Best of 2011 Results!
New Casual Game Releases [ 1 | 2 | 3 ]
City of Secrets
City of Secrets
Time Dreamer: Temporal Betrayal
Time Dreamer: Temporal Betrayal
Atlantic Journey: The Lost Brother
Atlantic Journey: The Lost Brother
Bedtime Stories: The Lost Dreams
Bedtime Stories: The Lost Dreams
Curse at Twilight: Thief of Souls
Curse at Twilight: Thief of Souls
Grim Tales: The Legacy
Grim Tales: The Legacy
Vacation Quest: Australia
Vacation Quest: Australia
Surface: Mystery of Another World Collector's Edition
Surface: Mystery of Another World Collector's Edition
The Cross Formula
The Cross Formula
Elementary My Dear Majesty
Elementary My Dear Majesty

Sale Frenzy
Sale Frenzy
Big City Adventure: London Story
Big City Adventure: London Story
Midnight Mysteries: Haunted Houdini Deluxe
Midnight Mysteries: Haunted Houdini Deluxe
Big City Adventure: London Classic
Big City Adventure: London Classic
Shadow Wolf Mysteries: Bane of the Family
Shadow Wolf Mysteries: Bane of the Family
Nightfall Mysteries: Black Heart Collector's Edition
Nightfall Mysteries: Black Heart Collector's Edition
Gemaica
Gemaica
Galaxy Quest
Galaxy Quest
Mahjong Legacy of the Toltecs
Mahjong Legacy of the Toltecs
Three Musketeers Secret: Constance's Mission
Three Musketeers Secret: Constance's Mission

First time customer promo

Baby Factory


Baby FactoryBaby Factory is a sick and twisted product from the brilliant mind of Charles Forman, of Setpixel.com. The object of Baby Factory is to bounce the little babies, being jettisoned from the factory, into a giant blender by maneuvering two trampoline-carrying factory workers. The trick is to avoid letting them fall on the ground and go boom, er... I mean splat, as the pace picks up with each level. That's it really, there isn't much more to the gameplay than that. And while it isn't the kind of game that usually gets me excited, what I am crazy about is the technology that Charles has put into the game.

Right from the start—as you can see from the splash screen included here—the graphics look sharp, crisp and clean. He has no doubt either toiled for hours creating all those marvelous tiled graphics, or he borrowed them from places like here, here, here, and here. Regardless of how they were acquired, they look amazing in this Shockwave implementation. Tile-based graphics, if done right, can make your games shine like a Mario world.

Also, his use of graphic transitions, particle effects and parallax scrolling techniques are all very well executed. For example: the liquid blood dripping down the screen when the game starts, and when you lose; the in-game fog and smoke engines; and the blender shaking between levels. These are not easy effects to implement, but they all add much to the overall presentation when done right.

Such a very simple game to design, and so much sophisticated technology incorporated into it. That's what I'm excited about here, not babyshakes. Click.

Update: Charles has taken offline most of the games files he had on his SetPixel website. There were many things on his site to learn from as game developers, in addition to his excellent games. His research into collision detection for Marble Madness type games was especially helpful. He's presently working with various types of media in South Korea, and with any luck, he will return to games soon and make his files available once again.

2 Comments [leave a comment]

The link doesn't work and I cant find it on the site... or is that just me?

Maybe my Update above wasn't clear, but Charles has taken his games offline and they are no longer available.

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Welcome! We review, discuss and recommend only the best Flash and Casual games available on the Web.

Review Schedule:
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