All my free time lately has been spent working on midterm projects for my classes at RIT. I'm building a website using XML and XSLT, and designing a multi-user point-and-click adventure game in Flash. And then, of course, there's Lumines. There's never enough hours in a day, as they say.
Park is another point-and-click adventure from the same folks who created the tranquilizing Levers game. This one is easy and a bit short, and yet it will certainly delight those who enjoy the thrill of discovery that this type of game offers.
Simply use the mouse to point, roll-over, and click on objects to activate the animations. The only object of the game is to see all there is to see. Somewhat like the game of life. Click.
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Comments (may contain spoilers)
You said it was easy, I don't even understand what to do (Other than point n click..lol)
I guess I'll get it in the end...
Hey guys (And gals) what's your favourite game that's been posted ?
VJ
Posted by: Vijay | April 11, 2005 6:37 AM
nice games but what's the point of this one?
Posted by: Elvis | April 11, 2005 9:31 AM
nvm I got it,The only object of the game is to see all there is to see. Somewhat like the game of life
:)
Posted by: Elvis | April 11, 2005 9:33 AM
"(...)and designing a multi-user point-and-click adventure game in Flash."
Whoa! I must say I would love to see this.
Jay, why you never post your own creations? I don't know about the other visitors, but I'm really curious to see what you have been up to in your RIT classes.
Cheers,
Stefano
Posted by: Stefano | April 11, 2005 10:02 AM
A multi-user point and click adventure??? That sounds incredible. The mind boggles. I can't wait to see it!
Posted by: Toby | April 11, 2005 11:13 AM
> Jay, why you never post your own creations?
Well, that's a worthy question, but if you dig around the archives you will find several games and multimedia applications that I have created, or have helped to create. Everything I've done here at RIT is available to check out, except for Orpheus' Revenge, the 2D side scroller my team built for Andy Phelps' 2D Games Programming class. That one is a game using the DirectX API, and it is too large to host on my RIT account.
I just received word last week that the project my team built for 3D Games Programming, BattleLaX—a game that also uses DirectX—is actually being published in a collection of games from independent developers.
As I mentioned in today's post, there just isn't enough time in a day to do everything I would like. While trying to finish up my masters degree so I can get a real job in the industry, it becomes very difficult to spend the kind of time a top notch game requires these days. That's why I have been focusing my efforts on Flash in hopes that I may be able to come up with something sooner.
My team for Web-Database Integration is currently working on a Flash adventure game as part of our course work. So, if time is kind to us, I should have something that I can post here when it's finished.
Thanks for your interest guys. =)
Posted by: jay | April 11, 2005 2:28 PM
Jay, is Orpheus' Revenge hosted anywhere on the web?
Posted by: Brendan | April 12, 2005 1:30 PM
Nice animation.
Would to be good to see this idea developed further!
Posted by: kris | April 12, 2005 3:16 PM
I must be missing something ... it seems like I have in fact looked at everything there is to interact with, but it hasn't reached any sort of conclusion ... does it 'end'?
The apparent lack of 3-act story flow aside, it is really nicely done...
Posted by: Aaron Pulkka | April 12, 2005 5:13 PM
Brendan - no, Orpheus' Revenge is not available online. It is a made-for-Windows application using DirectX 9.0b. If you're really interested, I may be able to set you up with a download sometime when I have some free time.
Posted by: jay | April 13, 2005 11:39 PM
This is seriously a nice bit of flashwork, and if you can't figure it out, you're missing out.
here's a riddle to help you along.
If those who are seen,
Away on a Hill,
Which swish, sway and careen
Now stand so tall and still
Are prodded in the right direction
Might reveal a hidden friend,
A masked doorway, or a lost reflection,
Thus bringing your dilema to an end.
Hint: The first screen isn't the only screen.
Posted by: Juggler | August 19, 2005 12:13 AM
Hey, does anything happen after you click on the pinwheel in the second (or was it third...?) window...? Or does the game just abruptly end? I'm confoozed... Oh, Jay, as always, great games, dood. I'm glad to see you're so dedicated on finding the best, most fun, and strangest games for your site. As for my fave game...currently it's Nanaca Crash. XD
Posted by: Azrael | August 27, 2005 11:23 PM
Loved it! Clicked around a bit and had oodles of fun with it. The little ghost thingies are so cute. I liked the ending - it sorta reflected the entire game. But I guess the word 'game' is a misnomer - it was more of a 'pass the time' thing.
Posted by: Kara | May 25, 2006 9:01 AM
I can't seem to go anywhere.
Would you give a little more hint, please?
Posted by: mewvenus | August 12, 2006 8:19 AM
Posted by: mebbeilltellu | October 26, 2006 10:47 AM
the widgit in the pool where you go with the cable car is really cool. if you blow the tentecles up the reflection doesnt show but if you hover over the holes in the reflection the tentecles come up! pointless but fun!
Posted by: tra la la la laaaaa (heheh) | November 6, 2007 1:27 PM
When does this game "end"? I've found the second place but then what?
Posted by: zita | December 16, 2007 5:22 PM
Nice game, I LIKE THE BUNNIES!!1!!!!!11!!!!!!!!!!!!!!!!
I'm a n00b.
Posted by: Dragon
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May 10, 2008 3:49 PM