A character that fondly reminds me of the unbelievably creative and addictive ChipWits game for the original 128K Macintosh, Junkbot is always on the move, walking and looking for garbage to eat. Its movement is governed by strict rules of play: it will only step up or down the height of one Lego block at a time, and it won't step over gaps wider than one Lego unit. There are also obstacles to avoid, such as water, heat, and other moving bots. By building with the available Lego blocks, the object is to reassemble the level and guide Junkbot to all of the garbage cans so he can eat. For an additional challenge, each level has associated with it a maximum number of moves that can be made to earn a Gold card. Collect Gold cards to gain access to more buildings with even more levels.
The game features primary colored Lego blocks, appealing environments made up of pixel graphics, and a unique techno soundtrack containing lots of robotic sounds and effects. Together these elements evoke a consistent theme and give the game an engaging quality that is both playful and fun. Additionally, all of the Lego blocks in each level may be stacked together and reassembled by the player, which creates a compelling and rewarding sense of agency in the game. These qualities are elements of good game design.
And when you're finished with the original Junkbot, there's Undercover Junkbot that offers new hazards and secrets to uncover, and over 60 more levels to play.