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Nightmares from the Deep: The Cursed Heart
Slingo Supreme 2
Slingo Supreme 2
Final Cut: Death on the Silver Screen Collector's Edition
Final Cut: Death on the Silver Screen Collector's Edition
Snark Busters: High Society
Snark Busters: High Society
Running Sheep
Running Sheep
Jewel Quest Mysteries: The Oracle of Ur
Jewel Quest Mysteries: The Oracle of Ur
Whispered Stories: Sandman
Whispered Stories: Sandman
Mermaid Adventures: The Magic Pearl
Mermaid Adventures: The Magic Pearl
Haunting Mysteries: The Island of Lost Souls Collector's Edition
Haunting Mysteries: The Island of Lost Souls Collector's Edition
Top Secret Finders
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Puppetshow: Return to Joyville
Puppetshow: Return to Joyville

Nightmares from the Deep: The Cursed Heart Collector's Edition
Nightmares from the Deep: The Cursed Heart Collector's Edition
Shadomania
Shadomania
Island Defense
Island Defense
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Marie Antoinette and the Disciples of Loki
Inspector Magnusson: Murder on the Titanic
Inspector Magnusson: Murder on the Titanic
Dark Alleys: Penumbra Motel Collector's Edition
Dark Alleys: Penumbra Motel Collector's Edition
Secrets of the Seas: Flying Dutchman
Secrets of the Seas: Flying Dutchman
Spirits of Mystery: Song of the Phoenix
Spirits of Mystery: Song of the Phoenix
Jewels of the East India Company
Jewels of the East India Company
Fabled Legends: The Dark Piper Collector's Edition
Fabled Legends: The Dark Piper Collector's Edition

Fabled Legends: The Dark Piper
House of 1000 Doors: The Palm of Zoroaster
First time customer promo

Breakout




To study for a quiz in Interactive Digital Media tomorrow, I took some of the elements of my first assignment and turned them into something even more like a breakout game. There is no bouncing off the bottom anymore, you get only 3 chances, and sounds and multiple levels have been added to add spice and variety to the otherwise very simple game.

Have a ball!

Play Breakout

10 Comments

Very cool but the ball speed is too damn fast to be playable.

Thanks for the feedback, Jake. I made a couple of small adjustments to the game based on your reaction. Each new ball is launched more slowly, then picks up once you hit it with the paddle the first time.

My reasoning with the faster ball is I'm afraid that slower gameplay would result in a player becoming bored more quickly with this rather simplistic game.

do you think you could send me the fla file for this. I'd really like to figure out how you did this. Thanks!

Wow! I can't believe you made 2 flash games! I like Tetris too!

This game, and Tetris, were both made in Director, not Flash. They are therefore Shockwave games.

Wow! Jay's first "Click." link!

Ahh, the first sign of this blog turning into what it's become today. Congrats, Jay.

Also, blog more. It's fun to read :P

Jay very simple but cool! I'm new to director and have to make a very similar game to this for school any ideas where to start?

mike - I just dove right in and started coding with this one. It was really a great way to get acquainted with the concepts in Director. It wasn't even an assignment, I just did it as an exercise in learning.

My best advise is to start small.

Get a ball to bounce around the stage first.

Then try adding a paddle and work your way up from there.

Get each element working the way you want it before adding more.

I hope that helps. :)

hi i am 12 year old from singapore and i would like to know if it would be possible for you to send me the scripts for this game as i would like to know how you did it and it is really cool!my email is: simplylky@gmail.com
any format would be cool, thanks! i would really appreciate it if you would send it to me!

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