Progress report


So, the Scorpions run a little slowly... well, they're still cool to watch(!) And there are some optimizations that I'm doing with the graphics to make them more CPU friendly. I guess I made the vector graphics with too many points and they bog down the processor once a few of them are on the stage. I could reduce the number of them, but my mother always told me "there's strength in numbers", so I'm working on alternatives. If you have a fast enough processor there's really no problem at all.

Other than Kaleidoscorpions, I've been very busy with my 2D Games Programming class. And I think that it will begin to eat up more and more of my time as the quarter goes on. If you don't see an update here in a while, check there... you're sure to find me.

And Music Theory has been time consuming as well, though fun. Yesterday I handed in two melodies I composed over the break for an assignment. One of them is rather good and I'd like to share it, so I'm trying to figure out a way to post it in a web friendly format.

Well, that's all the time I have right now. Got to get some work done.

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