! Is there a trick to the last puzzle? Or am I just brain dead from the hexagon!

Holy Guacamole Tim, that did it!

I cheated and found a walkthru on another site!

Does that count?

At this point YES. Just tell me how to finish this. I've done all the combos of color by there swirls. Nothing works.

Okay Tim what site.

Ive come back to try to finish. Is something wrong like it was with the hexagon thing? HELP

OK, I give up, Tim. What is the "hex-with-dot" button in your hint? I see only nine circular buttons and an oval button beneath them.

This game reminds me a lot of The Dig, by Lucas Arts back in the day.

Ryan, it sounds like your at the second keypad behind the hidden door. The hex with dot is the 3rd keypad.

sorry went back thru the game. just forget the last post of mine. the hex. is behind the hidden door

Reading Tim's spoiler, it actually makes sense now.

You don't click the hexagon shown by the poointer sequence in the power room; you START at the dot, and the use the sequence as which direction to move.
I.E.
start at dot, and move NW - S - SE - SW - NW; Then, green again to close it.
...Makes sense in retrospect =/

Hi there, just want to start off with how great a site this is.

For some reason I can't get this game to work in either Firefox or IE. I have Flash 8, and I've tried fixing some settings, but it doesn't seem to work.

I'd like to give this a game a try, so any suggestions would be appreciated.

Final Puzzle

The answer to the final puzzle relates to getting the symbol for the red orb

Need a little help with the (I'm assuming) final puzzle. I know all the symbols that were in the orbs, but I can't seem to put them in the right order.

This game did not work in IE for me, a white area where the game should have loaded showed up. But in mozilla, it worked fine for me.

What a drag, the end just shows bubbles then "to be continued".

The final puzzle isn't so hard, but it is confusing because one of the orb colors looks different than its real color.

As was said a little bit earlier, the red sphere is the key. Look closely at that area!

Hi.
The hexagon solution is now apparent as tim has written the solution.

You start with the hexagon with the dot. The arrow shows north east first. so you go to the hexagon on the ne of the hexagon with the dot. The arrow then shows south. so you go one hexagon south from the hexagon you are at NOW. then etc etc

Hi everybody !

Well, I've just found this game (and this site !), and I think it's superbe !

But i'm stuck... I light on the red light, I saw the symbol, but I can't turn on the green one, I don't understand !
Please, help me ! :-D

Thanks

i figured out the code for the green thingy its

427598

to put the numbers in right heres how it goes

1=blank circle
2=circle with horizontal line
3=circle with diagonal line upper parts to the right
4=circle with diamond
5=circle with vertical line
6=circle with circle inside with a vertical line through it
7=circle with cross in it
8=circle with x in it
9=circle with diamond in it with a vertical line through it

well does anyone know how to do the final puzzle i mean do you put the symbols in order from first seen to last or what?

ahh i see what you mean for the final puzzle and red

the panel behind the red orb has colors on the left when you hit the up arrow notice that the #'s are also to the right put the colors in order going up starting with red

once you're in a room how do you back out of it?

Gee! Nice game! Can't wait for the sequel!
Have a look at the Aquaria-Sudoku!

Cheers, Doc.

hoffy=>
I think you need to upgrade your version of flash. I was at the site and it seemed to work with 7 but it's actually missing a bunch of information/controls if you don't have 8+ I believe.

-Arc

Here is a link of an English version of this game!

[snip]

Hemans

Hemans - the links above take you to the game author's site where you can play in either Japanese or English.

hey everyone.

I'm stuck on the final puzzle with the symbols and i don't understand what to do.

Can anyone help me?

This is a base 5 number system, almost a duplicate of the D'ni numbers used in Myst.

This game has a lot in common with Myst, both in terms of gameplay and story, and it's got some breathtaking graphics to boot.

for anyone still wondering, the keypad in the green room corresponds as:

384
512
697

and the order is: 427598.

KK 4 all you guys wondering, the 427598 thing is:

The color code for the red crystal!! In color order.

Finally finished it lol

Beautiful Graphics ... especially for a flash game

the anwser to the green keypad with the symbols is

x61
4x2
x53

that easy

And to anyone having trouble with the hex puzzle the anwser is

Green, hex with dot, then: N,Center, SE, S, SW, NW Green

It's that easy

So this Aquaria isn't the beautiful-yet-boringish Aquaria reviewd in weekend download a few days ago?

Gee, people should really start using a little bit more original names for their games...

anybody can help? i`m stuck inside the whale,i found a singing octopus in side whale,i dunno what it`s mean
thanks

OK, first of all, HnZ, youre on the wrong game page. and if the 2nd one hasnt come out yet, i have an idea of what it will be about. Remember that tapestry in the purple orb room? on the bottom is underwater, and on the top is a floating city, with a line between them. i think the next one will take place in the floating place. who agrees with me?

Just played this again! I figured I'd add some visual help for color-blind folks. This is the first time I've tried doing this, so please let me know if it's still not enough contrast.

Following cuts are labeled as to whether they spoil location, a key (which codes), or translation (how to enter the codes). Some have no spoilers-- just hints.

COLORS LABELED

What's the order of the colors? (spoilers in keys; hints at translation)


See below for pic with no text.

And now the help for lazy people like me who can't bother back-tracking!

I'm stuck. I solved the hexagon puzzle, but I don't have the white orb! Am I in the right place?

Eric

Comment above in the first spoiler tag is a picture of where the white orb is. (#6)

If you can't find it, go one back from the hexagon puzzle and examine the panels in that entry area.

Good Ol' Complete Walkthrough

1. Turning On the Lights:

You start in the main circular room: there is a green door on your right, three floating chair-like things on your left, and a hallway strait in front. There's nothing you can do in this room right now, so go down the hallway. You'll
come out in a room with two pedastals on either side of the entrance, some diagrams on the wall, etc. You can look around if you want, but you also can't do anything here right now. Keep going down another hallway, and through the door with the blue, triangular shape on it. You'll find the first generator in this room: go up to the big blue crystal, and you'll see a panel with five buttons on it, each with a strange symbol on it. Press the buttons, and you'll see that each puts a certain number of blue bars on the screem in front of you. The goal here is to fill up the screen exactly to the thin white line, near the top. Hint: if you write down how many bars each symbol corresponds to, this will help you in the future. (Also, you may be able to figure out what other numbers will be, based on how different symbols are overlaid on each other. For example, the verticle line + the diagonal line = the symbol with the verticle and diagonal line together.) When you've gotten the bars exactly to the line, press the horizontal button at the bottom, and you should see some lights come on and hear some nice chugging generator noises.

2. Find the Next Puzzle!

Now that you solved the first puzzle, you really don't know what you're looking for. Turn back around and start exploring the things you walked by on the way here. Take note of the two spheres you passed: one yellow, one purple (Hint: click on them, and note what happens). Look at the other floating object in the generator room also. Click on it and watch it spin around. You will need all these things later, but not yet. Look at everything as you're going back: there are two hidden pieces of information in these rooms that you will need soon - but I won't tell you where they are just yet.
When you get back to the main circular room, look at the chairs and the cylindrical thing you started in, and see that they still do nothing. On the other hand, now the green door you saw before is open! Go in.

3. The Green Puzzle (Generator 2):

In the first room, you will see a glass pathway over some water, and a stand with a blue sphere on it. Go up to the blue sphere and play with the three buttons. See if you can get it to show the symbol. There is something else important in this room, but I won't tell you yet. Look around for it if you want.
Continue to the next room, where you'll see a red sphere on the right, and a panel on the left. Again, play with the panel and see if you can get the red sphere to show its symbol. Take note of the circular symbols on the right of the panel. Do they look familiar?
Continue on into the third room, where you'll find the next puzzle. If you've figured out all the symbols on the first generator and the panel across from the red sphere, you should know (or be able to guess) which symbols stand for which number on this panel (They aren't in order!). If not, go back and look at the panel across from the red sphere: it shows the numbers 1-5 in order. From these five, you should be able to figure out the rest of the numbers, since the rest are all combinations of the first five.
But knowing which number is which doesn't do you any good unless you know which numbers to punch in! You'll have to find the code for the generator, which is hidden in two separate parts somewhere else in the building. In fact, they're both in one of the rooms leading to the first generator: remember I told you there were two hidden pieces of information in those rooms? Perhaps you found one or both of these. If not, it's time to go back down the first hallway.
Go back out into the main circular room (with the chairs) and turn right onto the other hallway. Look for anything unusual in the rooms: is there anything missing, for example? Are there places you can turn, that seem to have no purpose?
If you can't find them, here's where the two pieces are: One is written on the empty pedastal across from the purple sphere - click on the upper half, and zoom in several times until you can read the markings. The other is in the blue hallway just before the generator room - click until you're in the middle of the hallway, where two arrows should appear on either side of you.
Turn around and look at both sides. On one of them, there are some markings on the horizontal bar across the middle of the screen. Click on them.
You may have noticed that each of the sets of markings has a curvy symbol at the top. Note that if you put these two symbols together, they look like the one on the green door. Put the two sets of symbols together in this order, and you should have a string of six numbers: 427598. Head back to the green generator to punch this in. Again, you should see some flashing colors, and hear some generator chugging.

4. Using Those Chairs and Finding Secret Things

As far as we know, the only things not "working" before we turned the second generator on were the chairs and the dark cyllindrical thing in the main circular room. Go back out to the main room, and see what is different. The cyllindrical thing hasn't changed. At first glance, the chairs don't seem to have either - but take a closer look at them.
When you click the round panel on the floor, a diagram should pop up on the screen. Examine it: does it look familiar? Two long hallways at a right angle with a circular room in the middle? Looks like we've found a map of the building. Now take a closer look: is there anything new on this map?
It looks like there's a hallway coming off one of the rooms leading to the blue (first) generator. Go to the corresponding room and see if you can find where the map shows entrance to the hallway: if you click on the wall where the doorway should be, it will open for you.
(If you can't find it, its behind the empty pedastal where you found half of the green generator code).

5. The Hexagonal Puzzle

Go through the doorway (In front of you, you'll see a red symbol) and down the passage. (Hint: right at the bottom of the hall and just before you enter the room with the panel, there are two square shapes in the wall on either side of you. Examine them and see if you can find what they do.) Click to enter the third generator room, with the hexagonal panels. You'll find yourself looking at the spherical object with the red lights. Click at the bottom of the screen to see the hexagonal panel. Click a few of the buttons if you want. Note the button with the black dot.
You will, again, need some kind of code to solve this puzzle. Hopefully, the hexagons will call to mind another object that you saw earlier in the game: the spinning thing in the room of the blue (first) generator. More likely than not, you'll want to go back and look at it again. Watch the thing spin around, and you'll see that it shows you the code for the hexagonal puzzle. However, when you go back and enter this into the hexagonal panel and press the green button, most likely it doesn't do anything. There has been a lot of trouble with this puzzle in the past, and I'm not sure exactly what the deal is. Supposedly, you should press the big green hexagon, then the one with the black dot, then the sequence from the spinny thing (including both ups at the beginning and end), then the green one again. This seeems to work for many people, but it has never worked for me. I only got the puzzle to work after reading Tim's comment on jayisgames.com, who used this sequence: green, dot, North, center, SW, S, SE, NW, green. Try both sequences, and hopefully one of them works.
When (if!) you finally solve the puzzle, you should again see lights and hear generator noises. Something has turned on, but you can't see any changes here. As far as we know, there is only one more thing that needs to be turned on: the cyllinder thing in the main circular room. Better go there now!

6. Sphere Puzzle

Enter the main room, and you'll be excited to see that the light in the cyllindrical thing has turned on! And, the thing turns out to be a hallway! Go down it. In the next room, you'll see three capsules with the symbols of the three generators you've just turned on: the blue one, the green one, and the red one (the one you just solved). Turn right, and you will see yet another panel. Zoom in and click on it, and nine symbols should pop up. Do these look familiar? They are the same symbols that pop mysteriously out of the spheres that you've found throughout the building. Click a few, and you'll see them appear in a circle around the center symbol. Click the center symbol, and they disappear.
By now, you will hopefully have found most of the spheres, and seen most of the symbols on them. If not, here's a complete list of where they are:

Purple: First room in the blue generator hallway, in the pedastal on the right.
Yellow: In the blue generator room, on the left.
Blue: First room in the green generator hallway. You need to press the top button on the right of the sphere to make it light up before you can click on it to see the symbol.
Red: Second room in the green generator hallway. You need to turn the panel across from it all the way up to make it light up.
White: Just before the red generator room (in the secret hallway), on the left. It's hidden behind a square panel. Turn around to the right see another square panel. Click it and turn back to the left. The panel should have slid back to reveal the white sphere.
Green: The green sphere is the hardest to find. It is also in the first room of the green generator hallway. Look around, and you'll see many green spheres on pedastals around the room. One of them appears to be missing. Standing at the opposite end of the room, you may be able to see that the missing green sphere has fallen into the water below. Go closer and look at it. You can't get at it - but remember the other button on the blue sphere's panel? Go over and click on the lower right-hand button by the blue sphere to light up the room. Then go back and look at the green sphere. The symbol should have appeared in the water.

Now that you have all the symbols and colors, however, you need another sequence. Think about all the things you've seen. Do any of them have a sequence of colors?
One does: the panel across from the red sphere (in the green generator hallway). Go look at it. From top to bottom, the sequence of colors is: red, white, blue, yellow, green, purple. Match up the symbols from the spheres you've seen with each color. Now go back to the panel in the cyllindrical hallway/thing, and type in the six symbols in the correct order. Press the middle symbol. You should get a bubbly looking scren and hear lots of whooshing sounds... congradulations! You've finished, and gotten a stuningly satisfying ending (haha)!

Slightly clearer reasons behind the hexagon puzzle:

The code the spinning thing gives you works, just in a less-than-obvious way. That code again is NW, S, SE, SW, NW, N. Begin with the big green hexagon. Imagine a compass around every hexagon. Starting from the dot, go NW. Now at your new hex go S. Repeat for the rest and you've got it.

At the end it comes out as tim's code - green, dot, N, Center, SE, S, SW, NW, green.

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Welcome! The best Flash and Casual games available on the Web get reviewed, discussed and recommended here.

Welcome! The best Flash and Casual games available on the Web get reviewed, discussed and recommended here.

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Plants vs. Zombies Windosill Braid Grow (ver. 3) Remake Altitude Today I Die Morningstar The Blue Beanie Lights Gemcraft Zero: Gem of Eternity Wandering Willows Broken Picture Telephone Time Gentlemen, Please! Little Wheel Final Ninja Zero Host Master and the Conquest of Humor Capoeira Fighter 3 Learn to Fly
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Dracula 3: The Path of the Dragon Unwell Mel Eternal Eden Escape from Paradise Harvest: Massive Encounter Westward III: Gold Rush Hidden Expedition: Amazon The Tales of Bingwood: To Save a Princess 4 Elements Bejeweled Twist Gemsweeper Dream Chronicles 2: The Eternal Maze Musaic Box Alice Greenfingers 2 My Tribe Cake Mania 3 The Serpent of Isis Rooms: The Main Building Virtual Families Cate West - The Velvet Keys Emerald City Confidential
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Lamda (French game blog) Foot Loose Moose blog vidgamenews.com - gaming news and information from everywhere 2D Boy: I love you, 2D Boy! GameProducer: Profitable Game Development and Production blog Play This Thing GameTap - the game news and reviews compilation site Keep Busy Free Games News
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