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100 Doors 2013


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100 Doors 2013

JohnB100 Doors 2013 is a new point and click escape game for mobile devices created by Gipnetix Games. Like the handful of similarly titled games before it (100 Lights, Doors & Rooms, DOOORS), 100 Doors 2013 puts you in a series of single-room stages with one goal: open the elevator and get to the next floor. Sure, you'll be trapped as soon as you step out, but you never know, there might be something cool waiting for you at the end. We hear test subjects are often promised cake in these situations.

100 Doors 2013100 Doors 2013 utilizes the out of the box approach to puzzle solving, encouraging you to use your mobile device's special features to coax out some of the solutions. Can't figure out how to break the window that holds the exit key? Maybe if you tilted your phone a rock would come rolling along. Or maybe you'll just look like a weirdo. Who cares, you've got puzzles to solve! Most of the time you'll be on a quest to discover a keypad combination, but other times it's as simple as getting the door to open by brute force.

At the time of reviewing, 100 Doors 2013 comes with 40 levels to complete, with free weekly updates promised for the future. None of the stages are too challenging, which is sort of a letdown, and the game trips over its own code sometimes, so it's not a perfect experience from beginning to end. But there's enough content to keep you busy for a while, and it certainly does a good job scratching that room escape itch. Sometimes that's all you need!

NOTE: This game was played and reviewed on a Nexus 4. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

100 Doors 2013 Walkthrough

General Info/Tips

  • This game uses your device�s accelerometer in some cases, so don�t be afraid to turn, twist or shake it.

  • Some of the hotspots are on the small side, so just because a tap doesn�t work, don�t be afraid to try a few times to be sure.

  • This walkthrough will be updated as new levels become available.

Solutions

Level 1

  1. Tap the green arrow buttons on the right.

  2. Now tap the elevator to head up.

Level 2

  1. Using the clue on the elevator doors, rotate your device so that the game�s ceiling is toward the ground.

  2. Once the black ball has hit the red button, tap the elevator to head up.

Level 3

  1. Collect the black ball and use it on the column to the left.

  2. Rotate your device like in the previous level to get the ball to hit the red button.

  3. Once the elevator doors open, tap it to head up.

Level 4

  1. Shake your device to topple the balls and break the glass.

  2. Collect the key and use it on the doors.

  3. Tap the elevator to head up.

Level 5

  1. Drag the piece of wood left to unblock the loop.

  2. Pull down on the loop to open the doors.

  3. Tap the elevator to head up.

Level 6

  1. Make note of the numbers above and below the doors, then tap the keypad.

  2. Using the clues, enter the correct number.

  3. 3355

  4. Tap the elevator to head up.

Level 7

  1. Collect the key card in the lower left.

  2. Tap the keypad and use the key card on the slot below the numbers.

  3. Now tap the elevator to head up.

Level 8

  1. Collect the axe off the wall.

  2. Use the axe on the boards.

  3. Collect the ball and use it on the slot above the doors.

  4. Rotate your device to make the ball fall down the length of the slot.

  5. Tap the elevator to head up.

Level 9

  1. Shake your device to get the swing outward, pulling the doors with them.

  2. Tap the elevator to head up.

Level 10

  1. Shake your device to get the pipes to fall, making note of them after they do.

  2. Make note of the numbers on the wall and tap the keypad.

  3. Using the various clues, enter the correct 5-digit number.

  4. 15354

  5. Tap the elevator to head up.

Level 11

  1. Using the clue above the doors, make note of the correct angles on the shapes to the right.

  2. Tap the keypad and enter the 4-digit number.

  3. 4213

  4. Now tap the elevator to head up.

Level 12

  1. Tilt your device to the left to get the rock to appear.

  2. Collect the rock and use it to break the panel on the right.

  3. Make note of the numbers and tap the keypad.

  4. Enter the correct 4-digit number.

  5. 7834

  6. Tap the elevator to head up.

Level 13

  1. Collect the ice tray in the lower left.

  2. Use the ice tray on the faucet.

  3. Now use the filled ice tray on the

  4. Tap the elevator to head up.

Level 14

  1. Using the fingerprint clues on the wall, slide up the arrow on the left and down the arrow on the right.

  2. Tap the elevator to head up.

Level 15

  1. Using the lit arrows on either side of the door, tap the correct circles on both sides.

  2. Tap the connected circles top-to-bottom on the left and bottom-to-top on the right.

  3. Now tap the elevator to head up.

Level 16

  1. Shake your device to get the light fixture to fall.

  2. Collect the key and use it on the lock.

  3. Tap the elevator to head up.

Level 17

  1. Collect a can of snack 4 snakes from the shelf.

  2. Use it on the rightmost bowl above.

  3. Repeat these steps for the remaining bowls, right-to-left.

  4. Make note of the numbers on the snake and tap the keypad.

  5. Enter the correct 4-digit code.

  6. 7911

  7. Tap the elevator to head up.

Level 18

  1. Using two fingers, slide from the white circles to the arrow end.

  2. Tap the elevator to head up.

Level 19

  1. Using the floor tiles as a clue, position the black balls correctly.

  2. (top-to-bottom)

    • Left side: left, right, right

    • Right side: left, left, right

  3. Tap the elevator to head up.

Level 20

  1. Using the arrow keys to rotate the number wheel, enter the code from above the doors.

    • The right arrow turns the wheel 3 spaces clockwise.

    • The left arrow turns the wheel 2 spaces counter-clockwise.

    • Press the green circle on the floor to enter the number.

    • The exact moves you make don�t matter, just the order you enter the numbers.

  2. Tap the elevator to head up.

Level 21

  1. Make note of the arrows along the wire, from the left, up around and down the right (notice the arrow point at the end).

  2. Drag the barriers over the gates in the directions indicated.

  3. left, right, down, up, left, right, down

  4. Tap the elevator to head up.

Level 22

  1. Shake your device to get the hammer to fall.

  2. Collect the hammer and use it on both patches of brick.

  3. Make note of the numbers on the right, then tap the keypad.

  4. Enter the correct 5-digit code.

  5. 47359

  6. Tap the elevator to head up.

Level 23

  1. First make note of the design on the doors, then hit the red light switch.

  2. Make note of the light positions on the left and hit the switch again.

  3. Tap each of the steering wheels on the left so the top black spoke is in the positions indicated by the lights.

  4. (top-to-bottom)
    left, down-right, down

  5. Using the door image clue, now tap the right steering wheels in the correct positions.

  6. mirror imaged
    (top-to-bottom)
    right, down-left, down

  7. Tap the elevator to head up.

Level 24

(Solving this level requires some knowledge of chess.)

  1. Make note of the letters on the left door and the symbols and numbers on the right door.

  2. Using the door clues and the tiled letters/numbers on the wall, enter the correct 6-digit number in the keypad.

    • Treat the tiles like a chessboard.

    • The letter indicated where the corresponding piece would start.

    • The number in the piece tells you how many �moves� to make (for the rook you can assume the number tells you how many squares to move).

    • Pieces move like they do regularly in chess.

    • Solution:

    • 371295

  3. Tap the elevator to head up.

Level 25

  1. Open the upper oven door.

  2. Tap the metal, pan and fire (in that order) on the right.

  3. Close the upper door, then tap the water.

  4. Collect the key mold that appears in the lower oven door.

  5. Open the upper door and use the key mold on the oven.

  6. Tap the metal and fire, then close the door.

  7. Now tap the water and collect the key.

  8. Use the key on the lock.

  9. Tap the elevator to head up.

Level 26

  1. Using the number clues on the doors, tap the six nearby boards to the correct positions.

    • Notice the lines on the boards and how there might be a correspondence to the numbers.

    • While the middle left board may look in the correct position, move it to create even sections (does not apply to other boards).

    • Solution:

    • Move the boards to get the number of sections (separated by the lines) to match the number on the doors.
      (top-to-bottom, left-to-right)
      2 taps, 4 taps, 5 taps, 4 taps, 2 taps, 3 taps

  2. Tap the elevator to head up.

Level 27

  1. Tap the sleigh picture on the right, then tap the circle on the roof to the left.

  2. Now tap the bag picture on the right and the chimney in the upper left.

  3. Finally, tap the present picture, then tap two of the stockings on the left and below the tree on the right.

  4. Tap the elevator to head up.

Level 28

  1. Collect the fish, milk and bone off the shelves.

  2. Use the fish and milk on the cat.

  3. Now use the bone on the dish on the floor.

  4. Collect the dog and use it on the cat.

  5. Tap the elevator to head up.

Level 29

  1. Collect the cutters off the floor.

  2. Use the cutters on both springs.

  3. Slide both ball devices down to the floor.

  4. Tilt your device to the left to get the white ball to fall into the other device.

  5. Tap the elevator to head up.

Level 30

  1. Collect the pinchers off the skeleton.

  2. Use the pinchers on the door.

  3. Still using the pinchers, swipe over each tooth to pull them out.

  4. Tap the elevator to head up.

Level 31

  1. Tilt your device to the right until the middle bar disappears.

  2. Now tilt your device to the left until the slot over the door is clear of all three bars.

  3. Collect a green ball and use it on the opening above.

  4. Hold your device upright to get the green ball to hit the button.

  5. Tap the elevator to head up.

Level 32

  1. Make note of the tiles (they�re also on the doors) and the symbols on them (including the fact that the bolts point in different positions).

  2. Starting at the crossbow in the upper left, tap out the directions of the bolts to the target.

    • You do not need to tap the crossbow or target.

    • Directions given in the spoiler below tell you the direction the bolt is pointing.

    • crossbow, right, down-left, down-left, up, up-right, right, right, up, left, left, down-right, target

  3. Tap the elevator to head up.

Level 33

  1. Drag each of the items on the floor to the cubby by their picture mate.

  2. Two of the cubbies will hold two items each.

  3. Solution:

    • car-road

    • bananas-tree

    • scissors-big hair

    • top hat/rabbit-wand

    • bag-chimney

    • jewel/coffin-suit

    • stake-vampire teeth

    • drill-garbage

  4. Tap the elevator to head up.

Level 34

  1. Collect the red ball off the floor.

  2. Use the red ball on the opening in the upper right.

  3. Tilt your device to the left until you hear a ding (~5 seconds).

  4. Pull the ring down and make note of number/letter combos (it helps of you don�t pull the screen all the way down).

  5. Make note of the clue above the door and tap the keypad.

  6. Using the clues, enter the correct 5-digit number.

    • D=6, O=9, R=11

    • 69911

  7. Tap the elevator to head up.

Level 35

  1. Like in Level 11, make note of the angle given above the doors, then count the matching number on the shapes to the right.

  2. Tap the keypad and enter the correct 4-digit code.

  3. (the bisecting line in the third shape down does not create 45 degree angles)
    2824

  4. Now tap the elevator to head up.

Level 36

  1. Make note of the gold numbers above the doors.

  2. Using the gold numbers like xy-coordinates, make note of the corresponding numbers below.

    • 1|4=5|0

    • 2|3=0|6

    • 4|3=7|3/0

    • 2|1=2/0

    • 3|3=0/5

  3. Now using the positions of the circles around the clocks in correspondence with the positions of the 0�s from the numbers in the grid, tap each clock the correct number of times.

  4. (clockwise from the lower right)

    • right circle=5|0, so 5 taps

    • left circle=0|6, so 6 taps

    • bottom circle=7|3/0 and 2/0, so 12 taps

    • top circle=0/5, so 5 taps

  5. Tap the elevator to head up.

Level 37

  1. Tap the fishing pole to catch all four fish (the best timing is to tap as one fish is disappearing to the left).

  2. Look around the scene and count the number of objects of the same color as the fish.

  3. Now tap the keypad and enter the 4-digit code (the order of the fish is randomized, so the code is as well).

    • yellow=2 (starfish)

    • red=5 (tiles)

    • blue=4 (stripes on pole)

    • green=3 (tiles)

  4. Finally, tap the elevator to head up.

Level 38

(Thanks to doompy06 for help on this level!)

  1. The beginning involves picking the next highest card of the same suit shown.

  2. Tap the heart, 8 and card.

  3. Tap the club, 10 and card.

  4. Tap the heart, J and card.

  5. Tap the diamond, A and card.

  6. Tap the spade, K and card.

  7. Now make note of the value of the cards and the +/- numbers by the suits to get a code and tap the keypad.

  8. Enter the correct 8-digit code.

    • 8-2=6

    • 10+1=11

    • 11-2=9

    • 14+3=17

    • 13+5=18

    • So: 61191718

  9. Tap the elevator to head up.

Level 39

  1. Tilt your device right, left, then right again to get the fall balls to fall onto the green buttons.

  2. Using the third set of equations as a clue, calculate the code by counting the number of angles per shape.

  3. Tap the keypad and enter the correct 5-digit code.

    • 4+3=7

    • 1+1=2

    • 5-4=1

    • 4*3=12

    • 72112

  4. Now tap the elevator to head up.

Level 40

  1. Tap each clock to see how many taps it takes for a full revolution.

  2. (clockwise from top-left)
    7, 9, 8, 10

  3. Solve the division problems on the left door to get the number of taps for the corresponding clocks.

  4. Tap each clock according to the problems.

  5. (clockwise from top-left)
    2 taps, 4 taps, 3 taps, 6 taps

  6. Now tap the elevator to head up.

Level 41

  1. Slide your finger along the arrow on the floor, from right-to-left, to collect the tile.

  2. Use the tile on the first square above the door to reveal part of a code.

  3. For the squares, count the number of them in the room (on the wall).

  4. For the triangles, count the number of them in the room (don't forget the ones on the floor!).

  5. Tap the keypad and enter the 4-digit code from the clues above the door.

  6. 7912

  7. Now tap the elevator to head up.

Level 42

  1. Turn your device upside down to reveal a knife.

  2. Collect the knife and use it on both the knot on the torch and on the curtain.

  3. Slide the torch up to burn the wood and reveal a clue.

  4. Now slide the curtain to the right to reveal another clue.

  5. Using all the number and symbols given, tap the keypad and enter the correct 6-digit code.

    • The symbols on the curtain directly correspond to the numbers on the door.

    • Above the doors it shows you which symbol values to use and what to multiply them with.

    • Go in order from right-to-left to get the code.

    • Solution:

      • Up triangle=7, parallel lines=4, square/C=5.

      • 2*7=14, 3*4=12, 5*5=25

      • 141225

  6. Tap the elevator to head up.

Level 43

(It seems the developers have made a mistake in the signs used for the third row of equations, so assume it reads _<4<_ until they update the game to fix it.)

  1. Make note of the numbers that should fill in the blanks for each of the four equations ('<' meaning '1 less than the number', etc.).

  2. Using the symbols on the floor as the order, follow the colored wires from each box to find which numbers to combine given the symbol on the box.

  3. Tap the keypad and enter the correct 5-digit code.

    • 2<3<4, 6<7<8, 3<4<5 (see note above), 4<5>4

    • 2+6=8, 3*4=12, 8-5=3, 4/4=1

    • 81231

  4. Now tap the elevator to head up.

Level 44

  1. Find the four shapes hiding on the screen and drag them over the doors for a better look.

    • Star shape in the lower right of the doors.

    • Hourglass shape in the upper left of the doors.

    • Mountain shape above the rightmost light.

    • L-shape halfway down the floor below the square.

  2. Using the shapes on the left as a clue, put the four new shapes in order on the right.

    • The order is based on the number of sides the shape has.

    • Top-to-bottom: mountain, hourglass, L, star

  3. Tap the elevator to head up.

Level 45

  1. This level is a test of speed, so you may have to grab someone with nimble fingers.

  2. Within the 5-second countdown above the doors, drag all the green balls into the slot in the middle.

  3. Tap the elevator to head up.

Level 46

  1. There are several red herrings in the level, so beware!

  2. Shake your device to break away part of the door.

  3. Tap the elevator to head up.

Level 47

  1. Shake your device to get the light to fall and reveal the stone.

  2. Now tilt your device to the left to reveal the sled.

  3. Drag the kilogram weight, dumbbell and sled on the left scale.

  4. Now drag the tool bag, stone, kettlebell and basket on the right scale.

  5. Tap the elevator to head up.

Level 48

  1. Using the images on the doors, tap the right images to match as they correspond with Earth (the left images).

    • (Top-to-bottom)

    • shape

    • rotation

    • planet position

    • natural satellites

  2. Solution:

    • circle

    • 24 (hours)

    • 3 (Mercury, Venus, Earth)

    • the moon

  3. Tap the elevator to head up.

Level 49

  • There are several solutions to this puzzle.

  • Using the clue on the floor, tap each circle in a correct order.

  • It doesn't matter which circle you start with.

  • You may tap/untap circles to see what color they are.

  • A solution:

  • Far-left circle (red), middle-right circle (green), upper-right circle (yellow), middle-left circle (blue), upper-middle circle (red), upper-left circle (green), lower-right circle (yellow), lower-left circle (blue), middle circle (red)

  • Tap the elevator to head up.

Level 50

  1. Despite appearances, this level is not a memory game, but a puzzle of a pattern.

  2. Tap two squares, which will display the same symbol, to make them disappear.

  3. Matching squares are mirror-imaged diagonally (e.g., the upper right square matches the lower left square).

  4. Now tap the elevator to head up.

Level 51

  1. Using the clue above the doors, make note of the key's 4 positions.

  2. Tap the keypad and enter the 8-digit code you get from the key clue.

  3. 16254532

  4. Now tap the elevator to head up.

Level 52

  1. Tilt your device upside down to get the ladder out of the hole.

  2. Drag the ladder to the side.

  3. Holding your device upside down, shake it to get a key to fall out.

  4. Collect the key and use it on the doors.

  5. Tap the elevator to head up.

Level 53

  1. You need to tap all the electric boxes, but you're only allowed to tap 6 Max, so turn your device upside down.

  2. Now that it reads 9, tap all nine electric boxes (order doesn't matter).

  3. Tap the elevator to head up.

Level 54

(As of the writing of this part of the walkthrough, there was a bug in this level, preventing some devices from seeing the entire clue.)

  1. Tap each of the four columns to match the levels of the four buildings on the doors.

  2. 8, 5, 3, 6

  3. Now tap the green button and repeat the steps for the new door image.

  4. 6, 9, 8, 4

  5. Again, adjust the columns for the new image and tap the green button.

  6. 2, 9, 6, 7

  7. Given the symbol on the door images, add each of the three sets of numbers to get a code.

    • 8+5+3+6=22

    • 6+9+8+4=27

    • 2+9+6+7=24

  8. Tap the keypad and enter the correct 6-digit code.

  9. 222724

  10. Now tap the elevator to head up.

Level 55

  1. Examine the numbers on the door, noticing the tools on the floor as clues.

  2. Tap the keypad and enter the correct 5-digit number.

    • All the tools refer to angles.

    • On the doors, the same number appears on the downward diagonal.

    • Solution: 53124

  3. Now tap the elevator to head up.

Level 56

  1. Examine the structure of the checkerboard and how each square is numbered.

  2. Now using the grid system given, find the value of each of the squares listed above the board.

    • From the numbers on the board, each square is numbered 1-64 from left-to-right, bottom-to-top.

    • b4=26, f3=22, e6=45, d7=52

  3. Tap the keypad and enter the correct 8-digit code from the grid.

  4. 26224552

  5. Now tap the elevator to head up.

Level 57

  1. In this level, there are three black overlays you can drag over the green grid.

  2. Given the arrow clues above the grid, first drag the overlay to the left.

  3. Tap the open squares from left-to-right.

  4. Now drag the overlay above and tap the open squares from top-to-bottom.

  5. Finally, drag the overlay from the right and tap the squares from right-to-left.

  6. After the doors open, tap the elevator to head up.

Level 58

  1. As it says above the doors, the three grids give you the numbers of the code.

    • Left grid: 5, 7 and 9 are highlighted.

    • Middle grid: 1, 3, 5 and 9 are highlighted.

    • Right grid: 3, 5 and 9 are highlighted.

  2. The clue on the floor tells you the order to enter the numbers from the grids.

  3. The numbers should be entered lowest-to-highest for each grid.

  4. Tap the keypad and enter the correct 10-digit code.

  5. 5791359359

  6. Now tap the elevator to head up.

Level 59

  1. The door lets you know to ignore the presence of jokers.

  2. Above the doors you're shown three sets of cards: a deck without 2's, 3's or 4's; a hand of seven cards and a deck with all cards.

  3. Counting the number of cards in each deck/hand will give you the code.

    • No 2's, 3's or 4's=36 cards (This appears to be a miscalculation.)

    • 7 cards

    • A full deck=52 cards

  4. Tap the keypad and enter the correct 5-digit code.

  5. 36752

  6. Now tap the elevator to head up.

Level 60

  1. On the doors you are given a set of four clues to get the numbers for the code.

  2. The first set gives you 1 and the last gives you 4.

  3. The number comes from the number of circles in the clue.

  4. Tap the keypad and enter the correct 4-digit code.

  5. 1424

  6. Now tap the elevator to head up.

Level 61

  1. Each button is associated with a certain orientation, so rotate your device to match it, then press its green button.

  2. Once the doors have opened, tap the elevator to head up.

Level 62

  1. The safe can be rotated by 30 degrees with the 'left' and 'right' arrow keys.

  2. From top-to-bottom (and alternating left and right), the pictures give you a clue as to how far to rotate in each direction (from the direction the image is pointing and the given number).

    • car=right 180 degrees

    • bike=left 30 degrees

    • boat=right 60 degrees

    • plane=left 270 degrees

  3. Enter the correct combination to open the doors.

  4. right 6 times, left 1 time, right 2 times, left 9 times

  5. Tap the elevator to head up.

Level 63

  1. The code comes from counting the number of the shapes given above the door.

    • circles=4

    • triangles=16 (don't forget the little ones created by the edges of the small squares)

    • squares=5

  2. The order comes from the order of those symbols.

  3. Tap the keypad and enter the correct 4-digit code.

  4. 4165

  5. Now tap the elevator to head up.

Level 64

  1. The letters above the door tell you the order of the code while the N on the light gives you the orientation (the letters are cardinal directions).

  2. Collect the rope and use it on the loop on the left.

  3. Drag the rope right to reveal a cart.

  4. Now collect the hammer out of the cart and use it on the statue to reveal a button.

  5. Tap the dial to get it to point in the directions given above the door, tapping the button at each destination.

  6. left, right, down, up

  7. Finally, tap the elevator to head up.

Level 65

  1. There are six lightbulbs above the doors, each one associated with either a black/white key on the wall 'piano'.

  2. Tap through the keys to see which bulb they match up with based on when they light up.

    1. Second white key from the left.

    2. Rightmost white key.

    3. Second black key from the right.

    4. Second black key from the left.

    5. White key just right of the middle.

    6. Black key just left of the middle one.

  3. Now tap each of the keys in order, left-to-right, to open the doors.

  4. Finally, tap the elevator to head up.

Level 66

(Warning: It does seem possible to get yourself in a situation where you have to restart the level.)

  1. Tap the doors to open them.

  2. As indicated by the arrows on either side, drag the cables down to reveal the elevator.

  3. Now tap the elevator to head up.

Level 67

  1. Collect the three bulbs on the floor.

  2. Use each one in the slot above the doors and make note of both numbers that appear and also where they appear on the wall.

  3. As indicated on the doors, the order of the numbers is top-to-bottom.

  4. Tap the keypad and enter the correct 6-digit code.

  5. 614739

  6. Now tap the elevator to head up.

Level 68

  1. Each of the objects given have different shapes, though some of the shapes seem to look like letters.

  2. Put the objects from left-to-right that spells 'door'.

  3. protractor, watermelon/soccer ball (order doesn't matter), scuba pipe

  4. Tap the elevator to head up.

Level 69

  1. Notice that each of the symbols on the doors is symmetrical vertically.

  2. Split each symbol in half, paying attention to the left side for the code.

  3. Tap the keypad and enter the correct 4-digit code.

  4. 1234

  5. Now tap the elevator to head up.

Level 70

  1. Using the sets of blocks above the doors, tap the candles to match the patterns (black means a lit candle) to make a number appear on the ceiling.

  2. Do this for each of the four sets of patterns.

  3. Tap the keypad and enter the 8-digit code from the ceiling.

  4. 14763152

  5. Now tap the elevator to head up.

Level 71
(Thanks to Schmorgluck for the solution!)

  1. We have a list of seven numbers over the door.

  2. We have three columns of numbers, with some gaps figured by "?", each column over a "+" sign.

  3. Note that there are exactly seven gaps.

  4. All the visible numbers in the left column are multipes of 4, those in the middle one are multiples of 3, and those in the right one are primes.

  5. So the numbers 12 and 48 belong to the left column, the numbers 9 and 33 to the middle one, and the numbers 13, 1, and 7 to the right one.

  6. Taking into account the "+" symbol below each column, we make the sum of each one's numbers, giving us three numbers.

  7. Tap the keypad and enter the 8-digit code formed with these numbers:

  8. 17618354

  9. Now tap the elevator to head up.

Level 72
(Thanks to Schmorgluck for the solution!)

  1. Take the crowbar against the wall and the screwdriver lying below it.

  2. Use the crowbar on the panel on the right to pry it open.

  3. Then use the screwdriver to pry a keycard out of the box.

  4. Tap the keypad and enter the keycard.

  5. Now tap the elevator to head up.

Level 73
(Thanks to Schmorgluck for the solution!)

  1. Here we have, over the door, the word "code" followed by a list of four numbers.

  2. On the door, there's a wheel with two double-arrows, one green, one red.

  3. On the right is a red dot associated with "+" and a green dot associated with "*".

  4. On the left is a button over which is written "calculate".

  5. The wheel is surrounded with 16 numbers, four of which are masked with a "?".

  6. The first quarter of the circle, clockwise from the top, contains 1, 3, ?, 7. We can deduce that the missing number is:

  7. 5 (increments of 2)

  8. The second quarter of the circle, clockwise from the right, contains 9, 12, ?, 18. We can deduce that the missing number is:

  9. 15 (increments of 3)

  10. The third quarter of the circle, clockwise from the bottom, contains 2, 4, ?, 8. We can deduce that the missing number is:

  11. 6 (increments of 2)

  12. The fourth quarter of the circle, clockwise from the left, contains 22, ?, 44, 55. We can deduce that the missing number is:

  13. 33 (increments of 11)

  14. Now, to solve the puzzle, start by tapping the wheel twice so that the green (multiplying) arrows point at 5 and 6, the product of which is the first number above the door, 30. Then tap the "calculate" button.

  15. Then tap the wheel six times so that the red (adding) arrows point at 22 and 9, the sum of which is the second number above the door, 31. Then tap the "calculate" button.

  16. Then tap the wheel once so that the red (adding) arrows point at 33 and 12, the sum of which is 45; the third number above the door, 55, is erroneous. Then tap the "calculate" button.

  17. Finally, tap the wheel five times so that the green (multiplying) arrows point at 44 and 15, the product of which is the fourth number above the door, 660. Then tap the "calculate" button.

  18. Now tap the elevator to head up.

Level 74
(Thanks to Schmorgluck for the solution!)

  1. Tap the clockwise arrow 3 times. The upper left bar recedes.

  2. Tap the counterclockwise arrow 7 times. The upper right bar recedes.

  3. Tap the clockwise arrow 6 times. The middle left bar recedes.

  4. Tap the counterclockwise arrow 9 times. The middle right bar recedes.

  5. Tap the clockwise arrow 12 times. The lower left bar recedes.

  6. Tap the counterclockwise arrow 6 times. The lower right bar recedes.

    • Note: This is a minimal-action solution. If you tap once too much in a direction, you'll have to tap once more in the other.

  7. Now tap the elevator to head up.

Level 75
(Thanks to Schmorgluck for the solution!)

  1. The door is covered with 0s and 1s.

  2. If you look carefully, you'll see that the 1s form digits.

  3. Tap the keypad and enter the 4 digits:

  4. 1275

  5. Now tap the elevator to head up.

Level 76
(Thanks to Schmorgluck for the solution!)

  1. On the door are, from top to bottom, "+", "x" and "-"

  2. Around the door we have four portraits of scientists and inventors, along with their years of birth and death.

    • On the top left, Thomas Edison (1847-1931)

    • On the top right, Mikhail Lomonosov (1711-1765) (I didn't know of him)

    • On the bottom left, Nikola Tesla (1856-1943)

    • On the bottom right, Albert Einstein (1879-1955)

  3. The point here is to perform the operations indicated by the symbols to the approximate ages of death of the corresponding personalities.

  4. Edison 84, Lomonosov 54, Tesla 87, Einstein 76.

  5. We must add the top row ages, substract Einstein's from Tesla's, then multiply the two resulting numbers.

  6. (84+54)x(87-76)=138x11=1518

  7. Tap the keypad and enter the code we just calculated.

  8. Tap the elevator to head up.

Level 77

(At the time this walkthrough was written, this level was a little buggy as to which patterns it would accept.)

  1. Drag the empty vase to the right to reveal a button.

  2. Replicate the four patterns on the daisies to the left, treating the flowers on the doors as 'petals', pressing the button after each one (you'll hear it ding if it's successful).

  3. Tap the elevator to head up.

Level 78

  1. Make note of the three circles on the wall: the two on the left positioned at the top and bottom, the one on the right in the middle.

  2. Now notice the dots above the doors and the connection to the circles.

  3. Tap the circles following the pattern left-to-right.

  4. Now tap the elevator to head up.

Level 79

  1. Make note of the arrows around the doors (they point right and down).

  2. Now tap each of the metal bars and count how many different positions exists for each row.

  3. Tap the keypad and enter the positions numbers from top-to-bottom.

  4. 57911

  5. Finally, tap the elevator to head up.

Level 80

  1. This level requires using more than one finger at a time.

  2. Drag the white bar on the right downward, then while holding it, drag the right door to the right.

  3. Now drag the white bar on the left downward, then while holding it, drag the left door to the left.

  4. Tap the elevator to head up.

Level 81

  1. Drag each of the pieces into the correct position to recreate the room.

  2. Tap the green arrows to open the doors.

  3. Now tap the elevator to head up.

Level 82

  1. Make note of the shapes and numbers on the doors.

  2. Tap the two triangles once.

  3. Now tap the two squares twice.

  4. Tap the right-pointing (blue) triangle three times.

  5. Finally, tap the left-pointing (red) triangle four times.

  6. Now tap the elevator to head up.

Level 83

  1. Collect the shoes, then with them highlighted, drag down on the welcome mat three times.

  2. Tap the knocker three times (as it says above the doors).

  3. Now tap the elevator to head up.

Level 84

  1. Make note of the numbers around the sides and the plus signs by them.

  2. The goal is to rotate each of the flowers so that the two petals facing the plus signs equal the nearby number.

  3. Did that not produce a correct solution? Notice that the center of the flowers has a bar in it. All bars must be oriented the same way.

  4. Solution:

    1. Single slash of lower left flower + 2^2 of the middle left flower = 5

    2. Square root of 9 of the middle left flower + 2 pips of the upper left flower = 5

    3. 3 pips of the upper left flower + 3 pips of the upper right flower = 6

    4. Square root of 4 pips of the upper right flower + 2 arrows of the middle right flower = 5

    5. 4 arrows of the middle right flower + 4 slashes of the lower right flower = 8

    6. All flower centers should be horizontal.

  5. Tap the elevator to head up.

Level 85

  1. Make note of the pattern on the floor.

  2. Using the length of the dark panels as a clue, replicate the pattern on the lights above.

  3. (left-to-right)
    Tap: 2 times, none, 3 times, 1 time, 4 times, 5 times, 2 times

  4. Tap the elevator to head up.

Level 86

  1. Notice the symbols above the door. While it looks like a jumble, you may make out '1337', clueing you into the '1337 speak' needed for this level (converting letters into sets of numbers and symbols).

  2. The message says: If you can read this � you are leet master

  3. Using this information, read the words written on the doors.

  4. (top-to-bottom)
    seven, eight, five, twelve

  5. Tap the keypad and enter the correct 5-digit code.

  6. 78512

  7. Now tap the elevator to head up.

Level 87

  1. Using the clues on the right wall and on the floor, get all the balls into the hole in the center of the doors.

    • As indicated on the floor, a ball can only be moved up from against a wall.

    • You must rotate your device to orient it in a way that a wall is below a ball.

    • Balls can be moved through walls on their way toward the hole.

  2. Once all the balls have made it into the hole, tap the elevator to head up.

Level 88

  1. Collect the scraper to the right of the door.

  2. Use the scraper on the paper on the left wall by dragging downward and to the left.

  3. Now collect the scissors you reveal.

  4. With the scissors highlighted, drag upward along the tape over the doors.

  5. Tap the elevator to head up.

Level 89

  1. Make note of the images around the doors and the arrow on the floor.

  2. Tap the squares in order from smallest to largest animal.

  3. (I would personally dispute the order, but below is the solution.)
    hamster, pomeranian, cat, squirrel, fox, lion

  4. Now tap the elevator to head up.

Level 90

  1. Make note of the 'map' on the floor.

  2. Use the arrows on either side of the doors and the compass above the doors to correctly orient yourself.

  3. Tap the arrow on the floor to travel in the desired direction.

  4. Use the restart button in the upper right if you get lost.

  5. head north twice, east twice, north once,
    east once, south twice, east twice

  6. Now tap the elevator to head up.

Level 91

  1. The point of the level is to tap the squares on either side of the doors to assemble a hookah.

  2. (squares numbered 1-8 top-to-bottom, left then right columns)
    5, 7, 2, 6, 8, 3, 1, 4

  3. Tap the elevator to head up.

Level 92

  1. Looking at the letters on the walls, you'll notice that they're in alphabetical order, but shifted right five places. (as indicated also by the sign at the bottom)

  2. Now tap the word above the door (HELLO) keeping the letter shift in mind.

  3. CZGGJ

  4. Tap the elevator to head up.

Level 93

  1. Drag the pillar piece on the floor over the missing area to the left, when the eyes are closed, to receive the disc.

  2. Use the disc on the top of the statue's javelin to receive keys.

  3. Now use the keys on the doors.

  4. Tap the elevator to head up.

Level 94

  1. Make note of the letters above the doors and their corresponding fractions in the corners.

  2. Given the angle by each fraction, find the correct numbers on the doors.

  3. Tap the keypad and enter the correct 8-digit number.

    • Each fraction tells you what multiple you should be looking for on the door.

    • The angle of the object by each door tells you whether to look at the numbers slanted right or left.

    • The order of the letters above the doors gives you the order of the numbers.

    • X/13=91, Y/7=49, J/11=121, Z/3=3

    • Solution: 91491213

  4. Now tap the elevator to head up.

Level 95

  1. Make note of the numbers around the doors.

  2. Now turn on the projector at the bottom and make note of the numbers it displays.

  3. The numbers that match up with what's on the wall make up the code.

  4. Tap the keypad and enter the correct 8-digit code.

  5. 27924977

  6. Now tap the elevator to head up.

Level 96

  1. Make note of the shapes above the doors.

  2. As in previous levels, count the number of corresponding shapes on the floor tiles.

  3. To get the order of the numbers, press the down arrow to get an order to the shapes (the order will change each time you press the arrow).

  4. Tap the keypad and enter the code as indicated by the falling shapes.

    • Triangles = 16

    • Squares = 12

    • Circles = 8

    • An exact solution cannot be give because of the semi-random nature of the level.

  5. Now tap the elevator to head up.

Level 97

  1. Collect the flyswatter off the pig.

  2. Use the flyswatter to kill the mosquitos, but they will only leave a splatter after they've fed on the pig.

  3. If you allow the mosquito to fly off the screen, it will come back through the pattern right afterward.

  4. Splatter the mosquitos in the correct areas of the wall to reveal three numbers.

  5. Tap the keypad and enter the correct 6-digit code.

    • The areas are the middle on the left and the top and bottom on the right wall.

    • The code is entered based on the order the mosquito lands on the areas.

    • Solution: 321796

  6. Now tap the elevator to head up.

Level 98

  1. Use the screenshot below as visual reference.

  2. Screenshot

  3. Tap the squares in pairs of matching old/current logos for the various companies.

  4. The screenshot above has the less obvious matches indicated for convenience.

  5. Now tap the elevator to head up.

Level 99

  1. Make note of the images on either side of the doors.

  2. As indicated, turn the volume on your device all the way up, then turn it all the way down.

  3. Tap the elevator to head up.

Level 100

  1. Make note of the clues on the doors.

  2. Rather than think that the pattern applies to the entire alphabet, think of it just applying to the letters listed on the door.

  3. Running downward, more dashes replace the dots from the right. Once all the symbols are dashes, the same process begins using dots.

  4. Tap the dash and dot buttons to spell out DOOR, as indicated above the door.

    1. D=...---

    2. O=.-----

    3. R=-----.

  5. Now tap the elevator to head up.

Level 101

  1. Collect the red, green and blue ornaments off the ground.

  2. Following the pattern stringing up the tree, put the ornaments in their correct space.

  3. The ornaments follow a blue-green-red order from bottom-to-top.

    • Blue on bottom.

    • Green in the middle.

    • Red on top.

  4. Using the arrow and stack of presents on the left, tap the ornaments on the tree in order and the correct number of times.

  5. From the bottom, winding up to the top, tap each ornament based the number of presents (seen by the number of ribbons) for that color.

    • blue 2x, green 1x, red 2x

    • blue 2x, green 1x, red 2x

    • blue 1x, green 2x, red 3x

    • blue 2x, green 1x, red 2x

  6. Tap the elevator to head up.

Level 102

  1. Make note of the colored tiles on the floor.

  2. Rotate your device to the left and notice that the pipes of those particular colors spell out numbers.

  3. green-147, yellow-251

  4. Tap the keypad and enter the numbers in the order indicated on the floor.

  5. 147251

  6. Now tap the elevator to head up.

Level 103

  1. Make note of the the letters on either side of the doors and the orientation of each.

  2. Now notice the letters above the doors and their order top-to-bottom.

  3. Tap the matches on both sides so they follow the orientation of the letters on their sides using the order of the letters above them.

  4. (left side)

    • Top match represents the orientation of P (the top letter above it), so the head should point left.

    • Right

    • Down

    • Left

    (right side)

    • Left

    • Up

    • Left

    • Right

  5. Finally, tap the elevator to head up.

Level 104

  1. Collect the clippers off the floor.

  2. Use the clippers to cut the wires on either side of the board above the doors.

  3. Make note of the equations above the door. L means left, R means right.

  4. Tap the arrows to make each of the equations true (left-to-right, top-to-bottom), then hit the FIX button.

  5. (There are many possible solutions, so below is just one such one.)

    • L=R. left on 5, right on 5

    • L/2=R. left on 10, right on 5

    • L<R. left on 10, right on 20

    • R-15=L. left on 20, right on 35

  6. Now tap the elevator to head up.

Level 105

  1. Make note of the symbols above the doors. This tells you the order to press the lightning symbols. The 'N' represents the top symbol.

  2. Tap the lightning buttons as indicated above the door, using the wheel as a position reference.

    • N is the upper right lightning.

    • N> is the next one around, so the lower left lightning.

    • N/2 is on the opposite side as N, so the upper left lightning.

    • N(counterclockwise circle) is tapping the lightning counterclockwise from N, so lower right lightning, middle right lightning, upper left lightning, middle left lightning, lower left lightning.

  3. Now tap the elevator to head up.

Level 106

  1. Make note of the symbols written on the floor.

  2. Notice how they match some of the symbols above the doors, but oriented differently.

  3. You would have to rotate the above symbols counterclockwise, in which case they would be aligned like the scrolls on either side of the doors.

  4. Tap the scrolls and hand symbol on the doors in the indicated order.

    • Lower right scroll, second down scroll on the left, top left scroll, hand.

    • Close all open scrolls.

    • Lower left scroll, third down scroll on the right, third down scroll on the left, hand.

  5. Now tap the elevator to head up.

Level 107

  1. Make note of the graphs on either side of the doors and the equations above them.

  2. The equations are telling you to combine different sets of the graphs. The numbers you use comes from how many squares of each graph are shaded.

  3. Tap the keypad and enter the numbers as indicated.

    • II+X=14+13=27

    • IIII-/=49-13=36

    • :+-=12+10=22 (I believe this should be :-- as the correct input is just 2 and not 22.)

    • Solution:27362

  4. Now tap the elevator to head up.

Level 108

  1. Shake your phone to correctly arrange the numbered balls.

  2. As indicated above the doors, make note of the numbers divisible by 2, working your way down.

  3. 12, 92, 4

  4. Now drag the screen over from the left and make note of the numbers that are boxed, working your way down again.

  5. 23, 67, 67, 4

  6. Tap the keypad and enter all 12 digits you've discovered, in order.

  7. 129242367674

  8. Finally, tap the elevator to head up.

Level 109

  1. Make note of the pattern of dots on the doors.

  2. Tilt your device left to get the right buttons to light up green.

  3. Tap the buttons as indicated on the top row.

  4. left, right, left

  5. Now tilt your device right to get the left buttons to light up green.

  6. Again, tap the buttons indicated by the second row.

  7. left, right

  8. Tilt your device left again.

  9. Tap the buttons as indicated by the third row.

  10. left, right, right

  11. Now tilt your device right.

  12. Finally, tap the buttons as indicated by the bottom row.

  13. right, left, right, right, left, right

  14. Tap the elevator to head up.

Level 110

  1. Make note of the green symbols above the doors.

  2. Collect a box from the right.

  3. Turn your device upside down so the weight moves.

  4. Place the box under the weight and flip your phone back to crush it.

  5. Collect a ball from the left.

  6. Following the same procedure as before, crush the ball under the weight.

  7. As indicated by the symbols, crush two more balls.

  8. Now crush a final box.

  9. Tap the elevator to head up.

Level 111

  1. Collect the hockey stick off the wall to the left.

  2. Tilt your device to the left to get a hockey puck to appear, stopping it in front of the net.

  3. Use the stick on the puck to make a number appear above the doors.

  4. Tap the keypad and enter the 4-digit code that appeared.

  5. 8391

  6. Now tap the elevator to head up.

Level 112

  1. Make note of the equations on either side of the doors.

  2. Using that info, solve the equation above the doors for a 5-digit code.

    • They are saying that xSinx=CoSx and yCoSy=Siny, but I cannot find evidence of this on the internet nor remember it from my own trigonometry class.

    • If you can confirm this identity or point to a proof somewhere, I'd appreciate it!

  3. Tap the keypad and enter the code.

  4. 12641+85328=97969

  5. Now tap the elevator to head up.

Level 113

  1. Drag the red wire from the doors to connect the electric box and the top left connector.

  2. Tap each of the circular connectors to snake over and down so that the red wires within them form a continuous line to the bottom left connector.

  3. Now drag the green wire above the electric box to connect the bottom left connector and the puddle of water.

  4. Drag the blue wire by the right light to connect the puddle and the elevator buttons.

  5. Tap the elevator to head up.

Level 114

(This level assumes an international rule of checkers that is not part of the American rules.)

A king can move any number of squares diagonally, capturing by hopping over a piece and able to make successive captures in a single move.

  1. Analyze the board and given the directions above the doors, make note of the appropriate move.

  2. Tap the keypad and enter the 3-digit code from the move's positions.

  3. 683

  4. Now tap the elevator to head up.

Level 115

  1. Make note of the sequence above the doors and any patterns that arise.

  2. It is a take on the Fibonacci sequence, but instead adding the three previous numbers (also clued in from the image on the fllor).

  3. From this info, solve for X and Z.

    • X=5+9+17=31

    • Z=X+57+105=193

  4. Tap the keypad and enter the numbers as indicated above it.

  5. 31193

  6. Now tap the elevator to head up.

Level 116

  1. Make note of the chessboard depicted on the floor and its inconsistencies.

  2. Using the clue to the left (WRONG), tap the corresponding incorrect boxes on the grid above.

    • b1

    • b6

    • f2

    • h1

    • h4

    • h7

  3. Tap the elevator to head up.

Level 117

  1. From the cart, drag the milk and pickles to the guard's mouth to get him to go to the bathroom (perhaps the pickle curdles the milk??).

  2. Tap the elevator to head up.

Level 118

  1. Make note of the sequence of symbols above the doors.

  2. You will need to tap the triangles and circle halves in the given order to open the doors.

  3. In the sequence, the line by the colored ovals indicates which side of the half the color appears in its circle.

    1. Right arrow (lower right).

    2. Right white circle half.

    3. Left arrow.

    4. Right black circle half.

    5. Down arrow.

    6. Right black circle half.

    7. Right white circle half.

    8. Right arrow.

    9. Left black circle half.

    10. Up arrow.

  4. Tap the elevator to head up.

Level 119

  1. As indicated above the doors, make note of all the possible moves (in order) the knight can take within the given board.

  2. Knights move in an 'L' shape (two squares vertically/horizontally and one square perpendicular to that).

  3. The first move is indicated by the arrow drawn from 1 to 8.

  4. Tap the keypad and enter the 8-digit code you get.

  5. 83492761

  6. Now tap the elevator to head up.

Level 120

  1. Make note of the symbols above the doors.

  2. Now tap the circle on the doors and make note of the number of red circles that appear in sequence.

  3. Put the numbers in order as indicated above the doors for the correct 6-digit code.

  4. Tap the keypad and enter the code.

    • After getting the six number of circles that appear, put them in order from smallest-to-largest.

    • Solution: 224456.

  5. Finally, tap the elevator to head up.

Level 121

  1. Make note of the symbols on the yellow boxes below.

  2. Fill the boxes according to the symbols by tapping the cylinder of water to the right, then tapping the box.

    • First, order the animals smallest-to-largest: mouse, cat, dog, elephant.

    • Fill the boxes according to this order (mouse=1, cat=2, etc.).

    • If you overfill a box, you can tap its button to drop it a level.

  3. Tap the elevator to head up.

Level 122

  1. Make note of the symbols on the doors.

  2. Collect the clippers, pickax and paintbrush off the wall.

  3. Use the items on the bush in the order indicated on the doors.

  4. top-to-bottom, left-to-right

  5. First, a rock will be revealed under the bush, then a set of numbers on the rock.

  6. Tap the keypad and enter the 5-digit code that appeared.

  7. 47892

  8. Now tap the elevator to head up.

Level 123

  1. Drag one of the corks up to block the pipe above.

  2. While holding it there, use another finger to drag the other cork into the other pipe.

  3. Tap the elevator to head up.

Level 124

  1. This level contains a variant of the classic 'lights out' game.

  2. Tap the appropriate bulbs to get all the lights on.

  3. Tapping a bulb will change the status of itself and those in the same line vertically and horizontally.

  4. (there is more than one solution)

    • top center

    • middle center

    • bottom center

  5. Now tap the elevator to head up.

[Last updated March 11, 2013 up to level 124.]

22 Comments

100 Doors 2013 Walkthrough

General Info/Tips

  • This game uses your device�s accelerometer in some cases, so don�t be afraid to turn, twist or shake it.

  • Some of the hotspots are on the small side, so just because a tap doesn�t work, don�t be afraid to try a few times to be sure.

  • This walkthrough will be updated as new levels become available.

Solutions

Level 1

  1. Tap the green arrow buttons on the right.

  2. Now tap the elevator to head up.

Level 2

  1. Using the clue on the elevator doors, rotate your device so that the game�s ceiling is toward the ground.

  2. Once the black ball has hit the red button, tap the elevator to head up.

Level 3

  1. Collect the black ball and use it on the column to the left.

  2. Rotate your device like in the previous level to get the ball to hit the red button.

  3. Once the elevator doors open, tap it to head up.

Level 4

  1. Shake your device to topple the balls and break the glass.

  2. Collect the key and use it on the doors.

  3. Tap the elevator to head up.

Level 5

  1. Drag the piece of wood left to unblock the loop.

  2. Pull down on the loop to open the doors.

  3. Tap the elevator to head up.

Level 6

  1. Make note of the numbers above and below the doors, then tap the keypad.

  2. Using the clues, enter the correct number.

  3. 3355

  4. Tap the elevator to head up.

Level 7

  1. Collect the key card in the lower left.

  2. Tap the keypad and use the key card on the slot below the numbers.

  3. Now tap the elevator to head up.

Level 8

  1. Collect the axe off the wall.

  2. Use the axe on the boards.

  3. Collect the ball and use it on the slot above the doors.

  4. Rotate your device to make the ball fall down the length of the slot.

  5. Tap the elevator to head up.

Level 9

  1. Shake your device to get the swing outward, pulling the doors with them.

  2. Tap the elevator to head up.

Level 10

  1. Shake your device to get the pipes to fall, making note of them after they do.

  2. Make note of the numbers on the wall and tap the keypad.

  3. Using the various clues, enter the correct 5-digit number.

  4. 15354

  5. Tap the elevator to head up.

Level 11

  1. Using the clue above the doors, make note of the correct angles on the shapes to the right.

  2. Tap the keypad and enter the 4-digit number.

  3. 4213

  4. Now tap the elevator to head up.

Level 12

  1. Tilt your device to the left to get the rock to appear.

  2. Collect the rock and use it to break the panel on the right.

  3. Make note of the numbers and tap the keypad.

  4. Enter the correct 4-digit number.

  5. 7834

  6. Tap the elevator to head up.

Level 13

  1. Collect the ice tray in the lower left.

  2. Use the ice tray on the faucet.

  3. Now use the filled ice tray on the

  4. Tap the elevator to head up.

Level 14

  1. Using the fingerprint clues on the wall, slide up the arrow on the left and down the arrow on the right.

  2. Tap the elevator to head up.

Level 15

  1. Using the lit arrows on either side of the door, tap the correct circles on both sides.

  2. Tap the connected circles top-to-bottom on the left and bottom-to-top on the right.

  3. Now tap the elevator to head up.

Level 16

  1. Shake your device to get the light fixture to fall.

  2. Collect the key and use it on the lock.

  3. Tap the elevator to head up.

Level 17

  1. Collect a can of snack 4 snakes from the shelf.

  2. Use it on the rightmost bowl above.

  3. Repeat these steps for the remaining bowls, right-to-left.

  4. Make note of the numbers on the snake and tap the keypad.

  5. Enter the correct 4-digit code.

  6. 7911

  7. Tap the elevator to head up.

Level 18

  1. Using two fingers, slide from the white circles to the arrow end.

  2. Tap the elevator to head up.

Level 19

  1. Using the floor tiles as a clue, position the black balls correctly.

  2. (top-to-bottom)

    • Left side: left, right, right

    • Right side: left, left, right

  3. Tap the elevator to head up.

Level 20

  1. Using the arrow keys to rotate the number wheel, enter the code from above the doors.

    • The right arrow turns the wheel 3 spaces clockwise.

    • The left arrow turns the wheel 2 spaces counter-clockwise.

    • Press the green circle on the floor to enter the number.

    • The exact moves you make don�t matter, just the order you enter the numbers.

  2. Tap the elevator to head up.

Level 21

  1. Make note of the arrows along the wire, from the left, up around and down the right (notice the arrow point at the end).

  2. Drag the barriers over the gates in the directions indicated.

  3. left, right, down, up, left, right, down

  4. Tap the elevator to head up.

Level 22

  1. Shake your device to get the hammer to fall.

  2. Collect the hammer and use it on both patches of brick.

  3. Make note of the numbers on the right, then tap the keypad.

  4. Enter the correct 5-digit code.

  5. 47359

  6. Tap the elevator to head up.

Level 23

  1. First make note of the design on the doors, then hit the red light switch.

  2. Make note of the light positions on the left and hit the switch again.

  3. Tap each of the steering wheels on the left so the top black spoke is in the positions indicated by the lights.

  4. (top-to-bottom)
    left, down-right, down

  5. Using the door image clue, now tap the right steering wheels in the correct positions.

  6. mirror imaged
    (top-to-bottom)
    right, down-left, down

  7. Tap the elevator to head up.

Level 24

(Solving this level requires some knowledge of chess.)

  1. Make note of the letters on the left door and the symbols and numbers on the right door.

  2. Using the door clues and the tiled letters/numbers on the wall, enter the correct 6-digit number in the keypad.

    • Treat the tiles like a chessboard.

    • The letter indicated where the corresponding piece would start.

    • The number in the piece tells you how many �moves� to make (for the rook you can assume the number tells you how many squares to move).

    • Pieces move like they do regularly in chess.

    • Solution:

    • 371295

  3. Tap the elevator to head up.

Level 25

  1. Open the upper oven door.

  2. Tap the metal, pan and fire (in that order) on the right.

  3. Close the upper door, then tap the water.

  4. Collect the key mold that appears in the lower oven door.

  5. Open the upper door and use the key mold on the oven.

  6. Tap the metal and fire, then close the door.

  7. Now tap the water and collect the key.

  8. Use the key on the lock.

  9. Tap the elevator to head up.

Level 26

  1. Using the number clues on the doors, tap the six nearby boards to the correct positions.

    • Notice the lines on the boards and how there might be a correspondence to the numbers.

    • While the middle left board may look in the correct position, move it to create even sections (does not apply to other boards).

    • Solution:

    • Move the boards to get the number of sections (separated by the lines) to match the number on the doors.
      (top-to-bottom, left-to-right)
      2 taps, 4 taps, 5 taps, 4 taps, 2 taps, 3 taps

  2. Tap the elevator to head up.

Level 27

  1. Tap the sleigh picture on the right, then tap the circle on the roof to the left.

  2. Now tap the bag picture on the right and the chimney in the upper left.

  3. Finally, tap the present picture, then tap two of the stockings on the left and below the tree on the right.

  4. Tap the elevator to head up.

Level 28

  1. Collect the fish, milk and bone off the shelves.

  2. Use the fish and milk on the cat.

  3. Now use the bone on the dish on the floor.

  4. Collect the dog and use it on the cat.

  5. Tap the elevator to head up.

Level 29

  1. Collect the cutters off the floor.

  2. Use the cutters on both springs.

  3. Slide both ball devices down to the floor.

  4. Tilt your device to the left to get the white ball to fall into the other device.

  5. Tap the elevator to head up.

Level 30

  1. Collect the pinchers off the skeleton.

  2. Use the pinchers on the door.

  3. Still using the pinchers, swipe over each tooth to pull them out.

  4. Tap the elevator to head up.

Level 31

  1. Tilt your device to the right until the middle bar disappears.

  2. Now tilt your device to the left until the slot over the door is clear of all three bars.

  3. Collect a green ball and use it on the opening above.

  4. Hold your device upright to get the green ball to hit the button.

  5. Tap the elevator to head up.

Level 32

  1. Make note of the tiles (they�re also on the doors) and the symbols on them (including the fact that the bolts point in different positions).

  2. Starting at the crossbow in the upper left, tap out the directions of the bolts to the target.

    • You do not need to tap the crossbow or target.

    • Directions given in the spoiler below tell you the direction the bolt is pointing.

    • crossbow, right, down-left, down-left, up, up-right, right, right, up, left, left, down-right, target

  3. Tap the elevator to head up.

Level 33

  1. Drag each of the items on the floor to the cubby by their picture mate.

  2. Two of the cubbies will hold two items each.

  3. Solution:

    • car-road

    • bananas-tree

    • scissors-big hair

    • top hat/rabbit-wand

    • bag-chimney

    • jewel/coffin-suit

    • stake-vampire teeth

    • drill-garbage

  4. Tap the elevator to head up.

Level 34

  1. Collect the red ball off the floor.

  2. Use the red ball on the opening in the upper right.

  3. Tilt your device to the left until you hear a ding (~5 seconds).

  4. Pull the ring down and make note of number/letter combos (it helps of you don�t pull the screen all the way down).

  5. Make note of the clue above the door and tap the keypad.

  6. Using the clues, enter the correct 5-digit number.

    • D=6, O=9, R=11

    • 69911

  7. Tap the elevator to head up.

Level 35

  1. Like in Level 11, make note of the angle given above the doors, then count the matching number on the shapes to the right.

  2. Tap the keypad and enter the correct 4-digit code.

  3. (the bisecting line in the third shape down does not create 45 degree angles)
    2824

  4. Now tap the elevator to head up.

Level 36

  1. Make note of the gold numbers above the doors.

  2. Using the gold numbers like xy-coordinates, make note of the corresponding numbers below.

    • 1|4=5|0

    • 2|3=0|6

    • 4|3=7|3/0

    • 2|1=2/0

    • 3|3=0/5

  3. Now using the positions of the circles around the clocks in correspondence with the positions of the 0�s from the numbers in the grid, tap each clock the correct number of times.

  4. (clockwise from the lower right)

    • right circle=5|0, so 5 taps

    • left circle=0|6, so 6 taps

    • bottom circle=7|3/0 and 2/0, so 12 taps

    • top circle=0/5, so 5 taps

  5. Tap the elevator to head up.

Level 37

  1. Tap the fishing pole to catch all four fish (the best timing is to tap as one fish is disappearing to the left).

  2. Look around the scene and count the number of objects of the same color as the fish.

  3. Now tap the keypad and enter the 4-digit code (the order of the fish is randomized, so the code is as well).

    • yellow=2 (starfish)

    • red=5 (tiles)

    • blue=4 (stripes on pole)

    • green=3 (tiles)

  4. Finally, tap the elevator to head up.

Level 38

(Thanks to doompy06 for help on this level!)

  1. The beginning involves picking the next highest card of the same suit shown.

  2. Tap the heart, 8 and card.

  3. Tap the club, 10 and card.

  4. Tap the heart, J and card.

  5. Tap the diamond, A and card.

  6. Tap the spade, K and card.

  7. Now make note of the value of the cards and the +/- numbers by the suits to get a code and tap the keypad.

  8. Enter the correct 8-digit code.

    • 8-2=6

    • 10+1=11

    • 11-2=9

    • 14+3=17

    • 13+5=18

    • So: 61191718

  9. Tap the elevator to head up.

Level 39

  1. Tilt your device right, left, then right again to get the fall balls to fall onto the green buttons.

  2. Using the third set of equations as a clue, calculate the code by counting the number of angles per shape.

  3. Tap the keypad and enter the correct 5-digit code.

    • 4+3=7

    • 1+1=2

    • 5-4=1

    • 4*3=12

    • 72112

  4. Now tap the elevator to head up.

Level 40

  1. Tap each clock to see how many taps it takes for a full revolution.

  2. (clockwise from top-left)
    7, 9, 8, 10

  3. Solve the division problems on the left door to get the number of taps for the corresponding clocks.

  4. Tap each clock according to the problems.

  5. (clockwise from top-left)
    2 taps, 4 taps, 3 taps, 6 taps

  6. Now tap the elevator to head up.

Level 41

  1. Slide your finger along the arrow on the floor, from right-to-left, to collect the tile.

  2. Use the tile on the first square above the door to reveal part of a code.

  3. For the squares, count the number of them in the room (on the wall).

  4. For the triangles, count the number of them in the room (don't forget the ones on the floor!).

  5. Tap the keypad and enter the 4-digit code from the clues above the door.

  6. 7912

  7. Now tap the elevator to head up.

Level 42

  1. Turn your device upside down to reveal a knife.

  2. Collect the knife and use it on both the knot on the torch and on the curtain.

  3. Slide the torch up to burn the wood and reveal a clue.

  4. Now slide the curtain to the right to reveal another clue.

  5. Using all the number and symbols given, tap the keypad and enter the correct 6-digit code.

    • The symbols on the curtain directly correspond to the numbers on the door.

    • Above the doors it shows you which symbol values to use and what to multiply them with.

    • Go in order from right-to-left to get the code.

    • Solution:

      • Up triangle=7, parallel lines=4, square/C=5.

      • 2*7=14, 3*4=12, 5*5=25

      • 141225

  6. Tap the elevator to head up.

Level 43

(It seems the developers have made a mistake in the signs used for the third row of equations, so assume it reads _<4<_ until they update the game to fix it.)

  1. Make note of the numbers that should fill in the blanks for each of the four equations ('<' meaning '1 less than the number', etc.).

  2. Using the symbols on the floor as the order, follow the colored wires from each box to find which numbers to combine given the symbol on the box.

  3. Tap the keypad and enter the correct 5-digit code.

    • 2<3<4, 6<7<8, 3<4<5 (see note above), 4<5>4

    • 2+6=8, 3*4=12, 8-5=3, 4/4=1

    • 81231

  4. Now tap the elevator to head up.

Level 44

  1. Find the four shapes hiding on the screen and drag them over the doors for a better look.

    • Star shape in the lower right of the doors.

    • Hourglass shape in the upper left of the doors.

    • Mountain shape above the rightmost light.

    • L-shape halfway down the floor below the square.

  2. Using the shapes on the left as a clue, put the four new shapes in order on the right.

    • The order is based on the number of sides the shape has.

    • Top-to-bottom: mountain, hourglass, L, star

  3. Tap the elevator to head up.

Level 45

  1. This level is a test of speed, so you may have to grab someone with nimble fingers.

  2. Within the 5-second countdown above the doors, drag all the green balls into the slot in the middle.

  3. Tap the elevator to head up.

Level 46

  1. There are several red herrings in the level, so beware!

  2. Shake your device to break away part of the door.

  3. Tap the elevator to head up.

Level 47

  1. Shake your device to get the light to fall and reveal the stone.

  2. Now tilt your device to the left to reveal the sled.

  3. Drag the kilogram weight, dumbbell and sled on the left scale.

  4. Now drag the tool bag, stone, kettlebell and basket on the right scale.

  5. Tap the elevator to head up.

Level 48

  1. Using the images on the doors, tap the right images to match as they correspond with Earth (the left images).

    • (Top-to-bottom)

    • shape

    • rotation

    • planet position

    • natural satellites

  2. Solution:

    • circle

    • 24 (hours)

    • 3 (Mercury, Venus, Earth)

    • the moon

  3. Tap the elevator to head up.

Level 49

  • There are several solutions to this puzzle.

  • Using the clue on the floor, tap each circle in a correct order.

  • It doesn't matter which circle you start with.

  • You may tap/untap circles to see what color they are.

  • A solution:

  • Far-left circle (red), middle-right circle (green), upper-right circle (yellow), middle-left circle (blue), upper-middle circle (red), upper-left circle (green), lower-right circle (yellow), lower-left circle (blue), middle circle (red)

  • Tap the elevator to head up.

Level 50

  1. Despite appearances, this level is not a memory game, but a puzzle of a pattern.

  2. Tap two squares, which will display the same symbol, to make them disappear.

  3. Matching squares are mirror-imaged diagonally (e.g., the upper right square matches the lower left square).

  4. Now tap the elevator to head up.

Level 51

  1. Using the clue above the doors, make note of the key's 4 positions.

  2. Tap the keypad and enter the 8-digit code you get from the key clue.

  3. 16254532

  4. Now tap the elevator to head up.

Level 52

  1. Tilt your device upside down to get the ladder out of the hole.

  2. Drag the ladder to the side.

  3. Holding your device upside down, shake it to get a key to fall out.

  4. Collect the key and use it on the doors.

  5. Tap the elevator to head up.

Level 53

  1. You need to tap all the electric boxes, but you're only allowed to tap 6 Max, so turn your device upside down.

  2. Now that it reads 9, tap all nine electric boxes (order doesn't matter).

  3. Tap the elevator to head up.

Level 54

(As of the writing of this part of the walkthrough, there was a bug in this level, preventing some devices from seeing the entire clue.)

  1. Tap each of the four columns to match the levels of the four buildings on the doors.

  2. 8, 5, 3, 6

  3. Now tap the green button and repeat the steps for the new door image.

  4. 6, 9, 8, 4

  5. Again, adjust the columns for the new image and tap the green button.

  6. 2, 9, 6, 7

  7. Given the symbol on the door images, add each of the three sets of numbers to get a code.

    • 8+5+3+6=22

    • 6+9+8+4=27

    • 2+9+6+7=24

  8. Tap the keypad and enter the correct 6-digit code.

  9. 222724

  10. Now tap the elevator to head up.

Level 55

  1. Examine the numbers on the door, noticing the tools on the floor as clues.

  2. Tap the keypad and enter the correct 5-digit number.

    • All the tools refer to angles.

    • On the doors, the same number appears on the downward diagonal.

    • Solution: 53124

  3. Now tap the elevator to head up.

Level 56

  1. Examine the structure of the checkerboard and how each square is numbered.

  2. Now using the grid system given, find the value of each of the squares listed above the board.

    • From the numbers on the board, each square is numbered 1-64 from left-to-right, bottom-to-top.

    • b4=26, f3=22, e6=45, d7=52

  3. Tap the keypad and enter the correct 8-digit code from the grid.

  4. 26224552

  5. Now tap the elevator to head up.

Level 57

  1. In this level, there are three black overlays you can drag over the green grid.

  2. Given the arrow clues above the grid, first drag the overlay to the left.

  3. Tap the open squares from left-to-right.

  4. Now drag the overlay above and tap the open squares from top-to-bottom.

  5. Finally, drag the overlay from the right and tap the squares from right-to-left.

  6. After the doors open, tap the elevator to head up.

Level 58

  1. As it says above the doors, the three grids give you the numbers of the code.

    • Left grid: 5, 7 and 9 are highlighted.

    • Middle grid: 1, 3, 5 and 9 are highlighted.

    • Right grid: 3, 5 and 9 are highlighted.

  2. The clue on the floor tells you the order to enter the numbers from the grids.

  3. The numbers should be entered lowest-to-highest for each grid.

  4. Tap the keypad and enter the correct 10-digit code.

  5. 5791359359

  6. Now tap the elevator to head up.

Level 59

  1. The door lets you know to ignore the presence of jokers.

  2. Above the doors you're shown three sets of cards: a deck without 2's, 3's or 4's; a hand of seven cards and a deck with all cards.

  3. Counting the number of cards in each deck/hand will give you the code.

    • No 2's, 3's or 4's=36 cards (This appears to be a miscalculation.)

    • 7 cards

    • A full deck=52 cards

  4. Tap the keypad and enter the correct 5-digit code.

  5. 36752

  6. Now tap the elevator to head up.

Level 60

  1. On the doors you are given a set of four clues to get the numbers for the code.

  2. The first set gives you 1 and the last gives you 4.

  3. The number comes from the number of circles in the clue.

  4. Tap the keypad and enter the correct 4-digit code.

  5. 1424

  6. Now tap the elevator to head up.

Level 61

  1. Each button is associated with a certain orientation, so rotate your device to match it, then press its green button.

  2. Once the doors have opened, tap the elevator to head up.

Level 62

  1. The safe can be rotated by 30 degrees with the 'left' and 'right' arrow keys.

  2. From top-to-bottom (and alternating left and right), the pictures give you a clue as to how far to rotate in each direction (from the direction the image is pointing and the given number).

    • car=right 180 degrees

    • bike=left 30 degrees

    • boat=right 60 degrees

    • plane=left 270 degrees

  3. Enter the correct combination to open the doors.

  4. right 6 times, left 1 time, right 2 times, left 9 times

  5. Tap the elevator to head up.

Level 63

  1. The code comes from counting the number of the shapes given above the door.

    • circles=4

    • triangles=16 (don't forget the little ones created by the edges of the small squares)

    • squares=5

  2. The order comes from the order of those symbols.

  3. Tap the keypad and enter the correct 4-digit code.

  4. 4165

  5. Now tap the elevator to head up.

Level 64

  1. The letters above the door tell you the order of the code while the N on the light gives you the orientation (the letters are cardinal directions).

  2. Collect the rope and use it on the loop on the left.

  3. Drag the rope right to reveal a cart.

  4. Now collect the hammer out of the cart and use it on the statue to reveal a button.

  5. Tap the dial to get it to point in the directions given above the door, tapping the button at each destination.

  6. left, right, down, up

  7. Finally, tap the elevator to head up.

Level 65

  1. There are six lightbulbs above the doors, each one associated with either a black/white key on the wall 'piano'.

  2. Tap through the keys to see which bulb they match up with based on when they light up.

    1. Second white key from the left.

    2. Rightmost white key.

    3. Second black key from the right.

    4. Second black key from the left.

    5. White key just right of the middle.

    6. Black key just left of the middle one.

  3. Now tap each of the keys in order, left-to-right, to open the doors.

  4. Finally, tap the elevator to head up.

Level 66

(Warning: It does seem possible to get yourself in a situation where you have to restart the level.)

  1. Tap the doors to open them.

  2. As indicated by the arrows on either side, drag the cables down to reveal the elevator.

  3. Now tap the elevator to head up.

Level 67

  1. Collect the three bulbs on the floor.

  2. Use each one in the slot above the doors and make note of both numbers that appear and also where they appear on the wall.

  3. As indicated on the doors, the order of the numbers is top-to-bottom.

  4. Tap the keypad and enter the correct 6-digit code.

  5. 614739

  6. Now tap the elevator to head up.

Level 68

  1. Each of the objects given have different shapes, though some of the shapes seem to look like letters.

  2. Put the objects from left-to-right that spells 'door'.

  3. protractor, watermelon/soccer ball (order doesn't matter), scuba pipe

  4. Tap the elevator to head up.

Level 69

  1. Notice that each of the symbols on the doors is symmetrical vertically.

  2. Split each symbol in half, paying attention to the left side for the code.

  3. Tap the keypad and enter the correct 4-digit code.

  4. 1234

  5. Now tap the elevator to head up.

Level 70

  1. Using the sets of blocks above the doors, tap the candles to match the patterns (black means a lit candle) to make a number appear on the ceiling.

  2. Do this for each of the four sets of patterns.

  3. Tap the keypad and enter the 8-digit code from the ceiling.

  4. 14763152

  5. Now tap the elevator to head up.

Level 71
(Thanks to Schmorgluck for the solution!)

  1. We have a list of seven numbers over the door.

  2. We have three columns of numbers, with some gaps figured by "?", each column over a "+" sign.

  3. Note that there are exactly seven gaps.

  4. All the visible numbers in the left column are multipes of 4, those in the middle one are multiples of 3, and those in the right one are primes.

  5. So the numbers 12 and 48 belong to the left column, the numbers 9 and 33 to the middle one, and the numbers 13, 1, and 7 to the right one.

  6. Taking into account the "+" symbol below each column, we make the sum of each one's numbers, giving us three numbers.

  7. Tap the keypad and enter the 8-digit code formed with these numbers:

  8. 17618354

  9. Now tap the elevator to head up.

Level 72
(Thanks to Schmorgluck for the solution!)

  1. Take the crowbar against the wall and the screwdriver lying below it.

  2. Use the crowbar on the panel on the right to pry it open.

  3. Then use the screwdriver to pry a keycard out of the box.

  4. Tap the keypad and enter the keycard.

  5. Now tap the elevator to head up.

Level 73
(Thanks to Schmorgluck for the solution!)

  1. Here we have, over the door, the word "code" followed by a list of four numbers.

  2. On the door, there's a wheel with two double-arrows, one green, one red.

  3. On the right is a red dot associated with "+" and a green dot associated with "*".

  4. On the left is a button over which is written "calculate".

  5. The wheel is surrounded with 16 numbers, four of which are masked with a "?".

  6. The first quarter of the circle, clockwise from the top, contains 1, 3, ?, 7. We can deduce that the missing number is:

  7. 5 (increments of 2)

  8. The second quarter of the circle, clockwise from the right, contains 9, 12, ?, 18. We can deduce that the missing number is:

  9. 15 (increments of 3)

  10. The third quarter of the circle, clockwise from the bottom, contains 2, 4, ?, 8. We can deduce that the missing number is:

  11. 6 (increments of 2)

  12. The fourth quarter of the circle, clockwise from the left, contains 22, ?, 44, 55. We can deduce that the missing number is:

  13. 33 (increments of 11)

  14. Now, to solve the puzzle, start by tapping the wheel twice so that the green (multiplying) arrows point at 5 and 6, the product of which is the first number above the door, 30. Then tap the "calculate" button.

  15. Then tap the wheel six times so that the red (adding) arrows point at 22 and 9, the sum of which is the second number above the door, 31. Then tap the "calculate" button.

  16. Then tap the wheel once so that the red (adding) arrows point at 33 and 12, the sum of which is 45; the third number above the door, 55, is erroneous. Then tap the "calculate" button.

  17. Finally, tap the wheel five times so that the green (multiplying) arrows point at 44 and 15, the product of which is the fourth number above the door, 660. Then tap the "calculate" button.

  18. Now tap the elevator to head up.

Level 74
(Thanks to Schmorgluck for the solution!)

  1. Tap the clockwise arrow 3 times. The upper left bar recedes.

  2. Tap the counterclockwise arrow 7 times. The upper right bar recedes.

  3. Tap the clockwise arrow 6 times. The middle left bar recedes.

  4. Tap the counterclockwise arrow 9 times. The middle right bar recedes.

  5. Tap the clockwise arrow 12 times. The lower left bar recedes.

  6. Tap the counterclockwise arrow 6 times. The lower right bar recedes.

    • Note: This is a minimal-action solution. If you tap once too much in a direction, you'll have to tap once more in the other.

  7. Now tap the elevator to head up.

Level 75
(Thanks to Schmorgluck for the solution!)

  1. The door is covered with 0s and 1s.

  2. If you look carefully, you'll see that the 1s form digits.

  3. Tap the keypad and enter the 4 digits:

  4. 1275

  5. Now tap the elevator to head up.

Level 76
(Thanks to Schmorgluck for the solution!)

  1. On the door are, from top to bottom, "+", "x" and "-"

  2. Around the door we have four portraits of scientists and inventors, along with their years of birth and death.

    • On the top left, Thomas Edison (1847-1931)

    • On the top right, Mikhail Lomonosov (1711-1765) (I didn't know of him)

    • On the bottom left, Nikola Tesla (1856-1943)

    • On the bottom right, Albert Einstein (1879-1955)

  3. The point here is to perform the operations indicated by the symbols to the approximate ages of death of the corresponding personalities.

  4. Edison 84, Lomonosov 54, Tesla 87, Einstein 76.

  5. We must add the top row ages, substract Einstein's from Tesla's, then multiply the two resulting numbers.

  6. (84+54)x(87-76)=138x11=1518

  7. Tap the keypad and enter the code we just calculated.

  8. Tap the elevator to head up.

Level 77

(At the time this walkthrough was written, this level was a little buggy as to which patterns it would accept.)

  1. Drag the empty vase to the right to reveal a button.

  2. Replicate the four patterns on the daisies to the left, treating the flowers on the doors as 'petals', pressing the button after each one (you'll hear it ding if it's successful).

  3. Tap the elevator to head up.

Level 78

  1. Make note of the three circles on the wall: the two on the left positioned at the top and bottom, the one on the right in the middle.

  2. Now notice the dots above the doors and the connection to the circles.

  3. Tap the circles following the pattern left-to-right.

  4. Now tap the elevator to head up.

Level 79

  1. Make note of the arrows around the doors (they point right and down).

  2. Now tap each of the metal bars and count how many different positions exists for each row.

  3. Tap the keypad and enter the positions numbers from top-to-bottom.

  4. 57911

  5. Finally, tap the elevator to head up.

Level 80

  1. This level requires using more than one finger at a time.

  2. Drag the white bar on the right downward, then while holding it, drag the right door to the right.

  3. Now drag the white bar on the left downward, then while holding it, drag the left door to the left.

  4. Tap the elevator to head up.

Level 81

  1. Drag each of the pieces into the correct position to recreate the room.

  2. Tap the green arrows to open the doors.

  3. Now tap the elevator to head up.

Level 82

  1. Make note of the shapes and numbers on the doors.

  2. Tap the two triangles once.

  3. Now tap the two squares twice.

  4. Tap the right-pointing (blue) triangle three times.

  5. Finally, tap the left-pointing (red) triangle four times.

  6. Now tap the elevator to head up.

Level 83

  1. Collect the shoes, then with them highlighted, drag down on the welcome mat three times.

  2. Tap the knocker three times (as it says above the doors).

  3. Now tap the elevator to head up.

Level 84

  1. Make note of the numbers around the sides and the plus signs by them.

  2. The goal is to rotate each of the flowers so that the two petals facing the plus signs equal the nearby number.

  3. Did that not produce a correct solution? Notice that the center of the flowers has a bar in it. All bars must be oriented the same way.

  4. Solution:

    1. Single slash of lower left flower + 2^2 of the middle left flower = 5

    2. Square root of 9 of the middle left flower + 2 pips of the upper left flower = 5

    3. 3 pips of the upper left flower + 3 pips of the upper right flower = 6

    4. Square root of 4 pips of the upper right flower + 2 arrows of the middle right flower = 5

    5. 4 arrows of the middle right flower + 4 slashes of the lower right flower = 8

    6. All flower centers should be horizontal.

  5. Tap the elevator to head up.

Level 85

  1. Make note of the pattern on the floor.

  2. Using the length of the dark panels as a clue, replicate the pattern on the lights above.

  3. (left-to-right)
    Tap: 2 times, none, 3 times, 1 time, 4 times, 5 times, 2 times

  4. Tap the elevator to head up.

Level 86

  1. Notice the symbols above the door. While it looks like a jumble, you may make out '1337', clueing you into the '1337 speak' needed for this level (converting letters into sets of numbers and symbols).

  2. The message says: If you can read this � you are leet master

  3. Using this information, read the words written on the doors.

  4. (top-to-bottom)
    seven, eight, five, twelve

  5. Tap the keypad and enter the correct 5-digit code.

  6. 78512

  7. Now tap the elevator to head up.

Level 87

  1. Using the clues on the right wall and on the floor, get all the balls into the hole in the center of the doors.

    • As indicated on the floor, a ball can only be moved up from against a wall.

    • You must rotate your device to orient it in a way that a wall is below a ball.

    • Balls can be moved through walls on their way toward the hole.

  2. Once all the balls have made it into the hole, tap the elevator to head up.

Level 88

  1. Collect the scraper to the right of the door.

  2. Use the scraper on the paper on the left wall by dragging downward and to the left.

  3. Now collect the scissors you reveal.

  4. With the scissors highlighted, drag upward along the tape over the doors.

  5. Tap the elevator to head up.

Level 89

  1. Make note of the images around the doors and the arrow on the floor.

  2. Tap the squares in order from smallest to largest animal.

  3. (I would personally dispute the order, but below is the solution.)
    hamster, pomeranian, cat, squirrel, fox, lion

  4. Now tap the elevator to head up.

Level 90

  1. Make note of the 'map' on the floor.

  2. Use the arrows on either side of the doors and the compass above the doors to correctly orient yourself.

  3. Tap the arrow on the floor to travel in the desired direction.

  4. Use the restart button in the upper right if you get lost.

  5. head north twice, east twice, north once,
    east once, south twice, east twice

  6. Now tap the elevator to head up.

Level 91

  1. The point of the level is to tap the squares on either side of the doors to assemble a hookah.

  2. (squares numbered 1-8 top-to-bottom, left then right columns)
    5, 7, 2, 6, 8, 3, 1, 4

  3. Tap the elevator to head up.

Level 92

  1. Looking at the letters on the walls, you'll notice that they're in alphabetical order, but shifted right five places. (as indicated also by the sign at the bottom)

  2. Now tap the word above the door (HELLO) keeping the letter shift in mind.

  3. CZGGJ

  4. Tap the elevator to head up.

Level 93

  1. Drag the pillar piece on the floor over the missing area to the left, when the eyes are closed, to receive the disc.

  2. Use the disc on the top of the statue's javelin to receive keys.

  3. Now use the keys on the doors.

  4. Tap the elevator to head up.

Level 94

  1. Make note of the letters above the doors and their corresponding fractions in the corners.

  2. Given the angle by each fraction, find the correct numbers on the doors.

  3. Tap the keypad and enter the correct 8-digit number.

    • Each fraction tells you what multiple you should be looking for on the door.

    • The angle of the object by each door tells you whether to look at the numbers slanted right or left.

    • The order of the letters above the doors gives you the order of the numbers.

    • X/13=91, Y/7=49, J/11=121, Z/3=3

    • Solution: 91491213

  4. Now tap the elevator to head up.

Level 95

  1. Make note of the numbers around the doors.

  2. Now turn on the projector at the bottom and make note of the numbers it displays.

  3. The numbers that match up with what's on the wall make up the code.

  4. Tap the keypad and enter the correct 8-digit code.

  5. 27924977

  6. Now tap the elevator to head up.

Level 96

  1. Make note of the shapes above the doors.

  2. As in previous levels, count the number of corresponding shapes on the floor tiles.

  3. To get the order of the numbers, press the down arrow to get an order to the shapes (the order will change each time you press the arrow).

  4. Tap the keypad and enter the code as indicated by the falling shapes.

    • Triangles = 16

    • Squares = 12

    • Circles = 8

    • An exact solution cannot be give because of the semi-random nature of the level.

  5. Now tap the elevator to head up.

Level 97

  1. Collect the flyswatter off the pig.

  2. Use the flyswatter to kill the mosquitos, but they will only leave a splatter after they've fed on the pig.

  3. If you allow the mosquito to fly off the screen, it will come back through the pattern right afterward.

  4. Splatter the mosquitos in the correct areas of the wall to reveal three numbers.

  5. Tap the keypad and enter the correct 6-digit code.

    • The areas are the middle on the left and the top and bottom on the right wall.

    • The code is entered based on the order the mosquito lands on the areas.

    • Solution: 321796

  6. Now tap the elevator to head up.

Level 98

  1. Use the screenshot below as visual reference.

  2. Screenshot

  3. Tap the squares in pairs of matching old/current logos for the various companies.

  4. The screenshot above has the less obvious matches indicated for convenience.

  5. Now tap the elevator to head up.

Level 99

  1. Make note of the images on either side of the doors.

  2. As indicated, turn the volume on your device all the way up, then turn it all the way down.

  3. Tap the elevator to head up.

Level 100

  1. Make note of the clues on the doors.

  2. Rather than think that the pattern applies to the entire alphabet, think of it just applying to the letters listed on the door.

  3. Running downward, more dashes replace the dots from the right. Once all the symbols are dashes, the same process begins using dots.

  4. Tap the dash and dot buttons to spell out DOOR, as indicated above the door.

    1. D=...---

    2. O=.-----

    3. R=-----.

  5. Now tap the elevator to head up.

Level 101

  1. Collect the red, green and blue ornaments off the ground.

  2. Following the pattern stringing up the tree, put the ornaments in their correct space.

  3. The ornaments follow a blue-green-red order from bottom-to-top.

    • Blue on bottom.

    • Green in the middle.

    • Red on top.

  4. Using the arrow and stack of presents on the left, tap the ornaments on the tree in order and the correct number of times.

  5. From the bottom, winding up to the top, tap each ornament based the number of presents (seen by the number of ribbons) for that color.

    • blue 2x, green 1x, red 2x

    • blue 2x, green 1x, red 2x

    • blue 1x, green 2x, red 3x

    • blue 2x, green 1x, red 2x

  6. Tap the elevator to head up.

Level 102

  1. Make note of the colored tiles on the floor.

  2. Rotate your device to the left and notice that the pipes of those particular colors spell out numbers.

  3. green-147, yellow-251

  4. Tap the keypad and enter the numbers in the order indicated on the floor.

  5. 147251

  6. Now tap the elevator to head up.

Level 103

  1. Make note of the the letters on either side of the doors and the orientation of each.

  2. Now notice the letters above the doors and their order top-to-bottom.

  3. Tap the matches on both sides so they follow the orientation of the letters on their sides using the order of the letters above them.

  4. (left side)

    • Top match represents the orientation of P (the top letter above it), so the head should point left.

    • Right

    • Down

    • Left

    (right side)

    • Left

    • Up

    • Left

    • Right

  5. Finally, tap the elevator to head up.

Level 104

  1. Collect the clippers off the floor.

  2. Use the clippers to cut the wires on either side of the board above the doors.

  3. Make note of the equations above the door. L means left, R means right.

  4. Tap the arrows to make each of the equations true (left-to-right, top-to-bottom), then hit the FIX button.

  5. (There are many possible solutions, so below is just one such one.)

    • L=R. left on 5, right on 5

    • L/2=R. left on 10, right on 5

    • L<R. left on 10, right on 20

    • R-15=L. left on 20, right on 35

  6. Now tap the elevator to head up.

Level 105

  1. Make note of the symbols above the doors. This tells you the order to press the lightning symbols. The 'N' represents the top symbol.

  2. Tap the lightning buttons as indicated above the door, using the wheel as a position reference.

    • N is the upper right lightning.

    • N> is the next one around, so the lower left lightning.

    • N/2 is on the opposite side as N, so the upper left lightning.

    • N(counterclockwise circle) is tapping the lightning counterclockwise from N, so lower right lightning, middle right lightning, upper left lightning, middle left lightning, lower left lightning.

  3. Now tap the elevator to head up.

Level 106

  1. Make note of the symbols written on the floor.

  2. Notice how they match some of the symbols above the doors, but oriented differently.

  3. You would have to rotate the above symbols counterclockwise, in which case they would be aligned like the scrolls on either side of the doors.

  4. Tap the scrolls and hand symbol on the doors in the indicated order.

    • Lower right scroll, second down scroll on the left, top left scroll, hand.

    • Close all open scrolls.

    • Lower left scroll, third down scroll on the right, third down scroll on the left, hand.

  5. Now tap the elevator to head up.

Level 107

  1. Make note of the graphs on either side of the doors and the equations above them.

  2. The equations are telling you to combine different sets of the graphs. The numbers you use comes from how many squares of each graph are shaded.

  3. Tap the keypad and enter the numbers as indicated.

    • II+X=14+13=27

    • IIII-/=49-13=36

    • :+-=12+10=22 (I believe this should be :-- as the correct input is just 2 and not 22.)

    • Solution:27362

  4. Now tap the elevator to head up.

Level 108

  1. Shake your phone to correctly arrange the numbered balls.

  2. As indicated above the doors, make note of the numbers divisible by 2, working your way down.

  3. 12, 92, 4

  4. Now drag the screen over from the left and make note of the numbers that are boxed, working your way down again.

  5. 23, 67, 67, 4

  6. Tap the keypad and enter all 12 digits you've discovered, in order.

  7. 129242367674

  8. Finally, tap the elevator to head up.

Level 109

  1. Make note of the pattern of dots on the doors.

  2. Tilt your device left to get the right buttons to light up green.

  3. Tap the buttons as indicated on the top row.

  4. left, right, left

  5. Now tilt your device right to get the left buttons to light up green.

  6. Again, tap the buttons indicated by the second row.

  7. left, right

  8. Tilt your device left again.

  9. Tap the buttons as indicated by the third row.

  10. left, right, right

  11. Now tilt your device right.

  12. Finally, tap the buttons as indicated by the bottom row.

  13. right, left, right, right, left, right

  14. Tap the elevator to head up.

Level 110

  1. Make note of the green symbols above the doors.

  2. Collect a box from the right.

  3. Turn your device upside down so the weight moves.

  4. Place the box under the weight and flip your phone back to crush it.

  5. Collect a ball from the left.

  6. Following the same procedure as before, crush the ball under the weight.

  7. As indicated by the symbols, crush two more balls.

  8. Now crush a final box.

  9. Tap the elevator to head up.

Level 111

  1. Collect the hockey stick off the wall to the left.

  2. Tilt your device to the left to get a hockey puck to appear, stopping it in front of the net.

  3. Use the stick on the puck to make a number appear above the doors.

  4. Tap the keypad and enter the 4-digit code that appeared.

  5. 8391

  6. Now tap the elevator to head up.

Level 112

  1. Make note of the equations on either side of the doors.

  2. Using that info, solve the equation above the doors for a 5-digit code.

    • They are saying that xSinx=CoSx and yCoSy=Siny, but I cannot find evidence of this on the internet nor remember it from my own trigonometry class.

    • If you can confirm this identity or point to a proof somewhere, I'd appreciate it!

  3. Tap the keypad and enter the code.

  4. 12641+85328=97969

  5. Now tap the elevator to head up.

Level 113

  1. Drag the red wire from the doors to connect the electric box and the top left connector.

  2. Tap each of the circular connectors to snake over and down so that the red wires within them form a continuous line to the bottom left connector.

  3. Now drag the green wire above the electric box to connect the bottom left connector and the puddle of water.

  4. Drag the blue wire by the right light to connect the puddle and the elevator buttons.

  5. Tap the elevator to head up.

Level 114

(This level assumes an international rule of checkers that is not part of the American rules.)

A king can move any number of squares diagonally, capturing by hopping over a piece and able to make successive captures in a single move.

  1. Analyze the board and given the directions above the doors, make note of the appropriate move.

  2. Tap the keypad and enter the 3-digit code from the move's positions.

  3. 683

  4. Now tap the elevator to head up.

Level 115

  1. Make note of the sequence above the doors and any patterns that arise.

  2. It is a take on the Fibonacci sequence, but instead adding the three previous numbers (also clued in from the image on the fllor).

  3. From this info, solve for X and Z.

    • X=5+9+17=31

    • Z=X+57+105=193

  4. Tap the keypad and enter the numbers as indicated above it.

  5. 31193

  6. Now tap the elevator to head up.

Level 116

  1. Make note of the chessboard depicted on the floor and its inconsistencies.

  2. Using the clue to the left (WRONG), tap the corresponding incorrect boxes on the grid above.

    • b1

    • b6

    • f2

    • h1

    • h4

    • h7

  3. Tap the elevator to head up.

Level 117

  1. From the cart, drag the milk and pickles to the guard's mouth to get him to go to the bathroom (perhaps the pickle curdles the milk??).

  2. Tap the elevator to head up.

Level 118

  1. Make note of the sequence of symbols above the doors.

  2. You will need to tap the triangles and circle halves in the given order to open the doors.

  3. In the sequence, the line by the colored ovals indicates which side of the half the color appears in its circle.

    1. Right arrow (lower right).

    2. Right white circle half.

    3. Left arrow.

    4. Right black circle half.

    5. Down arrow.

    6. Right black circle half.

    7. Right white circle half.

    8. Right arrow.

    9. Left black circle half.

    10. Up arrow.

  4. Tap the elevator to head up.

Level 119

  1. As indicated above the doors, make note of all the possible moves (in order) the knight can take within the given board.

  2. Knights move in an 'L' shape (two squares vertically/horizontally and one square perpendicular to that).

  3. The first move is indicated by the arrow drawn from 1 to 8.

  4. Tap the keypad and enter the 8-digit code you get.

  5. 83492761

  6. Now tap the elevator to head up.

Level 120

  1. Make note of the symbols above the doors.

  2. Now tap the circle on the doors and make note of the number of red circles that appear in sequence.

  3. Put the numbers in order as indicated above the doors for the correct 6-digit code.

  4. Tap the keypad and enter the code.

    • After getting the six number of circles that appear, put them in order from smallest-to-largest.

    • Solution: 224456.

  5. Finally, tap the elevator to head up.

Level 121

  1. Make note of the symbols on the yellow boxes below.

  2. Fill the boxes according to the symbols by tapping the cylinder of water to the right, then tapping the box.

    • First, order the animals smallest-to-largest: mouse, cat, dog, elephant.

    • Fill the boxes according to this order (mouse=1, cat=2, etc.).

    • If you overfill a box, you can tap its button to drop it a level.

  3. Tap the elevator to head up.

Level 122

  1. Make note of the symbols on the doors.

  2. Collect the clippers, pickax and paintbrush off the wall.

  3. Use the items on the bush in the order indicated on the doors.

  4. top-to-bottom, left-to-right

  5. First, a rock will be revealed under the bush, then a set of numbers on the rock.

  6. Tap the keypad and enter the 5-digit code that appeared.

  7. 47892

  8. Now tap the elevator to head up.

Level 123

  1. Drag one of the corks up to block the pipe above.

  2. While holding it there, use another finger to drag the other cork into the other pipe.

  3. Tap the elevator to head up.

Level 124

  1. This level contains a variant of the classic 'lights out' game.

  2. Tap the appropriate bulbs to get all the lights on.

  3. Tapping a bulb will change the status of itself and those in the same line vertically and horizontally.

  4. (there is more than one solution)

    • top center

    • middle center

    • bottom center

  5. Now tap the elevator to head up.

[Last updated March 11, 2013 up to level 124.]

Reply
Schmorgluck December 4, 2012 9:36 AM

Am I the only one to have a problem with level 39?

The second ball goes right through the left button as if it wasn't there. I tried many time to make it work, to no avail.

My device is a LG e400 with Android 2.3.6.

Reply
Schmorgluck December 4, 2012 9:49 AM

Well duh! Now I finally succeeded, right after I posted, but I have the same problem with

the third button. The second button worked strangely: I thought I had missed at first, but the ball moved obliquely and hit the button. Is there an issue with the layout?

Reply

Level 2 won't recognize when I rotate my phone! Samsung galaxy s4. HELP

Reply

The logic in level 38:

On the left side, choose the first value higher than that is shown on the card. On the right side choose the suit of the card that is shown.

Reply

Thank you doompy06! I'll add that into the walkthrough later (with credits to you) when I update it with the new levels :)

Reply

Couldn't figure out how to restart a level without exiting the game. Hitting the home button took me to the Play store. Then uninstalling the game made my device reboot. This is on a new HTC Evo 4G Lte with ICS

Reply
Schmorgluck December 12, 2012 8:28 AM

The trouble I had with level 39 was corrected in a recent update.

Anyway, I don't know if it's a bug, but I've found a trick to solve level 45 more easily:

I swiped my finger in a circle, dragging all the balls along, then put them in the center hole together.

Reply
Schmorgluck December 12, 2012 8:55 AM

Solution for level 71:

  1. We have a list of seven numbers over the door.

  2. We have three columns of numbers, with some gaps figured by "?", each column over a "+" sign.

  3. Note that there are exactly seven gaps.

  4. All the visible numbers in the left column are multipes of 4, those in the middle one are multiples of 3, and those in the right one are primes.

  5. So the numbers 12 and 48 belong to the left column, the numbers 9 and 33 to the middle one, and the numbers 13, 1, and 7 to the right one.

  6. Taking into account the "+" symbol below each column, we make the sum of each one's numbers, giving us three numbers.

  7. Tap the keypad and enter the 8-digit code formed with these numbers:

    17618354

  8. Now tap the elevator to head up.

Reply
Schmorgluck December 12, 2012 9:03 AM

Solution for level 72:

  1. Take the crowbar against the wall and the knife lying below it.

  2. Use the crowbar on the panel on the right to pry it open.

  3. Then use the knife to pry a keycard out of the box.

  4. Tap the keypad and enter the keycard.

  5. Now tap the elevator to head up.

I'm wondering if it's normal that I access these levels...

Reply
Schmorgluck December 12, 2012 9:56 AM

Solution for level 73:

  1. Here we have, over the door, the word "code" followed by a list of four numbers.

  2. On the door, there's a wheel with two double-arrows, one green, one red.

  3. On the right is a red dot associated with "+" and a green dot associated with "*".

  4. On the left is a button over which is written "calculate".

  5. The wheel is surrounded with 16 numbers, four of which are masked with a "?".

  6. The first quarter of the circle, clockwise from the top, contains 1, 3, ?, 7. We can deduce that the missing number is

    5 (increments of 2)

  7. The second quarter of the circle, clockwise from the right, contains 9, 12, ?, 18. We can deduce that the missing number is

    15 (increments of 3)

  8. The third quarter of the circle, clockwise from the bottom, contains 2, 4, ?, 8. We can deduce that the missing number is

    6 (increments of 2)

  9. The fourth quarter of the circle, clockwise from the left, contains 22, ?, 44, 55. We can deduce that the missing number is

    33 (increments of 11)

  10. Now, to solve the puzzle, start by tapping the wheel twice so that the green (multiplying) arrows point at 5 and 6, the product of which is the first number above the door, 30. Then tap the "calculate" button.

  11. Then tap the wheel six times so that the red (adding) arrows point at 22 and 9, the sum of which is the second number above the door, 31. Then tap the "calculate" button.

  12. Then tap the wheel once so that the red (adding) arrows point at 33 and 12, the sum of which is 45; the third number above the door, 55, is erroneous. Then tap the "calculate" button.

  13. Finally, tap the wheel five times so that the green (multiplying) arrows point at 44 and 15, the product of which is the fourth number above the door, 660. Then tap the "calculate" button.

  14. Now tap the elevator to head up.

Reply

Thanks Schmorgluck for these solutions, I'll go ahead and add them in my walkthrough (with credits to you, of course). And the formatting looks great too! :)

Reply
Schmorgluck December 12, 2012 2:49 PM

Well thank you, Kyh. I like your formatting so I did my best to reproduce it. And I figured making them consistent with yours would make it easier for you to include my solutions.

And I see you

changed "knife" to "screwdriver" on my solution to level 72. Honestly I was uncertain, my phone has a rather small screen, and I was tempted to write "knife/screwdriver" at some point.

Reply
Schmorgluck December 15, 2012 6:10 AM

Level 74

  1. Tap the clockwise arrow 3 times. The upper left bar recedes.

  2. Tap the counterclockwise arrow 7 times. The upper right bar recedes.

  3. Tap the clockwise arrow 6 times. The middle left bar recedes.

  4. Tap the counterclockwise arrow 9 times. The middle right bar recedes.

  5. Tap the clockwise arrow 12 times. The lower left bar recedes.

  6. Tap the counterclockwise arrow 6 times. The lower right bar recedes.

  7. Note: This is a minimal-action solution. If you tap once too much in a direction, you'll have to tap once more in the other.

  8. Now tap the elevator to head up.

Level 75

  1. The door is covered with 0s and 1s.

  2. If you look carefully, you'll see that the 1s form digits.

  3. Tap the keypad and enter the 4 digits:

    1275

  4. Now tap the elevator to head up.

Reply
Schmorgluck December 15, 2012 9:37 AM

Level 76

  1. On the door are, from top to bottom, "+", "x" and "-"

  2. Around the door we have four portraits of scientists and inventors, along with their years of birth and death.

  3. On the top left, Thomas Edison (1847-1931)

  4. On the top right, Mikhail Lomonosov (1711-1765) (I didn't know of him)

  5. On the bottom left, Nikola Tesla (1856-1943)

  6. On the bottom right, Albert Einstein (1879-1955)

  7. The point here is to perform the operations indicated by the symbols to the approximate ages of death of the corresponding personalities.

  8. Edison 84, Lomonosov 54, Tesla 87, Einstein 76.

  9. We must add the top row ages, substract Einstein's from Tesla's, then multiply the two resulting numbers.

  10. (84+54)x(87-76)=138x11=1518

  11. Tap the keypad and enter the code we just calculated.

  12. Tap the elevator to head up

Reply
Schmorgluck December 19, 2012 2:48 AM

I don't get level 78:

Based on the pattern above the dore, I tried bottom, up, middle, bottom, middle, up, middle, bottom, middle, up, bottom. Nothing appens. I also tried up, bottom, middle, bottom, middle, up, middle, bottom, middle, bottom, up. Then up, bottom, middle, bottom, middle, up, middle, bottom, middle, up, bottom. And bottom, up, middle, bottom, middle, up, middle, bottom, middle, bottom, up. Still nothing happened. I tried tapping top and bottom together at the start and end, but it's apparently impossible. I don't know what to do.

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Schmorgluck December 19, 2012 2:50 AM

Nevermind, power of posting.

I thought hearing two clicks meant I didn't have actually tapped the buttons simultaneously.

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deadpyro96 December 30, 2012 5:23 PM

I have problem with level 18. I tried the solution like hundred times but it doesn't work. And my phone does support multitouch. I dont know what to do.

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deadpyro96 - I played around with level 18 and it seems to be pretty forgiving about how closely you drag the two together. You might try contacting the developer and letting them know what device you're using, it could be an issue with your phone. Sorry you're having this problem.

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I do not have a down-right arrow on level 32. huh?

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Kellie - It's the button diagonal from the crossbow (second column from the left, second row down).

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